Difference between revisions of "Parasite"

From Starsonata Wiki
Jump to: navigation, search
(Vazaha Nanite added)
 
(22 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
[[Image:Parasite.jpg|right]]
 
[[Image:Parasite.jpg|right]]
Parasites feed off of the resources in your ship. They board your ship by your ship being on the receiving end of a parasitic weapon, such as Sleet Sludger or Parasitic Flare Gun, or any [[Weapons#Energy_Weapons|other weapon that adds damage over time]]. To get rid of a parasite, either dock at a station and they will pop out of your ship, or equip an [[Exterminators|Exterminator]] which will eat parasites at a specified rate. Some Parasites have a defined size, and can take up hull space. Others are 0 size and can keep on accumlating, making your ship unbearable, and more useful to buy an exterminator. All Parasites are tech 0.
+
Parasites feed off of the resources in your ship. They board your ship by your ship being on the receiving end of a parasitic weapon, such as Sleet Sludger or Parasitic Flare Gun, or any [[Weapons#Energy_Weapons|other weapon that adds damage over time]]. To get rid of a parasite, either dock at a station and they will pop out of your ship, or equip an [[Exterminators|Exterminator]] which will eat parasites at a specified rate. Some Parasites have a defined size, and can take up hull space. Others are 0 size and can keep on accumulating, making your ship unbearable, and more useful to buy an exterminator. All Parasites are tech 0.
 +
 
 +
=== Exterminators ===
 +
Exterminators or Fire Extinguishers only work [[Out of Combat]].
 +
 
 +
 
 
== Parasites and Fires ==
 
== Parasites and Fires ==
 
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable"
 
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable"
Line 13: Line 18:
 
|'''Half-Life'''
 
|'''Half-Life'''
 
|'''Comments'''
 
|'''Comments'''
|-
 
|Artisaluna Katur
 
|Parasitic Shield Trasference IV
 
|Nanite
 
|10 every 2 second
 
|400
 
|0
 
|1
 
|A shield sapping Aveksaka parasite.
 
|12 seconds
 
|
 
 
|-
 
|-
 
|Basil Bacteria
 
|Basil Bacteria
Line 34: Line 28:
 
|A groovy bug
 
|A groovy bug
 
|15 seconds
 
|15 seconds
|
 
|-
 
|Bhisajsaluna Katur
 
|Parasitic Shield Trasference IV
 
|Nanite
 
| -20 every 2 second
 
|400
 
|0
 
|1
 
|A shield restoring Aveksaka parasite.
 
|12 seconds
 
 
|
 
|
 
|-
 
|-
Line 53: Line 36:
 
|1000
 
|1000
 
|0
 
|0
|100000
+
|100,000
 
|Ho, Ho, TAKE THAT!
 
|Ho, Ho, TAKE THAT!
 
|60 seconds
 
|60 seconds
Line 68: Line 51:
 
|30 seconds
 
|30 seconds
 
|Duplicates every 20 seconds
 
|Duplicates every 20 seconds
 +
|-
 +
|Boogie Bacteria
 +
|[[Goblin Boogie Device]]
 +
|organic
 +
|3 every 1 second
 +
|500
 +
|0
 +
|2,000
 +
|gross
 +
|20 seconds
 +
|Speed -50%, Radar -50%, Range -25%, visibility: 150
 
|-
 
|-
 
|Burger Sludge
 
|Burger Sludge
Line 75: Line 69:
 
|40
 
|40
 
|0
 
|0
|1000000
+
|1,000,000
 
|ugh
 
|ugh
 
|15 seconds
 
|15 seconds
|Possible green debris in 1st level of UZ
+
|Possible green debris in [[The Serengeti]]
 
|-
 
|-
 
|Critical Fire
 
|Critical Fire
|(Clop Weapons)
+
|Various
 
|Fire
 
|Fire
|5 every 0.5
+
|5 every 0.5 seconds
 
|400
 
|400
 
|0
 
|0
Line 90: Line 84:
 
|3 seconds
 
|3 seconds
 
|Visibility: 30
 
|Visibility: 30
 +
|-
 +
|Dark Fire
 +
|[[Infernal Darkness]] weapons
 +
|Fire
 +
|6 every 1 second
 +
|600
 +
|0
 +
|1
 +
|it's burning
 +
|30 seconds
 +
|Visibility: 120
 
|-
 
|-
 
|Drenched!
 
|Drenched!
|Poseidon Wave Special
+
|[[Poseidon Wave]] Special
 
|Nanite
 
|Nanite
|1 Every 1
+
|1 every 1 second
 
|800
 
|800
 
|0
 
|0
 
|0
 
|0
 
|Better than front row seats at Sealand
 
|Better than front row seats at Sealand
|5 Seconds
+
|5 seconds
 
|Improves: Rate of fire -10%, Energy Recharge -10%
 
|Improves: Rate of fire -10%, Energy Recharge -10%
 +
|-
 +
|Duplicator
 +
|Strontium Miner
 +
|Organic
 +
|4 every 1 second
 +
|525
 +
|0
 +
|1
 +
|Cute little beetle of destruction.
 +
|20 seconds
 +
|
 
|-
 
|-
 
|Elephant Symbiote
 
|Elephant Symbiote
 
|
 
|
 
|Organic
 
|Organic
| -50 Every 1
+
| -50 every 1 second
|1000
+
|1,000
 
|0
 
|0
 
|1
 
|1
 
|Clean your tusks.
 
