Difference between revisions of "Missile Bays New"

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(Created page with "'''Missile Launchers''' are Items that, when equipped, allow you to launch Missiles from you ship or base. Your ship's tech must be equal ...")
 
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*'''Source''' is the method of obtaining the launcher
 
*'''Source''' is the method of obtaining the launcher
 
*'''Description''' is the description on the item in-game.
 
*'''Description''' is the description on the item in-game.
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Revision as of 13:34, 9 December 2018

Missile Launchers are Items that, when equipped, allow you to launch Missiles from you ship or base. Your ship's tech must be equal to or higher than the missile launcher that you wish to equip.

For the minimum and maximum ranges for missiles, see the Missiles page for details.

  • TL is the Tech level in Equipment skill required to use the missile bay.
  • Name is the name of the bay
  • Wt is the weight of the item
  • Size is size of the item in your inventory
  • Restrictions list any hull or skill restrictions to the item
  • Vis is the amount of visibility added to your ship when the item is equipped.
  • Lint is the Launch Interval, in seconds, between each missile launch
  • Q is number of missiles you can queue at once
  • Langle is the launch angle, in radians, of which you must be pointing towards your target for the missile to launch
  • Omni is whether or not the launch is actually omnidirectional such that you don't have to point towards your target
  • Boosts are bonuses that missiles get when using that launcher.
  • Source is the method of obtaining the launcher
  • Description is the description on the item in-game.



