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problem: leveling in ss sucks beyond 3k. only real options are afk in pajca/sas with exp thatch, or spam turn in missions like strontium/monthlies during exp events. solution 1: boost the levels of ai in KD to 4-8k, to allow a new zone beyond the 2-3k cap we see in…
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Instead of dropping coins, AIs should have a "bounty" set on them - which means that the credits would be automatically wired to player's account when AI is killed. Why? 1) Scooping tons of coins is tedious and not fun, coins clutter galaxy and not every class has a luxury of…
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Instead of leaving station account slots as it is, or to simply lift the limit, make the Station Research skill add +2 account slots (on top of slots for the character in question). A standard five character account would get 5x2x5 = 50 new accounts slots, or a whole character's worth.…
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Bot with Scoop Loot order will attempt to scoop all debris dropped by AIs killed by bot's master. The command is passive (similarly to "Fight Enemies") and will stay active until command is disabled by player.
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Please let slaves use vacuum scoops, it would be so much handier for runs. Tossing a full inventory worth of oly to a scooper slave is so time consuming when you have to do it one by one.
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Currently we have a Max of 150 Base slots per account, I think this should be raised to 250 Base slots per account, as that account for 50 Slots per Character on your typical 5 Character account, we are not currently Capped on Drones/Bots slots.
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Currently prospecting in general, but acutely in KD takes too long and is too expensive for the reward gained. Having discussed this at length within the community, I would like to propose that the number of nodes are increased with an instant re-spawn when depleted. For example, there would be…
its not right anyone should spent 40hrs a week prospecting to recieve nothing sometimes
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To introduce an additional element of diplomacy into the game as the playerbase continues to grow with new teams, we should introduce the ability to enact Trade Deals within the Team Control Panel. IC bases that are in an owned gal by a respective team will only allow those team members/bots…
I think any kind of diplomatic interaction would make interteam interactions much…
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With the healing rework reducing a lot of items players are currently using to dead content, or reducing their usefulness by such extend that other items are better, there should be Alternative Currency Trade Bay options for every item that is negatively affected by the changes in the upcoming healing rework.
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Dging is a staple of Star Sonota, and a fun source of content. A significant zone lacks DGs, Kalthi Depths. A very simple suggestion to improve the game is to put dgs back into Kalthi Depths (KD). In unis past, DGs in KD provided a meaningful way to acquire kalthi…
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Simple change improve QOL for bases. The problem: Currently, if you have a base that needs 25 or less workers then you have to toss some workers to be safe from server crashes, rollbacks etc. The Solution: Harvesting dynamos feed another 0.5 workers You don't even have to show players that this is happening, the…
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This suggestion aims to take the best part of the pet system from games like torchlight and add it to the bot system in star sonata. In torchlight your pet has an inventory and can be told to sell what it's carrying to the merchant in town and return with the…
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A Space Point item that links the TSL of two or more accounts together. It should be limited to only being able to setup during the first week of a uni reset and last for the entirety of the uni. That way its hard to use the feature to trade…
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Make the "Bot" and "Station" slots a total number of the tech level that matches the level of Skill / Research. For Bots at Tech 20 it should be (2) T-20 Bots and max Research should add a 3rd. Bases at Tech 20 should be (5) T-20 and max research…
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UZ is a very popular zone for endgame players to farm and it's close proximity to Sol has solidified it's history as a PvP hotspot. Sadly since PvP was removed from the zone, it's reduced the amount of fights that players have been able to find when they want to…
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Drones get stat bonus from Drone Deployment Bay, No need for drone ops, no need to compromise defensive stats on your ship, opens diverse build options. Item: Drone Deployment Bay V Size 150 Tech 20 Freighter Engineer Only Can deploy 6 Drones 2 Aug slots (Augmenters in this item are applied…
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Antu Agniparvata is 433 size. This weapon is capital-ship only. Its large size represents a severe taxation upon hull space for gunners and/or FC slaves, which are often strained for hull space with "normal-sized" Capital Ship gear. Even if this weapon were half its current size, it would still be…
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Crowd control is an important part of the gunenr class. Ethereal weapons are essential to maximizing crowd control as gunner. Weapons without the ethereal stat do not deathblossom to full potential thus limiting crowd control. As a result, gunners are pushed to use ethereal over non-ethereal. This removes a lot…
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Counselors should be able to out vote a inactive or bad director. Example: 51% of current counselors can vote on a opinion to remove a director and replace with a current counselor.
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The Tinted, Tear, Goblin, Rock and Inferno augmenters, as well as their BP derivatives, all have very large negatives to boost their stats. While this might have been justified in a time when people would spend weeks at these levels, people now graze through those areas in days, if not…
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A teamskill that adds a flat amount of visibility to all enemys near bases in a owned system.
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Implement a sort of "license to kill" that can either be bought or built via strontium-90. Getting one of these allows you to attack any other holder of a license, and may allow some other players to attack you depending on danger factor, war, ect. License holders may fight in…
trade slaves need to be able to scoop loot its not fair that only combat can wich…