Difference between revisions of "Experience points"

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* [[Missions]] have a set level that determines how much experience you receive. If you are below that level you get more, if you are above you get less.
 
* [[Missions]] have a set level that determines how much experience you receive. If you are below that level you get more, if you are above you get less.
  
*Gear can be obtained with Intelligent and Superintelligent mods that give +1% and +2% XP, respectively.
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*Gear can be obtained with Intelligent and Super Intelligent mods that give +?% and +(1.5+.15*techlevel)% XP, respectively.
  
 
* If you are a [[director]] or [[councillor]] of a high-ranking [[team]] (with a team score of at least 400), you receive a small percentage of the experience gained by your teammates while you are logged in.
 
* If you are a [[director]] or [[councillor]] of a high-ranking [[team]] (with a team score of at least 400), you receive a small percentage of the experience gained by your teammates while you are logged in.
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*Killing something higher level than you:
 
*Killing something higher level than you:
 
**200*((target'slevel+1)/(mylevel+1))^.9
 
**200*((target'slevel+1)/(mylevel+1))^.9
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 +
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====Squad Experience Bonus====
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The Squad Experience Multiplier is 1x for a group of 1, 1.5x for a group of 2, 1.8x for a group of 3, and 2x for a group of 4 or more. So, for example, if a kill gives 100xp to the highest member of a squad when he is alone, it will give 1.5*100/2 = 75 xp to each him and his squadmate in a group of 2, and will give 2*100/4= 50 xp to each of him and his squadmates in a group of 4.
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This bonus is applied before Intelligent or Super Intelligent gear is taken into account.
  
 
===Mission Experience===
 
===Mission Experience===

Revision as of 17:57, 12 August 2010

Experience points (abbreviated XP) are a measurement of a character's advancement towards a new level. They are gained by killing enemy AI, completing missions, or through an experience tithe.

  • The most common way of gaining XP is through defeating AI opponents. If you are equal to their level you will gain 200XP per kill, being below their level gives you more (up to a maximum of 510 per kill), being above gives you less (as low as 0).
  • Missions have a set level that determines how much experience you receive. If you are below that level you get more, if you are above you get less.
  • Gear can be obtained with Intelligent and Super Intelligent mods that give +?% and +(1.5+.15*techlevel)% XP, respectively.
  • If you are a director or councillor of a high-ranking team (with a team score of at least 400), you receive a small percentage of the experience gained by your teammates while you are logged in.

You gain one level and five skill points every 1000 experience points.

There are items in the game which allow you to discover how many experience points are needed for the next level. For the most part, these items are not frequently used, because the distance from one level to the next is not large.

To Calculate Experience Points

If in any case the formula gives a number higher than 510, only 510 experience will be gained per ship doing the attacking.

If you are lower than level 10

  • Killing something lower level than you:
    • 200*((target'slevel+1)/(mylevel+1))^2
  • Killing something higher level than you:
    • 200*((target'slevel+1)/(mylevel+1))^.9

If you are level 10 or higher

  • Killing something lower level than you:
    • 200*((target'slevel+1)/(mylevel+1))^5
  • Killing something higher level than you:
    • 200*((target'slevel+1)/(mylevel+1))^.9


Squad Experience Bonus

The Squad Experience Multiplier is 1x for a group of 1, 1.5x for a group of 2, 1.8x for a group of 3, and 2x for a group of 4 or more. So, for example, if a kill gives 100xp to the highest member of a squad when he is alone, it will give 1.5*100/2 = 75 xp to each him and his squadmate in a group of 2, and will give 2*100/4= 50 xp to each of him and his squadmates in a group of 4.

This bonus is applied before Intelligent or Super Intelligent gear is taken into account.

Mission Experience

Missions can be thought of as giving the xp that a kill of a certain level would give. To get this "level", simply use the experience formual above in reverse.