Missiles

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Missiles are guided projectiles: they do damage upon impacting a target, oftentimes much more than any conventional weapon of a similar Tech Level could do. Missiles are therefore a good choice for players looking to increase their damage throughput, albeit a sometimes expensive one.

To use missiles, a player must have a Missile Launcher equipped in their inventory. The launcher cannot be higher tech than the ship, and any missiles the player wishes to use cannot be higher tech than the launcher.

To use missiles, you must target an enemy and use the missile, the missiles launched will then fly at their target (or will fly around you if they cannot see the target) and attempt to hit them, if the enemy leaves the star system or is killed, the remaining missiles will self destruct. They can also be shot down from enemy fire before reaching their target, and will despawn if they reach the end of their lifespan.

Most missiles have Resistances to Mining (75%) and Radiation (100%) damage and a vulnerability to Physical (200%) damage.

See also: Base Missiles

  • Type, Damage, DPE and Source is not updated by BrugleBot.

Missile Information

Name TL Size Weight Type Damage Salvo Lifespan Energy DPE Distance Source Comments
Cadet Missile 0 1 10,000 Energy 375 20 seconds 200 1.875 50-300 Cadet Missile Launch Device Deals 375 splash damage over 50 range.
Zebu Missile 0 1 10,000 Mining 375 2 20 seconds 100 7.500 50-300 Zebu Missile Device
Vulcaroid Missile 3 1 1,000 Heat 563 2 20 seconds 330 3.450 50-400 Ammo Crate - Vulcaroid Missile
Prototype Blue Photon Stock Missile 5 1 10,000 Energy 125 3 20 seconds 150 2.500 50-300 Ammo Crate - Prototype Blue Photon Stock Missile Deals 125 splash damage over 150 range.
Small Armor Piercing Missile 5 1 1,000 Mining 250 3 20 seconds 400 1.875 50-300 Ammo Crate - Small AP Type III
Small Kinetic Missile 5 1 1,000 Physical 83 3 20 seconds 130 1.915 50-400 Ammo Crate - Small Kinetic Type III Deals 83 splash damage over 150 range. High knockback.
Small Flare Missile 6 1 3,000 20 seconds 200 50-1000 Requires 1 in Gunner Class, Requires Capital Ship
Fire Opal 7 1 1,000 25 seconds 150 50-400
Small Entanglement Missile 7 1 3,000 20 seconds 560 50-600 Requires 1 in Gunner Class, Requires Capital Ship
Small Incendiary Missile 7 1 1,000 Heat 83 3 20 seconds 190 1.311 50-600 Ammo Crate - Small Incendiary Type III Deals 83 splash damage over 200 range. Adds 500 visibility for 10 seconds.
Small Surgical Strike Missile 7 1 1,000 Surgical 167 3 20 seconds 410 1.222 50-600 Ammo Crate - Small Surgical Strike Type III Applies a -25% Speed debuff. Briefly adds Forced Thrust.
Small Disintegrator Missile 9 1 3,000 Radiation 500 20 seconds 430 1.163 50-900 Ammo Crate - Small Disintegrator Missile Applies a -70% Resistance debuff for 1 second. Requires 1 in Gunner Class, Requires Capital Ship
Small Paxian Missile 9 1 1,000 6 20 seconds 910 50-600
Medium Kinetic Missile 10 1 2,000 Physical 125 4 20 seconds 220 2.272 50-1100 Ammo Crate - Medium Kinetic Type III Deals 125 splash damage over 350 range. Higher knockback.
Small Blue Photon Stock Missile 10 1 10,000 Energy 281 4 20 seconds 380 2.958 50-700 Ammo Crate - Small Blue Photon Stock Missile Deals 281 splash damage over 350 range.
