Difference between revisions of "Dynamics of trade"
From Starsonata Wiki
m (3 revisions) |
|||
(One intermediate revision by the same user not shown) | |||
Line 19: | Line 19: | ||
*Please feel free to add to this. | *Please feel free to add to this. | ||
+ | |||
+ | [[Category: Essays]] |
Latest revision as of 21:22, 18 February 2009
Large scale trading with slaves alone will not work.
I have found that after two or three trips on their own- the dynamics of pricing have switched and you are soon buying for more and selling for less... However- if you build a large convoy of bulk trading vessels and travel with them (and several combat ships) you can check pricing along the route in order to change your trading strageties accordingly. Dock your main ship then dock the bulk vessels. Switch between ships to load and unload- then either fix their orders to get them to the selling point and deactivate (after selling- of course), or beat them to the station to dock them when they arrive. I do the first when i want to check new points of sale as prices are dropping, and the latter when prices are remaining stable. Good trading all... Loid lvl35
Addendums: I am finding that the commodities records are not updated well after several trading runs to the same stations- as well as having stations refuse to accept trading goods. (This station is not accepting this item at this time.) Avoid the temptation of trading from one station to another in the same system. This leads to crashing the market even faster.
- Please feel free to add to this.