Difference between revisions of "Missile Launchers"

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Revision as of 15:35, 30 September 2023

Missile FighterBays.png

Missile Launchers are Items that, when equipped, allow you to launch Missiles from you ship or base. Your ship's tech must be equal to or higher than the missile launcher that you wish to equip. All missile launchers were standardized to have a queue of 1. Missile launchers do not work on bots.

For the minimum and maximum ranges for missiles, see the Missiles page for details.

See Base Gear#Missile Launchers for a list of base missile launchers.

Name TL Size Launch Speed Charge Elec Bonuses Weight Source Restrictions Description
Cadet Class Launch Tubes 0 50 20 0.5 +1% damage, +19% max launch range 50,000 Inbuilt onto Cadet and Recommissioned Cadet Can't unequip, Size 0 when equipped, Requires Light Fighter Technically... only Cadets trained in payload delivery systems are allowed to use this... technically.
Zebu Launcher 0 50 20 0.5 +1% damage 50,000 Inbuilt onto Zebu Gunship Can't unequip, Size 0 when equipped Launches missiles.
Vulcanite Magma Tube 3 80 20 0.5 +2% damage, +40% radar, +39% max launch range 57,200 Vulcan drop The Vulcanite way to launch missiles
Broadsword Class Launcher 5 100 10 1 +2% damage 55,000 Hyperion, Ordnance Testing Grounds -- 10,000,000 Credits Requires Capital Ship When the firestorm dies out, only debris remains
Rapier Class Launcher 5 100 20 0.5 +1% damage 55,000 Hyperion, Ordnance Testing Grounds -- 5,000,000 Credits Requires Heavy Fighter With wit one pierces to truth
Santa's Secret Delivery Device 5 100 20 0.5 +2% damage, +39% max launch range, +19% resistances 65,000 Christmas drop This thing will shove coal so far up your stocking...
Scimitar Class Launcher 5 100 10 1 +1% damage 55,000 Hyperion, Ordnance Testing Grounds -- 8,000,000 Credits Requires Freighter From a steady place the whirlwind descends
Stiletto Class Launcher 5 100 20 0.5 +1% damage 55,000 Hyperion, Ordnance Testing Grounds -- 5,000,000 credits Requires Light Fighter Float like a hummingbird, sting like a bee
Claymore Class Launcher 7 134 10 1 +2% damage, +39% max launch range 68,760 Claymore Class Launcher Blueprint, Hyperion trade in Requires Capital Ship Broad swathes of destruction
Sabre Class Launcher 7 134 20 0.5 +1% damage, +19% max launch range 68,760 Hyperion trade in Requires Heavy Fighter Leading the cavalry charge
Stock Missile Chamber MK I 7 134 20 0.5 +1% damage, +19% max launch range 68,760 Blue Photon Subspace Facility -- 4,000,000 credits A Blue Photon BP-L9254M missile delivery device.
Triple-shot integrated tubes 8 146 20 0.5 +1% damage, +19% max launch range 73,360 Can't unequip, Size 0 when equipped, Requires Heavy Fighter Fire in the hole
Vazuki'ka Qo 8 122 10 1 +6% damage, +120% max launch range, +43% resistances, +87% shields 79,280 Mira drop Requires Capital Ship Vazukii? Quavazukii qu'ukuk Qo
Vega Missile Tubes 9 158 10 1 +2% damage, +39% max launch range 78,440 Can't unequip, Size 0 when equipped, Requires Capital Ship Paxian ordnance supremecy.
Broadsword Class Launcher Mark II 10 150 10 1 +2% damage 65,000 Hyperion -- 20,000,000 credits Requires Capital Ship When the firestorm dies out, only debris remains
Rapier Class Launcher Mark II 10 150 20 0.5 +1% damage 65,000 Hyperion -- 10,000,000 credits Requires Heavy Fighter With wit one pierces to truth
Scimitar Class Launcher Mark II 10 150 10 1 +1% damage 65,000 Hyperion -- 16,000,000 credits Requires Freighter From a steady place the whirlwind descends
Stiletto Class Launcher Mark II 10 150 20 0.5 +1% damage 65,000 Hyperion -- 10,000,000 credits Requires Light Fighter Float like a hummingbird, sting like a bee
Stock Missile Chamber MK II 11 182 20 0.5 +1% damage, +19% max launch range 90,040 Blue Photon Subspace Facility -- 6,000,000 credits A Blue Photon BP-L1597M missile delivery device.
Bear Missile Launcher 12 194 10 1 +2% damage, +39% max launch range 96,560 Jungle drop Requires Capital Ship Don't mess with Bear.
Leopard Missile Launcher 12 170 20 0.5 +2% damage, +39% max launch range, +40% speed 111,200 Jungle drop Requires Light Fighter Stealthy launcher.
Claymore Class Launcher Mark II 13 206 10 1 +2% damage, +39% max launch range 103,560 Claymore Class Launcher Mark II Blueprint, Hyperion trade in Requires Capital Ship Broad swathes of destruction
