Difference between revisions of "Weighted Combat Bonus"

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m (1 revision)
(Turns out this page was WAY off, fixing it.)
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*Damage: 0.5
 
*Damage: 0.5
 
*Recovery, Elec, Vis, Firing, Range: 1
 
*Recovery, Elec, Vis, Firing, Range: 1
*Shield, Tracking: 1.5
+
*Energy, Shield, Tracking: 1.5
*Energy: 3
+
*Radar: 3
*Radar: 15
 
 
----
 
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*Offensive ops currently affect Damage, Range and Tracking
+
*Offensive ops currently affect Damage, Firing, and Tracking
 
*Defensive ops currently affect Shield, Recovery and Radar
 
*Defensive ops currently affect Shield, Recovery and Radar
*Everlasting ops affect Energy, Elec and Firing
+
*Everlasting ops affect Energy, Elec and Range
 
*General ops affect All
 
*General ops affect All
  

Revision as of 15:21, 4 April 2011

Weighted Combat Bonus affects the following:

  • Damage: 0.5
  • Recovery, Elec, Vis, Firing, Range: 1
  • Energy, Shield, Tracking: 1.5
  • Radar: 3

  • Offensive ops currently affect Damage, Firing, and Tracking
  • Defensive ops currently affect Shield, Recovery and Radar
  • Everlasting ops affect Energy, Elec and Range
  • General ops affect All