|Clean your tusks.
|5 Seconds
+
|5 seconds
 
|Unique
 
|Unique
 
|-
 
|-
Line 138: Line 154:
 
|[[High Prophet]]
 
|[[High Prophet]]
 
|Fire
 
|Fire
|1000 every 1 second
+
|1,000 every 1 second
|1000
+
|1,000
 
|0
 
|0
 
|1
 
|1
Line 147: Line 163:
 
|-
 
|-
 
|Huge Fire
 
|Huge Fire
|Fire Beam, Searing Beam
+
|Various
 
|Fire
 
|Fire
 
|10 every 1 second
 
|10 every 1 second
|1200
+
|1,200
 
|0
 
|0
 
|1
 
|1
Line 163: Line 179:
 
|80
 
|80
 
|0
 
|0
|15000
+
|15,000
 
|slooow me down
 
|slooow me down
 
|50 seconds
 
|50 seconds
Line 174: Line 190:
 
|10
 
|10
 
|1
 
|1
|5000
+
|5,000
 
|Sticky stuff, seem to eat power cables and grow off it somehow.
 
|Sticky stuff, seem to eat power cables and grow off it somehow.
 
|300 seconds
 
|300 seconds
Line 198: Line 214:
 
|0
 
|0
 
|Owwwwwwww
 
|Owwwwwwww
|10 Seconds
+
|10 seconds
 
|Improves: Speed -20%, Turning -25%, Tracking -25%
 
|Improves: Speed -20%, Turning -25%, Tracking -25%
 
|-
 
|-
Line 209: Line 225:
 
|1
 
|1
 
|it's burning
 
|it's burning
|15 seconds
+
|7.5 seconds
|Visibility: 29
+
|Visibility: 30
 
|-
 
|-
 
|Seer's Blindy Sauce
 
|Seer's Blindy Sauce
Line 229: Line 245:
 
|475
 
|475
 
|0
 
|0
|15000
+
|15,000
 
|slooow me down
 
|slooow me down
 
|60 seconds
 
|60 seconds
Line 240: Line 256:
 
|80
 
|80
 
|0
 
|0
|10000
+
|10,000
 
|ugh
 
|ugh
 
|15 seconds
 
|15 seconds
Line 277: Line 293:
 
|40 seconds
 
|40 seconds
 
|Improves: Speed -20%, Radar -50%, 4 elec/s
 
|Improves: Speed -20%, Radar -50%, 4 elec/s
 +
|-
 +
|Hot Sticky Glue
 +
|Hot Glue Sprayer
 +
|Nanite
 +
|200 every 1 second
 +
|1,200
 +
|0
 +
|1,000,000
 +
|sticky
 +
|40 seconds
 +
|Improves: Speed -5%, Radar -50%, 4 elec/s
 
|-
 
|-
 
|Stingray Poison
 
|Stingray Poison
|[[Weapons|Stingray Laser]]
+
|Stingray Laser
 
|Nanite
 
|Nanite
 
|10 every 0.7 seconds
 
|10 every 0.7 seconds
 
|2000
 
|2000
 
|0
 
|0
|10000
+
|10,000
 
|Nanites be eating my cables!
 
|Nanites be eating my cables!
 
|60 seconds
 
|60 seconds
Line 295: Line 322:
 
|300
 
|300
 
|0
 
|0
|30000
+
|30,000
 
|slooow me down
 
|slooow me down
 
|50 seconds
 
|50 seconds
Line 304: Line 331:
 
|Organic
 
|Organic
 
|15 every 5 seconds
 
|15 every 5 seconds
|450
+
|4500
 
|0
 
|0
|45000
+
|45,000
 
|slooow me down
 
|slooow me down
|50 seconds
+
|25 seconds
|Fertile!
+
|Duplicates every 2 seconds
 +
|-
 +
|Undead Narwhal Parasite
 +
|?
 +
|Organic
 +
|75 every 0.5 seconds
 +
|400
 +
|0
 +
|300,000
 +
|Disgusting and hmm, undead?!?
 +
|40 seconds
 +
|
 
|-
 
|-
 
|Small Napalm Fire
 
|Small Napalm Fire
Line 331: Line 369:
 
|This one really burns.
 
|This one really burns.
 
|15 seconds
 
|15 seconds
|60 visibility
+
|Visibility: 60
 
|-
 
|-
 
|Large Napalm Fire
 
|Large Napalm Fire
Line 342: Line 380:
 
|This one really burns.
 
|This one really burns.
 
|15 seconds
 
|15 seconds
|120 visibility
+
|Visibility: 120
|}
 
 
 
== Prospected Nanites ==
 
All of these are nanites and are unaffected by exterminators. They can be prospected in [[Perilous Space]].
 
