Difference between revisions of "Mobile Factories"

From Starsonata Wiki
Jump to: navigation, search
(Hephaestus Drone Stabilizer added, moved Assault Dropship Generator to top of page)
(Updated type mapping for some items)
 
(6 intermediate revisions by 4 users not shown)
Line 2: Line 2:
 
'''Mobile Factories''' are factories that are usable on ships.
 
'''Mobile Factories''' are factories that are usable on ships.
  
'RPU' stands for runs per uses, for how many batches of that item it creates every time it's used (depending if you have enough materials).
+
Note that all mobile factories have a listed cooldown of 10s, but that cooldown does not seem to work.
  
 
__TOC__
 
__TOC__
 
== Mobile Factories ==
 
== Mobile Factories ==
{| border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable"
+
<div class="floating-table-label"><div><div>Mobile Factories</div></div>
!Factory
+
{| cellspacing="0" cellpadding="4" border="2" width="100%" class="bigtable sortable"
!TL
+
! Name
!class="unsortable"|Size
+
! TL
!class="unsortable"|Item Produced
+
! Size
!class="unsortable"|RPU
+
! Output
!class="unsortable"|Items Required<br>Credits Required
+
! Inputs
!class="unsortable"|Requirements<br>Weight
+
! Runs / Use
!class="unsortable"|Source
+
! Weight
!class="unsortable"|Description
+
! Source
 +
! Description
 +
! Restrictions
 
|-
 
|-
|Assault Dropship Generator
+
| {{Linkable Entry Quality|Assault Dropship Generator|Rare}}
|align="center"|0
+
| 0
|align="center"|10
+
| 10
|1 [[Fighters|Assault Dropship]]
+
| [[Fighters#Assault Dropship|Assault Dropship]]
|align="center"|10
+
| 5 [[Colonial Marine]], [[Fighters#Bulldog Light Fighter|Bulldog Light Fighter]]
|10 [[Colonial Marine]], 1 [[Fighters|Bulldog Light Fighter]]
+
| 1
|None<br>3,500
+
| 3,500
|Built into [[Assault Behemoth]] / [[Assault Behemoth+|+]]
+
| Built into [[Assault Behemoth]] / [[Assault Behemoth+|+]]
|Space assault from the marines!
+
| Space assault from the marines!
 +
| Can't remove
 
|-
 
|-
|Mobile Cannery
+
| {{Linkable Entry Quality|Dark Cyborg Fighter Fabricator|Rare}}
|align="center"|0
+
| 0
|align="center"|10
+
| 0
|1 [[Rations]]
+
| [[Fighters#Dark Cyborg Fighter|Dark Cyborg Fighter]]
|align="center"|10
+
| [[Dark Barrel]], 75,000,000 [[Credits]]
|2 [[Peasants]]
+
| 1
|None<br>3,500
+
| 1
|AI Base<br>1,500,000 Credits
+
|  
|Canned food using modified CanNibble Food Processor
+
| Constructs Dark Cyborg Fighters.
 +
| Can't remove
 
|-
 
|-
|Mobile Nu-Conv
+
| {{Linkable Entry Quality|Greenish Fighter Generator|Uncommon}}
|align="center"|0
+
| 0
|align="center"|20
+
| 10
|1 [[Promethium]]
+
| [[Fighters#Greenish Fighter|Greenish Fighter]]
|align="center"|10
+
| [[Gargantuan Goblets]], 200 [[Metals]], 5,000,000 [[Credits]]
|2 [[Fermium]]<br>1,000 Credits
+
| 1
|None<br>65,000
+
| 3,500
|AI Base<br>3,000,000 Credits
+
|
|Radioactive action
+
| Green Meanies technology, appropriated.
 +
| Can't remove
 
|-
 
|-
|Temporal Generator
+
| {{Linkable Entry Quality|Honey Compressor|Common}}
|align="center"|0
+
| 0
|align="center"|20
+
| 0
|1 [[Neuro Tweak|Temporal Flux]]
+
| 5 [[Neurotweaks#Honey Spreader|Honey Spreader]]
|align="center"|1
+
| [[Honey]], 1,000,000 [[Credits]]
|1 [[Chronoton Radiation]]<br>100,000 Credits
+
| 1
|None<br>65,000
+
| 1
|[[Enigmatic Sector Missions]]
+
|
|Who knew this could work?
+
| Some say this helps your shields?
 +
| Can't remove
 
|-
 
|-
|Mobile Eutanasy House
+
| {{Linkable Entry Quality|Mobile Cannery|Common}}
|align="center"|3
+
| 0
|align="center"|15
+
| 10
|1 [[Rations]]
+
| [[Rations]]
|align="center"|20
+
| 2 [[Peasants]]
|2 [[Peasants]]
+
| 10
|[[Freighter]] only<br>7,000
+
| 3,500
|[[East Vindia Missions]], [[DG Drops|DG Drop]]
+
| AI Base<br>1,500,000 Credits
|Where people go in hopes of being useful one last time when they get tired of life.
+
| Canned food using modified CanNibble Food Processor.
 +
|  
 
