Difference between revisions of "Gunner Class"

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The Prerequisite for this skill is [[Fleet Focus]], and your level of [[Gunner Class]] cannot be trained any higher than your level in [[Fleet Focus]], just as your level in any of the tertiary skills cannot exceed your level in the [[Gunner Class]].
 
The Prerequisite for this skill is [[Fleet Focus]], and your level of [[Gunner Class]] cannot be trained any higher than your level in [[Fleet Focus]], just as your level in any of the tertiary skills cannot exceed your level in the [[Gunner Class]].
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{{skills}}
  
 
[[Category: Class Skills]]
 
[[Category: Class Skills]]
 
[[CAtegory: Skills]]
 
[[CAtegory: Skills]]

Revision as of 18:43, 5 June 2010

Gunner is the skill where 'You bring the big punch for the big targets.' The Gunner class gives +5% Multifiring, +5% Weapon hold. These stats are also amplified by 3 tertiary skills availible only to Gunner Class via the Ordinance Testing Grounds in Lyceum:

  • Big Guns: 'The Gunner has some big guns - and they are not called 'left' and 'right',' Capital Ships +3% Mining damage, Others + 1% mining damage
  • Destruction: 'The Gunner can hit the target so hard that further damage is even more severe.' Target gets + 0.5% Vulnerability to damage type on impact, or 1% Vulnerability if Multi-firing
  • Missile Mastery: 'Sometimes death comes in more mobile packages.' +5% to all missile stats


The Prerequisite for this skill is Fleet Focus, and your level of Gunner Class cannot be trained any higher than your level in Fleet Focus, just as your level in any of the tertiary skills cannot exceed your level in the Gunner Class.