Difference between revisions of "Formulae"

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\left(1+.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{IT}\right)\times.56
+
\left(1+.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\times.56
 
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\dfrac{1-.56}{1+\left(.56\times\left(.04\times\mbox{AT}\right)\right)}
+
\dfrac{1-.56}{1+\left(.56\times\left(.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\right)}
 
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<br><br>
 
<br><br>

Revision as of 19:35, 16 September 2010

This is an explanation page for the various formulae involved in calculation stats in game.

Augmenter Tweaking

For example, a ship with one augmenter equipped to grant +56% to some statistic would receive the following bonus, as a function of the player's level of Augmenter Tweaking, labeled AT, Imperial Tweaking, labelled IT, and Engineer Class, labelled EC.


\left(1+.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\times.56



Similarly, if the equipped augmenter granted -56% instead, the resulting penalty is calculated as follows.


\dfrac{1-.56}{1+\left(.56\times\left(.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\right)}