|-
 
|-
|Bulk Mobile Microfab
+
| {{Linkable Entry Quality|Mobile Nu-Conv|Common}}
|align="center"|4
+
| 0
|align="center"|30
+
| 20
|7 [[Microchips]]
+
| [[Promethium]]
|align="center"|10
+
| 2 [[Fermium]], 1,000 [[Credits]]
|10 [[Silicon]]<br>700 Credits
+
| 10
|None<br>85,000
+
| 65,000
|[[Arena Lobby Missions]]
+
| AI Base<br>3,000,000 Credits
|Makes Microchips, in bulk!
+
| Radioactive action.
 +
|  
 
|-
 
|-
|Mobile Nanofab
+
| {{Linkable Entry Quality|Temporal Generator|Common}}
|align="center"|4
+
| 0
|align="center"|10
+
| 20
|5 [[Nanochips]]
+
| [[Neurotweaks#Temporal Flux|Temporal Flux]]
|align="center"|20
+
| [[Chronoton Radiation]], 100,000 [[Credits]]
|3 [[Nanosilicon]], 2 [[Quartz Crystals]]<br>5,000 Credits
+
| 1
|None<br>20,000
+
| 65,000
|[[Blue Photon Subspace Facility]]<br>10,000,000 Credits
+
| [[Enigmatic Sector Missions]]
|Specialized on-board facility to create extremely small circuitry.
+
| Who knew this could work?
 +
|
 
|-
 
|-
|Promethium Destabilizer
+
| {{Linkable Entry Quality|Twisted Honeycomb Fabrication|Exotic}}
|align="center"|4
+
| 0
|align="center"|25
+
| 0
|1 [[Fermium]]
+
| [[Fighters#Honey Striker|Honey Striker]]
|align="center"|10
+
| 10 [[Honey]], 1,000,000,000 [[Credits]]
|1 [[Promethium]]<br>2,000 Credits
+
| 1
|None<br>75,000
+
| 1
|[[Arena Lobby Missions]]
+
|
|No idea why you would want to!
+
| Honey Striker Fabrication Facility.
 +
| Can't remove
 
|-
 
|-
|Traginium Destabilizer
+
| {{Linkable Entry Quality|Wasp Chamber|Rare}}
|align="center"|4
+
| 0
|align="center"|25
+
| 0
|10 [[Promethium]]
+
| [[Fighters#Domesticated Killer Wasp|Domesticated Killer Wasp]]
|align="center"|1
+
| 2 [[Honey]], 40,000,000 [[Credits]]
|1 [[Traginium]]<br>100,000 Credits
+
| 1
|None<br>75,000
+
| 1
|[[Arena Lobby Missions]]
+
|
|Useful? Perhaps, but then again...
+
| Killer Wasp's aren't so bad once you tame 'em.
 +
| Can't remove
 
|-
 
|-
|Mobile Bronze Forge
+
| {{Linkable Entry Quality|Zebu Master Fighter Generator|Uncommon}}
|align="center"|5
+
| 0
|align="center"|50
+
| 10
|1 [[Bronze Bar]]
+
| [[Fighters#Zebu Master Fighter|Zebu Master Fighter]]
|align="center"|1
+
| 750,000,000 [[Credits]]
|1 [[Bronze]]<br>1,250,000 Credits
+
| 1
|None<br>100,000
+
| 3,500
|[[Arena Lobby Missions]]
+
|  
|Makes Bronze Bars like Hephaestus... if he made Bronze Bars!
+
| The Zebu is the answer to all questions.
 +
| Can't remove
 
|-
 
|-
|Holochart Defragmenter
+
| {{Linkable Entry Quality|Zeus's Call|Exotic}}
|align="center"|6
+
| 0
|align="center"|10
+
| 10
|1 [[Treasure Holochart]]
+
| [[Fighters#Jovian Guard|Jovian Guard]]
|align="center"|1
+
| [[Zeus Fragments]], 500,000,000 [[Credits]]
|1 [[Somewhat Defragmented Holochart]]<br>50,000 credits
+
| 1
|[[Piracy]] 6<br>50,000
+
| 3,500
|[[Tortuga]] Drop
+
|
|Will Refragment a Defragmented Holochart in no time!
+
| You gonna answer that?
 +
| Can't remove
 
|-
 
|-
|Imperial Polishing Machine
+
| {{Linkable Entry Quality|Mobile Microfab|Common}}
|align="center"|9
+
| 2
|align="center"|10
+
| 20
|1 [[Imperial Seal]]
+
| [[Microchips]]
|align="center"|1
+
| 2 [[Silicon]], 100 [[Credits]]
|1 [[Unclean Imperial Seal]]<br>1,000,000,000 credits
+
| 10
|None<br>10,000
+
| 70,000
|[[Emperor's Club]]<br>250,000,000 Credits
+
|  
|
+
| Makes Microchips.
 +
|  
 
