Blueprint Augmenters

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Achilles Assault Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
64,000 infinite infinite
Items Produced
Achilles Assault Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 64,000
  • Achilles Firing Augmenter: 1
  • Achilles Recovery Augmenter: 1
  • Promethium: 64
  • Promethium: 640
  • Titanium Sheet: 64
Source Price Skill Needed
- 1,000,000 -
Description
Achilles plans
Achilles Assault Augmenter Z Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Achilles Assault Augmenter Z
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 640,000
  • Achilles Assault Augmenter: 2
  • Promethium: 640
  • Promethium: 6,400
  • Titanium Sheet: 128
Source Price Skill Needed
- 1,000,000 -
Description
Achilles plans
Achilles Barricade Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
64,000 infinite infinite
Items Produced
Achilles Barricade Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 64,000
  • Achilles Electric Augmenter: 1
  • Achilles Shield Augmenter: 1
  • Promethium: 64
  • Promethium: 640
  • Titanium Sheet: 64
Source Price Skill Needed
- 1,000,000 -
Description
Achilles plans
Achilles Barricade Augmenter Z Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Achilles Barricade Augmenter Z
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 640,000
  • Achilles Barricade Augmenter: 2
  • Promethium: 640
  • Promethium: 6,400
  • Titanium Sheet: 128
Source Price Skill Needed
- 1,000,000 -
Description
Achilles plans
Achilles Capacity Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Achilles Capacity Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Promethium: 64
  • Sup. Capacity Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Achilles plans
Achilles Damage Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Achilles Damage Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Promethium: 64
  • Sup. Damage Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Achilles plans
Achilles Electric Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Achilles Electric Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Promethium: 64
  • Sup. Electric Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Achilles plans
Achilles Energy Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Achilles Energy Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Promethium: 64
  • Sup. Energy Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Achilles plans
Achilles Firing Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Achilles Firing Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Promethium: 64
  • Sup. Firing Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Achilles plans
Achilles Outpost Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
64,000 infinite infinite
Items Produced
Achilles Outpost Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 64,000
  • Achilles Radar Augmenter: 1
  • Achilles Range Augmenter: 1
  • Promethium: 64
  • Promethium: 640
  • Titanium Sheet: 64
Source Price Skill Needed
- 1,000,000 -
Description
Achilles plans
Achilles Outpost Augmenter Z Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Achilles Outpost Augmenter Z
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 640,000
  • Achilles Outpost Augmenter: 2
  • Promethium: 640
  • Promethium: 6,400
  • Titanium Sheet: 128
Source Price Skill Needed
- 1,000,000 -
Description
Achilles plans
Achilles Radar Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Achilles Radar Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Promethium: 64
  • Sup. Radar Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Achilles plans
Achilles Range Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Achilles Range Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Promethium: 64
  • Sup. Range Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Achilles plans
Achilles Recovery Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Achilles Recovery Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Promethium: 64
  • Sup. Recovery Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Achilles plans
Achilles Shield Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Achilles Shield Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Promethium: 64
  • Sup. Shield Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Achilles plans
Achilles Siege Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
64,000 infinite infinite
Items Produced
Achilles Siege Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 64,000
  • Achilles Damage Augmenter: 1
  • Achilles Energy Augmenter: 1
  • Promethium: 64
  • Promethium: 640
  • Titanium Sheet: 64
Source Price Skill Needed
- 1,000,000 -
Description
Achilles plans
Achilles Siege Augmenter Z Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Achilles Siege Augmenter Z
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 640,000
  • Achilles Siege Augmenter: 2
  • Promethium: 640
  • Promethium: 6,400
  • Titanium Sheet: 128
Source Price Skill Needed
- 1,000,000 -
Description
Achilles plans
Adamanturized Defensive Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 infinite
Items Produced
Adamanturized Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 800,000,000
  • Metals: 100,000
  • Adamantium Sheet: 1
  • Demented Defensive Augmenter: 2
  • Platinum Bar: 1
  • Credits: 800,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally Adamanturized!!
Adamanturized Invigorating Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 infinite
Items Produced
Adamanturized Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 600,000,000
  • Metals: 100,000
  • Adamantium Sheet: 1
  • Demented Invigorating Augmenter: 2
  • Gold Bar: 2
  • Credits: 600,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally Adamanturized!!
Adamanturized Marksman Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 infinite
Items Produced
Adamanturized Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 600,000,000
  • Metals: 100,000
  • Adamantium Sheet: 1
  • Demented Marksman Augmenter: 2
  • Gold Bar: 2
  • Credits: 600,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally Adamanturized!!
Adamanturized Monkey Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 infinite
Items Produced
Adamanturized Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 200,000,000
  • Metals: 100,000
  • Adamantium Sheet: 1
  • Demented Monkey Augmenter: 2
  • Credits: 200,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally Adamanturized!!
Adamanturized Patrol Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 infinite
Items Produced
Adamanturized Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 200,000,000
  • Metals: 100,000
  • Adamantium Sheet: 1
  • Demented Patrol Augmenter: 2
  • Credits: 200,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally Adamanturized!!
Adamanturized Racer Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 infinite
Items Produced
Adamanturized Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 400,000,000
  • Metals: 100,000
  • Adamantium Sheet: 1
  • Demented Racer Augmenter: 2
  • Gold Bar: 1
  • Credits: 400,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally Adamanturized!!
Adamanturized Rage Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 infinite
Items Produced
Adamanturized Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 800,000,000
  • Metals: 100,000
  • Adamantium Sheet: 1
  • Demented Rage Augmenter: 2
  • Platinum Bar: 1
  • Credits: 800,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally Adamanturized!!
Adamanturized Sardine Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 infinite
Items Produced
Adamanturized Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 600,000,000
  • Metals: 100,000
  • Adamantium Sheet: 1
  • Demented Sardine Augmenter: 2
  • Gold Bar: 2
  • Credits: 600,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally Adamanturized!!
Adonis Assault Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
4,000 infinite infinite
Items Produced
Adonis Assault Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 4,000
  • Adonis Firing Augmenter: 1
  • Adonis Recovery Augmenter: 1
  • Promethium: 4
  • Promethium: 40
  • Titanium Sheet: 4
Source Price Skill Needed
- 1,000,000 -
Description
Adonis plans
Adonis Assault Augmenter Z Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Adonis Assault Augmenter Z
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 40,000
  • Adonis Assault Augmenter: 2
  • Promethium: 40
  • Promethium: 400
  • Titanium Sheet: 8
Source Price Skill Needed
- 1,000,000 -
Description
Adonis plans
Adonis Barricade Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
4,000 infinite infinite
Items Produced
Adonis Barricade Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 4,000
  • Adonis Electric Augmenter: 1
  • Adonis Shield Augmenter: 1
  • Promethium: 4
  • Promethium: 40
  • Titanium Sheet: 4
Source Price Skill Needed
- 1,000,000 -
Description
Adonis plans
Adonis Barricade Augmenter Z Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Adonis Barricade Augmenter Z
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 40,000
  • Adonis Barricade Augmenter: 2
  • Promethium: 40
  • Promethium: 400
  • Titanium Sheet: 8
Source Price Skill Needed
- 1,000,000 -
Description
Adonis plans
Adonis Capacity Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
10,000 infinite infinite
Items Produced
Adonis Capacity Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 10,000
  • Basic Capacity Augmenter: 1
  • Promethium: 4
Source Price Skill Needed
- 2,000,000 -
Description
Adonis plans
Adonis Damage Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
10,000 infinite infinite
Items Produced
Adonis Damage Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 10,000
  • Basic Damage Augmenter: 1
  • Promethium: 4
Source Price Skill Needed
- 2,000,000 -
Description
Adonis plans
Adonis Electric Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
10,000 infinite infinite
Items Produced
Adonis Electric Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 10,000
  • Basic Electric Augmenter: 1
  • Promethium: 4
Source Price Skill Needed
- 2,000,000 -
Description
Adonis plans
Adonis Energy Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
10,000 infinite infinite
Items Produced
Adonis Energy Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 10,000
  • Basic Energy Augmenter: 1
  • Promethium: 4
Source Price Skill Needed
- 2,000,000 -
Description
Adonis plans
Adonis Firing Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
10,000 infinite infinite
Items Produced
Adonis Firing Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 10,000
  • Basic Firing Augmenter: 1
  • Promethium: 4
Source Price Skill Needed
- 2,000,000 -
Description
Adonis plans
Adonis Outpost Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
4,000 infinite infinite
Items Produced
Adonis Outpost Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 4,000
  • Adonis Radar Augmenter: 1
  • Adonis Range Augmenter: 1
  • Promethium: 4
  • Promethium: 40
  • Titanium Sheet: 4
Source Price Skill Needed
- 1,000,000 -
Description
Adonis plans
Adonis Outpost Augmenter Z Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Adonis Outpost Augmenter Z
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 40,000
  • Adonis Outpost Augmenter: 2
  • Promethium: 40
  • Promethium: 400
  • Titanium Sheet: 8
Source Price Skill Needed
- 1,000,000 -
Description
Adonis plans
Adonis Radar Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
10,000 infinite infinite
Items Produced
Adonis Radar Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 10,000
  • Basic Radar Augmenter: 1
  • Promethium: 4
Source Price Skill Needed
- 2,000,000 -
Description
Adonis plans
Adonis Range Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
10,000 infinite infinite
Items Produced
Adonis Range Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 10,000
  • Basic Range Augmenter: 1
  • Promethium: 4
Source Price Skill Needed
- 2,000,000 -
Description
Adonis plans
Adonis Recovery Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
10,000 infinite infinite
Items Produced
Adonis Recovery Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 10,000
  • Basic Recovery Augmenter: 1
  • Promethium: 4
Source Price Skill Needed
- 2,000,000 -
Description
Adonis plans
Adonis Shield Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
10,000 infinite infinite
Items Produced
Adonis Shield Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 10,000
