Difference between revisions of "Parasite"

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All of the parasites below are Seer-only, Beneficial, and Nanites.
 
All of the parasites below are Seer-only, Beneficial, and Nanites.
 
Their Size is 0, and Weight is 1.
 
Their Size is 0, and Weight is 1.
They all have a Health of 100, a Visibility of 100, and a Half-life of 20 seconds.
+
They all have a Health of 100, a Visibility of 100, and a Half-life of 0.2 seconds.
 
{|border="2" cellspacing="1" cellpadding="4" width="100%" class="wikitable sortable"
 
{|border="2" cellspacing="1" cellpadding="4" width="100%" class="wikitable sortable"
 
|'''Name'''
 
|'''Name'''
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|14
 
|14
 
|Transference Config Laser
 
|Transference Config Laser
|This virus affects your ships systems to increase the power of transference weapons but makes them less efficient.
+
|This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency.
|Transference Power +13%, Transference Efficiency -10%
+
|Transference Power +20%, Transference Efficiency -10%
  
 
|-
 
|-
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|13
 
|13
 
|Critical Transformer Laser
 
|Critical Transformer Laser
|This virus affects your ships systems to increase the severalty of a critical hit, but slows down your ship.
+
|This virus affects your ships system to increase the severalty of a critical hit, but slows your ship.
|Speed -15%, Critical Hit Strength +20%
+
|Speed -15%, Critical Hit Strength +30%
  
 
|-
 
|-
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|13
 
|13
 
|Firing Systems Laser
 
|Firing Systems Laser
|This virus effects your ships systems to decrease the recoil of your weapons but making them consume more transference.
+
|This virus effects your ships systems to decrease the recoil of your weapons buy making them require more energy.
|Rate of Fire +25%, Electric Tempering+10%
+
|Rate of Fire +35%, Electric Tempering +10%
  
 
|-
 
|-
 
|Damage Re-distributor Virus
 
|Damage Re-distributor Virus
 
|15
 
|15
|Damage Distribution Laser
+
|Damage Re-Distributor Laser
|This virus affects your ships systems to put out more damage at the cost of weakening defences.
+
|This virus affects your ships system to put out more damage a the cost of weakening defences.
|Damage +20%, Resistance to Damage -9%
+
|Damage +35%, Resistance to Damage -10%
  
 
|-
 
|-
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|14
 
|14
 
|Projection Passivator Laser
 
|Projection Passivator Laser
|This virus affects your ships systems to increase resistances at the cost of weaponry range.
+
|This virus affects your ships system to increase resistances at the cost of weapon range.
|Range -20%, Resistance to Damage +10%
+
|Range -20%, Resistance to Damage +25%
  
 
|-
 
|-
 +
|Shield Power Transfer Virus
 +
|14
 +
|Shield Power Transfer Virus Laser
 +
|This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield.
 +
|Shield -15%, Shield Recharge +25%
 +
 +
|-
 +
 +
All of the parasites below are Seer-only, Beneficial, and Nanites.
 +
Their Size is 0, and Weight is 1.
 +
They all have a Health of 100, a Visibility of 100, and a Half-life of 0.5 seconds.
 +
{|border="2" cellspacing="1" cellpadding="4" width="100%" class="wikitable sortable"
 +
|'''Name'''
 +
|'''Weapon Tech'''
 +
|'''Weapon'''
 +
|'''Description'''
 +
|'''Bonuses'''
 +
 +
|-
 +
 +
|Transference Configuration Virus
 +
|19
 +
|Transference Configuration Laser
 +
|This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency.
 +
|Transference Power +35%, Transference Efficiency -10%
 +
 +
|-
 +
 +
|Critical Re-router Virus
 +
|16
 +
|Critical Re-router Laser
 +
|This virus affects your ships system to increase the severalty of a critical hit, but slows your ship.
 +
|Speed -15%, Critical Hit Strength +45%
 +
 +
|-
 +
|Advanced Firing Systems Virus
 +
|20
 +
|Advanced Firing Systems Laser
 +
|This virus effects your ships system to decrease the recoil of your weapons buy making them require more energy.
 +
|Rate of Fire +45%, Electric Tempering +15%
 +
 +
|-
 +
|Damage Re-distribution Virus
 +
|20
 +
|Damage Re-Distribution Laser
 +
|This virus affects your ships system to put out more damage a the cost of weakening defences.
 +
|Damage +40%, Resistance to Damage -13%
 +
 +
|-
 +
|Improved Projection Passivator Virus
 +
|18
 +
|Improved Projection Passivator Laser
 +
|This virus affects your ships system to increase resistances at the cost of weapon range.
 +
|Range -25%, Resistance to Damage +30%
 +
 +
|-
 +
|Shield Matrix Power Transfer Virus
 +
|17
 +
|Shield Matrix Power Transfer Virus Laser
 +
|This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield.
 +
|Shield -15%, Shield Recharge +35%
 +
 +
|-
 +
 +
 