|-
 
|-
|Energy Compressmotron 1000
+
| {{Linkable Entry Quality|Specialized Mobile Nu-Conv|Common}}
|align="center"|10
+
| 2
|align="center"|10
+
| 15
|5 [[Neuro Tweak#Tech 10|Engineer's Bonus]]
+
| [[Promethium]]
|align="center"|1
+
| 2 [[Fermium]], 750 [[Credits]]
|1 [[Raw Energy Core]]
+
| 10
|[[Engineer]] 10<br>20,000
+
| 65,000
|[[Engineer Missions]]
+
|  
|If only we understood exactly how this works!
+
| Radioactive action.
 +
|
 
|-
 
|-
|Mobile Vapor Condenser
+
| {{Linkable Entry Quality|Mobile Eutanasy House|Common}}
|align="center"|14
+
| 3
|align="center"|10
+
| 15
|5 [[Mercury]]
+
| [[Rations]]
|align="center"|1
+
| 2 [[Peasants]]
|5 [[Cloud Mercury]]<br>5,000,000 Credits
+
| 20
|None<br>10,000
+
| 7,000
|[[Ring]]<br>50,000,000 Credits
+
| [[East Vindia Missions]], [[DG Drops|DG Drop]]
|Condenses vaporous mercury on the move
+
| Where people go in hopes of being useful one last time when they get tired of life.
 +
| Requires [[Freighter]]
 
|-
 
|-
|Hephaestus Drone Stabilizer
+
| {{Linkable Entry Quality|Bulk Mobile Microfab|Common}}
|align="center"|20
+
| 4
|align="center"|50
+
| 30
|1 [[Drones|Hephaestus Drone]]
+
| 7 [[Microchips]]
|align="center"|1
+
| 10 [[Silicon]], 700 [[Credits]]
|1 [[Unstable Hephaestus Drone]], 10 [[Copper]]
+
| 10
|None<br>100,000
+
| 85,000
|[[Forge of Hephaestus]] Asteroid drop
+
| [[Arena Lobby Missions]]
|Stabilizes Hephaestus Drones
+
| Makes Microchips, in bulk!
 +
|
 
|-
 
|-
 +
| {{Linkable Entry Quality|Mobile Nanofab|Common}}
 +
| 4
 +
| 10
 +
| 5 [[Nanochips]]
 +
| 3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5,000 [[Credits]]
 +
| 20
 +
| 20,000
 +
| [[Blue Photon Subspace Facility]]<br>10,000,000 Credits
 +
| Specialized on-board facility to create extremly small circuitry.
 +
|
 +
|-
 +
| {{Linkable Entry Quality|Promethium Destabilizer|Common}}
 +
| 4
 +
| 25
 +
| [[Fermium]]
 +
| [[Promethium]], 2,000 [[Credits]]
 +
| 10
 +
| 75,000
 +
| [[Arena Lobby Missions]]
 +
| No idea why you would want to!
 +
|
 +
|-
 +
| {{Linkable Entry Quality|Traginium Destabilizer|Common}}
 +
| 4
 +
| 25
 +
| 10 [[Promethium]]
 +
| [[Traginium]], 100,000 [[Credits]]
 +
| 1
 +
| 75,000
 +
| [[Arena Lobby Missions]]
 +
| Useful? Perhaps, but then again...
 +
|
 +
|-
 +
| {{Linkable Entry Quality|Mobile Bronze Forge|Common}}
 +
| 5
 +
| 50
 +
| [[Bronze Bar]]
 +
| [[Bronze]], 1,250,000 [[Credits]]
 +
| 1
 +
| 100,000
 +
| [[Arena Lobby Missions]]
 +
| Makes Bronze Bars like Hephaestus... if he had made Bronze Bars!
 +
|
 +
|-
 +
| {{Linkable Entry Quality|Holochart Defragmenter|Common}}
 +
| 6
 +
| 10
 +
| [[Treasure Holochart]]
 +
| [[Somewhat Defragmented Holochart]], 50,000 [[Credits]]
 +
| 1
 +
| 50,000
 +
| [[Tortuga]] Drop
 +
| Will Refragment a Defragmented Holochart in no time!
 +
|
 +
|-
 +
| {{Linkable Entry Quality|Imperial Polishing Machine|Common}}
 +
| 9
 +
| 10
 +
| [[Imperial Seal]]
 +
| [[Unclean Imperial Seal]], 1,000,000,000 [[Credits]]
 +
| 1
 +
| 10,000
 +
| [[Emperor's Club]], [[Earth Central]]<br>250,000,000 Credits
 +
| Polishes those Unclean Imperial Seals to a fine shine.
 +
|
 +
|-
 +
| {{Linkable Entry Quality|Energy Compressmotron 1000|Common}}
 +
| 10
 +
| 10
 +
| 5 [[Neurotweaks#Engineer's Bonus|Engineer's Bonus]]
 +
| [[Raw Energy Core]]
 +
| 1
 +
| 20,000
 +
| [[Engineer Missions]]
 +
| If only we understood exactly how this works!
 +
| Requires 1 in [[Engineer Class]]
 +
|-
 +
| {{Linkable Entry Quality|Mobile Vapor Condenser|Common}}
 +
| 14
 +
| 10
 +
| 5 [[Mercury]]
 +
| 5 [[Cloud Mercury]], 5,000,000 [[Credits]]
 +
| 1
 +
| 10,000
 +
| [[Ring]]<br>50,000,000 Credits
 +
| Condenses vaporous mercury on the move
 +
|
 +
|-
 +
| {{Linkable Entry Quality|Mobile Enrichment Plant|Common}}
 +
| 16
 +
| 20
 +
| [[Enriched Nuclear Material]]
 +
| [[Nuclear Waste]], [[Promethium]], 10,000 [[Credits]]
 +
| 20
 +
| 10,000
 +
|
 +
| Thanks to nano-technologies you can now manufacture magic on the go.
 +
|
 +
|-
 +
| {{Linkable Entry Quality|Chid Adiz Mardana Var Uttejana|Common}}
 +
| 20
 +
| 50
 +
| [[Drones#Chid Adiz Mardana Var|Chid Adiz Mardana Var]]
 +
| [[Drones#Halaraksa Chid Adiz Mardana Var|Halaraksa Chid Adiz Mardana Var]], 15 [[Coesite]]
 +
| 1
 +
| 100,000
 +
| [[Kandara Var]] Aveksakan Asteroid drop
 +
| Somehow increases the hull strength of the drone by putting crystals into the flesh
 +
| Decays on leaving Galaxy, Can't be put into Storage, Decays at universe reset, Requires 21 in [[Drone Deployment]]
 +
|-
 +
| {{Linkable Entry Quality|Hephaestus Drone Stabilizer|Common}}
 +
| 20
 +
| 50
 +
| [[Drones#Hephaestus Drone|Hephaestus Drone]]
 +
| [[Drones#Unstable Hephaestus Drone|Unstable Hephaestus Drone]], 10 [[Copper]]
 +
| 1
 +
| 100,000
 +
| [[Forge of Hephaestus]] Asteroid drop
 +
| Stabilizes Hephaestus Drones
 +
| Decays on leaving Galaxy, Can't be put into Storage, Decays at universe reset
 
