Difference between revisions of "Fleet Commander Class"

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m (Updated Rad Expert to include additiveness with bot mastery stat increases for wild bots.)
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             [[File:Skill-radiation-expert.png|75px|center]]
 
             [[File:Skill-radiation-expert.png|75px|center]]
 
             <span class="header">Radiation Expert</span>         
 
             <span class="header">Radiation Expert</span>         
             <span>Who needs children anyway? +20% wild bot stats, 50% Radiation Damage</span>
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             <span>Who needs children anyway? +20% wild bot combat stats (Additive with Bot Mastery), 50% Radiation Damage</span>
 
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             [[File:Skill-bot-mastery.png|75px|center]]
 
             [[File:Skill-bot-mastery.png|75px|center]]
 
             <span class="header">Bot Mastery</span>
 
             <span class="header">Bot Mastery</span>
             <span>You really know your bots. +10% to combat stats on combat bots</span>
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             <span>You really know your bots. +10% to combat stats on combat bots. </span>
 
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<b>Combat stats</b> are: Shield, Energy, Speed, Turning, Damage, Shield Recharge, Energy Recharge, Thrust, Visibility, Hull (if not industrial freighter), Weight, Tracking, Radar, Tractor and range.
+
<b>Combat stats</b> are: Shield, Energy, Speed, Turning, 2x Damage, Shield Recharge, Energy Recharge, Thrust, Visibility, Hull (if not industrial freighter), Weight, Tracking, Radar, Tractor and range.
  
 
== Advanced Subskills ==  
 
== Advanced Subskills ==  

Revision as of 04:18, 4 February 2022


The Fleet Commander Class allows you to take a command and control position and coordinate your allies in an orchestra of death. Fleet Commanders utilize fighters and bots to whittle down an enemy while providing bonuses to their allies. Fleet Commander is considered the friendliest class to play for a new player as it allows them to do a lot of content solo with relatively minimal investment compared to other classes.

Skills

Zen Skills

Zen skills cost 1 * Level skill points per level up to a max of level 50.

Zen of Capital Ships: Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship

Zen of Fleet Commander: Mastering Fleet Commander. 1% Hostility, 1% Energy Max, 1% Field Generation

Class Skills

Skill-fleet-focus-1.png
           Fleet Focus 1
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fleet-focus-2.png
           Fleet Focus 2
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fleet-focus-3.png
           Fleet Focus 3
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fc-class-1.png
           Fleet Commander Class 1
           45% Energy Charge
Skill-fc-class-2.png
           Fleet Commander Class 2
           45% Range, 45% Tracking
Skill-fc-class-3.png
           Fleet Commander Class 3
           38% Field Generation
Skill-flight-controller.png
           Flight Controller
           Control vast squadrons of fighters. +15% to most stats for fighters, +34% fighter slots (Combat Bots do not inherit this skill)
Skill-radiation-expert.png
           Radiation Expert         
           Who needs children anyway? +20% wild bot combat stats (Additive with Bot Mastery), 50% Radiation Damage
Skill-bot-mastery.png
           Bot Mastery
           You really know your bots. +10% to combat stats on combat bots. 
See Adv. Class Skills page
See Adv. Class Skills page
See Adv. Class Skills page

Combat stats are: Shield, Energy, Speed, Turning, 2x Damage, Shield Recharge, Energy Recharge, Thrust, Visibility, Hull (if not industrial freighter), Weight, Tracking, Radar, Tractor and range.

Advanced Subskills

General Skills
Fleet Skills
Fleet Commander Skills
Skill-shake-it-off.png
Shake it Off +500 shield charge and +500 energy charge while in stasis
Skill-centered.png
Centered +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply)
Skill-strategic-deployment.png
Strategic Deployment +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots)
Skill-resilient.png
Resilient 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds
Skill-bot-phd.png
Bot Ph.D. +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded).
Skill-droney.png
Droney +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded).
Skill-extra-tweaked.png
Extra Tweaked Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters
Skill-fleet-protector.png
Fleet Protector +100% transference healing when healing own possessions
Skill-fleet-admiral.png
Fleet Admiral All Field Generators will affect allied capital ships
Skill-wild-man.png
Wild Man +50% wild bot slots, +50% resistance to all for wild bots
Skill-advanced-flight-controller.png
Advanced Flight Controller +15% damage for Fighters.