Difference between revisions of "Engineer Class"

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[[Image:Engineer.PNG|right|An engineer strutting his stuff.]]
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[[Image:Engineer.png|right|An engineer strutting his stuff.]]
 
'''Engineers''' are the Backbone of any good team. 'You bring technology and know-how into battle.' The [[Engineer Class]] gives +.5% to most stats, +.5% tweaking to augmenters, slaves, stations, and neurotweaks. These stats are also amplified by 3 tertiary skills available only to Engineer. Engineer gets his tertiary skills via the Engineer's Workshop in [[Lyceum]]:
 
'''Engineers''' are the Backbone of any good team. 'You bring technology and know-how into battle.' The [[Engineer Class]] gives +.5% to most stats, +.5% tweaking to augmenters, slaves, stations, and neurotweaks. These stats are also amplified by 3 tertiary skills available only to Engineer. Engineer gets his tertiary skills via the Engineer's Workshop in [[Lyceum]]:
  

Revision as of 12:06, 8 June 2009

An engineer strutting his stuff.

Engineers are the Backbone of any good team. 'You bring technology and know-how into battle.' The Engineer Class gives +.5% to most stats, +.5% tweaking to augmenters, slaves, stations, and neurotweaks. These stats are also amplified by 3 tertiary skills available only to Engineer. Engineer gets his tertiary skills via the Engineer's Workshop in Lyceum:


  • Drone Mastery: Drones get +1% weighted combat bonus
  • Beam Mastery: 'Scotty ain't got nuthin' on you.' +5% Beam Power and +5% Beam Tweaks
  • Damage Control: 'Jury rig left and right as things fall apart.' +2% all Resistances including Transference, +2% Critical Hit Resistance


The Prerequisite for this skill is Support Focus, and your level of Engineer Class cannot be trained any higher than your level in Support Focus, just as your level in any of the tertiary skills cannot exceed your level in the Engineer Class.