Difference between revisions of "Math"

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(Created page with "A area for all the arcane and mysterious calculations behind the game. WIP, add as discovered, PLEASE DO NOT ADD WITHOUT DEVELOPER CONFIRMATION. calculation for stat bonuses:...")
 
 
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A area for all the arcane and mysterious calculations behind the game. WIP, add as discovered, PLEASE DO NOT ADD WITHOUT DEVELOPER CONFIRMATION.
 
A area for all the arcane and mysterious calculations behind the game. WIP, add as discovered, PLEASE DO NOT ADD WITHOUT DEVELOPER CONFIRMATION.
  
calculation for stat bonuses:
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calculation for stat bonuses[1]:
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final = BASE * 1 + (AUGS + BONUSES) * SKILLS * MODS + TWEAKS
 
final = BASE * 1 + (AUGS + BONUSES) * SKILLS * MODS + TWEAKS
  
 
BASE is your base stat, like 20k bank or whatever on Ghoststop.
 
BASE is your base stat, like 20k bank or whatever on Ghoststop.
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AUGS is all your augments summed up, with augmenter tweaking.
 
AUGS is all your augments summed up, with augmenter tweaking.
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BONUSES is inbuilt bonuses, like the +600% shield on EFDN.
 
BONUSES is inbuilt bonuses, like the +600% shield on EFDN.
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SKILL is all your skill bonuses
 
SKILL is all your skill bonuses
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MODS is modded items, e.g. the + shield bank you get on Resonating
 
MODS is modded items, e.g. the + shield bank you get on Resonating
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TWEAKS is any tweak effect (neurotweaks, auras, anything that causes the icons to appear around your ship).
 
TWEAKS is any tweak effect (neurotweaks, auras, anything that causes the icons to appear around your ship).
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"There's a few cases where this doesn't apply, e.g., Super Intelligent's crit hit bonus is additive, not multiplicitive iirc.
 
"There's a few cases where this doesn't apply, e.g., Super Intelligent's crit hit bonus is additive, not multiplicitive iirc.
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calculation for resistances[2]:
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"When we set resistances on a ship, we just set multipliers, so 1.0 == 0% resistance, 0.0 == 100% resistance, 1.5 == 50% vulnerability, etc.
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Incoming damage is multiplied by that.
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This is also why you can't get 100% resistance by just stacking more and more augs.
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Going to 75% resistance from 50% is doubling your resistance bonus.
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Going to 87.5% resistance is doubling that again.
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(but also, each time you double your bonus you half your incoming damage)"
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calculation for bot slots[3]:
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Trade: (RC + BR) * 2
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Combat: Trade + 8 (for Bot Ph. D.)
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Wild: RC * 2 + 50% (for Wild Man)
  
  
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Sources:
 
Sources:
 
[1] http://imgur.com/CukBtlV.jpg
 
[1] http://imgur.com/CukBtlV.jpg
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[2] http://imgur.com/1Q7r6il.jpg
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[3] http://imgur.com/LF8f2in.jpg
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Note: wiki has outdated Formula page, recommend updating that and merging this into that with proper formatting.

Latest revision as of 15:30, 10 June 2020

A area for all the arcane and mysterious calculations behind the game. WIP, add as discovered, PLEASE DO NOT ADD WITHOUT DEVELOPER CONFIRMATION.

calculation for stat bonuses[1]:

final = BASE * 1 + (AUGS + BONUSES) * SKILLS * MODS + TWEAKS

BASE is your base stat, like 20k bank or whatever on Ghoststop.

AUGS is all your augments summed up, with augmenter tweaking.

BONUSES is inbuilt bonuses, like the +600% shield on EFDN.

SKILL is all your skill bonuses

MODS is modded items, e.g. the + shield bank you get on Resonating

TWEAKS is any tweak effect (neurotweaks, auras, anything that causes the icons to appear around your ship).


"There's a few cases where this doesn't apply, e.g., Super Intelligent's crit hit bonus is additive, not multiplicitive iirc. And obviously, the Zens add flat bonuses (which come on the end)" - Bobbo



calculation for resistances[2]:

"When we set resistances on a ship, we just set multipliers, so 1.0 == 0% resistance, 0.0 == 100% resistance, 1.5 == 50% vulnerability, etc. Incoming damage is multiplied by that. This is also why you can't get 100% resistance by just stacking more and more augs. Going to 75% resistance from 50% is doubling your resistance bonus. Going to 87.5% resistance is doubling that again. (but also, each time you double your bonus you half your incoming damage)"



calculation for bot slots[3]:

Trade: (RC + BR) * 2

Combat: Trade + 8 (for Bot Ph. D.)

Wild: RC * 2 + 50% (for Wild Man)



Sources: [1] http://imgur.com/CukBtlV.jpg [2] http://imgur.com/1Q7r6il.jpg [3] http://imgur.com/LF8f2in.jpg

Note: wiki has outdated Formula page, recommend updating that and merging this into that with proper formatting.