Difference between revisions of "Hostility"

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(Reworded stuff about passing up hate)
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'''Hostility''' is a measurement of the amount of aggravation a player generates in actions of combat with an AI, or support of combatants, through damage output. Therefore, one may cause an AI to act as if a player is dealing more or less damage based on the hostility bonus and result in a difference in AI target selection accordingly. Due to how this works, hostility modifications are only useful in player combat against AI when the enemy AI have multiple targets against them.
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'''Hostility''' is a bonus which influences the amount of ''hate'' (aggravation) a player generates from combat actions. Increasing the hostility increases the hate generated. AI prioritise what to attack primarily by how much they hate each target. Hostility modifications are only useful in player combat against AI when the enemy AI have multiple targets against them.
  
  
 
Hostility modifications are most common to [[Berserker_Class|Berserkers]] for positive bonuses and [[Shield_Monkey_Class|Shield Monkeys]] for negative bonuses.
 
Hostility modifications are most common to [[Berserker_Class|Berserkers]] for positive bonuses and [[Shield_Monkey_Class|Shield Monkeys]] for negative bonuses.
  
Two skills available in [[Bipolar]] affect the amount of hostility generated by players. [[Despicable]] increases the amount of hostility generated, whereas [[Subtlety]] decreases the amount of hostility generated.
 
  
more detailed mechanics explanation, from discord: [https://discord.com/channels/162979076695523331/565587188167999498/792865930593828864]
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Two skills available in [[Bipolar]] affect the hostility bonus. [[Despicable]] increases their hostility bonus, whereas [[Subtlety]] decreases it.
Your asset does 30k hostility. It gets 30k hate (modified by the asset's hostility bonuses) personal hate from the victim. You (your persona) gets 15k hate passed up from the asset team hate from the victim (that is, the victim's team hates you) is not modified by any hostility bonuses. Your asset takes the other half of the generated hate (so 15k) and is also not affected by hostility bonuses.
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The amount of hate generated is equal to the amount of damage done multiplied by the hostility bonus.
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Hate can be towards a player, [[AI]], [[Base]], [[Drone]], [[Team]], or [[Squad]].
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== Bots and Fighters ==
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Bots and fighters generate half normal amount of hate (before the hostility bonus is applied) as team and squad hate from the victim and pass the other half up to their true owner (the true owner of a player's bot's fighter is the player) as team and squad hate. This hate is not modified by hostility bonuses.
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For example, your bot does 30,000 damage against an AI and has +10% hostility.
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The AI gains 33,000 personal hate towards your bot.
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The bot halves the unmodified hate and pass one half up; the AI's team gains 15,000 hate towards you and 15,000 towards your bot.
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[[Category: Gameplay]]
 
[[Category: Gameplay]]

Revision as of 10:47, 28 December 2020

Hostility is a bonus which influences the amount of hate (aggravation) a player generates from combat actions. Increasing the hostility increases the hate generated. AI prioritise what to attack primarily by how much they hate each target. Hostility modifications are only useful in player combat against AI when the enemy AI have multiple targets against them.


Hostility modifications are most common to Berserkers for positive bonuses and Shield Monkeys for negative bonuses.


Two skills available in Bipolar affect the hostility bonus. Despicable increases their hostility bonus, whereas Subtlety decreases it.

The amount of hate generated is equal to the amount of damage done multiplied by the hostility bonus.

Hate can be towards a player, AI, Base, Drone, Team, or Squad.


Bots and Fighters

Bots and fighters generate half normal amount of hate (before the hostility bonus is applied) as team and squad hate from the victim and pass the other half up to their true owner (the true owner of a player's bot's fighter is the player) as team and squad hate. This hate is not modified by hostility bonuses.

For example, your bot does 30,000 damage against an AI and has +10% hostility. The AI gains 33,000 personal hate towards your bot. The bot halves the unmodified hate and pass one half up; the AI's team gains 15,000 hate towards you and 15,000 towards your bot.