Difference between revisions of "Missiles"

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Dont know how to do that table thing anyways large AP does aroung 1500 damage at full speed
  
 
[[Category: Missile Bays]]
 
[[Category: Missile Bays]]
 
[[Category: Items]]
 
[[Category: Items]]

Revision as of 23:27, 1 April 2010

Missiles are now available in the game and cause (splash) damage on enemies near the explosion caused by impact.

{{#ev:youtube|QF81BRW53w4|200}}

Name Tech Size Energy to Launch Damage Damage Type Range Speed Despawn Time Source Skill Needed Weight Description Notes
Small Kinetic Missile 5 1 200 ? Physical ? - ? ? ? Ammo Crate from Small Kinetic Production Mk. I/II/III none 1000 Physical damage payload delivered to a single target
Small Armor Piercing Missile 6 1 200 803 Mining 50 - 1500 (?) ~120 2 minutes Ammo Crate from Small AP Production Mk. I/II/III none 1000 Mining damage payload delivered to a single target
Medium Kinetic Missile 13 2 350 1043 (at full speed) Energy 50 - 2000 ~310 2 minutes Ammo Crate from Medium Kinetic Production Mk. I/II/III none 2000 Physical damage payload delivered to a single target.
Ambrosia Nuclear Missile 14 30 350 ~475 Energy ? - ? ~180 2 minutes Produced by Ambrosia WMD Production Facility none 10000 Energy Area Damage Payload ~250 damage radius
Carcass Missile 16 1 1000 between 12000 and 15000 Heat ? - ? 60 ? Carcass Missile Generator none 10000 If its worth killing, its probably worth overkilling

Dont know how to do that table thing anyways large AP does aroung 1500 damage at full speed