Difference between revisions of "Radiation Damage"

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'''Radiation''' is one of the 8 [[damage type]]s and is essential for [[capturing]] ships using the [[Remote Control]] skill. Radiation weapons, like the [[Weapons#Radiation Weapons|Neutron Laser]], are usually beam weapons. However, tracking projectile radiation weapons do exist.
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'''Radiation''' is one of the 7 [[damage type]]s and is essential for [[capturing]] ships using the [[Remote Control]] skill. Radiation weapons, like the [[Weapons#Radiation Weapons|Neutron Laser]], are usually beam weapons. However, tracking projectile radiation weapons do exist.
  
 
This type of damage won't actually destroy a ship.  If the final "kill" shot delivered to a ship is with radiation it renders the ship's crew inert, and the ship is ready to be captured with a [[Prismatic Conversion]] weapon (abbreviated PC). Player ships and slaves with [[Stasis Generators]] cannot be captured and will go into stasis like being killed with any other damage type. However, if the killing blow to a player is dealt with a [[Weapons#Radiation Weapons|Radiation Weapon]] the player will be ejected in a spirit and lose money, regardless of whether he had an [[Escape Pod]] equipped.
 
This type of damage won't actually destroy a ship.  If the final "kill" shot delivered to a ship is with radiation it renders the ship's crew inert, and the ship is ready to be captured with a [[Prismatic Conversion]] weapon (abbreviated PC). Player ships and slaves with [[Stasis Generators]] cannot be captured and will go into stasis like being killed with any other damage type. However, if the killing blow to a player is dealt with a [[Weapons#Radiation Weapons|Radiation Weapon]] the player will be ejected in a spirit and lose money, regardless of whether he had an [[Escape Pod]] equipped.
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While many classes use this type of damage, the [[Fleet Commander]] class is the most notable, stemming from the large damage bonuses given by the [[Fleet Commander#Radiation Expert|Radiation Expert]] to [[Weapons#Radiation Weapons|Radiation Weapons]].
 
While many classes use this type of damage, the [[Fleet Commander]] class is the most notable, stemming from the large damage bonuses given by the [[Fleet Commander#Radiation Expert|Radiation Expert]] to [[Weapons#Radiation Weapons|Radiation Weapons]].
  
A radiation critical hit gives the victim ship a few seconds of warp interdiction, or the inability to warp into another galaxy.
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A radiation critical hit gives the victim ship 2 seconds of -75% tracking.
  
 
[[Category:Damage Types]]
 
[[Category:Damage Types]]

Latest revision as of 18:37, 6 July 2021

Radiation is one of the 7 damage types and is essential for capturing ships using the Remote Control skill. Radiation weapons, like the Neutron Laser, are usually beam weapons. However, tracking projectile radiation weapons do exist.

This type of damage won't actually destroy a ship. If the final "kill" shot delivered to a ship is with radiation it renders the ship's crew inert, and the ship is ready to be captured with a Prismatic Conversion weapon (abbreviated PC). Player ships and slaves with Stasis Generators cannot be captured and will go into stasis like being killed with any other damage type. However, if the killing blow to a player is dealt with a Radiation Weapon the player will be ejected in a spirit and lose money, regardless of whether he had an Escape Pod equipped.

Radiation can also facilitate the capturing of a base in the same way as a ship; an irradiated base becomes abandoned. Irradiated drones can be captured simply by scooping them.

While many classes use this type of damage, the Fleet Commander class is the most notable, stemming from the large damage bonuses given by the Radiation Expert to Radiation Weapons.

A radiation critical hit gives the victim ship 2 seconds of -75% tracking.