Universe Reset Patch – May 7, 2016
The Universe is now reset, let the landgrab begin! We had a patch earlier today, but we still needed to get a few more things in.
Additions
*Added EF Warp Beacon to Glass Matrix.
*Added factories for the “Industrial Commodities” in Capella
*AI Bases in wild space are now themed around individual commodities, and will buy the “Industrial Commodities”
*Added subspace mined commodity compressor for extend mining sessions
*Added mobile nuclear waste, metals, silicon mobile furnaces
*Added Programming skill training to level 60
*Added tech 1-19 ship upgrades to Beta Antares
Changes
*Subspace AI no longer count towards ownership of Aveksaka owned galaxies (this excludes the Aveksaka Outposts themselves)
*Missile launch tweaks
*Lowered the cooldown on Heavy Capacitor Device from 7.5 min to 5 min
*Universe generation changes
*Suns are now significantly larger
*Planets now have random sizes (within their gravity class), and occasionally become gas giants, which have 5 station slots and 50% chance of having 6.
*Fixed the “concentric” galaxy type to no longer generate planets with overlapping orbits
*Added a small chance for T1 commodities to spawn in asteroid belts, and made each asteroid belt have varying levels of metals/silicon/nukes/fermium (these were previously fixed amounts for all belts).
Fixes
*Fixed a bug where moons could spawn too close to their planet (sometimes inside)
*Fixed a bug where ai bases were spawning inside of suns
*Fixed a bug with the new tractor rules