Small Bunkerbuster Missile 10 Physical 500 1 220 2.272 50-1100 Ammo Crate - Medium Kinetic Type III Deals 500 splash damage over 350 range.
Applies -20% Shield Recovery and -20% Transference Vulnerability debuffs.
Small Bunkerbuster Torpedo 10 1 3,000 20 seconds 220 50-1100 Requires 1 in Gunner Class
Small Burst Missile 10 3 3,000 20 seconds 330 50-700 Requires 1 in Gunner Class
Medium Armor Piercing Missile 11 1 2,000 Mining 750 4 20 seconds 1,290 2.326 50-800 Ammo Crate - Medium AP Type III
Medium Flare Missile 11 1 3,000 20 seconds 350 50-1500 Requires 1 in Gunner Class, Requires Capital Ship
Small Vortex Torpedo 11 1 1,000 20 seconds 220 50-1300 Requires 1 in Gunner Class, Requires Capital Ship
Medium Entanglement Missile 12 1 3,000 20 seconds 1,560 50-1500 Requires 1 in Gunner Class, Requires Capital Ship
Medium Incendiary Missile 12 1 2,000 Heat 188 4 20 seconds 470 1.600 50-1500 Ammo Crate - Medium Incendiary Type III Deals 188 splash damage over 500 range. Adds 1000 visibility for 10 seconds.
Medium Surgical Strike Missile 12 1 2,000 Surgical 438 4 20 seconds 1,220 1.436 50-1500 Ammo Crate - Medium Surgical Strike Type III Applies a -33% Speed debuff. Briefly adds Forced Thrust.
Small Lancer Missile 12 1 1,000 3 20 seconds 1,250 50-1500
Small MIRV Rocket 12 1 1,000 Mining 1,250 3 20 seconds 3,000 2.404 50-900 Ammo Crate - Small MIRV Rocket
Small MIRV Torpedo 12 4 1,000 20 seconds 1,560 50-1000 Requires 1 in Gunner Class
Tiger Missile 12 1 1,000 3 30 seconds 900 50-2000
Medium Disintegrator Missile 14 1 3,000 20 seconds 1,650 50-1900 Requires 1 in Gunner Class, Requires Capital Ship
Eggsile 15 2 10,000 5 20 seconds 2,000 50-2100
Explosive Space Rat 15 0 3,000 2 minutes 10 50-2000
Large Kinetic Missile 15 1 3,000 Physical 350 5 20 seconds 670 2.612 50-2100 Ammo Crate - Large Kinetic Type III Deals 350 splash damage over 700 range. Even higher knockback.
Medium Blue Photon Stock Missile 15 1 10,000 Energy 1,375 3 20 seconds 1,180 3.496 50-1400 Ammo Crate - Medium Blue Photon Stock Missile Deals 1375 splash damage over 700 range.
Medium Bunkerbuster Torpedo 15 1 3,000 20 seconds 670 50-2100 Requires 1 in Gunner Class
Medium Burst Missile 15 3 3,000 20 seconds 1,140 50-1400 Requires 1 in Gunner Class
Medium Paxian Missile 15 1 10,000 6 20 seconds 3,640 50-1400
Carcass Missile 16 0 10,000 7 seconds 3,650 50-1600
Large Armor Piercing Missile 16 1 3,000 Mining 2,175 5 20 seconds 4,030 2.699 50-1600 Ammo Crate - Large AP Type III
Large Flare Missile 16 1 3,000 20 seconds 500 50-2000 Requires 1 in Gunner Class, Requires Capital Ship
Medium Vortex Torpedo 16 1 2,000 20 seconds 830 50-2400 Requires 1 in Gunner Class, Requires Capital Ship
Zaphragi Cheetah Missile 16 1 3,000 Surgical 3,625 3 10 seconds 3,360 3.237 50-1600 Ammo Crate - Zaphragi Cheetah Missile
Flaming Lantern Missile 17 2 2,000 5 20 seconds 4,050 50-2600
Large Entanglement Missile 17 1 3,000 20 seconds 5,000 50-2600 Requires 1 in Gunner Class, Requires Capital Ship
Large Incendiary Missile 17 1 3,000 Heat 500 5 20 seconds 1,350 1.852 50-2600 Ammo Crate - Large Incendiary Type III Deals 500 splash damage over 850 range. Adds 1500 visibility for 10 seconds.