[[Category: Weapons]]
 
[[Category: Weapons]]
 
[[Category: Items]]
 
[[Category: Items]]

Revision as of 17:32, 16 July 2013

Parasite.jpg

Parasites feed off of the resources in your ship. They board your ship by your ship being on the receiving end of a parasitic weapon, such as Sleet Sludger or Parasitic Flare Gun, or any other weapon that adds damage over time. To get rid of a parasite, either dock at a station and they will pop out of your ship, or equip an Exterminator which will eat parasites at a specified rate. Some Parasites have a defined size, and can take up hull space. Others are 0 size and can keep on accumlating, making your ship unbearable, and more useful to buy an exterminator. All Parasites are tech 0.


Name Weapon Type Damage Health Size Weight Description Half-Life Comments
Basil Bacteria Basil Bacteria Blaster Organic 4 every 1 second 800 0 1 A groovy bug 15 seconds
Black Coal Santa's Coal Shooter Fire 1 every 1 second 1000 0 100000 Ho, Ho, TAKE THAT! 60 seconds Improves: Speed -1%
Blowworm Blowworm Syringe Organic 29 every 2.5 seconds 250 1 1 ugh 30 seconds Duplicates every 20 seconds
Burger Sludge N/A Organic 2 every 1 second 40 0 1000000 ugh 15 seconds Possible green debris in 1st level of UZ
Critical Firre (Clop Weapons) Fire 5 every 0.5 400 0 1 its burning 3 seconds Visibility: 30
Drenched! Poseidon Wave Special Nanite 1 Every 1 800 0 0 Better than front row seats at Sealand 5 Seconds Improves: Rate of fire -10%, Energy Recharge -10%
Face Hugger Webbing Spray Face Hugger Acid Spit Organic 10 every 1 second 250 0 1000 Stick stuff, really stick stuff. 30 seconds Improves: Speed -2%, Radar -5%
Flare Parasitic Flare Gun Nanite 1 every 1 second 100 0 1 ugh 120 seconds Visibility: 3500, 4 elec


Huge Fire Fire Beam, Searing Beam Fire 10 every 1 second 1200 0 1 it's burning 40 seconds Visibility: 120
Ice Sludge Ice Sludger Organic 5 every 5 seconds 80 0 15000 slooow me down 50 seconds Duplicates every 20 seconds
Jelly Spit Jelly Spitter Organic 1 every 1 second 10 1 5000 Sticky stuff, seem to eat power cables and grow off it somehow. 300 seconds Duplicates every 60 seconds
Large Fire Various Fire 3 every 1 second 600 0 1 it's burning 30 seconds Visibility: 90
Maimed! Ares War Chariot Special Nanite 50 every 1 second 800 0 0 Owwwwwwww 10 Seconds Improves: Speed -20%, Turning -25%, Tracking -25%
Medium Fire Various Fire 2 every 1 second 400 0 1 it's burning 15 seconds Visibility: 29
Seer's Blindy Sauce Seer's Blinder Nanite 1 every 0.7 seconds 100 0 1 Who turned out the lights? 30 seconds Improves: Radar -50%
Sleet Sludge Sleet Sludger Organic 60 every 1 second 475 0 15000 slooow me down 60 seconds Weapon is built in on the Snowflake
Sludge Sludge Spewer Organic 2 every 1.5 seconds 80 0 10000 ugh 15 seconds  
Small Fire Various Fire 1 every 1 second 200 0 1 it's burning 15 seconds Visibility: 14
Stemworm Stemworm Syringe Organic 7 every 1 second 200 0 1 ugh 30 seconds  
Sticky Glue Glue Gun Nanite 1 every 1 second 1,200 0 2,000,000 sticky 40 seconds Improves: Speed -20%, Radar -50%, 4 elec/s
Stingray Poison ? Nanite 10 every 0.7 seconds 2000 0 10000 Nanites be eating my cables! 60 seconds Improves: Speed -40%, Shield Recharge -20%, Energy Recharge -20%, Range -20%
Super Ice Sludge Super Ice Sludger Organic 10 every 5 seconds 300 0 30000 slooow me down 50 seconds Fertile!
Super Duper Ice Sludge Super Duper Ice Sludger Organic 15 every 5 seconds 450 0 45000 slooow me down 50 seconds Fertile!