Gamma Scout Missile Bay 13 206 20 0.5 +1% damage, +19% max launch range 103,560 Can't unequip, Size 0 when equipped, Requires Heavy Fighter Detach components of your ship to fight separately
Sabre Class Launcher Mark II 13 206 20 0.5 +1% damage, +19% max launch range 103,560 Hyperion trade in Requires Heavy Fighter Leading the cavalry charge
Primal Bear Missile Launcher 14 190 10 1 +4% damage, +80% max launch range, +82% shields 129,800 Primal Bear Missile Launcher Blueprint Requires Capital Ship Don't mess with Primal Bear.
Stock Missile Chamber MK III 14 218 20 0.5 +1% damage, +19% max launch range 111,040 Blue Photon Subspace Facility -- 11,000,000 credits A Blue Photon BP-L4077M missile delivery device.
Broadsword Class Launcher Mark III 15 200 10 1 +2% damage 80,000 Hyperion -- 40,000,000 credits Requires Capital Ship When the firestorm dies out, only debris remains
Rapier Class Launcher Mark III 15 200 20 0.5 +1% damage 80,000 Hyperion -- 20,000,000 credits Requires Heavy Fighter With wit one pierces to truth
Scimitar Class Launcher Mark III 15 200 10 1 +1% damage 80,000 Hyperion -- 32,000,000 credits Requires Freighter From a steady place the whirlwind descends
Stiletto Class Launcher Mark III 15 200 20 0.5 +1% damage 80,000 Hyperion -- 20,000,000 credits Requires Light Fighter Float like a hummingbird, sting like a bee
Carcass Launcher 16 242 20 0.5 +1% damage, +19% max launch range 127,440 Built into Vulture Can't unequip, Can't remove, Size 0 when equipped, Requires Light Fighter You probably don't want to know how this works
Claymore Class Launcher Mark III 16 242 10 1 +2% damage, +39% max launch range 127,440 Claymore Class Launcher Mark III Blueprint, Hyperion trade in Requires Capital Ship Broad swathes of destruction
Sabre Class Launcher Mark III 16 242 20 0.5 +1% damage, +19% max launch range 127,440 Hyperion trade in Requires Heavy Fighter Leading the cavalry charge
Broadsword Class Launcher Mark IV 17 254 10 1 +2% damage, +39% max launch range 136,360 Hyperion -- 80,000,000 credits Requires Capital Ship When the firestorm dies out, only debris remains
Claymore Class Launcher Mark IV 17 220 10 1 +4% damage, +80% max launch range, +82% shields 162,200 Claymore Class Launcher Mark IV Blueprint, Hyperion trade in Requires Capital Ship Broad swathes of destruction
Rapier Class Launcher Mark IV 17 254 20 0.5 +1% damage, +19% max launch range 136,360 Hyperion -- 20,000,000 credits Requires Heavy Fighter With wit one pierces to truth
Sabre Class Launcher Mark IV 17 220 20 0.5 +2% damage, +39% max launch range, +40% speed 162,200 Hyperion trade in Requires Heavy Fighter Leading the cavalry charge
Scimitar Class Launcher Mark IV 17 220 10 1 +1% damage 87,400 Hyperion -- 20,000,000 credits Requires Freighter From a steady place the whirlwind descends
Shrimp Missile Bay 17 220 20 0.5 +1% damage 87,400 Inbuilt on the Shrimp and Shrimp+ Can't unequip, Size 0 when equipped, Requires Heavy Fighter Launch little sea stuffs at your enemies in space
Stiletto Class Launcher Mark IV 17 220 20 0.5 +1% damage 87,400 Hyperion -- 20,000,000 credits Requires Light Fighter Float like a hummingbird, sting like a bee
Assault Behemoth Torpedo Tubes 20 230 10 1 +3% damage, +43% radar, +60% max launch range, +43% speed 188,000 Can't unequip, Size 0 when equipped, Requires Freighter Charge!
Broadsword Class Launcher Mark V 20 290 10 1 +2% damage, +39% max launch range 166,000 Hyperion -- 130,000,000 credits Requires Capital Ship When the firestorm dies out, only debris remains
Claymore Class Launcher Mark V 20 250 10 1 +4% damage, +80% max launch range, +82% shields 200,000 Claymore Class Launcher Mark V Blueprint, Hyperion trade in Requires Capital Ship Broad swathes of destruction
Holy Claymore Class Launcher 20 230 10 1 +6% damage, +120% max launch range, +87% shields, +87% speed 188,000 Temple Grounds trade in Requires Capital Ship Holy swathes of destruction
Rapier Class Launcher Mark V 20 290 20 0.5 +1% damage, +19% max launch range 166,000 Hyperion -- 20,000,000 credits Requires Heavy Fighter With wit one pierces to truth
Rear Missile Launcher 20 230 10 1 +6% damage, +120% max launch range, +87% shields, +87% speed 188,000 Drake drop - Bonnet Requires Capital Ship It's not running, it's a tactical retreat
Sabre Class Launcher Mark V 20 250 20 0.5 +2% damage, +39% max launch range, +40% speed 200,000 Hyperion trade in Requires Heavy Fighter Leading the cavalry charge
