Difference between revisions of "Talk:Diffusers"

From Starsonata Wiki
Jump to: navigation, search
m (Diffusers 2: new section)
Line 1: Line 1:
 
Are they permanent if successfully put on a ship? [[User:Wikilol|Wikilol]] 00:05, 1 December 2010 (UTC)
 
Are they permanent if successfully put on a ship? [[User:Wikilol|Wikilol]] 00:05, 1 December 2010 (UTC)
 
:Diffusers can be equipped and unequipped. Failure rate is the chance the diffuser will be destroyed when you take damage from that type of weapon. -[[User:Nuromishi|Nuromishi]] 00:52, 1 December 2010 (UTC)
 
:Diffusers can be equipped and unequipped. Failure rate is the chance the diffuser will be destroyed when you take damage from that type of weapon. -[[User:Nuromishi|Nuromishi]] 00:52, 1 December 2010 (UTC)
 +
 +
== Diffusers 2 ==
 +
 +
And if, say, you add a diffuser that has +6% resists to energy, if your ship already has 20% resists to energy, will it then have 21.2% resist to energy or 26% resist to energy? [[User:Wikilol|Wikilol]] 02:36, 5 December 2010 (UTC)

Revision as of 21:36, 4 December 2010

Are they permanent if successfully put on a ship? Wikilol 00:05, 1 December 2010 (UTC)

Diffusers can be equipped and unequipped. Failure rate is the chance the diffuser will be destroyed when you take damage from that type of weapon. -Nuromishi 00:52, 1 December 2010 (UTC)

Diffusers 2

And if, say, you add a diffuser that has +6% resists to energy, if your ship already has 20% resists to energy, will it then have 21.2% resist to energy or 26% resist to energy? Wikilol 02:36, 5 December 2010 (UTC)