 
 
All have the description: An ancient nanite that amazingly still works!
 
{|border="2" cellspacing="1" cellpadding="4" width="60%" class="wikitable sortable"
 
!class="unsortable"|Name
 
!class="unsortable"|Size
 
!class="unsortable"|Weight
 
!class="unsortable"|Bonuses
 
!class="unsortable"|Elec
 
!class="unsortable"|Lifespan
 
!class="unsortable"|Health
 
!class="unsortable"|Comments
 
 
|-
 
|-
|Bule Nanite
+
|Huge Napalm Fire
 +
|Red Photon Plasma Missile
 +
|Fire
 +
|2500 every 1 second
 +
|1600
 
|0
 
|0
 
|1
 
|1
|Visibility -40%, Tracking +20%, Range +15%
+
|This one really burns.
|20/s
+
|10 seconds
|1 hour
+
|Visibility: 120
|100
 
|Unique, Can't unequip
 
 
|-
 
|-
|Mzungu Nanite
+
|Ksaravisa Ekam
 +
|Antu Zakti
 +
|Organic
 +
|5 every 0.5 seconds
 +
|300
 
|0
 
|0
|1
+
|25,000
|Hull Space +10%, Resistance +7%
+
|A slightly caustic Aveksaka biogenic acid.
|20/s
+
|30 seconds
|1 hour
+
|
|100
 
|Unique, Can't unequip
 
|-
 
|Mzungu Nanite
 
|0
 
|1
 
|Shield +30%, Shield Recharge +20%
 
|20/s
 
|1 hour
 
|100
 
|Unique, Can't unequip
 
 
|}
 
|}
  
== Base Parasites ==
+
=== Base Parasites ===
 
All of these parasites below are Base-Only, and therefore will not appear on Player Ships.
 
All of these parasites below are Base-Only, and therefore will not appear on Player Ships.
 
 
{|border="2" cellspacing="1" cellpadding="4" width="100%" class="wikitable sortable"
 
{|border="2" cellspacing="1" cellpadding="4" width="100%" class="wikitable sortable"
 
|'''Name'''
 
|'''Name'''
Line 403: Line 420:
 
|'''Half-Life'''
 
|'''Half-Life'''
 
|'''Comments'''
 
|'''Comments'''
 
 
|-
 
|-
 
 
|Core Drain Device Prototype
 
|Core Drain Device Prototype
 
|10
 
|10
Line 411: Line 426:
 
|Nanite
 
|Nanite
 
|80 every 2 seconds
 
|80 every 2 seconds
|1000
+
|1,000
 
|0
 
|0
|1000
+
|1,000
 
|8/s
 
|8/s
 
|Attaches to large hulls and sucks the energy right out.
 
|Attaches to large hulls and sucks the energy right out.
|3600 seconds
+
|3,600 seconds
 
|Improves: Shield Recharge -20%, Damage -10%
 
|Improves: Shield Recharge -20%, Damage -10%
 
 
|-
 
|-
 
|Class I Core Drain Device
 
|Class I Core Drain Device
Line 425: Line 439:
 
|Nanite
 
|Nanite
 
|112 every 2 seconds
 
|112 every 2 seconds
|1400
+
|1,400
 
|0
 
|0
|1000
+
|1,000
 
|10/s
 
|10/s
 
|Attaches to large hulls and leaches the energy from all systems
 
|Attaches to large hulls and leaches the energy from all systems
|3600 Seconds
+
|3,600 Seconds
 
|Improves: Shield Recharge -30%, Damage -15%
 
|Improves: Shield Recharge -30%, Damage -15%
 
 
|-
 
|-
 
|Class II Core Drain Device
 
|Class II Core Drain Device
Line 439: Line 452:
 
|Nanite
 
|Nanite
 
|136 every 2 seconds
 
|136 every 2 seconds
|1700
+
|1,700
 
|0
 
|0
|1000
+
|1,000
 
|14/s
 
|14/s
 
|Attaches to large hulls and leaches the energy from all systems
 
|Attaches to large hulls and leaches the energy from all systems
|3600 seconds
+
|3,600 seconds
 
|Improves: Shield Recharge -40%, Damage -20%
 
|Improves: Shield Recharge -40%, Damage -20%
 
 
|-
 
|-
 
|Core Dump Device
 
|Core Dump Device
Line 453: Line 465:
 
|Nanite
 
|Nanite
 
|160 every 2 seconds
 
|160 every 2 seconds
|2000
+
|2,000
 
|0
 
|0
|1000
+
|1,000
 
|16/s
 
|16/s
 
|Attaches to large hulls and dumps the energy from all systems
 
|Attaches to large hulls and dumps the energy from all systems
|3600 seconds
+
|3,600 seconds
 
|Improves: Shield Recharge -50%, Damage -25%
 
|Improves: Shield Recharge -50%, Damage -25%
 
 
|-
 
|-
 
|Rubicite Waste
 
|Rubicite Waste
Line 472: Line 483:
 
|0
 
|0
 
|Large industrial processes often have unforseen environmentally damaging byproducts.
 
