Difference between revisions of "Sniper Class"

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By increasing the damage and recoil time of weapons, this skill greatly increases weapon efficiency, reducing the amount of energy used for a given amount of damage. The prerequisite for this skill is [[Combat Focus]], and your level of [[Sniper Class]] cannot be trained any higher than your level in [[Combat Focus]], just as your level in any of the tertiary skills cannot exceed your level in the [[Sniper Class]].
 
By increasing the damage and recoil time of weapons, this skill greatly increases weapon efficiency, reducing the amount of energy used for a given amount of damage. The prerequisite for this skill is [[Combat Focus]], and your level of [[Sniper Class]] cannot be trained any higher than your level in [[Combat Focus]], just as your level in any of the tertiary skills cannot exceed your level in the [[Sniper Class]].
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{{skills}}
  
 
[[Category: Class Skills]]
 
[[Category: Class Skills]]
 
[[Category: Skills]]
 
[[Category: Skills]]

Revision as of 18:30, 5 June 2010

Snipers are the long-range high damage-per-shot fighters whose motto is "One shot, one kill". The Sniper Class gives +4% Damage, +2.5% Firing Energy, +1% Physical Damage. These stats are also amplified by 3 tertiary skills availible only to sniper via the Snipers Armory in Lyceum:

  • Stalking: +4% Tracking, +3% Stealth, +5% Critical Hit Time
  • Range: +6% Range while still, scaled to 0 when moving at speed 100, +1% Critical Hit Percentage, and +1% Damage
  • Efficiency: +3% Damage, +2.5% Recoil

By increasing the damage and recoil time of weapons, this skill greatly increases weapon efficiency, reducing the amount of energy used for a given amount of damage. The prerequisite for this skill is Combat Focus, and your level of Sniper Class cannot be trained any higher than your level in Combat Focus, just as your level in any of the tertiary skills cannot exceed your level in the Sniper Class.