  • Basic Shield Augmenter: 1
  • Promethium: 4
Source Price Skill Needed
- 2,000,000 -
Description
Adonis plans
Adonis Siege Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
4,000 infinite infinite
Items Produced
Adonis Siege Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 4,000
  • Adonis Damage Augmenter: 1
  • Adonis Energy Augmenter: 1
  • Promethium: 4
  • Promethium: 40
  • Titanium Sheet: 4
Source Price Skill Needed
- 1,000,000 -
Description
Adonis plans
Adonis Siege Augmenter Z Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Adonis Siege Augmenter Z
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 40,000
  • Adonis Siege Augmenter: 2
  • Promethium: 40
  • Promethium: 400
  • Titanium Sheet: 8
Source Price Skill Needed
- 1,000,000 -
Description
Adonis plans
Adv. Basic Defensive Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Adv. Basic Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Basic Defensive Augmenter: 2
  • Titanium Sheet: 4
  • Credits: 4,000,000
  • Promethium: 200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Basic Invigorating Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Adv. Basic Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Basic Invigorating Augmenter: 2
  • Titanium Sheet: 4
  • Credits: 4,000,000
  • Promethium: 200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Basic Marksman Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Adv. Basic Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Basic Marksman Augmenter: 2
  • Titanium Sheet: 4
  • Credits: 4,000,000
  • Promethium: 200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Basic Monkey Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Adv. Basic Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Basic Monkey Augmenter: 2
  • Titanium Sheet: 4
  • Credits: 4,000,000
  • Promethium: 200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Basic Patrol Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Adv. Basic Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Basic Patrol Augmenter: 2
  • Titanium Sheet: 4
  • Credits: 4,000,000
  • Promethium: 200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Basic Racer Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Adv. Basic Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Basic Racer Augmenter: 2
  • Titanium Sheet: 4
  • Credits: 4,000,000
  • Promethium: 200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Basic Rage Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Adv. Basic Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Basic Rage Augmenter: 2
  • Titanium Sheet: 4
  • Credits: 4,000,000
  • Promethium: 200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Basic Sardine Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Adv. Basic Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Basic Sardine Augmenter: 2
  • Titanium Sheet: 4
  • Credits: 4,000,000
  • Promethium: 200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Exc. Defensive Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Adv. Exc. Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Exc. Defensive Augmenter: 2
  • Titanium Sheet: 32
  • Credits: 32,000,000
  • Promethium: 1,600
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Exc. Invigorating Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Adv. Exc. Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Exc. Invigorating Augmenter: 2
  • Titanium Sheet: 32
  • Credits: 32,000,000
  • Promethium: 1,600
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Exc. Marksman Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Adv. Exc. Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Exc. Marksman Augmenter: 2
  • Titanium Sheet: 32
  • Credits: 32,000,000
  • Promethium: 1,600
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Exc. Monkey Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Adv. Exc. Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Exc. Monkey Augmenter: 2
  • Titanium Sheet: 32
  • Credits: 32,000,000
  • Promethium: 1,600
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Exc. Patrol Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Adv. Exc. Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Exc. Patrol Augmenter: 2
  • Titanium Sheet: 32
  • Credits: 32,000,000
  • Promethium: 1,600
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Exc. Racer Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Adv. Exc. Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Exc. Racer Augmenter: 2
  • Titanium Sheet: 32
  • Credits: 32,000,000
  • Promethium: 1,600
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Exc. Rage Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Adv. Exc. Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Exc. Rage Augmenter: 2
  • Titanium Sheet: 32
  • Credits: 32,000,000
  • Promethium: 1,600
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Exc. Sardine Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Adv. Exc. Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Exc. Sardine Augmenter: 2
  • Titanium Sheet: 32
  • Credits: 32,000,000
  • Promethium: 1,600
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Good Defensive Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Adv. Good Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Good Defensive Augmenter: 2
  • Titanium Sheet: 16
  • Credits: 16,000,000
  • Promethium: 800
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Good Invigorating Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Adv. Good Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Good Invigorating Augmenter: 2
  • Titanium Sheet: 16
  • Credits: 16,000,000
  • Promethium: 800
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Good Marksman Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Adv. Good Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Good Marksman Augmenter: 2
  • Titanium Sheet: 16
  • Credits: 16,000,000
  • Promethium: 800
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Good Monkey Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Adv. Good Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Good Monkey Augmenter: 2
  • Titanium Sheet: 16
  • Credits: 16,000,000
  • Promethium: 800
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Good Patrol Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Adv. Good Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Good Patrol Augmenter: 2
  • Titanium Sheet: 16
  • Credits: 16,000,000
  • Promethium: 800
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Good Racer Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Adv. Good Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Good Racer Augmenter: 2
  • Titanium Sheet: 16
  • Credits: 16,000,000
  • Promethium: 800
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Good Rage Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Adv. Good Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Good Rage Augmenter: 2
  • Titanium Sheet: 16
  • Credits: 16,000,000
  • Promethium: 800
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Good Sardine Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Adv. Good Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Good Sardine Augmenter: 2
  • Titanium Sheet: 16
  • Credits: 16,000,000
  • Promethium: 800
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Minor Defensive Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Adv. Minor Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 4,000
  • Minor Defensive Augmenter: 2
  • Titanium Sheet: 2
  • Credits: 2,000,000
  • Promethium: 100
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Minor Invigorating Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Adv. Minor Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 4,000
  • Minor Invigorating Augmenter: 2
  • Titanium Sheet: 2
  • Credits: 2,000,000
  • Promethium: 100
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Minor Marksman Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Adv. Minor Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 4,000
  • Minor Marksman Augmenter: 2
  • Titanium Sheet: 2
  • Credits: 2,000,000
  • Promethium: 100
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Minor Monkey Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Adv. Minor Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 4,000
  • Minor Monkey Augmenter: 2
  • Titanium Sheet: 2
  • Credits: 2,000,000
  • Promethium: 100
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Minor Patrol Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Adv. Minor Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 4,000
  • Minor Patrol Augmenter: 2
  • Titanium Sheet: 2
  • Credits: 2,000,000
  • Promethium: 100
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Minor Racer Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Adv. Minor Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 4,000
  • Minor Racer Augmenter: 2
  • Titanium Sheet: 2
  • Credits: 2,000,000
  • Promethium: 100
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Minor Rage Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Adv. Minor Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 4,000
  • Minor Rage Augmenter: 2
  • Titanium Sheet: 2
  • Credits: 2,000,000
  • Promethium: 100
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Minor Sardine Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Adv. Minor Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 4,000
  • Minor Sardine Augmenter: 2
  • Titanium Sheet: 2
  • Credits: 2,000,000
  • Promethium: 100
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Std. Defensive Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Adv. Std. Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Std. Defensive Augmenter: 2
  • Titanium Sheet: 8
  • Credits: 8,000,000
  • Promethium: 400
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Std. Invigorating Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Adv. Std. Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Std. Invigorating Augmenter: 2
  • Titanium Sheet: 8
  • Credits: 8,000,000
  • Promethium: 400
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Std. Marksman Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Adv. Std. Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Std. Marksman Augmenter: 2
  • Titanium Sheet: 8
  • Credits: 8,000,000
  • Promethium: 400
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Std. Monkey Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Adv. Std. Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Std. Monkey Augmenter: 2
  • Titanium Sheet: 8
  • Credits: 8,000,000
  • Promethium: 400
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Std. Patrol Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Adv. Std. Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Std. Patrol Augmenter: 2
  • Titanium Sheet: 8
  • Credits: 8,000,000
  • Promethium: 400
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Std. Racer Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Adv. Std. Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Std. Racer Augmenter: 2
  • Titanium Sheet: 8
  • Credits: 8,000,000
  • Promethium: 400
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Std. Rage Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Adv. Std. Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Std. Rage Augmenter: 2
  • Titanium Sheet: 8
  • Credits: 8,000,000
  • Promethium: 400
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Std. Sardine Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Adv. Std. Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Std. Sardine Augmenter: 2
  • Titanium Sheet: 8
  • Credits: 8,000,000
  • Promethium: 400
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Sup. Defensive Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
1,280,000 infinite infinite
Items Produced
Adv. Sup. Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 128,000
  • Sup. Defensive Augmenter: 2
  • Titanium Sheet: 64
  • Credits: 64,000,000
  • Promethium: 3,200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Sup. Invigorating Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
1,280,000 infinite infinite
Items Produced
Adv. Sup. Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 128,000
  • Sup. Invigorating Augmenter: 2
  • Titanium Sheet: 64
  • Credits: 64,000,000
  • Promethium: 3,200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Sup. Marksman Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