|Large industrial processes often have unforseen environmentally damaging byproducts.
|3600 seconds
+
|3,600 seconds
 
|Improves: Shield -70%, Damage -70%, Shield Recharge -70%
 
|Improves: Shield -70%, Damage -70%, Shield Recharge -70%
 +
|-
 +
|}
 +
 +
== Aveksaka Parasites ==
 +
=== Weapon Parasites ===
 +
{|border="2" cellspacing="0" cellpadding="4" width="70%" class="wikitable"
 +
!rowspan="2"|Name
 +
!rowspan="2"|Source
 +
!Type
 +
!Damage
 +
!Health
 +
!Size
 +
!Weight
 +
!rowspan="2"|Description
 +
|-
 +
!Half-Life
 +
!colspan="4"|Comments
 +
|-
 +
|rowspan="2"|Artisaluna Katur
 +
|rowspan="2"|[[Weapons|Parasitic Shield Transference IV]]<br>Inflicted onto user, while target is inflicted with a Bhisajsaluna Katur
 +
|Nanite
 +
|10 every 2s
 +
|400
 +
|0
 +
|1
 +
|rowspan="2"|A shield sapping Aveksaka parasite.
 +
|-
 +
|6 sec
 +
|colspan="4"|
 +
|-
 +
|rowspan="2"|Bhisajsaluna Katur
 +
|rowspan="2"|[[Weapons|Parasitic Shield Transference IV]]<br>Inflicted onto target, while user is inflicted with a Artisaluna Katur
 +
|Nanite
 +
| -20 every 2s
 +
|400
 +
|0
 +
|1
 +
|rowspan="2"|A shield restoring Aveksaka parasite.
 +
|-
 +
|6 sec
 +
|colspan="4"|
 +
|-
 +
|rowspan="2"|Artisaluna Sas
 +
|rowspan="2"|[[Weapons|Vaidaya Bhisajamzu]]<br>Inflicted onto user, while target is inflicted with a Bhisajsaluna Sas
 +
|Nanite
 +
|12 every 2s
 +
|400
 +
|0
 +
|1
 +
|rowspan="2"|A shield sapping Aveksaka parasite.
 +
|-
 +
|12 sec
 +
|colspan="4"|
 +
|-
 +
|rowspan="2"|Bhisajsaluna Sas
 +
|rowspan="2"|[[Weapons|Vaidaya Bhisajamzu]]<br>Inflicted onto target, while user is inflicted with a Artisaluna Sas
 +
|Nanite
 +
| -25 every 2s
 +
|400
 +
|0
 +
|1
 +
|rowspan="2"|A shield restoring Aveksaka parasite.
 +
|-
 +
|12 sec
 +
|colspan="4"|
 +
|-
 +
|rowspan="2"|Bhisajsaluna Sahistha
 +
|rowspan="2"|[[Weapons|Dhatri Bhisaj]]<br>Inflicted onto target
 +
|Nanite
 +
| -30 every 2s
 +
|400
 +
|0
 +
|1
 +
|rowspan="2"|A shield restoring Aveksaka parasite.
 +
|-
 +
|20 sec
 +
|colspan="4"|Shield Recharge +10%, Energy Recharge +10%
 +
|-
 +
|}
  
 +
=== Missile Parasites ===
 +
{|border="2" cellspacing="0" cellpadding="4" width="55%" class="wikitable"
 +
!rowspan="2"|Name
 +
!rowspan="2"|Source
 +
!Type
 +
!Damage
 +
!Health
 +
!Size
 +
!Weight
 +
!rowspan="2"|Description
 +
|-
 +
!Half-Life
 +
!colspan="4"|Comments
 +
|-
 +
|rowspan="2"|Ksaravisa
 +
|rowspan="2"|[[Missiles|Ksaravis'ayu]] and [[Missiles|Visphotakapad Ksaravis'ayu]] missile<br>Anything damaged by these missiles is inflicted with a Ksaravisa
 +
|Organic
 +
|200 every 1s
 +
|2,000
 +
|0
 +
|1
 +
|rowspan="2"|Caustic Poison
 +
|-
 +
|10 sec
 +
|colspan="4"|Resistance -10%
 
|-
 
|-
 
|}
 
|}
 +
=== Environmental Parasites ===
 +
{|border="2" cellspacing="0" cellpadding="4" width="65%" class="wikitable"
 +
!rowspan="2"|Name
 +
!rowspan="2"|Source
 +
!Type
 +
!Damage
 +
!Health
 +
!Size
 +
!Weight
 +
!rowspan="2"|Description
 +
|-
 +
!Half-Life
 +
!colspan="4"|Comments
 +
|-
 +
|rowspan="2"|Abhyagatasahistha
 +
|rowspan="2"|Inflicted by area of effect damage while fighting the [[Janayitri Sahsitha]]<br>[[Sahvitravijarjara|Rotten Eggs]] and when the inner / outer area is flooded with toxins
 +
|Organic
 +
|200 every 0.5s
 +
|2,500
 +
|0
 +
|100,000
 +
|rowspan="2"|A self-replicating alien parasite.
 +
|-
 +
|30 sec
 +
|colspan="4"|Fertile
 +
|-
 +
|}
 +
 +
== Beneficial Nanites ==
 +
=== Prospected Nanites ===
 +
All of these are nanites and are unaffected by exterminators. They can be prospected in [[Perilous Space]]. Like any parasite, fire or nanite, they will disappear upon docking, if you want to keep the bonuses they give, you may want to avoid docking in the meantime.
  