|}
 
|}
 +
</div>
  
 
== Seer Mine Factories ==
 
== Seer Mine Factories ==
 
These create [[Drones|mines]] for [[Seer Class|Seers]] to use.
 
These create [[Drones|mines]] for [[Seer Class|Seers]] to use.
{| border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable"
+
<div class="floating-table-label"><div><div>Seer Mine Factories</div></div>
!Factory
+
{| cellspacing="0" cellpadding="4" border="2" width="100%" class="bigtable sortable"
!TL
+
! Name
!class="unsortable"|Size
+
! TL
!class="unsortable"|Item Produced
+
! Size
!class="unsortable"|RPU
+
! Output
!class="unsortable"|Items Required<br>Credits Required
+
! Inputs
!class="unsortable"|Requirements<br>Weight
+
! Runs / Use
!class="unsortable"|Source
+
! Weight
!class="unsortable"|Description
+
! Source
 +
! Description
 +
! Restrictions
 +
|-
 +
| {{Linkable Entry Quality|Basic Mine Mobile Factory|Common}}
 +
| 6
 +
| 10
 +
| 3 [[Drones#Basic Mine|Basic Mine]]
 +
| 3 [[Metals]], 1,500,000 [[Credits]]
 +
| 1
 +
| 85,000
 +
|
 +
| Your Everyday Basic Mine Factory
 +
| Requires 1 in [[Seer Class]]
 
|-
 
|-
|Adv. Mine Mobile Factory
+
| {{Linkable Entry Quality|Claymore Mobile Factory|Common}}
|align="center"|9
+
| 7
|align="center"|10
+
| 10
|3 [[Drones|Adv. Mine]]
+
| 3 [[Drones#Claymore|Claymore]]
|align="center"|1
+
| 3 [[Metals]], [[Nuclear Waste]], [[Enriched Nuclear Material]], 1,500,000 [[Credits]]
|3 [[Metals]]<br>2,500,000 Credits
+
| 1
|[[Seer]] 9<br>85,000
+
| 85,000
|[[Adv. Mine Mobile Factory Blueprint|Blueprint]]
+
|  
|Your Everyday Adv. Mine Factory
+
| Your Everyday Claymore Factory
 +
| Requires 1 in [[Seer Class]]
 
