Missile Launchers

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Items that, when equipped, allow you to launch missiles from you ship or base. Your ship must be equal tech or higher than the missile launcher that you wish to equip. Launchers have a minimum launch distance of 50 and a maximum of 2000.

Name TL Size # of Missiles Controlled Launch Speed Hull Restriction Weight Source Comments Description
Cadet Class Launch Tubes 0 0 1 1 none 1000 Inbuilt onto Cadet Cannot unequip. Technically only Cadets trained in payload delivery systems are allowed to use this technically.
Santa's Secret Delivery Device 5 28 2 1 none 20000 Christmas Drop none This thing will shove coal so far up your stocking
Broadsword Class Launcher 5 40 3 .5 Capital Ship 10000 Hyperion -- 10,000,000 none When the firestorm dies out, only debris remains
Rapier Class Launcher 5 25 2 .5 Heavy Fighter 20000 Hyperion -- 5,000,000 none With wit one pierces to truth
Scimitar Class Launcher 5 50 2 .5 Freighter 100,000 Hyperion -- 8,000,000 Can launch fighters and missiles From a steady place the whirlwind descends
Stilletto Class Launcher 5 10 1 .5 Light Fighter 10,000 Hyperion -- 5,000,000 none Float like a hummingbird, sting like a bee
Bastion Class Prototype Launcher 6 300 1 .1 Base 100,000 Hyperion-- 2,500,000 None Mutually Assured Destruction Guaranteed
Triple-shot intergrated tubes 8 0 3 1 1,000 Inbuilt onto Inferno _ Fire in the hole
Broadsword Class Launcher Mark II 10 43 3 .6 Capital Ship 12000 Hyperion -- 20,000,000 none When the firestorm dies out, only debris remains
Rapier Class Launcher Mark II 10 28 2 .6 Heavy Fighter 20000 Hyperion -- 10,000,000 none With wit one pierces to truth
Scimitar Class Launcher Mark II 10 60 2 .6 Freighter 100,000 Hyperion -- 16,000,000 Can launch fighters and missiles From a steady place the whirlwind descends
Stilletto Class Launcher Mark II 10 13 1 .6 Light Fighter 10,000 Hyperion -- 10,000,000 none Float like a hummingbird, sting like a bee
Broadsword Class Launcher Mark III 15 46 3 .7 Capital Ship 14000 Hyperion -- 40,000,000 none When the firestorm dies out, only debris remains
Rapier Class Launcher Mark III 15 31 2 .7 Heavy Fighter 20000 Hyperion -- 20,000,000 none With wit one pierces to truth
Scimitar Class Launcher Mark III 15 70 2 1.4 Freighter 100,000 Hyperion -- 32,000,000 Can launch fighters and missiles From a steady place the whirlwind descends
Stilletto Class Launcher Mark III 15 16 1 .7 Light Fighter 10,000 Hyperion -- 20,000,000 none Float like a hummingbird, sting like a bee
Carcass Launcher 16 10 1 2.5 none 25000 Built into Vulture cannot unequip You probably don't want to know how this works
Broadsword Class Launcher Mark IV 17 47 4 .8 Capital Ship 16000 Ismail drop none When the firestorm dies out, only debris remains
Rapier Class Launcher Mark IV 17 32 3 1.6 Heavy Fighter 20000 Hyperion drop none With wit one pierces to truth
Bastion Class Launcher Mark VI 20 1000 1 .5 Base 100000 Hyperion Mission _ Mutually Assured Destruction Guaranteed
Broadsword Class Launcher Mark V 20 50 5 1 Capital Ship 20000 Random dungeon drop none When the firestorm dies out, only debris remains
Claymore Class Launcher Mark V 20 40 6 1 Capital Ship 20000 Claymore Class Launcher Mark V Blueprint none Broad swathes of destruction
Rapier Class Launcher Mark V 20 35 4 2 Heavy Fighter 20000 Random dungeon drop none With wit, one pierces the truth
Unholy Claymore Class Launcher 20 45 5 2 Capital Ship 30000 Halloween Missions none Unholy swathes of destruction
Assault Behemoth Launch Bay 20 0 4 1 10000 Built into Assault Behemoth and Assault Behemoth+ Cannot unequip, Launches fighters or missles. Charge!
Red Photon Missile Control Unit 21 45 5 1.9 Capital Ship 50000 Red Photon Warship Prototype Drop none Advanced Destruction Delivery Device
Zeus's Launch Tubes 21 1 5 .4 Capital Ship 50000 Inbuilt on Zeus Throne Can't unequip, Launches Fighters and Missiles. Rule from on high