== Seer Nanites ==
+
{|border="2" cellspacing="1" cellpadding="4" width="70%" class="wikitable sortable"
 +
!class="unsortable"|Name
 +
!class="unsortable"|Size
 +
!class="unsortable"|Weight
 +
!class="unsortable"|Bonuses
 +
!class="unsortable"|Elec
 +
!class="unsortable"|Lifespan
 +
!class="unsortable"|Health
 +
!class="unsortable"|Comments
 +
!class="unsortable"|Description
 +
|-
 +
|Bule Nanite
 +
|0
 +
|1
 +
|Visibility -40%, Tracking +20%, Range +15%
 +
|20/s
 +
|1 hour
 +
|100
 +
|Unique, Can't unequip
 +
|An ancient nanite that amazingly still works!
 +
|-
 +
|Mzungu Nanite
 +
|0
 +
|1
 +
|Hull Space +10%, Resistance +7%
 +
|20/s
 +
|1 hour
 +
|100
 +
|Unique, Can't unequip
 +
|An ancient nanite that amazingly still works!
 +
|-
 +
|Vazaha Nanite
 +
|0
 +
|1
 +
|Shield +30%, Shield Recharge +20%
 +
|20/s
 +
|1 hour
 +
|100
 +
|Unique, Can't unequip
 +
|An ancient nanite that amazingly still works!
 +
|}
 +
 
 +
=== Seer Nanites ===
 
All of the parasites below are Seer-only, Beneficial, and Nanites.
 
All of the parasites below are Seer-only, Beneficial, and Nanites.
 
Their Size is 0, and Weight is 1.
 
Their Size is 0, and Weight is 1.
Line 488: Line 676:
 
|'''Description'''
 
|'''Description'''
 
|'''Bonuses'''
 
|'''Bonuses'''
 
 
|-
 
|-
 
 
|Transference Config Virus
 
|Transference Config Virus
 
|14
 
|14
Line 496: Line 682:
 
|This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency.
 
|This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency.
 
|Transference Power +20%, Transference Efficiency -10%
 
|Transference Power +20%, Transference Efficiency -10%
 
 
|-
 
|-
 
 
|Critical Transformer Virus
 
|Critical Transformer Virus
 
|13
 
|13
Line 504: Line 688:
 
|This virus affects your ships system to increase the severalty of a critical hit, but slows your ship.
 
|This virus affects your ships system to increase the severalty of a critical hit, but slows your ship.
 
|Speed -15%, Critical Hit Strength +30%
 
|Speed -15%, Critical Hit Strength +30%
 
 
|-
 
|-
 
|Firing Systems Virus
 
|Firing Systems Virus
Line 511: Line 694:
 
|This virus effects your ships systems to decrease the recoil of your weapons buy making them require more energy.
 
|This virus effects your ships systems to decrease the recoil of your weapons buy making them require more energy.
 
|Rate of Fire +35%, Electric Tempering +10%
 
|Rate of Fire +35%, Electric Tempering +10%
 
 
|-
 
|-
 
|Damage Re-distributor Virus
 
|Damage Re-distributor Virus
Line 518: Line 700:
 
|This virus affects your ships system to put out more damage a the cost of weakening defences.
 
|This virus affects your ships system to put out more damage a the cost of weakening defences.
 
|Damage +35%, Resistance to Damage -10%
 
|Damage +35%, Resistance to Damage -10%
 
 
|-
 
|-
 
|Projection Passivator Virus
 
|Projection Passivator Virus
Line 525: Line 706:
 
|This virus affects your ships system to increase resistances at the cost of weapon range.
 
|This virus affects your ships system to increase resistances at the cost of weapon range.
 
|Range -20%, Resistance to Damage +25%
 
|Range -20%, Resistance to Damage +25%
 
 
|-
 
|-
 
|Shield Power Transfer Virus
 
|Shield Power Transfer Virus
Line 532: Line 712:
 
|This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield.
 
|This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield.
 
|Shield -15%, Shield Recharge +25%
 
|Shield -15%, Shield Recharge +25%
 
 
|-
 
|-
 
 
|}
 
|}
 
All of the parasites below are Seer-only, Beneficial, and Nanites.
 