TL Name Wt Size Restriction Vis Lint Q Langle Omni Boosts Source Description
0 Cadet Class Launch Tubes 1,000 Light Fighter 0 15 1 0 no Built-in Technically... only Cadets trained in payload delivery systems are allowed to use this... technically.
0 Salvaged Launch Tubes 1,000 0 17 1 0 no Built-in You probably shouldn't have gotten your hands on something this dangerous.
0 Zebu Launcher 10,000 1 Capital Ship 0 5 2 0 no Built-in Launches missiles.
1 Dual Split Missile Bay 1,000 1 0 17 20 0 no Built-in Instantly Deploy Missiles
3 Vulcanite Magma Tube 15,000 20 1.25 17 2 0 no Damage +15% The Vulcanite way to launch missiles
5 Rapier Class Launcher 20,000 25 Heavy Fighter 0 10 2 0 no Speed +5% With wit one pierces to truth
5 Broadsword Class Launcher 10,000 40 Capital Ship 0 5 3 0 no Resistance +5% When the firestorm dies out, only debris remains
5 Santa's Secret Delivery Device 20,000 28 0 17 2 0 yes Damage +25% This thing will shove coal so far up your stocking…
5 Scimitar Class Launcher 100,000 50 Freighter 0 5 2 0 no From a steady place the whirlwind descends
5 Stilletto Class Launcher 10,000 10 Light Fighter 0 15 1 0 no Float like a hummingbird, sting like a bee
6 Bastion Class Prototype Launcher 100,000 300 Base 0 30 3 0 no Mutually Assured Destruction Guaranteed
7 Claymore Class Launcher 10,000 30 Capital Ship 0 5 4 0 no Damage +17.5%, Resistance +17.5% Broad swathes of destruction
7 Stock Missile Chamber MK I 15,000 15 0 17 1 0 no Damage +17.5% A Blue Photon BP-L9254M missile delivery device.
8 Triple-shot integrated tubes 1,000 Heavy Fighter 0 10 3 0 no Damage +20%, Speed +20% Built-in Fire in the hole
8 Vazuki'ka Qo 35,000 30 Capital Ship 0 5 3 0 no Damage +60%, Resistance +60% Vazukii? Quavazukii qu'ukuk Qo
9 Vega Missile Tubes 25,000 Capital Ship 0 5 3 0 no Damage +22.5%, Resistance +22.5% Built-in Paxian ordnance supremecy.
9 Bastion Class Launcher 100,000 400 Base 0 30 5 0 no Mutually Assured Destruction Guaranteed
10 Drop Launcher 25,000 10 Heavy Fighter 0 10 5 0 no Speed +10% Built-in to Drops Can drops hurt this much?
10 Rapier Class Launcher Mark II 20,000 28 Heavy Fighter 0 10 2 0 no Speed +10% With wit one pierces to truth
10 Broadsword Class Launcher Mark II 12,000 43 Capital Ship 0 5 3 0 no Resistance +10% When the firestorm dies out, only debris remains
10 Scimitar Class Launcher Mark II 100,000 60 Freighter 0 5 2 0 no From a steady place the whirlwind descends
10 Stilletto Class Launcher Mark II 10,000 13 Light Fighter 0 15 1 0 no Float like a hummingbird, sting like a bee
11 Stock Missile Chamber MK II 15,000 20 0 17 2 0 no Damage +27.5% A Blue Photon BP-L1597M missile delivery device.
12 Bear Missile Launcher 90,000 40 Capital Ship 1 5 4 0 no Damage +30%, Resistance +30% Don't mess with Bear.
12 Leopard Missile Launcher 15,000 35 Light Fighter 0 15 2 0 no Damage +60% Stealthy launcher.
12 Bastion Class Launcher Mark II 100,000 500 Base 0 30 7 0 no Mutually Assured Destruction Guaranteed
13 Gamma Scout Missile Bay 10,000 1 Heavy Fighter 0 10 3 0 no Damage +32.5%, Speed +32.5% Built-in to Space Blue Gamma Scout Detach components of your ship to fight separately
13 Claymore Class Launcher Mark II 12,000 33 Capital Ship 0 5 4 0 no Damage +32.5%, Resistance +32.5% Broad swathes of destruction
14 Primal Bear Missile Launcher 180,000 60 Capital Ship 1 5 4 0 no Damage +70%, Resistance +70% Don't mess with Primal Bear.
14 Stock Missile Chamber MK III 20,000 35 0 17 3 0 no Damage +35% A Blue Photon BP-L4077M missile delivery device.
14 Rubicite Plasma Launcher 100,000 1,000 Base 0 30 10 0 no Built-in Feel the power of Rubicite launching plasma balls at your enemies.
14 Bastion Class Launcher Mark III 100,000 650 Base 0 30 9 0 no Mutually Assured Destruction Guaranteed
15 Rapier Class Launcher Mark III 20,000 31 Heavy Fighter 0 10 3 0 no Speed +15% With wit one pierces to truth
15 Broadsword Class Launcher Mark III 14,000 46 Capital Ship 0 5 4 0 no Resistance +15% When the firestorm dies out, only debris remains
15 Scimitar Class Launcher Mark III 100,000 70 Freighter 0 5 3 0 no From a steady place the whirlwind descends
15 MIRV Launcher 1,000 Light Fighter 0 15 3 0 no Built-in Come Get Some
15 Stilletto Class Launcher Mark III 10,000 16 Light Fighter 0 15 2 0 no Float like a hummingbird, sting like a bee
16 Claymore Class Launcher Mark III 14,000 36 Capital Ship 0 5 5 0 no Damage +40%, Resistance +40% Broad swathes of destruction
16 Carcass Launcher 25,000 Light Fighter 0 15 1 0 no Damage +40% Built-in to Vulture You probably don't want to know how this works
16 Bastion Class Launcher Mark IV 100,000 800 Base 0 30 11 0 no Mutually Assured Destruction Guaranteed
17 Shrimp Missile Bay 5,000 12 Heavy Fighter 0 10 4 0 yes Speed +17% Built-in Launch little sea stuffs at your enemies in space
17 Rapier Class Launcher Mark IV 20,000 32 Heavy Fighter 0 10 3 0 no Speed +17% With wit one pierces to truth
17 Claymore Class Launcher Mark IV 16,000 37 Capital Ship 0 5 5 0 no Damage +85%, Resistance +85% Broad swathes of destruction
