Sniper Analysis

From Starsonata Wiki
Revision as of 14:33, 30 December 2010 by Nuromishi (talk | contribs) (New page: '''Sniper Analysis''' allows a Sniper to target an object and "analyze" it's weakness over time. As long as you maintain your speed below 40, can detect your target, and do not change ta...)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Sniper Analysis allows a Sniper to target an object and "analyze" it's weakness over time.

As long as you maintain your speed below 40, can detect your target, and do not change targets, the analysis will gradually build up to 100% over the course of 10 minutes. Being unable to detect your target or increasing your speed to above 40 will prevent Sniper Analysis from charging. Switching targets resets the analysis back to 0%.


A level 20 Sniper will get the following Sniper Analysis bonuses when at 100% analysis...

  • +50% Damage
  • +100% Firing Rate
  • 3x Critical Hit Damage

Bonuses are scaled with the level of Sniper Analysis and current analysis percent.