Hostility

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Revision as of 10:47, 28 December 2020 by Blue dwarf (talk | contribs) (Reworded stuff about passing up hate)

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Hostility is a bonus which influences the amount of hate (aggravation) a player generates from combat actions. Increasing the hostility increases the hate generated. AI prioritise what to attack primarily by how much they hate each target. Hostility modifications are only useful in player combat against AI when the enemy AI have multiple targets against them.


Hostility modifications are most common to Berserkers for positive bonuses and Shield Monkeys for negative bonuses.


Two skills available in Bipolar affect the hostility bonus. Despicable increases their hostility bonus, whereas Subtlety decreases it.

The amount of hate generated is equal to the amount of damage done multiplied by the hostility bonus.

Hate can be towards a player, AI, Base, Drone, Team, or Squad.


Bots and Fighters

Bots and fighters generate half normal amount of hate (before the hostility bonus is applied) as team and squad hate from the victim and pass the other half up to their true owner (the true owner of a player's bot's fighter is the player) as team and squad hate. This hate is not modified by hostility bonuses.

For example, your bot does 30,000 damage against an AI and has +10% hostility. The AI gains 33,000 personal hate towards your bot. The bot halves the unmodified hate and pass one half up; the AI's team gains 15,000 hate towards you and 15,000 towards your bot.