Difference between revisions of "Durability"

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(Effects)
(Effects)
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|- align="center"
 
|- align="center"
 
! '''Item Type'''
 
! '''Item Type'''
! class="unsortable" | '''Effect'''
+
! class="unsortable" | '''Under 50% Durability'''
 +
! class="unsortable" | '''Under 10% Durability'''
 
|- align="center"
 
|- align="center"
 
| Weapons
 
| Weapons
 
|  
 
|  
 +
|
 
|- align="center"
 
|- align="center"
 
| Shields
 
| Shields
 
|  
 
|  
 +
|
 
|- align="center"
 
|- align="center"
 
| Engines
 
| Engines
 +
|
 
|
 
|
 
|- align="center"
 
|- align="center"
 
| Warp Devices
 
| Warp Devices
 +
|
 
|
 
|
 
|- align="center"
 
|- align="center"
 
| Energies
 
| Energies
|
+
| 50% Energybank, 50% Regeneration
 +
| 10% Energybank, 10% Regeneration
 
|- align="center"
 
|- align="center"
 
| Tractors
 
| Tractors
 +
|
 
|
 
|
 
|- align="center"
 
|- align="center"
 
| Radars
 
| Radars
 +
|
 
|
 
|
 
|- align="center"
 
|- align="center"
 
| Cloaks
 
| Cloaks
 +
|
 
|
 
|
 
|- align="center"
 
|- align="center"
 
| Scoops
 
| Scoops
 +
|
 
|
 
|
 
|}
 
|}

Revision as of 00:22, 29 February 2020

Item Durability is a stat present on most core items which effects how well they operate when equipped. On death, durability is lost by every item that has a durability stat and is currently equipped. There is a UI indicator that displays the lowest durability item held within the inventory. Items with less than 100% durability cannot be sold. A player can repair items while undocked for double the credit price if they have been outside of combat for one minute. Doing so will root the player in place for five seconds. Parasite damage will reset the countdown till a player is recognized as outside of a combat situation, even if they are healing parasites.

Effects

Item Type Under 50% Durability Under 10% Durability
Weapons
Shields
Engines
Warp Devices
Energies 50% Energybank, 50% Regeneration 10% Energybank, 10% Regeneration
Tractors
Radars
Cloaks
Scoops