All of the parasites below are Seer-only, Beneficial, and Nanites.
Line 545: Line 723:
 
|'''Description'''
 
|'''Description'''
 
|'''Bonuses'''
 
|'''Bonuses'''
 
 
|-
 
|-
 
 
|Transference Configuration Virus
 
|Transference Configuration Virus
 
|19
 
|19
Line 553: Line 729:
 
|This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency.
 
|This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency.
 
|Transference Power +35%, Transference Efficiency -10%
 
|Transference Power +35%, Transference Efficiency -10%
 
 
|-
 
|-
 
 
|Critical Re-router Virus
 
|Critical Re-router Virus
 
|16
 
|16
Line 561: Line 735:
 
|This virus affects your ships system to increase the severalty of a critical hit, but slows your ship.
 
|This virus affects your ships system to increase the severalty of a critical hit, but slows your ship.
 
|Speed -15%, Critical Hit Strength +45%
 
|Speed -15%, Critical Hit Strength +45%
 
 
|-
 
|-
 
|Advanced Firing Systems Virus
 
|Advanced Firing Systems Virus
Line 568: Line 741:
 
|This virus effects your ships system to decrease the recoil of your weapons buy making them require more energy.
 
|This virus effects your ships system to decrease the recoil of your weapons buy making them require more energy.
 
|Rate of Fire +45%, Electric Tempering +15%
 
|Rate of Fire +45%, Electric Tempering +15%
 
 
|-
 
|-
 
|Damage Re-distribution Virus
 
|Damage Re-distribution Virus
Line 575: Line 747:
 
|This virus affects your ships system to put out more damage a the cost of weakening defences.
 
|This virus affects your ships system to put out more damage a the cost of weakening defences.
 
|Damage +40%, Resistance to Damage -13%
 
|Damage +40%, Resistance to Damage -13%
 
 
|-
 
|-
 
|Improved Projection Passivator Virus
 
|Improved Projection Passivator Virus
Line 582: Line 753:
 
|This virus affects your ships system to increase resistances at the cost of weapon range.
 
|This virus affects your ships system to increase resistances at the cost of weapon range.
 
|Range -25%, Resistance to Damage +30%
 
|Range -25%, Resistance to Damage +30%
 
 
|-
 
|-
 
|Shield Matrix Power Transfer Virus
 
|Shield Matrix Power Transfer Virus
Line 589: Line 759:
 
|This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield.
 
|This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield.
 
|Shield -15%, Shield Recharge +35%
 
|Shield -15%, Shield Recharge +35%
 
 
|-
 
|-
 
 
|}
 
|}
  
[[Category: Weapons]]
+
[[Category:Weapons]]
[[Category: Items]]
+
[[Category:Items]]

Latest revision as of 18:02, 23 July 2021

Parasite.jpg

Parasites feed off of the resources in your ship. They board your ship by your ship being on the receiving end of a parasitic weapon, such as Sleet Sludger or Parasitic Flare Gun, or any other weapon that adds damage over time. To get rid of a parasite, either dock at a station and they will pop out of your ship, or equip an Exterminator which will eat parasites at a specified rate. Some Parasites have a defined size, and can take up hull space. Others are 0 size and can keep on accumulating, making your ship unbearable, and more useful to buy an exterminator. All Parasites are tech 0.

Exterminators

Exterminators or Fire Extinguishers only work Out of Combat.


