Difference between revisions of "Engineer Class"

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m (Forgot the 1)
m (Was unclear if Beam Master applied to all beams (lazers ect), clarifying.)
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*'''Drone Mastery''': Drones get +1% [[Weighted Combat Bonus]], Up to +3 temporary drone slots.
 
*'''Drone Mastery''': Drones get +1% [[Weighted Combat Bonus]], Up to +3 temporary drone slots.
  
*'''Beam Mastery''': 'Scotty ain't got nuthin' on you.' +5% Beam Power and +5% Beam Range
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*'''Beam Mastery''': 'Scotty ain't got nuthin' on you.' +5% Tractor Beam Power and +5% Tractor Beam Range
  
 
*'''Damage Control''': 'Jury rig left and right as things fall apart.' +2% all Resistances including Transference, +2% Critical Hit Resistance
 
*'''Damage Control''': 'Jury rig left and right as things fall apart.' +2% all Resistances including Transference, +2% Critical Hit Resistance

Revision as of 14:27, 7 June 2015

An engineer strutting his stuff.
Engineers are the Backbone of any good team. 'You bring technology and know-how into battle.' The Engineer Class gives +0.5% to most stats1, -0.5 firing energy, +0.5% augmenter tweaking, slaves, stations, and neurotweaks. These stats are also amplified by 3 tertiary skills available only to Engineer. Engineer gets his tertiary skills via the Engineer's Workshop in Lyceum:


  • Beam Mastery: 'Scotty ain't got nuthin' on you.' +5% Tractor Beam Power and +5% Tractor Beam Range
  • Damage Control: 'Jury rig left and right as things fall apart.' +2% all Resistances including Transference, +2% Critical Hit Resistance


The Prerequisite for this skill is Support Focus, and your level of Engineer Class cannot be trained any higher than your level in Support Focus, just as your level in any of the tertiary skills cannot exceed your level in the Engineer Class.


1 Most stats are: Shield, Energy, Speed, Turning, Damage, Shield Charge, Energy Charge, Thrust, Tracking, Docking, RoF, Radar, Range and Electrical Tempering (divided, not multiplied)










See also: Weighted Combat Bonus