Large Surgical Strike Missile 17 1 3,000 Surgical 1,250 5 20 seconds 3,750 1.667 50-2600 Ammo Crate - Large Surgical Strike Type III Applies a -50% Speed debuff. Briefly adds Forced Thrust.
Medium Lancer Missile 17 1 2,000 3 20 seconds 4,050 50-2600
Medium MIRV Rocket 17 1 2,000 Mining 3,469 4 20 seconds 6,000 2.775 50-1275 Ammo Crate - Medium MIRV Rocket
Medium MIRV Torpedo 17 4 2,000 20 seconds 5,000 50-1700 Requires 1 in Gunner Class
Large Disintegrator Missile 19 1 3,000 20 seconds 4,650 50-3200 Requires 1 in Gunner Class, Requires Capital Ship
Large Vortex Torpedo 19 1 3,000 20 seconds 1,450 50-3200 Requires 1 in Gunner Class, Requires Capital Ship
Large Blue Photon Stock Missile 20 1 10,000 Energy 4,375 3 20 seconds 3,280 4.002 50-2300 Ammo Crate - Large Blue Photon Stock Missile Deals 4375 splash damage over 1150 range.
Large Bunkerbuster Torpedo 20 1 3,000 20 seconds 1,750 50-3400 Requires 1 in Gunner Class
Large Burst Missile 20 3 3,000 20 seconds 2,880 50-2300 Requires 1 in Gunner Class
Large Lancer Missile 20 1 3,000 3 20 seconds 7,000 50-3400
Large MIRV Rocket 20 1 3,000 Mining 5,250 5 20 seconds 12,500 3.000 50-1500 Ammo Crate - Large MIRV Rocket
Large MIRV Torpedo 20 4 3,000 20 seconds 8,750 50-2300 Requires 1 in Gunner Class
Large Paxian Missile 20 1 10,000 6 20 seconds 9,840 50-2300
Red Photon Plasma Missile 20 1 3,000 5 20 seconds 3,940 50-2300
Queen's Hive Missile 21 0 2,500 1 minute 30 seconds 14,000 50-1800
Kalthi Missile 22 1 10,000 20 seconds 1 50-2000
Ksaravis'ayu 22 1 3,000 Physical 17,500 3 20 seconds 8,330 6.303 50-2700 Ksaravis'ayu Pod Inflicts target with 1 Ksaravis.
Matra Markata Prahetiayu 22 1 3,000 Radiation 850 5 20 seconds 2,530 1.680 50-4100 Matra Markata Prahetiayu Pod Applies a +100% Weight debuff. Deals 850 splash damage over 1350 range.
Visphotakapad Ksaravis'ayu 22 1 3,000 Physical 1,725 10 20 seconds 2,740 6.296 50-2700 Visphotakapad Ksaravis'ayu Pod Inflicts target with 1 Ksaravis. Deals 1725 splash damage over 1350 range.

Lore

Missiles are rumored to have been invented when a Zebucart decided to ram a Fly at flank speed, destroying both ships instantly. While the people of Hyperion claim to be the aficionados on missile technology, that Zebucart was the pioneer. After the incident, researchers began investigating the possible uses of flinging several tons of metal at another object while travelling at near relativistic speeds. Initial results were promising, as it was discovered that all test subjects were reduced to carbon wisps. However, researchers denounced the technology, claiming that it was too expensive since the missiles had to withstand the harshness of space and also propel themselves to the target. This obstacle was overcome when a valiant undergrad intern decided to pack several hundred pounds of C4 into the back of a cylinder made of reinforced graphite. The resultant explosion annihilated his home planet, but the information he gathered proved invaluable. In any case, missile launchers advanced to the point where they could use anti-matter accelerators in order to propel the missiles. The missiles then only need attitude thrusters for control, reducing costs exponentially. Since then, missile technology has exploded, and the field continues to grow with each passing year.