Difference between revisions of "Missiles"

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Revision as of 14:25, 28 February 2009

Missiles are now available in the game and cause (splash) damage on enemies near the explosion caused by impact.

{{#ev:youtube|QF81BRW53w4|200}}

Name Tech Size Energy to Launch Damage Damage Type Range Speed Despawn Time Source Skill Needed Weight Description Notes
Small Kinetic Missile 5 1 200 ? Physical ? - ? ? ? Ammo Crate from Small Kinetic Production Mk. I/II/III none 1000 Physical damage payload delivered to a single target
Small Armor Piercing Missile 6 1 200 803 Mining 50 - 1500 (?) ~120 2 minutes Ammo Crate from Small AP Production Mk. I/II/III none 1000 Mining damage payload delivered to a single target
Medium Kinetic Missile 13 2 350 1043 (at full speed) Energy 50 - 2000 ~310 2 minutes Ammo Crate from Medium Kinetic Production Mk. I/II/III none 2000 Physical damage payload delivered to a single target.
Ambrosia Nuclear Missile 14 30 350 ~475 Energy ? - ? ~180 2 minutes Produced by Ambrosia WMD Production Facility none 10000 Energy Area Damage Payload ~250 damage radius
Carcass Missile 16 1 1000 between 12000 and 15000 Heat ? - ? 60 ? Carcass Missile Generator none 10000 If its worth killing, its probably worth overkilling