Difference between revisions of "AI Class Skills"
m (fix4 for fail external link :P srry, this is ridiculous though) |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | In the beginning of 2011, JeffL made the controversial decision to give many AI in the game various class skills, with the intended result of making the player environment more believable and engaging. Unfortunately, the prior beefs of these same AI to compensate for their lack of class skills was neglected during the planning stage of this change, and thus the vast majority of AI in the game abruptly became much more powerful than they had been know to be prior to the change. | |
− | As | + | Player uproar was immediate and profound, and as a compromise Jeff reduced all skills on AI to roughly 1/4th the level they had been at their full power. As such, the issue was classified as settled, and now goes down in the annals of SS history. |
+ | |||
+ | For a complete listing of which skills AI have inherited, see [[AI Ships by Level]]. |
Latest revision as of 21:16, 2 February 2011
In the beginning of 2011, JeffL made the controversial decision to give many AI in the game various class skills, with the intended result of making the player environment more believable and engaging. Unfortunately, the prior beefs of these same AI to compensate for their lack of class skills was neglected during the planning stage of this change, and thus the vast majority of AI in the game abruptly became much more powerful than they had been know to be prior to the change.
Player uproar was immediate and profound, and as a compromise Jeff reduced all skills on AI to roughly 1/4th the level they had been at their full power. As such, the issue was classified as settled, and now goes down in the annals of SS history.
For a complete listing of which skills AI have inherited, see AI Ships by Level.