Parasites and Fires

Name Weapon Type Damage Health Size Weight Description Half-Life Comments
Basil Bacteria Basil Bacteria Blaster Organic 4 every 1 second 800 0 1 A groovy bug 15 seconds
Black Coal Santa's Coal Shooter Fire 1 every 1 second 1000 0 100,000 Ho, Ho, TAKE THAT! 60 seconds Improves: Speed -1%
Blowworm Blowworm Syringe Organic 29 every 2.5 seconds 250 1 1 ugh 30 seconds Duplicates every 20 seconds
Boogie Bacteria Goblin Boogie Device organic 3 every 1 second 500 0 2,000 gross 20 seconds Speed -50%, Radar -50%, Range -25%, visibility: 150
Burger Sludge N/A Organic 2 every 1 second 40 0 1,000,000 ugh 15 seconds Possible green debris in The Serengeti
Critical Fire Various Fire 5 every 0.5 seconds 400 0 1 its burning 3 seconds Visibility: 30
Dark Fire Infernal Darkness weapons Fire 6 every 1 second 600 0 1 it's burning 30 seconds Visibility: 120
Drenched! Poseidon Wave Special Nanite 1 every 1 second 800 0 0 Better than front row seats at Sealand 5 seconds Improves: Rate of fire -10%, Energy Recharge -10%
Duplicator Strontium Miner Organic 4 every 1 second 525 0 1 Cute little beetle of destruction. 20 seconds
Elephant Symbiote Organic -50 every 1 second 1,000 0 1 Clean your tusks. 5 seconds Unique
Face Hugger Webbing Spray Face Hugger Acid Spit Organic 10 every 1 second 250 0 1000 Stick stuff, really stick stuff. 30 seconds Improves: Speed -2%, Radar -5%
Flare Parasitic Flare Gun Nanite 1 every 1 second 100 0 1 ugh 120 seconds Visibility: 3500, 4 elec
Holy Fire High Prophet Fire 1,000 every 1 second 1,000 0 1 The power of adum compels you! 30 seconds Tracking -90%
Huge Fire Various Fire 10 every 1 second 1,200 0 1 it's burning 40 seconds Visibility: 120
Ice Sludge Ice Sludger Organic 5 every 5 seconds 80 0 15,000 slooow me down 50 seconds Duplicates every 20 seconds
Jelly Spit Jelly Spitter Organic 1 every 1 second 10 1 5,000 Sticky stuff, seem to eat power cables and grow off it somehow. 300 seconds Duplicates every 60 seconds
Large Fire Various Fire 3 every 1 second 600 0 1 it's burning 30 seconds Visibility: 90
Maimed! Ares War Chariot Special Nanite 50 every 1 second 800 0 0 Owwwwwwww 10 seconds Improves: Speed -20%, Turning -25%, Tracking -25%
Medium Fire Various Fire 2 every 1 second 400 0 1 it's burning 7.5 seconds Visibility: 30
Seer's Blindy Sauce Seer's Blinder Nanite 1 every 0.7 seconds 100 0 1 Who turned out the lights? 30 seconds Improves: Radar -50%
Sleet Sludge Sleet Sludger Organic 60 every 1 second 475 0 15,000 slooow me down 60 seconds Weapon is built in on the Snowflake
Sludge Sludge Spewer Organic 2 every 1.5 seconds 80 0 10,000 ugh 15 seconds
Small Fire Various Fire 1 every 1 second 200 0 1 it's burning 15 seconds Visibility: 14
Stemworm Stemworm Syringe Organic 7 every 1 second 200 0 1 ugh 30 seconds
Sticky Glue Glue Gun Nanite 1 every 1 second 1,200 0 2,000,000 sticky 40 seconds Improves: Speed -20%, Radar -50%, 4 elec/s
Hot Sticky Glue Hot Glue Sprayer Nanite 200 every 1 second 1,200 0 1,000,000 sticky 40 seconds Improves: Speed -5%, Radar -50%, 4 elec/s
Stingray Poison Stingray Laser Nanite 10 every 0.7 seconds 2000 0 10,000 Nanites be eating my cables! 60 seconds Speed -40%, Shield Recharge -20%, Energy Recharge -20%, Range -20%
Removed, instead the laser now gives -25% range and speed
Super Ice Sludge Super Ice Sludger Organic 10 every 5 seconds 300 0 30,000 slooow me down 50 seconds Fertile!
Super Duper Ice Sludge Super Duper Ice Sludger Organic 15 every 5 seconds 4500 0 45,000 slooow me down 25 seconds Duplicates every 2 seconds
Undead Narwhal Parasite ? Organic 75 every 0.5 seconds 400 0 300,000 Disgusting and hmm, undead?!? 40 seconds
Small Napalm Fire Small Incendiary Missile Fire 20? every 1 second 400 0 1 This one really burns. 15 seconds ?? visibility
Medium Napalm Fire Medium Incendiary Missile Fire 80 every 1 second 800 0 1 This one really burns. 15 seconds Visibility: 60
Large Napalm Fire Large Incendiary Missile Fire 140 every 1 second 1200 0 1 This one really burns. 15 seconds Visibility: 120
Huge Napalm Fire Red Photon Plasma Missile Fire 2500 every 1 second 1600 0 1 This one really burns. 10 seconds Visibility: 120
Ksaravisa Ekam Antu Zakti Organic 5 every 0.5 seconds 300 0 25,000 A slightly caustic Aveksaka biogenic acid. 30 seconds

Base Parasites

All of these parasites below are Base-Only, and therefore will not appear on Player Ships.

Name Weapon Tech Weapon Type Damage Health Size Weight Elec Description Half-Life Comments
Core Drain Device Prototype 10 Unidyne Core Drain Prototype Nanite 80 every 2 seconds 1,000 0 1,000 8/s Attaches to large hulls and sucks the energy right out. 3,600 seconds Improves: Shield Recharge -20%, Damage -10%
Class I Core Drain Device 14 Unidyne Core Drain Nanite 112 every 2 seconds 1,400 0 1,000 10/s Attaches to large hulls and leaches the energy from all systems 3,600 Seconds Improves: Shield Recharge -30%, Damage -15%
Class II Core Drain Device 17 Unidyne Core Leach Nanite 136 every 2 seconds 1,700 0 1,000 14/s Attaches to large hulls and leaches the energy from all systems 3,600 seconds Improves: Shield Recharge -40%, Damage -20%
Core Dump Device 20 Unidyne Core Dump Nanite 160 every 2 seconds 2,000 0 1,000 16/s Attaches to large hulls and dumps the energy from all systems 3,600 seconds Improves: Shield Recharge -50%, Damage -25%
Rubicite Waste N/A Rubicite Injection Morphology Nanite 160 every 2 seconds 700,000 2 100 0 Large industrial processes often have unforseen environmentally damaging byproducts. 3,600 seconds Improves: Shield -70%, Damage -70%, Shield Recharge -70%