|-
 
|-
|Flash Mine Mobile Factory
+
| {{Linkable Entry Quality|Adv. Mine Mobile Factory|Common}}
|align="center"|10
+
| 9
|align="center"|10
+
| 10
|3 [[Drones|Flash Mine]]
+
| 3 [[Drones#Adv. Mine|Adv. Mine]]
|align="center"|1
+
| 3 [[Metals]], 2,500,000 [[Credits]]
|3 [[Metals]], 1 [[Silicon]], 1 [[Nuclear Waste]]<br>2,000,000 Credits
+
| 1
|[[Seer]] 10<br>85,000
+
| 85,000
|[[Flash Mine Mobile Factory Blueprint|Blueprint]]
+
| [[Adv. Mine Mobile Factory Blueprint|Blueprint]]
|Your Everyday Flash Mine Factory
+
| Your Everyday Adv. Mine Factory
 +
| Requires 1 in [[Seer Class]]
 
|-
 
|-
|Gremlin Mine Mobile Factory
+
| {{Linkable Entry Quality|Flash Mine Mobile Factory|Common}}
|align="center"|13
+
| 10
|align="center"|10
+
| 10
|3 [[Drones|Gremlin Mine]]
+
| 3 [[Drones#Flash Mine|Flash Mine]]
|align="center"|1
+
| 3 [[Metals]], [[Silicon]], [[Nuclear Waste]], 2,000,000 [[Credits]]
|3 [[Metals]], 1 [[Jelly Beans]], 2 [[Nuclear Waste]]<br>2,000,000 Credits
+
| 1
|[[Seer]] 13<br>85,000
+
| 85,000
|[[Gremlin Mine Mobile Factory Blueprint|Blueprint]]
+
| [[Flash Mine Mobile Factory Blueprint|Blueprint]]
|Your Everyday Gremlin Mine Factory
+
| Your Everyday Flash Mine Factory
 +
| Requires 1 in [[Seer Class]]
 
|-
 
|-
|Adv. Claymore Mobile Factory
+
| {{Linkable Entry Quality|Gremlin Mine Mobile Factory|Common}}
|align="center"|15
+
| 13
|align="center"|10
+
| 10
|3 [[Drones|Adv. Claymore]]
+
| 3 [[Drones#Gremlin Mine|Gremlin Mine]]
|align="center"|1
+
| 3 [[Metals]], [[Silicon]], 2 [[Nuclear Waste]], 2,000,000 [[Credits]]
|3 [[Metals]], 2 [[Nuclear Waste]], 2 [[Enriched Nuclear Material]]<br>5,000,000 Credits
+
| 1
|[[Seer]] 15<br>85,000
+
| 85,000
|[[Adv. Claymore Mobile Factory Blueprint|Blueprint]]
+
| [[Gremlin Mine Mobile Factory Blueprint|Blueprint]]
|Your Everyday Adv. Claymore Factory
+
| Your Everyday Gremlin Mine Factory
 +
| Requires 1 in [[Seer Class]]
 
|-
 
|-
|Concussion Mine Mobile Factory
+
| {{Linkable Entry Quality|Adv. Claymore Mobile Factory|Common}}
|align="center"|16
+
| 15
|align="center"|10
+
| 10
|3 [[Drones|Concussion Mine]]
+
| 3 [[Drones#Adv. Claymore|Adv. Claymore]]
|align="center"|1
+
| 3 [[Metals]], 2 [[Nuclear Waste]], 2 [[Enriched Nuclear Material]], 5,000,000 [[Credits]]
|3 [[Metals]], 1 [[Enriched Nuclear Material]]<br>5,000,000 Credits
+
| 1
|[[Seer]] 16<br>85,000
+
| 85,000
|[[Concussion Mine Mobile Factory Blueprint|Blueprint]]
+
| [[Adv. Claymore Mobile Factory Blueprint|Blueprint]]
|Your Everyday Concussion Mine Factory
+
| Your Everyday Adv. Claymore Factory
 +
| Requires 1 in [[Seer Class]]
 
|-
 
|-
|Adv. Flash Mine Mobile Factory
+
| {{Linkable Entry Quality|Concussion Mine Mobile Factory|Common}}
|align="center"|18
+
| 16
|align="center"|10
+
| 10
|3 [[Drones|Adv. Flash Mine]]
+
| 3 [[Drones#Concussion Mine|Concussion Mine]]
|align="center"|1
+
| 3 [[Metals]], [[Enriched Nuclear Material]], 5,000,000 [[Credits]]
|3 [[Metals]], 3 [[Silicon]], 1 [[Nuclear Waste]]<br>5,000,000 Credits
+
| 1
|[[Seer]] 18<br>85,000
+
| 85,000
|[[Adv. Flash Mine Mobile Factory Blueprint|Blueprint]]
+
| [[Concussion Mine Mobile Factory Blueprint|Blueprint]]
|Your Everyday Adv. Flash Mine Factory
+
| Your Everyday Concussion Mine Factory
 +
| Requires 1 in [[Seer Class]]
 
