Difference between revisions of "Spirit"

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If a ship has no [[Escape Pod]] equipped at the point when the ship shields drop to 0, or an escape pod's shields drop to 0, then the character will become a Spirit. At this point, the character will lose 10% of their money held (all money stored in a team bank is secure) and gain [[Death Debt]] if they are above level 14.
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A character will become a '''Spirit''' if a ship has no [[Escape Pod]] equipped at the point when the ship's shields drop to 0 as a result of damage, or an escape pod's shields drop to 0. At this point the character will lose 10% of their money held (money in team funds is secure) and [[Glory_(PvP)|glory]] may be lost.
  
The Spirit itself can only move at 10 speed and turn at an average rate. Since it does not have shields, it cannot be damaged. A character can then maneuver without worry of attack to their stasis-ed ship to re-enter it or move on elsewhere in the universe.
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The Spirit itself moves at a slow speed and turns at an average rate. Since it does not have shields, it cannot be damaged and all projectiles will merely pass through it. A player may maneuver without worry of attack in order to re-enter their [[Stasis|stasised]] ship or go elsewhere in the universe.
  
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]

Revision as of 01:22, 5 January 2011

A character will become a Spirit if a ship has no Escape Pod equipped at the point when the ship's shields drop to 0 as a result of damage, or an escape pod's shields drop to 0. At this point the character will lose 10% of their money held (money in team funds is secure) and glory may be lost.

The Spirit itself moves at a slow speed and turns at an average rate. Since it does not have shields, it cannot be damaged and all projectiles will merely pass through it. A player may maneuver without worry of attack in order to re-enter their stasised ship or go elsewhere in the universe.