All of these parasites below are Base-Only, and therefore will not appear on Player Ships.

Name Weapon Tech Weapon Type Damage Health Size Weight Elec Description Half-Life Comments
Core Drain Device Prototype 10 Unidyne Core Drain Prototype Nanite 80 every 2 seconds 1000 0 1000 8/s Attaches to large hulls and sucks the energy right out. 3600 seconds Improves: Shield Recharge -20%, Damage -10%
Class I Core Drain Device 14 Unidyne Core Drain Nanite 112 every 2 seconds 1400 0 1000 10/s Attaches to large hulls and leaches the energy from all systems 3600 Seconds Improves: Shield Recharge -30%, Damage -15%
Class II Core Drain Device 17 Unidyne Core Leach Nanite 136 every 2 seconds 1700 0 1000 14/s Attaches to large hulls and leaches the energy from all systems 3600 seconds Improves: Shield Recharge -40%, Damage -20%
Core Dump Device 20 Unidyne Core Dump Nanite 160 every 2 seconds 2000 0 1000 16/s Attaches to large hulls and dumps the energy from all systems 3600 seconds Improves: Shield Recharge -50%, Damage -25%
Rubicite Waste N/A Rubicite Injection Morphology Nanite 160 every 2 seconds 700,000 2 100 0 Large industrial processes often have unforseen environmentally 3600 seconds Improves: Shield -70%, Damage -70%, Shield Recharge -70%

All of the parasites below are Seer-only, Beneficial, and Nanites. Their Size is 0, and Weight is 1. They all have a Health of 100, a Visibility of 100, and a Half-life of 0.2 seconds.

All of the parasites below are Seer-only, Beneficial, and Nanites. Their Size is 0, and Weight is 1. They all have a Health of 100, a Visibility of 100, and a Half-life of 0.5 seconds.
Name Weapon Tech Weapon Description Bonuses
Transference Config Virus 14 Transference Config Laser This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency. Transference Power +20%, Transference Efficiency -10%
Critical Transformer Virus 13 Critical Transformer Laser This virus affects your ships system to increase the severalty of a critical hit, but slows your ship. Speed -15%, Critical Hit Strength +30%
Firing Systems Virus 13 Firing Systems Laser This virus effects your ships systems to decrease the recoil of your weapons buy making them require more energy. Rate of Fire +35%, Electric Tempering +10%
Damage Re-distributor Virus 15 Damage Re-Distributor Laser This virus affects your ships system to put out more damage a the cost of weakening defences. Damage +35%, Resistance to Damage -10%
Projection Passivator Virus 14 Projection Passivator Laser This virus affects your ships system to increase resistances at the cost of weapon range. Range -20%, Resistance to Damage +25%
Shield Power Transfer Virus 14 Shield Power Transfer Virus Laser This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield. Shield -15%, Shield Recharge +25%
Name Weapon Tech Weapon Description Bonuses
Transference Configuration Virus 19 Transference Configuration Laser This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency. Transference Power +35%, Transference Efficiency -10%
Critical Re-router Virus 16 Critical Re-router Laser This virus affects your ships system to increase the severalty of a critical hit, but slows your ship. Speed -15%, Critical Hit Strength +45%
Advanced Firing Systems Virus 20 Advanced Firing Systems Laser This virus effects your ships system to decrease the recoil of your weapons buy making them require more energy. Rate of Fire +45%, Electric Tempering +15%
Damage Re-distribution Virus 20 Damage Re-Distribution Laser This virus affects your ships system to put out more damage a the cost of weakening defences. Damage +40%, Resistance to Damage -13%
Improved Projection Passivator Virus 18 Improved Projection Passivator Laser This virus affects your ships system to increase resistances at the cost of weapon range. Range -25%, Resistance to Damage +30%
Shield Matrix Power Transfer Virus 17 Shield Matrix Power Transfer Virus Laser This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield. Shield -15%, Shield Recharge +35%