|-
 
|-
|Adv. Gremlin Mine Mobile Factory
+
| {{Linkable Entry Quality|Adv. Flash Mine Mobile Factory|Common}}
|align="center"|19
+
| 18
|align="center"|10
+
| 10
|3 [[Drones|Adv. Gremlin Mine]]
+
| 3 [[Drones#Adv. Flash Mine|Adv. Flash Mine]]
|align="center"|1
+
| 3 [[Metals]], 3 [[Silicon]], [[Nuclear Waste]], 5,000,000 [[Credits]]
|3 [[Metals]], 1 [[Silicon]], 3 [[Nuclear Waste]]<br>5,000,000 Credits
+
| 1
|[[Seer]] 19<br>85,000
+
| 85,000
|[[Adv. Gremlin Mine Mobile Factory Blueprint|Blueprint]]
+
| [[Adv. Flash Mine Mobile Factory Blueprint|Blueprint]]
|Your Everyday Adv. Gremlin Mine Factory
+
| Your Everyday Adv. Flash Mine Factory
 +
| Requires 1 in [[Seer Class]]
 
|-
 
|-
|Adv. Concussion Mine Mobile Factory
+
| {{Linkable Entry Quality|Adv. Gremlin Mine Mobile Factory|Common}}
|align="center"|20
+
| 19
|align="center"|10
+
| 10
|3 [[Drones|Adv. Concussion Mine]]
+
| 3 [[Drones#Adv. Gremlin Mine|Adv. Gremlin Mine]]
|align="center"|1
+
| 3 [[Metals]], [[Silicon]], 3 [[Nuclear Waste]], 5,000,000 [[Credits]]
|3 [[Metals]], 2 [[Enriched Nuclear Material]]<br>10,000,000 Credits
+
| 1
|[[Seer]] 20<br>85,000
+
| 85,000
|[[Adv. Concussion Mine Mobile Factory Blueprint|Blueprint]]
+
| [[Adv. Gremlin Mine Mobile Factory Blueprint|Blueprint]]
|Your Everyday Adv. Concussion Mine Factory
+
| Your Everyday Adv. Gremlin Mine Factory
 +
| Requires 1 in [[Seer Class]]
 
|-
 
|-
|Hermes Claymore Mobile Factory
+
| {{Linkable Entry Quality|Adv. Concussion Mine Mobile Factory|Common}}
|align="center"|20
+
| 20
|align="center"|10
+
| 10
|3 [[Drones|Hermes Claymore]]
+
| 3 [[Drones#Adv. Concussion Mine|Adv. Concussion Mine]]
|align="center"|1
+
| 3 [[Metals]], 2 [[Enriched Nuclear Material]], 10,000,000 [[Credits]]
|3 [[Metals]], 3 [[Promethium]]<br>10,000,000 Credits
+
| 1
|[[Seer]] 21<br>85,000
+
| 85,000
|[[Hermes Claymore Mobile Factory Blueprint|Blueprint]], [[Pretender Hermes]] drop
+
| [[Adv. Concussion Mine Mobile Factory Blueprint|Blueprint]]
|Your Everyday Hermes Claymore Factory
+
| Your Everyday Adv. Concussion Mine Factory
 +
| Requires 1 in [[Seer Class]]
 
|-
 
|-
 +
| {{Linkable Entry Quality|Christmas Present Mobile Factory|Common}}
 +
| 20
 +
| 0
 +
| 3 [[Christmas Present]]
 +
| 3 [[Metals]], 2 [[Silicon]], 2 [[Nuclear Waste]], 1,000,000 [[Credits]]
 +
| 1
 +
| 85,000
 +
|
 +
| Your Everyday Christmas Present Factory
 +
| Can't remove, Requires 1 in [[Seer Class]]
 +
|-
 +
| {{Linkable Entry Quality|Hermes Claymore Mobile Factory|Common}}
 +
| 20
 +
| 10
 +
| 3 [[Drones#Hermes Claymore|Hermes Claymore]]
 +
| 3 [[Metals]], 3 [[Promethium]], 10,000,000 [[Credits]]
 +
| 1
 +
| 85,000
 +
| [[Hermes Claymore Mobile Factory Blueprint|Blueprint]], [[Pretender Hermes]] drop
 +
| Your Everyday Hermes Claymore Factory
 +
| Requires 1 in [[Seer Class]]
 +
|-
 +
| {{Linkable Entry Quality|Sol's Claymore Mobile Factory|Common}}
 +
| 20
 +
| 0
 +
| 3 [[Drones#Sol's Claymore|Sol's Claymore]]
 +
| 3 [[Metals]], 3 [[Silicon]], 4 [[Nuclear Waste]], 1,000,000 [[Credits]]
 +
| 1
 +
| 85,000
 +
|
 +
| Your Everyday Sol's Claymore Factory
 +
| Can't remove, Requires 1 in [[Seer Class]]
 +
|-
 +
| {{Linkable Entry Quality|Zauron's Claymore Mobile Factory|Common}}
 +
| 20
 +
| 0
 +
| 3 [[Drones#Zauron's Claymore|Zauron's Claymore]]
 +
| 3 [[Metals]], 3 [[Silicon]], 4 [[Nuclear Waste]], 1,000,000 [[Credits]]
 +
| 1
 +
| 85,000
 +
|
 +
| Your Everyday Zauron's Claymore Factory
 +
| Can't remove, Requires 1 in [[Seer Class]]
 
|}
 
|}
 
+
</div>
  
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 21:46, 7 October 2023

Mobile Factories2.jpg

Mobile Factories are factories that are usable on ships.