1,280,000 infinite infinite
Items Produced
Adv. Sup. Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 128,000
  • Sup. Marksman Augmenter: 2
  • Titanium Sheet: 64
  • Credits: 64,000,000
  • Promethium: 3,200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Sup. Monkey Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
1,280,000 infinite infinite
Items Produced
Adv. Sup. Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 128,000
  • Sup. Monkey Augmenter: 2
  • Titanium Sheet: 64
  • Credits: 64,000,000
  • Promethium: 3,200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Sup. Patrol Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
1,280,000 infinite infinite
Items Produced
Adv. Sup. Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 128,000
  • Sup. Patrol Augmenter: 2
  • Titanium Sheet: 64
  • Credits: 64,000,000
  • Promethium: 3,200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Sup. Racer Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
1,280,000 infinite infinite
Items Produced
Adv. Sup. Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 128,000
  • Sup. Racer Augmenter: 2
  • Titanium Sheet: 64
  • Credits: 64,000,000
  • Promethium: 3,200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Sup. Rage Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
1,280,000 infinite infinite
Items Produced
Adv. Sup. Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 128,000
  • Sup. Rage Augmenter: 2
  • Titanium Sheet: 64
  • Credits: 64,000,000
  • Promethium: 3,200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Adv. Sup. Sardine Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
1,280,000 infinite infinite
Items Produced
Adv. Sup. Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 128,000
  • Sup. Sardine Augmenter: 2
  • Titanium Sheet: 64
  • Credits: 64,000,000
  • Promethium: 3,200
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Ambrosia Assault Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
16,000 infinite infinite
Items Produced
Ambrosia Assault Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 16,000
  • Ambrosia Firing Augmenter: 1
  • Ambrosia Recovery Augmenter: 1
  • Promethium: 16
  • Promethium: 160
  • Titanium Sheet: 16
Source Price Skill Needed
- 1,000,000 -
Description
Ambrosia plans
Ambrosia Assault Augmenter Z Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Ambrosia Assault Augmenter Z
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 160,000
  • Ambrosia Assault Augmenter: 2
  • Promethium: 160
  • Promethium: 1,600
  • Titanium Sheet: 32
Source Price Skill Needed
- 1,000,000 -
Description
Ambrosia plans
Ambrosia Barricade Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
16,000 infinite infinite
Items Produced
Ambrosia Barricade Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 16,000
  • Ambrosia Electric Augmenter: 1
  • Ambrosia Shield Augmenter: 1
  • Promethium: 16
  • Promethium: 160
  • Titanium Sheet: 16
Source Price Skill Needed
- 1,000,000 -
Description
Ambrosia plans
Ambrosia Barricade Augmenter Z Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Ambrosia Barricade Augmenter Z
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 160,000
  • Ambrosia Barricade Augmenter: 2
  • Promethium: 160
  • Promethium: 1,600
  • Titanium Sheet: 32
Source Price Skill Needed
- 1,000,000 -
Description
Ambrosia plans
Ambrosia Capacity Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Ambrosia Capacity Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 20,000
  • Good Capacity Augmenter: 1
  • Promethium: 16
Source Price Skill Needed
- 2,000,000 -
Description
Ambrosia plans
Ambrosia Damage Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Ambrosia Damage Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 20,000
  • Good Damage Augmenter: 1
  • Promethium: 16
Source Price Skill Needed
- 2,000,000 -
Description
Ambrosia plans
Ambrosia Electric Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Ambrosia Electric Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 20,000
  • Good Electric Augmenter: 1
  • Promethium: 16
Source Price Skill Needed
- 2,000,000 -
Description
Ambrosia plans
Ambrosia Energy Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Ambrosia Energy Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 20,000
  • Good Energy Augmenter: 1
  • Promethium: 16
Source Price Skill Needed
- 2,000,000 -
Description
Ambrosia plans
Ambrosia Firing Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Ambrosia Firing Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 20,000
  • Good Firing Augmenter: 1
  • Promethium: 16
Source Price Skill Needed
- 2,000,000 -
Description
Ambrosia plans
Ambrosia Outpost Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
16,000 infinite infinite
Items Produced
Ambrosia Outpost Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 16,000
  • Ambrosia Radar Augmenter: 1
  • Ambrosia Range Augmenter: 1
  • Promethium: 16
  • Promethium: 160
  • Titanium Sheet: 16
Source Price Skill Needed
- 1,000,000 -
Description
Ambrosia plans
Ambrosia Outpost Augmenter Z Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Ambrosia Outpost Augmenter Z
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 160,000
  • Ambrosia Outpost Augmenter: 2
  • Promethium: 160
  • Promethium: 1,600
  • Titanium Sheet: 32
Source Price Skill Needed
- 1,000,000 -
Description
Ambrosia plans
Ambrosia Radar Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Ambrosia Radar Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 20,000
  • Good Radar Augmenter: 1
  • Promethium: 16
Source Price Skill Needed
- 2,000,000 -
Description
Ambrosia plans
Ambrosia Range Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Ambrosia Range Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 20,000
  • Good Range Augmenter: 1
  • Promethium: 16
Source Price Skill Needed
- 2,000,000 -
Description
Ambrosia plans
Ambrosia Recovery Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Ambrosia Recovery Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 20,000
  • Good Recovery Augmenter: 1
  • Promethium: 16
Source Price Skill Needed
- 2,000,000 -
Description
Ambrosia plans
Ambrosia Shield Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Ambrosia Shield Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 20,000
  • Good Shield Augmenter: 1
  • Promethium: 16
Source Price Skill Needed
- 2,000,000 -
Description
Ambrosia plans
Ambrosia Siege Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
16,000 infinite infinite
Items Produced
Ambrosia Siege Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 16,000
  • Ambrosia Damage Augmenter: 1
  • Ambrosia Energy Augmenter: 1
  • Promethium: 16
  • Promethium: 160
  • Titanium Sheet: 16
Source Price Skill Needed
- 1,000,000 -
Description
Ambrosia plans
Ambrosia Siege Augmenter Z Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Ambrosia Siege Augmenter Z
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 160,000
  • Ambrosia Siege Augmenter: 2
  • Promethium: 160
  • Promethium: 1,600
  • Titanium Sheet: 32
Source Price Skill Needed
- 1,000,000 -
Description
Ambrosia plans
Andaman Assault Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Andaman Assault Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Andaman Firing Augmenter: 1
  • Andaman Recovery Augmenter: 1
  • Promethium: 32
  • Promethium: 320
  • Titanium Sheet: 32
Source Price Skill Needed
- 1,000,000 -
Description
Andaman plans
Andaman Assault Augmenter Z Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Andaman Assault Augmenter Z
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 320,000
  • Andaman Assault Augmenter: 2
  • Promethium: 320
  • Promethium: 3,200
  • Titanium Sheet: 64
Source Price Skill Needed
- 1,000,000 -
Description
Andaman plans
Andaman Barricade Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Andaman Barricade Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Andaman Electric Augmenter: 1
  • Andaman Shield Augmenter: 1
  • Promethium: 32
  • Promethium: 320
  • Titanium Sheet: 32
Source Price Skill Needed
- 1,000,000 -
Description
Andaman plans
Andaman Barricade Augmenter Z Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Andaman Barricade Augmenter Z
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 320,000
  • Andaman Barricade Augmenter: 2
  • Promethium: 320
  • Promethium: 3,200
  • Titanium Sheet: 64
Source Price Skill Needed
- 1,000,000 -
Description
Andaman plans
Andaman Capacity Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Andaman Capacity Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 20,000
  • Exc. Capacity Augmenter: 1
  • Promethium: 32
Source Price Skill Needed
- 2,000,000 -
Description
Andaman plans
Andaman Damage Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Andaman Damage Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 20,000
  • Exc. Damage Augmenter: 1
  • Promethium: 32
Source Price Skill Needed
- 2,000,000 -
Description
Andaman plans
Andaman Electric Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Andaman Electric Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 20,000
  • Exc. Electric Augmenter: 1
  • Promethium: 32
Source Price Skill Needed
- 2,000,000 -
Description
Andaman plans
Andaman Energy Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Andaman Energy Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 20,000
  • Exc. Energy Augmenter: 1
  • Promethium: 32
Source Price Skill Needed
- 2,000,000 -
Description
Andaman plans
Andaman Firing Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Andaman Firing Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 20,000
  • Exc. Firing Augmenter: 1
  • Promethium: 32
Source Price Skill Needed
- 2,000,000 -
Description
Andaman plans
Andaman Outpost Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Andaman Outpost Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Andaman Radar Augmenter: 1
  • Andaman Range Augmenter: 1
  • Promethium: 32
  • Promethium: 320
  • Titanium Sheet: 32
Source Price Skill Needed
- 1,000,000 -
Description
Andaman plans
Andaman Outpost Augmenter Z Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Andaman Outpost Augmenter Z
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 320,000
  • Andaman Outpost Augmenter: 2
  • Promethium: 320
  • Promethium: 3,200
  • Titanium Sheet: 64
Source Price Skill Needed
- 1,000,000 -
Description
Andaman plans
Andaman Radar Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Andaman Radar Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 20,000
  • Exc. Radar Augmenter: 1
  • Promethium: 32
Source Price Skill Needed
- 2,000,000 -
Description
Andaman plans
Andaman Range Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Andaman Range Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 20,000
  • Exc. Range Augmenter: 1
  • Promethium: 32
Source Price Skill Needed
- 2,000,000 -
Description
Andaman plans
Andaman Recovery Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Andaman Recovery Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 20,000
  • Exc. Recovery Augmenter: 1
  • Promethium: 32
Source Price Skill Needed
- 2,000,000 -
Description
Andaman plans
Andaman Shield Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Andaman Shield Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 20,000
  • Exc. Shield Augmenter: 1
  • Promethium: 32
Source Price Skill Needed
- 2,000,000 -
Description
Andaman plans
Andaman Siege Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
32,000 infinite infinite
Items Produced
Andaman Siege Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Andaman Damage Augmenter: 1
  • Andaman Energy Augmenter: 1
  • Promethium: 32
  • Promethium: 320
  • Titanium Sheet: 32
Source Price Skill Needed
- 1,000,000 -
Description
Andaman plans
Andaman Siege Augmenter Z Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Andaman Siege Augmenter Z
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 320,000
  • Andaman Siege Augmenter: 2
  • Promethium: 320
  • Promethium: 3,200
  • Titanium Sheet: 64
Source Price Skill Needed
- 1,000,000 -
Description
Andaman plans
Antualasa Krmikosa Blueprint
Tech Size Weight
16 10 5,000
Manhours Max Workforce Uses
50,000 infinite 5
Items Produced
Antualasa Krmikosa
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 70,000
  • Alien Husk: 10
  • Antuguruka Zavas: 1
  • Promethium: 64
  • Alien Husk Fragments: 100
Source Price Skill Needed
- 2,000,000 -
Description
A lesser modification for long range artillery combat.
