Difference between revisions of "Credits"

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There are many ways to lose and gain credits. The main way of gaining credits for lower levels is to "[[capping|Cap]]", which is a name used to describe capturing AI ships and selling them at AI stations. Depending on what you capture, the income from this can substantial but the means to obtain it is repetitive. As an additional bonus, when you capture a ship, you are given all the credits it has on it. AI spawn with 800 times their level in credits and continue to scoop up more if they have a scoop.
 
There are many ways to lose and gain credits. The main way of gaining credits for lower levels is to "[[capping|Cap]]", which is a name used to describe capturing AI ships and selling them at AI stations. Depending on what you capture, the income from this can substantial but the means to obtain it is repetitive. As an additional bonus, when you capture a ship, you are given all the credits it has on it. AI spawn with 800 times their level in credits and continue to scoop up more if they have a scoop.
  
As for higher level players, many prefer to use "[[Bases]]" to gain credits. Most own a Base on a planet with a "[[Colony]]" which can be "Pumped" to get money. This usually requires some investment but the returns are huge. The other way of using a Base is to set it up as a shop. This again requires investment, but if done right can create a good income as long as you can supply it with items.
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As for higher level players, many prefer to use [[Bases]] to gain credits. Most own a Base on a planet with a "[[Colony]]" which can be "Pumped" to get money. This usually requires some investment but the returns are huge. The other way of using a Base is to set it up as a shop. This again requires investment, but if done right can create a good income as long as you can supply it with items.
  
Losing credits is self explanatory. When you buy an item from an [[AI station]] you lose credits. However you can also lose credits by being [[killed]]. Recently a new charging system for [[skills]] has been introduced, and non-core skills cost money to obtain. The charge increases according to the level of the skill which you are trying to get.
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Losing credits is self explanatory. When you buy an item from an [[Bases#AI_Stations|AI station]] you lose credits. However you can also lose credits by being [[killed]]. Recently a new charging system for [[skills]] has been introduced, and non-core skills cost money to obtain. The charge increases according to the level of the skill which you are trying to get.
  
 
In general, credits are something you need in Star Sonata. Without them, progressing through the game will be hard.
 
In general, credits are something you need in Star Sonata. Without them, progressing through the game will be hard.
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*[[Essay:A few tips on making money]]
 
*[[Essay:A few tips on making money]]
 
*[[NPG#Easy_Ways_To_Make_Money:_By_TG|Easy Ways to Make Money: By TG]]
 
*[[NPG#Easy_Ways_To_Make_Money:_By_TG|Easy Ways to Make Money: By TG]]
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{{cleanup}}
  
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]

Revision as of 20:45, 7 October 2010

Credit.jpg

Credits are a pivotal part of Star Sonata. Almost everything is based around them and many people spend countless hours trying to get them. In simple terms, Credits are Money. And without credits you can't go very far.

There are many ways to lose and gain credits. The main way of gaining credits for lower levels is to "Cap", which is a name used to describe capturing AI ships and selling them at AI stations. Depending on what you capture, the income from this can substantial but the means to obtain it is repetitive. As an additional bonus, when you capture a ship, you are given all the credits it has on it. AI spawn with 800 times their level in credits and continue to scoop up more if they have a scoop.

As for higher level players, many prefer to use Bases to gain credits. Most own a Base on a planet with a "Colony" which can be "Pumped" to get money. This usually requires some investment but the returns are huge. The other way of using a Base is to set it up as a shop. This again requires investment, but if done right can create a good income as long as you can supply it with items.

Losing credits is self explanatory. When you buy an item from an AI station you lose credits. However you can also lose credits by being killed. Recently a new charging system for skills has been introduced, and non-core skills cost money to obtain. The charge increases according to the level of the skill which you are trying to get.

In general, credits are something you need in Star Sonata. Without them, progressing through the game will be hard.

See also:



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