Scimitar Class Launcher Mark V 20 250 10 1 +1% damage 100,000 Hyperion -- 20,000,000 credits Requires Freighter From a steady place the whirlwind descends
Stiletto Class Launcher Mark V 20 250 20 0.5 +1% damage 100,000 Hyperion -- 20,000,000 credits Requires Light Fighter Float like a hummingbird, sting like a bee
Unholy Claymore Class Launcher 20 230 10 1 +6% damage, +120% max launch range, +87% shields, +87% speed 188,000 Halloween Missions Requires Capital Ship Unholy swathes of destruction
Amped Zeus Olympios Missile Launcher 21 239 10 1 +6% damage, +120% max launch range, +43% resistances, +87% speed 200,570 Amped Zeus Olympios Missile Launcher Blueprint Requires Capital Ship Hurl all them bolts
Honey Shard Honeycomb 21 239 20 0.5 +3% damage, +43% radar, +60% max launch range, +43% speed 200,570 Can't unequip, Can't remove, Size 0 when equipped, Requires Light Fighter Launches honey shards! Including missiles.
Red Photon Missile Control Unit 21 260 10 1 +4% damage, +80% max launch range, +39% resistances 213,800 Red Photon Warship Prototype drop Requires Capital Ship Advanced Destruction Delivery Device
Zeus Missile Launcher 21 302 10 1 +2% damage, +39% max launch range 176,840 Pretender Zeus and guards drop Requires Capital Ship Hurl them bolts
Zeus Olympios Missile Launcher 21 260 10 1 +4% damage, +80% max launch range, +39% resistances 213,800 Zeus Olympios Missile Launcher Blueprint Requires Capital Ship Hurl them bolts
Zeus's Missile Tubes 21 239 10 1 +6% damage, +120% max launch range, +43% resistances, +87% shields 200,570 Can't unequip, Size 0 when equipped, Requires Capital Ship Rule from on high some more.
Antu Dharka 22 270 10 1 +4% damage, +80% max launch range, +82% shields 228,200 Subspace drop Requires Capital Ship If you only knew how gross this was.
Antu Saahistha Dharka 22 248 10 1 +6% damage, +120% max launch range, +87% shields, +87% speed 213,680 Subspace drop Requires Capital Ship Somehow this is even more disgusting.
Coronae Missile Bay 22 270 10 1 +4% damage, +80% max launch range, +82% shields 228,200 Paxian Front mission -- 5 Allied Commendations Requires Capital Ship A technologically advanced Paxian launch system.
Damaged Kalthi Missile Bay 22 270 10 1 +4% damage, +80% max launch range, +82% shields 228,200 Paxian Stronghold,
5,000,000,000 Credits
Requires Capital Ship Kalthi fish running
Kalthi Missile Bay 22 248 10 1 +6% damage, +120% max launch range, +87% shields, +87% speed 213,680 Kalthi Missile Bay Blueprint Requires Capital Ship Kalthi fish running
Rajanicara Dhraka 22 270 20 0.5 +2% damage, +40% radar, +39% max launch range 228,200 Subspace drop Requires Light Fighter If you only knew how gross this was.
Rajanicara Saahistha Dhraka 22 248 20 0.5 +3% damage, +43% radar, +60% max launch range, +21% resistances 213,680 Subspace drop Requires Light Fighter Somehow this is even more disgusting.
Rajanicaravizvadrz Dhraka 22 270 20 0.5 +2% damage, +39% max launch range, +40% speed 228,200 Subspace drop Requires Heavy Fighter If you only knew how gross this was.
Rajanicaravizvadrz Saahistha Dhraka 22 248 20 0.5 +3% damage, +43% radar, +60% max launch range, +43% speed 213,680 Subspace drop Requires Heavy Fighter Somehow this is even more disgusting.
Samgrahaka Dhraka 22 270 10 1 +2% damage, +39% max launch range, +19% resistances 228,200 Subspace drop Requires Freighter If you only knew how gross this was.
Samgrahaka Saahistha Dhraka 22 248 10 1 +3% damage, +60% max launch range, +21% resistances, +43% speed 213,680 Subspace drop Requires Freighter Somehow this is even more disgusting.
Vazuk'ka Qa 22 237 10 1 +8% damage, +160% max launch range, +94% shields, +94% speed 258,560 Inbuilt onto UrQa'qa Qu'ishi Qa Can't unequip, Can't remove, Size 0 when equipped, Requires Capital Ship Vazuk'ka Qa
Celestial Advanced Launch Bay 23 280 10 1 +4% damage, +80% max launch range, +39% resistances 243,200 Celestial Advanced Launch Bay Blueprint Requires Capital Ship Rain down the stars
Empyreal Launch Bay 23 326 10 1 +2% damage, +39% max launch range 199,960 Celestial boss drop Requires Capital Ship Rain down the heavens
Red Silo 23 257 10 1 +6% damage, +87% radar, +120% max launch range, +87% speed 227,330 Captain Redbeard drop Requires Capital Ship Red Rogue technology refit by the Operatives