Difference between revisions of "Missiles"

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Line 26: Line 26:
 
|250
 
|250
 
|Physical
 
|Physical
|50 - ?
+
|50 - 2000
 
|150
 
|150
 
|2 minutes
 
|2 minutes
Line 41: Line 41:
 
|500
 
|500
 
|Mining
 
|Mining
|50 - 1500 (?)
+
|50 - 2000
 
|75
 
|75
 
|2 minutes
 
|2 minutes
Line 51: Line 51:
 
|-
 
|-
 
|Medium Kinetic Missile
 
|Medium Kinetic Missile
|13
+
|10
 
|2
 
|2
 
|350
 
|350
Line 62: Line 62:
 
|none
 
|none
 
|2000
 
|2000
|Physical damage payload delivered to a single target.
+
|Physical damage payload delivered to a single target
 +
|
 +
|-
 +
|Medium Armor Piercing Missile
 +
|11
 +
|2
 +
|350
 +
|1250
 +
|Mining
 +
|50 - 2000
 +
|75
 +
|2 minutes
 +
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Medium AP Production Mk. I/II/III]]
 +
|none
 +
|2000
 +
|Mining damage payload delivered to a single target
 +
|
 +
|-
 +
|Large Kinetic Missile
 +
|15
 +
|3
 +
|500
 +
|1000
 +
|Physical
 +
|50 - 2000
 +
|250
 +
|2 minutes
 +
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Large Kinetic Production Mk. I/II/III]]
 +
|none
 +
|3000
 +
|Physical damage payload delivered to a single target
 
|
 
|
 
|-
 
|-
Line 79: Line 109:
 
|If its worth killing, its probably worth overkilling
 
|If its worth killing, its probably worth overkilling
 
|splash 1000 at 100 range.
 
|splash 1000 at 100 range.
 +
|-
 +
|Large Armor Piercing Missile
 +
|16
 +
|3
 +
|500
 +
|2500
 +
|Mining
 +
|50 - 2000
 +
|75
 +
|2 minutes
 +
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Large AP Production Mk. I/II/III]]
 +
|none
 +
|3000
 +
|Mining damage payload delivered to a single target
 +
|
 
|-
 
|-
 
|}
 
|}

Revision as of 20:08, 11 April 2010

All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical.

see also Base Missiles.

{{#ev:youtube|QF81BRW53w4|200}}

Name Tech Size Energy to Launch Damage Damage Type Range Speed Despawn Time Source Skill Needed Weight Description Notes
Small Kinetic Missile 5 1 200 250 Physical 50 - 2000 150 2 minutes Ammo Crate from Small Kinetic Production Mk. I/II/III none 1000 Physical damage payload delivered to a single target
Small Armor Piercing Missile 6 1 200 500 Mining 50 - 2000 75 2 minutes Ammo Crate from Small AP Production Mk. I/II/III none 1000 Mining damage payload delivered to a single target
Medium Kinetic Missile 10 2 350 500 Physical 50 - 2000 200 2 minutes Ammo Crate from Medium Kinetic Production Mk. I/II/III none 2000 Physical damage payload delivered to a single target
Medium Armor Piercing Missile 11 2 350 1250 Mining 50 - 2000 75 2 minutes Ammo Crate from Medium AP Production Mk. I/II/III none 2000 Mining damage payload delivered to a single target
Large Kinetic Missile 15 3 500 1000 Physical 50 - 2000 250 2 minutes Ammo Crate from Large Kinetic Production Mk. I/II/III none 3000 Physical damage payload delivered to a single target
Carcass Missile 16 1 1000 5000 Heat ? - ? 100 7 seconds Carcass Missile Generator none 10000 If its worth killing, its probably worth overkilling splash 1000 at 100 range.
Large Armor Piercing Missile 16 3 500 2500 Mining 50 - 2000 75 2 minutes Ammo Crate from Large AP Production Mk. I/II/III none 3000 Mining damage payload delivered to a single target