Fleet Commander Class

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Fleet Commander Class allows you to 'Take a command and control position and coordinate your allies in an orchestra of death.' The Fleet_Commander_Class gives +4% Field Generation Power. These stats are also amplified by 3 tertiary skills availible only to Fleet Commander via the Fleet Shipyards in Lyceum:

  • Slave Mastery: Combat slaves get +1.5% to most combat stats.
  • Radiation Expert: 'Who needs children anyway?' Radiation weapons +10% damage, +3% Wild Slave Stats, is max tech level of Wild Slaves
  • Flight Controller: 'Control vast squadrons of fighters.' +2% all Fighter stats, +5% Number of controllable Fighters

The Prerequisite for this skill is Fleet Focus, and your level of Fleet_Commander_Class cannot be trained any higher than your level in Fleet Focus, just as your level in any of the tertiary skills cannot exceed your level in the Fleet_Commander_Class.

The Radiation Expert skill allows you to capture previously uncapturable ships. In the same way that Remote Control governs the max tech of your regular slaves, Radiation Expert governs the max tech of these uncapturable ships and the number you can have, but even though it allows you to capture ships above your Remote Control, they still take up Combat Slave slots. For these ships you still must be able to use all the gear they have equipped, have the piloting skill to be able to use the ship itself, and the ship must have 3 free space for the Prismatic Controlbot. Previously uncapturable ships cannot dock because they are too wild.


RadX Cappable Ships

My Sawtooth and Jujuso'qi wild slaves
Only listing the ships that cannot normally be captured, and have been confirmed Radexable. Next to each is what tech it is. Also, if a capacity Augmenter or mini gear is necessary for the ship to have enough space for a Controlbot, it will be noted with a C.


FC In Action

Here i am showing off the power of fleet commander.


Fcpower1.png


Beating up more basils:


Fcpower2.png


Claerwyn

See also: Slave Combat