Combined team score.
Derived from the tech levels of a team's bases. High-tech bases are much more valuable than low-tech bases.
Total trade volume between a team's bases and AI bases. The value of items bought from AI is divided by 8. This score decays over time.
Loyalty points are built up over time from activity points. When a member leaves, the team loses a fraction of its loyalty points. This score decays over time.
The number of galaxies owned by a team.
Total population of all colonies with team bases on them.
Total value of scooped mined goods, based on server prices. Fermium is worth significantly more than other mineable commodities. This score decays over time.
Accumulated levels of AI killed by team members. Kills from a userbase or permanent drone do not count. This score decays over time.
Activity points are awarded for being online, chatting, killing AI, scooping debris and warping between galaxies. This score decays over time.
One point is gained every time a team member levels up. This score decays over time.
The total value of any build that finishes on a team owned station. For built items, the server adds up the value of all items from their BP. This score decays over time.
Team | 24H Gain | |
---|---|---|
led by
ThunderStrike PeonDefier
|
+505.5B
|
|
led by
Tin Wolf
|
+53.6B
|