Note that all mobile factories have a listed cooldown of 10s, but that cooldown does not seem to work.

Mobile Factories

Mobile Factories
Name TL Size Output Inputs Runs / Use Weight Source Description Restrictions
Assault Dropship Generator 0 10 Assault Dropship 5 Colonial Marine, Bulldog Light Fighter 1 3,500 Built into Assault Behemoth / + Space assault from the marines! Can't remove
Dark Cyborg Fighter Fabricator 0 0 Dark Cyborg Fighter Dark Barrel, 75,000,000 Credits 1 1 Constructs Dark Cyborg Fighters. Can't remove
Greenish Fighter Generator 0 10 Greenish Fighter Gargantuan Goblets, 200 Metals, 5,000,000 Credits 1 3,500 Green Meanies technology, appropriated. Can't remove
Honey Compressor 0 0 5 Honey Spreader Honey, 1,000,000 Credits 1 1 Some say this helps your shields? Can't remove
Mobile Cannery 0 10 Rations 2 Peasants 10 3,500 AI Base
1,500,000 Credits
Canned food using modified CanNibble Food Processor.
Mobile Nu-Conv 0 20 Promethium 2 Fermium, 1,000 Credits 10 65,000 AI Base
3,000,000 Credits
Radioactive action.
Temporal Generator 0 20 Temporal Flux Chronoton Radiation, 100,000 Credits 1 65,000 Enigmatic Sector Missions Who knew this could work?
Twisted Honeycomb Fabrication 0 0 Honey Striker 10 Honey, 1,000,000,000 Credits 1 1 Honey Striker Fabrication Facility. Can't remove
Wasp Chamber 0 0 Domesticated Killer Wasp 2 Honey, 40,000,000 Credits 1 1 Killer Wasp's aren't so bad once you tame 'em. Can't remove
Zebu Master Fighter Generator 0 10 Zebu Master Fighter 750,000,000 Credits 1 3,500 The Zebu is the answer to all questions. Can't remove
Zeus's Call 0 10 Jovian Guard Zeus Fragments, 500,000,000 Credits 1 3,500 You gonna answer that? Can't remove
Mobile Microfab 2 20 Microchips 2 Silicon, 100 Credits 10 70,000 Makes Microchips.
Specialized Mobile Nu-Conv 2 15 Promethium 2 Fermium, 750 Credits 10 65,000 Radioactive action.
Mobile Eutanasy House 3 15 Rations 2 Peasants 20 7,000 East Vindia Missions, DG Drop Where people go in hopes of being useful one last time when they get tired of life. Requires Freighter
Bulk Mobile Microfab 4 30 7 Microchips 10 Silicon, 700 Credits 10 85,000 Arena Lobby Missions Makes Microchips, in bulk!
Mobile Nanofab 4 10 5 Nanochips 3 Nanosilicon, 2 Quartz Crystals, 5,000 Credits 20 20,000 Blue Photon Subspace Facility
10,000,000 Credits
Specialized on-board facility to create extremly small circuitry.
Promethium Destabilizer 4 25 Fermium Promethium, 2,000 Credits 10 75,000 Arena Lobby Missions No idea why you would want to!
Traginium Destabilizer 4 25 10 Promethium Traginium, 100,000 Credits 1 75,000 Arena Lobby Missions Useful? Perhaps, but then again...
Mobile Bronze Forge 5 50 Bronze Bar Bronze, 1,250,000 Credits 1 100,000 Arena Lobby Missions Makes Bronze Bars like Hephaestus... if he had made Bronze Bars!
Holochart Defragmenter 6 10 Treasure Holochart Somewhat Defragmented Holochart, 50,000 Credits 1 50,000 Tortuga Drop Will Refragment a Defragmented Holochart in no time!
Imperial Polishing Machine 9 10 Imperial Seal Unclean Imperial Seal, 1,000,000,000 Credits 1 10,000 Emperor's Club, Earth Central
250,000,000 Credits
Polishes those Unclean Imperial Seals to a fine shine.
Energy Compressmotron 1000 10 10 5 Engineer's Bonus Raw Energy Core 1 20,000 Engineer Missions If only we understood exactly how this works! Requires 1 in Engineer Class
Mobile Vapor Condenser 14 10 5 Mercury 5 Cloud Mercury, 5,000,000 Credits 1 10,000 Ring
50,000,000 Credits
Condenses vaporous mercury on the move
Mobile Enrichment Plant 16 20 Enriched Nuclear Material Nuclear Waste, Promethium, 10,000 Credits 20 10,000 Thanks to nano-technologies you can now manufacture magic on the go.
Chid Adiz Mardana Var Uttejana 20 50 Chid Adiz Mardana Var Halaraksa Chid Adiz Mardana Var, 15 Coesite 1 100,000 Kandara Var Aveksakan Asteroid drop Somehow increases the hull strength of the drone by putting crystals into the flesh Decays on leaving Galaxy, Can't be put into Storage, Decays at universe reset, Requires 21 in Drone Deployment
Hephaestus Drone Stabilizer 20 50 Hephaestus Drone Unstable Hephaestus Drone, 10 Copper 1 100,000 Forge of Hephaestus Asteroid drop Stabilizes Hephaestus Drones Decays on leaving Galaxy, Can't be put into Storage, Decays at universe reset