Antuguru Krmikosa Blueprint
Tech Size Weight
20 10 5,000
Manhours Max Workforce Uses
50,000 infinite 5
Items Produced
Antuguru Krmikosa
Initial Materials Periodic Materials
  • Credits: 512,000,000
  • Metals: 100,000
  • Alien Husk: 20
  • Antualasa Zavas: 1
  • Promethium: 256
  • Alien Husk Fragments: 200
Source Price Skill Needed
- 2,000,000 -
Description
A great modification for long range artillery combat.
Antulaghu Krmikosa Blueprint
Tech Size Weight
12 10 5,000
Manhours Max Workforce Uses
50,000 infinite 5
Items Produced
Antulaghu Krmikosa
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 40,000
  • Alien Husk: 5
  • Antuaguru Zavas: 1
  • Promethium: 16
  • Alien Husk Fragments: 50
Source Price Skill Needed
- 2,000,000 -
Description
A weak modification for long range artillery combat.
Aphrodite+ Augmenter Blueprint
Tech Size Weight
5 10 1,000
Manhours Max Workforce Uses
50,000 infinite infinite
Items Produced
Aphrodite+ Augmenter
Initial Materials Periodic Materials
  • Credits: 5,000,000
  • Metals: 50,000
  • Aphrodite Augmenter: 5
  • Credits: 5,000,000
  • Promethium: 200
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Apollo+ Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
10,000 infinite infinite
Items Produced
Apollo+ Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 10,000
  • Apollo Augmenter: 5
  • Credits: 1,000,000
  • Promethium: 100
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Arcadian Assault Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
2,000 infinite infinite
Items Produced
Arcadian Assault Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 2,000
  • Arcadian Firing Augmenter: 1
  • Arcadian Recovery Augmenter: 1
  • Promethium: 2
  • Promethium: 20
  • Titanium Sheet: 2
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Assault Augmenter Z Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Arcadian Assault Augmenter Z
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 20,000
  • Arcadian Assault Augmenter: 2
  • Promethium: 20
  • Promethium: 200
  • Titanium Sheet: 4
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Barricade Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
2,000 infinite infinite
Items Produced
Arcadian Barricade Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 2,000
  • Arcadian Electric Augmenter: 1
  • Arcadian Shield Augmenter: 1
  • Promethium: 2
  • Promethium: 20
  • Titanium Sheet: 2
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Barricade Augmenter Z Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Arcadian Barricade Augmenter Z
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 20,000
  • Arcadian Barricade Augmenter: 2
  • Promethium: 20
  • Promethium: 200
  • Titanium Sheet: 4
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Capacity Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
3,000 infinite infinite
Items Produced
Arcadian Capacity Augmenter
Initial Materials Periodic Materials
  • Credits: 400,000
  • Metals: 3,000
  • Minor Capacity Augmenter: 1
  • Promethium: 2
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Damage Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
4,000 infinite infinite
Items Produced
Arcadian Damage Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 4,000
  • Minor Damage Augmenter: 1
  • Promethium: 2
Source Price Skill Needed
- 300,000 -
Description
Arcadian plans
Arcadian Electric Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
3,000 infinite infinite
Items Produced
Arcadian Electric Augmenter
Initial Materials Periodic Materials
  • Credits: 400,000
  • Metals: 3,000
  • Minor Electric Augmenter: 1
  • Promethium: 2
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Energy Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
3,000 infinite infinite
Items Produced
Arcadian Energy Augmenter
Initial Materials Periodic Materials
  • Credits: 400,000
  • Metals: 3,000
  • Minor Energy Augmenter: 1
  • Promethium: 2
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Firing Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
3,000 infinite infinite
Items Produced
Arcadian Firing Augmenter
Initial Materials Periodic Materials
  • Credits: 400,000
  • Metals: 3,000
  • Minor Firing Augmenter: 1
  • Promethium: 2
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Outpost Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
2,000 infinite infinite
Items Produced
Arcadian Outpost Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 2,000
  • Arcadian Radar Augmenter: 1
  • Arcadian Range Augmenter: 1
  • Promethium: 2
  • Promethium: 20
  • Titanium Sheet: 2
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Outpost Augmenter Z Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Arcadian Outpost Augmenter Z
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 20,000
  • Arcadian Outpost Augmenter: 2
  • Promethium: 20
  • Promethium: 200
  • Titanium Sheet: 4
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Radar Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
3,000 infinite infinite
Items Produced
Arcadian Radar Augmenter
Initial Materials Periodic Materials
  • Credits: 400,000
  • Metals: 3,000
  • Minor Radar Augmenter: 1
  • Promethium: 2
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Range Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
3,000 infinite infinite
Items Produced
Arcadian Range Augmenter
Initial Materials Periodic Materials
  • Credits: 400,000
  • Metals: 3,000
  • Minor Range Augmenter: 1
  • Promethium: 2
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Recovery Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
3,000 infinite infinite
Items Produced
Arcadian Recovery Augmenter
Initial Materials Periodic Materials
  • Credits: 400,000
  • Metals: 3,000
  • Minor Recovery Augmenter: 1
  • Promethium: 2
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Shield Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
3,000 infinite infinite
Items Produced
Arcadian Shield Augmenter
Initial Materials Periodic Materials
  • Credits: 400,000
  • Metals: 3,000
  • Minor Shield Augmenter: 1
  • Promethium: 2
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Siege Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
2,000 infinite infinite
Items Produced
Arcadian Siege Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 2,000
  • Arcadian Damage Augmenter: 1
  • Arcadian Energy Augmenter: 1
  • Promethium: 2
  • Promethium: 20
  • Titanium Sheet: 2
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Arcadian Siege Augmenter Z Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Arcadian Siege Augmenter Z
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 20,000
  • Arcadian Siege Augmenter: 2
  • Promethium: 20
  • Promethium: 200
  • Titanium Sheet: 4
Source Price Skill Needed
- 1,000,000 -
Description
Arcadian plans
Ares+ Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
1,600,000 infinite infinite
Items Produced
Ares+ Augmenter
Initial Materials Periodic Materials
  • Credits: 160,000,000
  • Metals: 1,600,000
  • Ares Augmenter: 5
  • Dementium: 1
  • Credits: 160,000,000
  • Promethium: 1,600
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Argonaut Assault Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
8,000 infinite infinite
Items Produced
Argonaut Assault Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 8,000
  • Argonaut Firing Augmenter: 1
  • Argonaut Recovery Augmenter: 1
  • Promethium: 8
  • Promethium: 80
  • Titanium Sheet: 8
Source Price Skill Needed
- 1,000,000 -
Description
Argonaut plans
Argonaut Assault Augmenter Z Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Argonaut Assault Augmenter Z
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 80,000
  • Argonaut Assault Augmenter: 2
  • Promethium: 80
  • Promethium: 800
  • Titanium Sheet: 16
Source Price Skill Needed
- 1,000,000 -
Description
Argonaut plans
Argonaut Barricade Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
8,000 infinite infinite
Items Produced
Argonaut Barricade Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 8,000
  • Argonaut Electric Augmenter: 1
  • Argonaut Shield Augmenter: 1
  • Promethium: 8
  • Promethium: 80
  • Titanium Sheet: 8
Source Price Skill Needed
- 1,000,000 -
Description
Argonaut plans
Argonaut Barricade Augmenter Z Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Argonaut Barricade Augmenter Z
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 80,000
  • Argonaut Barricade Augmenter: 2
  • Promethium: 80
  • Promethium: 800
  • Titanium Sheet: 16
Source Price Skill Needed
- 1,000,000 -
Description
Argonaut plans
Argonaut Capacity Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
10,000 infinite infinite
Items Produced
Argonaut Capacity Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 20,000
  • Promethium: 8
  • Std. Capacity Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Argonaut plans
Argonaut Damage Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Argonaut Damage Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 20,000
  • Promethium: 8
  • Std. Damage Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Argonaut plans
Argonaut Electric Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Argonaut Electric Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 20,000
  • Promethium: 8
  • Std. Electric Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Argonaut plans
Argonaut Energy Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Argonaut Energy Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 20,000
  • Promethium: 8
  • Std. Energy Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Argonaut plans
Argonaut Firing Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Argonaut Firing Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 20,000
  • Promethium: 8
  • Std. Firing Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Argonaut plans
Argonaut Outpost Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
8,000 infinite infinite
Items Produced
Argonaut Outpost Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 8,000
  • Argonaut Radar Augmenter: 1
  • Argonaut Range Augmenter: 1
  • Promethium: 8
  • Promethium: 80
  • Titanium Sheet: 8
Source Price Skill Needed
- 1,000,000 -
Description
Argonaut plans
Argonaut Outpost Augmenter Z Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Argonaut Outpost Augmenter Z
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 80,000
  • Argonaut Outpost Augmenter: 2
  • Promethium: 80
  • Promethium: 800
  • Titanium Sheet: 16
Source Price Skill Needed
- 1,000,000 -
Description
Argonaut plans
Argonaut Radar Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Argonaut Radar Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 20,000
  • Promethium: 8
  • Std. Radar Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Argonaut plans
Argonaut Range Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Argonaut Range Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 20,000
  • Promethium: 8
  • Std. Range Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Argonaut plans
Argonaut Recovery Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Argonaut Recovery Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 20,000
  • Promethium: 8
  • Std. Recovery Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Argonaut plans
Argonaut Shield Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Argonaut Shield Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 20,000
  • Promethium: 8
  • Std. Shield Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Argonaut plans
Argonaut Siege Augmenter Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
8,000 infinite infinite
Items Produced
Argonaut Siege Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 8,000
  • Argonaut Damage Augmenter: 1
  • Argonaut Energy Augmenter: 1
  • Promethium: 8
  • Promethium: 80
  • Titanium Sheet: 8
Source Price Skill Needed
- 1,000,000 -
Description
Argonaut plans
Argonaut Siege Augmenter Z Blueprint
Tech Size Weight
12 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Argonaut Siege Augmenter Z
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 80,000
  • Argonaut Siege Augmenter: 2
  • Promethium: 80
  • Promethium: 800
  • Titanium Sheet: 16
Source Price Skill Needed
- 1,000,000 -
Description
Argonaut plans
Artemis Patrol Augmenter Blueprint
Tech Size Weight
21 10 1,000,000
Manhours Max Workforce Uses
40,000,000 infinite 3
Items Produced
Artemis Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 5,000,000,000
  • Metals: 250,000
  • Adv. Exc. Patrol Augmenter*: 1
  • Artemis+ Augmenter*: 1
  • Credits: 5,000,000,000
  • Promethium: 15,000
  • Titanium Sheet: 5,000
  • Vis: 1,500
Source Price Skill Needed
- 1,000 -
Description
Huntin, Shootin, Fishin, Patrolling the pubs
Artemis+ Augmenter Blueprint
Tech Size Weight
5 10 1,000
Manhours Max Workforce Uses
50,000 infinite infinite
Items Produced
Artemis+ Augmenter
Initial Materials Periodic Materials
  • Credits: 5,000,000
  • Metals: 50,000
  • Artemis Augmenter: 5
  • Credits: 5,000,000
  • Promethium: 200
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Astranomologica Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
500,000 infinite infinite
Items Produced
Astranomologica Augmenter
Initial Materials Periodic Materials
  • Credits: 50,000,000
  • Metals: 50,000
  • Astralogica Augmenter: 2
  • Credits: 50,000,000
  • Pax Astralogica Specialized Trade Goods: 5
Source Price Skill Needed
- 100,000 -
Description
Trip the light fantastic
Athena+ Augmenter Blueprint
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
1,600,000 infinite infinite
Items Produced
Athena+ Augmenter
Initial Materials Periodic Materials
  • Credits: 160,000,000
  • Metals: 1,600,000
  • Athena Augmenter: 5
  • Dementium: 1
  • Credits: 160,000,000
  • Promethium: 1,600
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Ayudhinalasa Akrama Blueprint
Tech Size Weight
16 10 5,000
Manhours Max Workforce Uses
50,000 infinite 5
Items Produced
Ayudhinalasa Akrama
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 70,000
  • Alien Husk: 10
  • Ayudhinguruka Sattva: 1
  • Promethium: 64
  • Alien Husk Fragments: 100
Source Price Skill Needed
- 2,000,000 -
Description
A lesser modification for quick deployment of combat.