Aveksaka Parasites

Weapon Parasites

Name Source Type Damage Health Size Weight Description
Half-Life Comments
Artisaluna Katur Parasitic Shield Transference IV
Inflicted onto user, while target is inflicted with a Bhisajsaluna Katur
Nanite 10 every 2s 400 0 1 A shield sapping Aveksaka parasite.
6 sec
Bhisajsaluna Katur Parasitic Shield Transference IV
Inflicted onto target, while user is inflicted with a Artisaluna Katur
Nanite -20 every 2s 400 0 1 A shield restoring Aveksaka parasite.
6 sec
Artisaluna Sas Vaidaya Bhisajamzu
Inflicted onto user, while target is inflicted with a Bhisajsaluna Sas
Nanite 12 every 2s 400 0 1 A shield sapping Aveksaka parasite.
12 sec
Bhisajsaluna Sas Vaidaya Bhisajamzu
Inflicted onto target, while user is inflicted with a Artisaluna Sas
Nanite -25 every 2s 400 0 1 A shield restoring Aveksaka parasite.
12 sec
Bhisajsaluna Sahistha Dhatri Bhisaj
Inflicted onto target
Nanite -30 every 2s 400 0 1 A shield restoring Aveksaka parasite.
20 sec Shield Recharge +10%, Energy Recharge +10%

Missile Parasites

Name Source Type Damage Health Size Weight Description
Half-Life Comments
Ksaravisa Ksaravis'ayu and Visphotakapad Ksaravis'ayu missile
Anything damaged by these missiles is inflicted with a Ksaravisa
Organic 200 every 1s 2,000 0 1 Caustic Poison
10 sec Resistance -10%

Environmental Parasites

Name Source Type Damage Health Size Weight Description
Half-Life Comments
Abhyagatasahistha Inflicted by area of effect damage while fighting the Janayitri Sahsitha
Rotten Eggs and when the inner / outer area is flooded with toxins
Organic 200 every 0.5s 2,500 0 100,000 A self-replicating alien parasite.
30 sec Fertile

Beneficial Nanites

Prospected Nanites

All of these are nanites and are unaffected by exterminators. They can be prospected in Perilous Space. Like any parasite, fire or nanite, they will disappear upon docking, if you want to keep the bonuses they give, you may want to avoid docking in the meantime.

Name Size Weight Bonuses Elec Lifespan Health Comments Description
Bule Nanite 0 1 Visibility -40%, Tracking +20%, Range +15% 20/s 1 hour 100 Unique, Can't unequip An ancient nanite that amazingly still works!
Mzungu Nanite 0 1 Hull Space +10%, Resistance +7% 20/s 1 hour 100 Unique, Can't unequip An ancient nanite that amazingly still works!
Vazaha Nanite 0 1 Shield +30%, Shield Recharge +20% 20/s 1 hour 100 Unique, Can't unequip An ancient nanite that amazingly still works!

Seer Nanites

All of the parasites below are Seer-only, Beneficial, and Nanites. Their Size is 0, and Weight is 1. They all have a Health of 100, a Visibility of 100, and a Half-life of 0.2 seconds.

Name Weapon Tech Weapon Description Bonuses
Transference Config Virus 14 Transference Config Laser This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency. Transference Power +20%, Transference Efficiency -10%
Critical Transformer Virus 13 Critical Transformer Laser This virus affects your ships system to increase the severalty of a critical hit, but slows your ship. Speed -15%, Critical Hit Strength +30%
Firing Systems Virus 13 Firing Systems Laser This virus effects your ships systems to decrease the recoil of your weapons buy making them require more energy. Rate of Fire +35%, Electric Tempering +10%
Damage Re-distributor Virus 15 Damage Re-Distributor Laser This virus affects your ships system to put out more damage a the cost of weakening defences. Damage +35%, Resistance to Damage -10%
Projection Passivator Virus 14 Projection Passivator Laser This virus affects your ships system to increase resistances at the cost of weapon range. Range -20%, Resistance to Damage +25%
Shield Power Transfer Virus 14 Shield Power Transfer Virus Laser This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield. Shield -15%, Shield Recharge +25%

All of the parasites below are Seer-only, Beneficial, and Nanites. Their Size is 0, and Weight is 1. They all have a Health of 100, a Visibility of 100, and a Half-life of 0.5 seconds.

Name Weapon Tech Weapon Description Bonuses
Transference Configuration Virus 19 Transference Configuration Laser This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency. Transference Power +35%, Transference Efficiency -10%
Critical Re-router Virus 16 Critical Re-router Laser This virus affects your ships system to increase the severalty of a critical hit, but slows your ship. Speed -15%, Critical Hit Strength +45%
Advanced Firing Systems Virus 20 Advanced Firing Systems Laser This virus effects your ships system to decrease the recoil of your weapons buy making them require more energy. Rate of Fire +45%, Electric Tempering +15%
Damage Re-distribution Virus 20 Damage Re-Distribution Laser This virus affects your ships system to put out more damage a the cost of weakening defences. Damage +40%, Resistance to Damage -13%
Improved Projection Passivator Virus 18 Improved Projection Passivator Laser This virus affects your ships system to increase resistances at the cost of weapon range. Range -25%, Resistance to Damage +30%
Shield Matrix Power Transfer Virus 17 Shield Matrix Power Transfer Virus Laser This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield. Shield -15%, Shield Recharge +35%