Seer Mine Factories

These create mines for Seers to use.

Seer Mine Factories
Name TL Size Output Inputs Runs / Use Weight Source Description Restrictions
Basic Mine Mobile Factory 6 10 3 Basic Mine 3 Metals, 1,500,000 Credits 1 85,000 Your Everyday Basic Mine Factory Requires 1 in Seer Class
Claymore Mobile Factory 7 10 3 Claymore 3 Metals, Nuclear Waste, Enriched Nuclear Material, 1,500,000 Credits 1 85,000 Your Everyday Claymore Factory Requires 1 in Seer Class
Adv. Mine Mobile Factory 9 10 3 Adv. Mine 3 Metals, 2,500,000 Credits 1 85,000 Blueprint Your Everyday Adv. Mine Factory Requires 1 in Seer Class
Flash Mine Mobile Factory 10 10 3 Flash Mine 3 Metals, Silicon, Nuclear Waste, 2,000,000 Credits 1 85,000 Blueprint Your Everyday Flash Mine Factory Requires 1 in Seer Class
Gremlin Mine Mobile Factory 13 10 3 Gremlin Mine 3 Metals, Silicon, 2 Nuclear Waste, 2,000,000 Credits 1 85,000 Blueprint Your Everyday Gremlin Mine Factory Requires 1 in Seer Class
Adv. Claymore Mobile Factory 15 10 3 Adv. Claymore 3 Metals, 2 Nuclear Waste, 2 Enriched Nuclear Material, 5,000,000 Credits 1 85,000 Blueprint Your Everyday Adv. Claymore Factory Requires 1 in Seer Class
Concussion Mine Mobile Factory 16 10 3 Concussion Mine 3 Metals, Enriched Nuclear Material, 5,000,000 Credits 1 85,000 Blueprint Your Everyday Concussion Mine Factory Requires 1 in Seer Class
Adv. Flash Mine Mobile Factory 18 10 3 Adv. Flash Mine 3 Metals, 3 Silicon, Nuclear Waste, 5,000,000 Credits 1 85,000 Blueprint Your Everyday Adv. Flash Mine Factory Requires 1 in Seer Class
Adv. Gremlin Mine Mobile Factory 19 10 3 Adv. Gremlin Mine 3 Metals, Silicon, 3 Nuclear Waste, 5,000,000 Credits 1 85,000 Blueprint Your Everyday Adv. Gremlin Mine Factory Requires 1 in Seer Class
Adv. Concussion Mine Mobile Factory 20 10 3 Adv. Concussion Mine 3 Metals, 2 Enriched Nuclear Material, 10,000,000 Credits 1 85,000 Blueprint Your Everyday Adv. Concussion Mine Factory Requires 1 in Seer Class
Christmas Present Mobile Factory 20 0 3 Christmas Present 3 Metals, 2 Silicon, 2 Nuclear Waste, 1,000,000 Credits 1 85,000 Your Everyday Christmas Present Factory Can't remove, Requires 1 in Seer Class
Hermes Claymore Mobile Factory 20 10 3 Hermes Claymore 3 Metals, 3 Promethium, 10,000,000 Credits 1 85,000 Blueprint, Pretender Hermes drop Your Everyday Hermes Claymore Factory Requires 1 in Seer Class
Sol's Claymore Mobile Factory 20 0 3 Sol's Claymore 3 Metals, 3 Silicon, 4 Nuclear Waste, 1,000,000 Credits 1 85,000 Your Everyday Sol's Claymore Factory Can't remove, Requires 1 in Seer Class
Zauron's Claymore Mobile Factory 20 0 3 Zauron's Claymore 3 Metals, 3 Silicon, 4 Nuclear Waste, 1,000,000 Credits 1 85,000 Your Everyday Zauron's Claymore Factory Can't remove, Requires 1 in Seer Class