Ayudhinalghu Akrama Blueprint
Tech Size Weight
12 10 5,000
Manhours Max Workforce Uses
50,000 infinite 5
Items Produced
Ayudhinlaghu Akrama
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 40,000
  • Alien Husk: 5
  • Ayudhinaguru Sattva: 1
  • Promethium: 16
  • Alien Husk Fragments: 50
Source Price Skill Needed
- 2,000,000 -
Description
A weak modification for quick deployment of combat.
Ayudhinguru Akrama Blueprint
Tech Size Weight
20 10 5,000
Manhours Max Workforce Uses
50,000 infinite 5
Items Produced
Ayudhinguru Akrama
Initial Materials Periodic Materials
  • Credits: 512,000,000
  • Metals: 100,000
  • Alien Husk: 20
  • Ayudhinalasa Sattva: 1
  • Promethium: 256
  • Alien Husk Fragments: 200
Source Price Skill Needed
- 2,000,000 -
Description
A great modification for quick deployment of combat.
Basic Artillery Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Artillery Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Marksman Augmenter: 4
  • Adv. Basic Rage Augmenter: 2
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Assassin Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Assassin Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Patrol Augmenter: 3
  • Adv. Basic Rage Augmenter: 3
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Barrage Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Barrage Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Invigorating Augmenter: 1
  • Adv. Basic Marksman Augmenter: 2
  • Adv. Basic Rage Augmenter: 3
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Defender Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Defender Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Defensive Augmenter: 2
  • Adv. Basic Invigorating Augmenter: 1
  • Adv. Basic Monkey Augmenter: 1
  • Adv. Basic Rage Augmenter: 2
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Defensive Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Basic Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 4,000
  • Basic Recovery Augmenter: 4
  • Basic Shield Augmenter: 4
  • Titanium Sheet: 2
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Basic Frenzy Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Frenzy Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Invigorating Augmenter: 1
  • Adv. Basic Racer Augmenter: 1
  • Adv. Basic Rage Augmenter: 4
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Harrier Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Harrier Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Marksman Augmenter: 2
  • Adv. Basic Racer Augmenter: 2
  • Adv. Basic Rage Augmenter: 2
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Hauling Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Hauling Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Invigorating Augmenter: 1
  • Adv. Basic Monkey Augmenter: 1
  • Adv. Basic Patrol Augmenter: 2
  • Adv. Basic Sardine Augmenter: 2
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Holding Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Holding Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Invigorating Augmenter: 1
  • Adv. Basic Racer Augmenter: 2
  • Adv. Basic Sardine Augmenter: 3
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Insanity Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Insanity Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Invigorating Augmenter: 1
  • Adv. Basic Rage Augmenter: 4
  • Adv. Basic Sardine Augmenter: 1
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Interceptor Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Interceptor Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Invigorating Augmenter: 1
  • Adv. Basic Marksman Augmenter: 1
  • Adv. Basic Racer Augmenter: 3
  • Adv. Basic Rage Augmenter: 1
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Invigorating Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Basic Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 4,000
  • Basic Electric Augmenter: 4
  • Basic Energy Augmenter: 4
  • Titanium Sheet: 2
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Basic Madness Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Madness Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Invigorating Augmenter: 1
  • Adv. Basic Racer Augmenter: 2
  • Adv. Basic Rage Augmenter: 3
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Marauder Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Marauder Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Monkey Augmenter: 1
  • Adv. Basic Patrol Augmenter: 2
  • Adv. Basic Rage Augmenter: 2
  • Adv. Basic Sardine Augmenter: 1
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Marksman Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Basic Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 4,000
  • Basic Range Augmenter: 4
  • Basic Targeting Augmenter: 4
  • Titanium Sheet: 2
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Basic Messenger Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Messenger Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Defensive Augmenter: 1
  • Adv. Basic Monkey Augmenter: 2
  • Adv. Basic Racer Augmenter: 3
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Monkey Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Basic Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 4,000
  • Basic Agility Augmenter: 4
  • Basic Thrust Augmenter: 4
  • Titanium Sheet: 2
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Basic Obliteration Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Obliteration Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Marksman Augmenter: 3
  • Adv. Basic Rage Augmenter: 3
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Patrol Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Basic Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 4,000
  • Basic Radar Augmenter: 4
  • Basic Stealth Augmenter: 4
  • Titanium Sheet: 2
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Basic Racer Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Basic Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 4,000
  • Basic Docking Augmenter: 4
  • Basic Speed Augmenter: 4
  • Titanium Sheet: 2
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Basic Rage Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Basic Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 4,000
  • Basic Damage Augmenter: 4
  • Basic Firing Augmenter: 4
  • Titanium Sheet: 2
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Basic Rejuvenating Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Rejuvenating Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Defensive Augmenter: 3
  • Adv. Basic Invigorating Augmenter: 3
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Reviving Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Reviving Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Defensive Augmenter: 3
  • Adv. Good Racer Augmenter: 1
  • Adv. Good Rage Augmenter: 2
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Sardine Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
40,000 infinite infinite
Items Produced
Basic Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 4,000
  • Basic Capacity Augmenter: 4
  • Basic Nimbleness Augmenter: 4
  • Titanium Sheet: 2
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Basic Scoundrel Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Scoundrel Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Defensive Augmenter: 1
  • Adv. Basic Patrol Augmenter: 2
  • Adv. Basic Rage Augmenter: 3
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Smuggling Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Smuggling Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Defensive Augmenter: 1
  • Adv. Basic Racer Augmenter: 3
  • Adv. Basic Sardine Augmenter: 2
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Stimulating Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Stimulating Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Defensive Augmenter: 2
  • Adv. Basic Invigorating Augmenter: 2
  • Adv. Basic Marksman Augmenter: 2
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Vanguard Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Vanguard Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Defensive Augmenter: 1
  • Adv. Basic Invigorating Augmenter: 2
  • Adv. Basic Monkey Augmenter: 1
  • Adv. Basic Rage Augmenter: 2
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Basic Warrior Augmenter Fabrication Module
Tech Size Weight
5 5 1,000
Manhours Max Workforce Uses
120,000 15 1
Items Produced
  • Basic Warrior Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Basic Defensive Augmenter: 2
  • Adv. Basic Invigorating Augmenter: 1
  • Adv. Basic Rage Augmenter: 3
  • Credits: 10,000,000
  • Combonite: 10
  • Sub-Shield Reactors: 2
  • Titanium Reinforced Girders: 2
Source Price Skill Needed
- 100,000,000 -
Description
This is what happens when you don't fund research.
Calypso+ Augmenter Blueprint
Tech Size Weight
19 10 1,000
Manhours Max Workforce Uses
1,900,000 infinite infinite
Items Produced
Calypso+ Augmenter
Initial Materials Periodic Materials
  • Credits: 190,000,000
  • Metals: 1,900,000
  • Calypso Augmenter: 5
  • Dementium: 2
  • Credits: 190,000,000
  • Promethium: 3,200
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Caraalasa Aratta Blueprint
Tech Size Weight
16 10 5,000
Manhours Max Workforce Uses
50,000 infinite 5
Items Produced
Caraalasa Aratta
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 70,000
  • Alien Husk: 10
  • Caraguruka Psu: 1
  • Promethium: 64
  • Alien Husk Fragments: 100
Source Price Skill Needed
- 2,000,000 -
Description
A lesser modification for critical debuff combat.