17 Broadsword Class Launcher Mark IV 16,000 47 Capital Ship 0 5 4 0 no Damage +42.5%, Resistance +42.5% When the firestorm dies out, only debris remains
17 Scimitar Class Launcher Mark IV 100,000 80 Freighter 0 5 3 0 no From a steady place the whirlwind descends
17 MIRV Launcher II 1,000 Light Fighter 0 15 4 0 no Built-in Come Get Some
17 Stilletto Class Launcher Mark IV 10,000 17 Light Fighter 0 15 2 0 no Float like a hummingbird, sting like a bee
18 Bastion Class Launcher Mark V 100,000 850 Base 0 30 13 0 no Mutually Assured Destruction Guaranteed
19 Inequalization Missile Launcher 10,000 10 Heavy Fighter 0 10 3 0 no Speed +19% Built-in Tip the scales, unbalance them!
19 Asteroid Collision Launcher 1,000 Freighter 0 5 2 0 yes Built-in Starts the collision course!
20 Turkatronic Launcher 100,000 10 Heavy Fighter 0 10 8 3.14 no Speed +20% Built-in Laser guidance systems engaged.
20 Rapier Class Launcher Mark V 20,000 35 Heavy Fighter 0 10 4 0 no Speed +20% With wit one pierces to truth
20 Unholy Claymore Class Launcher 50,000 45 Capital Ship 0 5 6 0 no Damage +150%, Resistance +150% Unholy swathes of destruction
20 Earth Force Bay Mark I 6,000 16 Capital Ship 0 5 6 0 no Damage +100%, Resistance +100% Built-in I AM THE LAW
20 Earth Force Bay Mark II 7,000 18 Capital Ship 0 5 8 0 no Damage +100%, Resistance +100% Built-in I AM THE LAW
20 Earth Force Bay Mark III 8,000 19 Capital Ship 0 5 12 0 no Damage +100%, Resistance +100% Built-in I AM THE LAW
20 Earth Force Bay Mark IV 10,000 20 Capital Ship 0 5 16 0 no Damage +100%, Resistance +100% Built-in I AM THE LAW
20 Blue Photon Fore Missile Tubes 150,000 Capital Ship 0 5 1 0 no Shield +5000 for 10s, Damage +100%, Resistance +100% Built-in An afterthought.
20 Claymore Class Launcher Mark V 75,000 50 Capital Ship 0 5 6 0 no Damage +100%, Resistance +100% Broad swathes of destruction
20 Broadsword Class Launcher Mark V 50,000 50 Capital Ship 0 5 5 0 no Damage +50%, Resistance +50% When the firestorm dies out, only debris remains
20 Damaged Turkatronic Launcher 100,000 50 Capital Ship 0 5 4 3.14 no Resistance +20% Laser guidance systems engaged!
20 Hybrid Missile Tubes 100,000 100 Capital Ship 0 5 5 0 yes Resistance +20% Built-in to Battle Sphere Prepare to be annihilated
20 Assault Behemoth Torpedo Tubes 5,000 5 Freighter 0 5 4 3.14 no Damage +150%, Shields +200% Built-in to Assault Behemoth and Assault Behemoth+ Charge!
20 Drone Missilebay 100,000 30 Freighter 0 5 4 0 yes better than a multipass
20 Scimitar Class Launcher Mark V 100,000 100 Freighter 0 5 4 0 no From a steady place the whirlwind descends
20 MIRV Launcher III 1,000 Light Fighter 0 15 5 0 no Built-in Come Get Some
20 Stilletto Class Launcher Mark V 10,000 20 Light Fighter 0 15 3 0 no Float like a hummingbird, sting like a bee
20 Bastion Class Launcher Mark VI 100,000 1,000 Base 0 30 15 0 no Mutually Assured Destruction Guaranteed
20 Capital Missile Bay V 100,000 1,000 Base 0 30 1 0 no ****
20 Hyper Drone Missilebay 100,000 500 Freighter 0 1.25 4 0 yes Built-in built in only
21 Zeus Missile Launcher 75,000 30 Capital Ship 0 5 5 0 no Damage +157.5%, Resistance +157.5% Hurl them bolts
21 Red Photon Missile Control Unit 100,000 45 Capital Ship 0 5 6 0 no Damage +105%, Resistance +105% Advanced Destruction Delivery Device
21 Zeus's Missile Tubes 25,000 1 Capital Ship 0 5 6 0 no Resistance +21% Built-in to Zeus Throne Rule from on high some more.
21 Honey Shard Honeycomb 180,000 75 Light Fighter 0 15 3 0 no Damage +157.5% Built-in Launches honey shards! Including missiles.
21 Solarian Launcher 10,000 10 0 17 5 1.5 yes Damage +157.5% Built-in Special plating to withstand solar flares
22 Rajanicaravizvadrz Dhraka 15,000 15 Heavy Fighter 0 10 4 0 no Damage +110%, Speed +110% If you only knew how gross this was.
22 Corrupted Cyborg Launcher 25,000 35 Heavy Fighter 0 10 4 0 yes Speed +22% C-c-c-corrupted!
22 Vazuk'ka Qa 15,000 Capital Ship 0 5 6 0 yes Damage +220%, Resistance +220% Built-in Vazuk'ka Qa
22 Cygnus Launcher 75,000 Capital Ship 0 5 3 0 yes Damage +165%, Resistance +165% Headlong into mystery
22 Kalthi Missile Bay 75,000 50 Capital Ship 0 5 6 0 no Damage +165%, Resistance +165% Kalthi fish running
22 Coronae Missile Bay 100,000 60 Capital Ship 0 5 6 0 no Damage +110%, Resistance +110% A technologically advanced Paxian launch system.
22 Antu Dharka 75,000 30 Capital Ship 0 5 6 0 no Damage +110%, Resistance +110% If you only knew how gross this was.
22 Damaged Kalthi Missile Bay 75,000 50 Capital Ship 0 5 5 0 no Damage +110%, Resistance +110% Kalthi fish running
22 Kalthi Dreadnought Missile Launcher 50,000 50 Capital Ship 0 5 8 0 no Resistance +22% Built-in Boss missile launcher.
22 Janayitri Sahistha Dhraka 10,000 50 Capital Ship 0 5 7 0 no Resistance +22% If you only knew how gross this was.
22 Kalthi Advanced Missile Bay 75,000 60 Capital Ship 0 5 1 0 yes Resistance +22% Built-in Kalthi fish running
22 Vazuk'ka Qaa 50,000 1 Capital Ship 0 5 5 0 yes Resistance +22% Built-in Vazuk'ka Qaa