Caraguru Aratta Blueprint
Tech Size Weight
20 10 5,000
Manhours Max Workforce Uses
50,000 infinite 5
Items Produced
Caraguru Aratta
Initial Materials Periodic Materials
  • Credits: 512,000,000
  • Metals: 100,000
  • Alien Husk: 20
  • Caraalasa Psu: 1
  • Promethium: 256
  • Alien Husk Fragments: 200
Source Price Skill Needed
- 2,000,000 -
Description
A great modification for critical debuff combat.
Caralaghu Aratta Blueprint
Tech Size Weight
12 10 5,000
Manhours Max Workforce Uses
50,000 infinite 5
Items Produced
Caralaghu Aratta
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 40,000
  • Alien Husk: 5
  • Caraaguru Psu: 1
  • Promethium: 16
  • Alien Husk Fragments: 50
Source Price Skill Needed
- 2,000,000 -
Description
A weak modification for critical debuff combat.
Chronos+ Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
1,760,000,000 infinite infinite
Items Produced
Chronos+ Augmenter
Initial Materials Periodic Materials
  • Credits: 220,000,000
  • Metals: 2,200,000
  • Chronos Augmenter: 5
  • Dementium: 3
  • Credits: 220,000,000
  • Promethium: 6,400
Source Price Skill Needed
- 200,000 -
Description
Power of the Gods.
Conclusion Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
500,000 infinite infinite
Items Produced
Conclusion Augmenter
Initial Materials Periodic Materials
  • Credits: 50,000,000
  • Metals: 50,000
  • Forgone Augmenter: 2
  • Credits: 50,000,000
  • Conclusion Icicle: 5
Source Price Skill Needed
- 100,000 -
Description
Fire it up
Cygnus Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
1,760,000,000 infinite 4
Items Produced
Cygnus Augmenter
Initial Materials Periodic Materials
  • Credits: 10,000,000,000
  • Metals: 2,250,000
  • Apollo Augmenter: 10
  • Dementium: 5
  • Dionysis Augmenter: 10
  • Credits: 10,000,000,000
  • Apollo+ Augmenter*: 5
  • Dionysis+ Augmenter*: 5
  • Promethium: 7,500
Source Price Skill Needed
- 200,000 -
Description
Heart and mind collided.
Demented Defensive Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
800,000,000 100,000 infinite
Items Produced
Demented Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 800,000,000
  • Metals: 100,000
  • Adv. Sup. Defensive Augmenter: 1
  • Dementium: 4
  • Platinum Bar: 1
  • Credits: 800,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally demented!!
Demented Invigorating Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
800,000,000 100,000 infinite
Items Produced
Demented Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 600,000,000
  • Metals: 100,000
  • Adv. Sup. Invigorating Augmenter: 1
  • Dementium: 3
  • Gold Bar: 2
  • Credits: 600,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally demented!!
Demented Marksman Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
800,000,000 100,000 infinite
Items Produced
Demented Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 600,000,000
  • Metals: 100,000
  • Adv. Sup. Marksman Augmenter: 1
  • Dementium: 3
  • Gold Bar: 2
  • Credits: 600,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally demented!!
Demented Monkey Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
800,000,000 100,000 infinite
Items Produced
Demented Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 200,000,000
  • Metals: 100,000
  • Adv. Sup. Monkey Augmenter: 1
  • Dementium: 1
  • Credits: 200,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally demented!!
Demented Patrol Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
800,000,000 100,000 infinite
Items Produced
Demented Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 200,000,000
  • Metals: 100,000
  • Adv. Sup. Patrol Augmenter: 1
  • Dementium: 1
  • Credits: 200,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally demented!!
Demented Racer Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
800,000,000 100,000 infinite
Items Produced
Demented Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 400,000,000
  • Metals: 100,000
  • Adv. Sup. Racer Augmenter: 1
  • Dementium: 2
  • Gold Bar: 1
  • Credits: 400,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally demented!!
Demented Rage Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
800,000,000 100,000 infinite
Items Produced
Demented Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 800,000,000
  • Metals: 100,000
  • Adv. Sup. Rage Augmenter: 1
  • Dementium: 4
  • Platinum Bar: 1
  • Credits: 800,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally demented!!
Demented Sardine Augmenter Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
800,000,000 100,000 infinite
Items Produced
Demented Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 600,000,000
  • Metals: 100,000
  • Adv. Sup. Sardine Augmenter: 1
  • Dementium: 3
  • Gold Bar: 2
  • Credits: 600,000,000
Source Price Skill Needed
- 1,000,000,000 -
Description
Totally demented!!
Dhatrialasa Bhisaj Blueprint
Tech Size Weight
16 10 5,000
Manhours Max Workforce Uses
50,000 infinite 5
Items Produced
Dhatrialasa Bhisaj
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 70,000
  • Alien Husk: 10
  • Dhatriguruka Bhava: 1
  • Promethium: 64
  • Alien Husk Fragments: 100
Source Price Skill Needed
- 2,000,000 -
Description
A lesser modification for long range rejuvenation.
Dhatriguru Bhisaj Blueprint
Tech Size Weight
20 10 5,000
Manhours Max Workforce Uses
50,000 infinite 5
Items Produced
Dhatriguru Bhisaj
Initial Materials Periodic Materials
  • Credits: 512,000,000
  • Metals: 100,000
  • Alien Husk: 20
  • Dhatrialasa Bhava: 1
  • Promethium: 256
  • Alien Husk Fragments: 200
Source Price Skill Needed
- 2,000,000 -
Description
A great modification for long range rejuvenation.
Dhatrilaghu Bhisaj Blueprint
Tech Size Weight
12 10 5,000
Manhours Max Workforce Uses
50,000 infinite 5
Items Produced
Dhatrilaghu Bhisaj
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 40,000
  • Alien Husk: 5
  • Dhatriaguru Bhava: 1
  • Promethium: 16
  • Alien Husk Fragments: 50
Source Price Skill Needed
- 2,000,000 -
Description
A weak modification for long range rejuvenation.
Dionysis+ Augmenter Blueprint
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
100,000 infinite infinite
Items Produced
Dionysis+ Augmenter
Initial Materials Periodic Materials
  • Credits: 10,000,000
  • Metals: 100,000
  • Dionysis Augmenter: 5
  • Credits: 10,000,000
  • Promethium: 400
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Divine Wattage Augmenter Blueprint
Tech Size Weight
21 15 1,000,000
Manhours Max Workforce Uses
2,560,000,000 160,000 1
Items Produced
Divine Wattage Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 100,000
  • Wattage Augmenter*: 1
  • Credits: 1,000,000,000
  • Dementium: 8
  • Energon: 55
  • Energy Globule: 50
  • Enriched Nuclear Material: 5,000
  • Plasma Crystals: 50
  • Rubicite Lattice: 1
  • Vis: 25
  • Wattage Specialized Trade Goods: 30
Source Price Skill Needed
- 900,000,000 -
Description
Feel the energy flowing through your veins.
Drone Defense Rejiggering Schematic
Tech Size Weight
22 125 1,000
Manhours Max Workforce Uses
1,000,000,000 infinite 1
Items Produced
Merchant Navy Drone Sustainability Mod
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 4,000
  • Adamantium Capacity Module: 1
  • Harmonic Shield Focusers: 1
  • Credits: 1,000,000,000
  • Raw Energy Core: 2,200
  • Shield Modulator Unit: 800
Source Price Skill Needed
- 1,000,000,000 -
Description
Specialize your drones for more defense, the Merchant Navy Way.
Drone Energy Rejiggering Schematic
Tech Size Weight
22 125 1,000
Manhours Max Workforce Uses
1,000,000,000 infinite 1
Items Produced
Merchant Navy Drone Burst Specification
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 4,000
  • Energon Globes: 1
  • Mercurial Docking Clamps: 1
  • Credits: 1,000,000,000
  • Raw Energy Core: 2,200
  • Shield Modulator Unit: 800
Source Price Skill Needed
- 1,000,000,000 -
Description
Specialize your drones for more energy, the Merchant Navy Way.
Drone Jury Rigging Schematic
Tech Size Weight
22 125 1,000
Manhours Max Workforce Uses
1,000,000,000 infinite 1
Items Produced
Merchant Navy Drone Jury Rigging
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 4,000
  • Rubicite Matrix Sheath: 1
  • Shield Lattice Intensifiers: 1
  • Credits: 1,000,000,000
  • Raw Energy Core: 2,200
  • Shield Modulator Unit: 800
Source Price Skill Needed
- 1,000,000,000 -
Description
Specialize your drones for more defense, the Merchant Navy Way.
Drone Offense Rejiggering Schematic
Tech Size Weight
22 125 1,000
Manhours Max Workforce Uses
1,000,000,000 infinite 1
Items Produced
Merchant Navy Drone Overclock Mod
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 4,000
  • Blobular Cooling Systems: 1
  • Superconducting Plasma Conduits: 1
  • Credits: 1,000,000,000
  • Raw Energy Core: 1,500
  • Shield Modulator Unit: 1,500
Source Price Skill Needed
- 1,000,000,000 -
Description
Specialize your drones for more damage, the Merchant Navy Way.
Exc. Artillery Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Artillery Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Marksman Augmenter: 4
  • Adv. Exc. Rage Augmenter: 2
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Assassin Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Assassin Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Patrol Augmenter: 3
  • Adv. Exc. Rage Augmenter: 3
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Barrage Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Barrage Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Invigorating Augmenter: 1
  • Adv. Exc. Marksman Augmenter: 2
  • Adv. Exc. Rage Augmenter: 3
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Defender Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Defender Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Defensive Augmenter: 2
  • Adv. Exc. Invigorating Augmenter: 1
  • Adv. Exc. Monkey Augmenter: 1
  • Adv. Exc. Rage Augmenter: 2
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Defensive Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Exc. Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Exc. Recovery Augmenter: 4
  • Exc. Shield Augmenter: 4
  • Titanium Sheet: 16
  • Credits: 16,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Exc. Frenzy Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Frenzy Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Invigorating Augmenter: 1
  • Adv. Exc. Racer Augmenter: 1
  • Adv. Exc. Rage Augmenter: 4
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Harrier Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Harrier Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Marksman Augmenter: 2
  • Adv. Exc. Racer Augmenter: 2
  • Adv. Exc. Rage Augmenter: 2
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Hauling Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Hauling Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Invigorating Augmenter: 1
  • Adv. Exc. Monkey Augmenter: 1
  • Adv. Exc. Patrol Augmenter: 2
  • Adv. Exc. Sardine Augmenter: 2
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Holding Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Holding Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Invigorating Augmenter: 1
  • Adv. Exc. Racer Augmenter: 2
  • Adv. Exc. Sardine Augmenter: 3
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Insanity Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Insanity Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Invigorating Augmenter: 1
  • Adv. Exc. Rage Augmenter: 4
  • Adv. Exc. Sardine Augmenter: 1
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Interceptor Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Interceptor Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Invigorating Augmenter: 1
  • Adv. Exc. Marksman Augmenter: 1
  • Adv. Exc. Racer Augmenter: 3
  • Adv. Exc. Rage Augmenter: 1
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Invigorating Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Exc. Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Exc. Electric Augmenter: 4
  • Exc. Energy Augmenter: 4
  • Titanium Sheet: 16
  • Credits: 16,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Exc. Madness Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Madness Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Invigorating Augmenter: 1
  • Adv. Exc. Racer Augmenter: 2
  • Adv. Exc. Rage Augmenter: 3
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Marauder Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Marauder Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Monkey Augmenter: 1
  • Adv. Exc. Patrol Augmenter: 2
  • Adv. Exc. Rage Augmenter: 2
  • Adv. Exc. Sardine Augmenter: 1
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Marksman Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Exc. Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Exc. Range Augmenter: 4
  • Exc. Targeting Augmenter: 4
  • Titanium Sheet: 16
  • Credits: 16,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Exc. Messenger Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Messenger Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Defensive Augmenter: 1
  • Adv. Exc. Monkey Augmenter: 2
  • Adv. Exc. Racer Augmenter: 3
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Monkey Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Exc. Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Exc. Agility Augmenter: 4
  • Exc. Thrust Augmenter: 4
  • Titanium Sheet: 16
  • Credits: 16,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Exc. Obliteration Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Obliteration Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Marksman Augmenter: 3
  • Adv. Exc. Rage Augmenter: 3
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Patrol Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Exc. Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Exc. Radar Augmenter: 4
  • Exc. Stealth Augmenter: 4
  • Titanium Sheet: 16
  • Credits: 16,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Exc. Racer Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Exc. Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Exc. Docking Augmenter: 4
  • Exc. Speed Augmenter: 4
  • Titanium Sheet: 16
  • Credits: 16,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Exc. Rage Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Exc. Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Exc. Damage Augmenter: 4
  • Exc. Firing Augmenter: 4
  • Titanium Sheet: 16
  • Credits: 16,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Exc. Rejuvenating Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Rejuvenating Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Defensive Augmenter: 3
  • Adv. Exc. Invigorating Augmenter: 3
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Reviving Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Reviving Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Defensive Augmenter: 3
  • Adv. Exc. Racer Augmenter: 1
  • Adv. Exc. Rage Augmenter: 2
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Sardine Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Exc. Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 32,000
  • Exc. Capacity Augmenter: 4
  • Exc. Nimbleness Augmenter: 4
  • Titanium Sheet: 16
  • Credits: 16,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Exc. Scoundrel Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Scoundrel Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Defensive Augmenter: 1
  • Adv. Exc. Patrol Augmenter: 2
  • Adv. Exc. Rage Augmenter: 3
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Smuggling Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Smuggling Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Defensive Augmenter: 1
  • Adv. Exc. Racer Augmenter: 3
  • Adv. Exc. Sardine Augmenter: 2
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Stimulating Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Stimulating Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Defensive Augmenter: 2
  • Adv. Exc. Invigorating Augmenter: 2
  • Adv. Exc. Marksman Augmenter: 2
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Vanguard Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Vanguard Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Defensive Augmenter: 1
  • Adv. Exc. Invigorating Augmenter: 2
  • Adv. Exc. Monkey Augmenter: 1
  • Adv. Exc. Rage Augmenter: 2
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Exc. Warrior Augmenter Fabrication Module
Tech Size Weight
16 10 1,000
Manhours Max Workforce Uses
48,000,000 6,000 1
Items Produced
  • Exc. Warrior Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Exc. Defensive Augmenter: 2
  • Adv. Exc. Invigorating Augmenter: 1
  • Adv. Exc. Rage Augmenter: 3
  • Credits: 250,000,000
  • Combonite: 100
  • Laconia Reinforced Girders: 3
  • Sub-Shield Matrices: 3
Source Price Skill Needed
- 1,000,000,000 -
Description
This is what happens when you don't fund research.
Flicker Augmenter Blueprint
Tech Size Weight
14 10 1,000,000
Manhours Max Workforce Uses
25,000 1 1
Items Produced
Flicker Augmenter
Initial Materials Periodic Materials
  • Credits: 200,000,000
  • Metals: 75,000
  • Enriched Nuclear Material: 30
  • Good Electric Augmenter: 5
  • Credits: 200,000,000
  • Dark Matter: 5
  • Energon: 15
  • Energy Globule: 15
  • Exc. Electric Augmenter: 1
  • Flicker Specialized Trade Goods: 10
  • Good Energy Augmenter: 5
  • Good Fading Augmenter: 5
  • Plasma Crystals: 10
  • Std. Damage Augmenter: 5
  • Std. Range Augmenter: 5
Source Price Skill Needed
- 700,000,000 -
Description
Install a flicker of light and hope
Good Artillery Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Artillery Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Marksman Augmenter: 4
  • Adv. Good Rage Augmenter: 2
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Assassin Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Assassin Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Patrol Augmenter: 3
  • Adv. Good Rage Augmenter: 3
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Barrage Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Barrage Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Invigorating Augmenter: 1
  • Adv. Good Marksman Augmenter: 2
  • Adv. Good Rage Augmenter: 3
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Defender Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Defender Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Defensive Augmenter: 2
  • Adv. Good Invigorating Augmenter: 1
  • Adv. Good Monkey Augmenter: 1
  • Adv. Good Rage Augmenter: 2
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Defensive Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Good Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Good Recovery Augmenter: 4
  • Good Shield Augmenter: 4
  • Titanium Sheet: 8
  • Credits: 8,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Good Frenzy Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Frenzy Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Invigorating Augmenter: 1
  • Adv. Good Racer Augmenter: 1
  • Adv. Good Rage Augmenter: 4
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Harrier Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Harrier Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Marksman Augmenter: 2
  • Adv. Good Racer Augmenter: 2
  • Adv. Good Rage Augmenter: 2
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Hauling Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Hauling Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Invigorating Augmenter: 1
  • Adv. Good Monkey Augmenter: 1
  • Adv. Good Patrol Augmenter: 2
  • Adv. Good Sardine Augmenter: 2
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Holding Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Holding Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Invigorating Augmenter: 1
  • Adv. Good Racer Augmenter: 2
  • Adv. Good Sardine Augmenter: 3
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Insanity Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Insanity Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Invigorating Augmenter: 1
  • Adv. Good Rage Augmenter: 4
  • Adv. Good Sardine Augmenter: 1
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Interceptor Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Interceptor Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Invigorating Augmenter: 1
  • Adv. Good Marksman Augmenter: 1
  • Adv. Good Racer Augmenter: 3
  • Adv. Good Rage Augmenter: 1
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Invigorating Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Good Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Good Electric Augmenter: 4
  • Good Energy Augmenter: 4
  • Titanium Sheet: 8
  • Credits: 8,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Good Madness Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Madness Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Invigorating Augmenter: 1
  • Adv. Good Racer Augmenter: 2
  • Adv. Good Rage Augmenter: 3
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Marauder Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Marauder Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Monkey Augmenter: 1
  • Adv. Good Patrol Augmenter: 2
  • Adv. Good Rage Augmenter: 2
  • Adv. Good Sardine Augmenter: 1
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Marksman Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Good Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Good Range Augmenter: 4
  • Good Targeting Augmenter: 4
  • Titanium Sheet: 8
  • Credits: 8,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Good Messenger Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Messenger Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Defensive Augmenter: 1
  • Adv. Good Monkey Augmenter: 2
  • Adv. Good Racer Augmenter: 3
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Monkey Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Good Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Good Agility Augmenter: 4
  • Good Thrust Augmenter: 4
  • Titanium Sheet: 8
  • Credits: 8,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Good Obliteration Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Obliteration Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Marksman Augmenter: 3
  • Adv. Good Rage Augmenter: 3
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Patrol Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Good Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Good Radar Augmenter: 4
  • Good Stealth Augmenter: 4
  • Titanium Sheet: 8
  • Credits: 8,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Good Racer Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Good Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Good Docking Augmenter: 4
  • Good Speed Augmenter: 4
  • Titanium Sheet: 8
  • Credits: 8,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Good Rage Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Good Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Good Damage Augmenter: 4
  • Good Firing Augmenter: 4
  • Titanium Sheet: 8
  • Credits: 8,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Good Rejuvenating Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Rejuvenating Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Defensive Augmenter: 3
  • Adv. Good Invigorating Augmenter: 3
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Reviving Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Reviving Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Defensive Augmenter: 3
  • Adv. Good Racer Augmenter: 1
  • Adv. Good Rage Augmenter: 2
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Sardine Augmenter Blueprint
Tech Size Weight
14 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Good Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 16,000
  • Good Capacity Augmenter: 4
  • Good Nimbleness Augmenter: 4
  • Titanium Sheet: 8
  • Credits: 8,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Good Scoundrel Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Scoundrel Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Defensive Augmenter: 1
  • Adv. Good Patrol Augmenter: 2
  • Adv. Good Rage Augmenter: 3
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Smuggling Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Smuggling Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Defensive Augmenter: 1
  • Adv. Good Racer Augmenter: 3
  • Adv. Good Sardine Augmenter: 2
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Stimulating Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Stimulating Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Defensive Augmenter: 2
  • Adv. Good Invigorating Augmenter: 2
  • Adv. Good Marksman Augmenter: 2
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Vanguard Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Vanguard Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Defensive Augmenter: 1
  • Adv. Good Invigorating Augmenter: 2
  • Adv. Good Monkey Augmenter: 1
  • Adv. Good Rage Augmenter: 2
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Good Warrior Augmenter Fabrication Module
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
4,800,000 600 1
Items Produced
  • Good Warrior Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Good Defensive Augmenter: 2
  • Adv. Good Invigorating Augmenter: 1
  • Adv. Good Rage Augmenter: 3
  • Credits: 100,000,000
  • Combonite: 50
  • Laconia Reinforced Girders: 2
  • Sub-Shield Matrices: 2
Source Price Skill Needed
- 500,000,000 -
Description
This is what happens when you don't fund research.
Grand Navigator's Augmenter Blueprint
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
1,600,000 infinite infinite
Items Produced
Grand Navigator's Augmenter
Initial Materials Periodic Materials
  • Credits: 250,000,000
  • Eridium: 2
  • Navigators Augmenter: 2
  • Silver: 250
  • Credits: 250,000,000
Source Price Skill Needed
- 50,000,000 -
Description
A Paxian designed ship modification.
Greener Augmenter Greenprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
320,000 infinite infinite
Items Produced
Greener Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 32,000
  • Green Augmenter: 2
  • Credits: 32,000,000
  • Giant Goblets: 5
Source Price Skill Needed
- 100,000 -
Description
Built to the Green Fleet specifications
Hawk Augmenter Blueprint
Tech Size Weight
21 10 1,000,000
Manhours Max Workforce Uses
2,560,000,000 160,000 1
Items Produced
Hawk Augmenter
Initial Materials Periodic Materials
  • Credits: 5,000,000,000
  • Metals: 1,000,000
  • Harmonic Shield Focusers: 1
  • Credits: 15,000,000,000
  • Adamantium Tracking Module: 2
  • Anti-Friction Jelly Coating: 1
  • Dementium: 10
  • Platinum Bar: 5
  • Platinum: 500
  • Rubicite Matrix Sheath: 1
Source Price Skill Needed
- 700,000,000 -
Description
Prey on the scared players
Hephaestus+ Augmenter Blueprint
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
130,000 infinite infinite
Items Produced
Hephaestus+ Augmenter
Initial Materials Periodic Materials
  • Credits: 13,000,000
  • Metals: 130,000
  • Hephaestus Augmenter: 5
  • Credits: 13,000,000
  • Promethium: 800
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Hera+ Augmenter Blueprint
Tech Size Weight
19 10 1,000
Manhours Max Workforce Uses
1,900,000 infinite infinite
Items Produced
Hera+ Augmenter
Initial Materials Periodic Materials
  • Credits: 190,000,000
  • Metals: 1,900,000
  • Dementium: 2
  • Hera Augmenter: 5
  • Credits: 190,000,000
  • Promethium: 3,200
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Hermes Patrol Augmenter Blueprint
Tech Size Weight
21 10 1,000,000
Manhours Max Workforce Uses
40,000,000 infinite 3
Items Produced
Hermes Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 5,000,000,000
  • Metals: 250,000
  • Adv. Exc. Patrol Augmenter*: 1
  • Hermes+ Augmenter*: 1
  • Credits: 5,000,000,000
  • Promethium: 15,000
  • Titanium Sheet: 5,000
  • Vis: 1,500
Source Price Skill Needed
- 1,000 -
Description
Messenger of the Gods, doing his rounds
Hermes+ Augmenter Blueprint
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
100,000 infinite infinite
Items Produced
Hermes+ Augmenter
Initial Materials Periodic Materials
  • Credits: 10,000,000
  • Metals: 100,000
  • Hermes Augmenter: 5
  • Credits: 10,000,000
  • Promethium: 400
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Hesediel's Augmenter Blueprint
Tech Size Weight
11 5 1,000
Manhours Max Workforce Uses
9,000 infinite infinite
Items Produced
Hesediel's Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 9,000
  • Basic Resistance Augmenter: 1
  • Promethium: 12
Source Price Skill Needed
- 200,000 -
Description
-
Hestia+ Augmenter Blueprint
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
10,000 infinite infinite
Items Produced
Hestia+ Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 10,000
  • Hestia Augmenter: 5
  • Credits: 1,000,000
  • Promethium: 100
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Hibernation Augmenter Blueprint
Tech Size Weight
17 10 1,000
Manhours Max Workforce Uses
160,000 infinite infinite
Items Produced
Hibernation Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 16,000
  • Slumber Augmenter: 2
  • Credits: 16,000,000
  • Enchromas: 5
Source Price Skill Needed
- 100,000 -
Description
Nap time
Infernal Augmenter Blueprint
Tech Size Weight
7 10 1,000
Manhours Max Workforce Uses
30,000 infinite infinite
Items Produced
Infernal Augmenter
Initial Materials Periodic Materials
  • Credits: 3,000,000
  • Metals: 3,000
  • Inferno Augmenter: 2
  • Credits: 3,000,000
  • Immolation: 5
Source Price Skill Needed
- 100,000 -
Description
Fire it up
Invigorating Aphrodite Augmenter Blueprint
Tech Size Weight
21 10 1,000,000
Manhours Max Workforce Uses
40,000,000 infinite 3
Items Produced
Invigorating Aphrodite Augmenter
Initial Materials Periodic Materials
  • Credits: 5,000,000,000
  • Metals: 250,000
  • Adv. Exc. Invigorating Augmenter*: 1
  • Aphrodite+ Augmenter*: 1
  • Credits: 5,000,000,000
  • Energon: 15
  • Promethium: 15,000
  • Titanium Sheet: 5,000
Source Price Skill Needed
- 1,000 -
Description
When the Goddess of love needs a hot bath, never doubt the results
Invigorating Dionysis Augmenter Blueprint
Tech Size Weight
21 10 1,000,000
Manhours Max Workforce Uses
40,000,000 infinite 1
Items Produced
Invigorating Dionysis Augmenter
Initial Materials Periodic Materials
  • Credits: 5,000,000,000
  • Metals: 250,000
  • Adv. Exc. Invigorating Augmenter*: 1
  • Dionysis+ Augmenter*: 1
  • Credits: 5,000,000,000
  • Energon: 15
  • Promethium: 15,000
  • Titanium Sheet: 5,000
Source Price Skill Needed
- 1,000 -
Description
Blue Bull, gives you wings
KoQuii Quu jiji'k
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
10,000 infinite 1
Items Produced
Koquii Quu Akk'oj
Initial Materials Periodic Materials
  • Credits: 75,000,000
  • Metals: 10,000
  • Aku KoQuii Augmenter: 3
  • KoQuii Vazuk Augmenter: 3
  • Credits: 75,000,000
  • Promethium: 1,000
Source Price Skill Needed
- 100,000 -
Description
Qua KoQuii Quu Akk'oj.
Marksman's Nest Augmenter Blueprint
Tech Size Weight
5 10 1,000
Manhours Max Workforce Uses
3,000 infinite infinite
Items Produced
Marksman's Nest Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 3,000
  • Minor Targeting Augmenter: 1
  • Promethium: 4
Source Price Skill Needed
- 200,000 -
Description
Manufacture the high ground
Markswoman Artemis Augmenter Blueprint
Tech Size Weight
21 10 1,000,000
Manhours Max Workforce Uses
400,000,000 infinite 3
Items Produced
Markswoman Artemis Augmenter
Initial Materials Periodic Materials
  • Credits: 5,000,000,000
  • Metals: 250,000
  • Adv. Exc. Marksman Augmenter*: 1
  • Artemis+ Augmenter*: 1
  • Credits: 5,000,000,000
  • Promethium: 15,000
  • Quantumum: 300
  • Titanium Sheet: 5,000
Source Price Skill Needed
- 1,000 -
Description
When she goes on the hunt, she never misses
Mattock Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
500,000 infinite infinite
Items Produced
Mattock Augmenter
Initial Materials Periodic Materials
  • Credits: 50,000,000
  • Metals: 50,000
  • Pick Augmenter: 2
  • Credits: 50,000,000
  • Xeno Energy Remains: 5
Source Price Skill Needed
- 100,000 -
Description
Tip that Pick
Mechanical Hound Augmenter Blueprint
Tech Size Weight
22 1 1,000
Manhours Max Workforce Uses
3,200,000,000 100,000 1
Items Produced
Mechanical Hound Augmenter
Initial Materials Periodic Materials
  • Credits: 15,000,000,000
  • Dementium*: 5
  • Fusion Cells: 2,000
  • Platform Augmentation Gamma*: 25
  • Steel Girders: 5,000
  • Superconducting Plasma Conduits*: 2
  • Ult. Electric Augmenter*: 10
  • Ult. Recovery Augmenter*: 10
  • Ult. Speed Augmenter*: 10
  • Credits: 15,000,000,000
  • Dementium: 10
  • Fusion Cells: 20,000
  • Promethium: 4,000
  • Steel Girders: 50,000
Source Price Skill Needed
- 10,000,000 -
Description
Construct a Mechanical Hound Augmenter.
Minor Artillery Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Artillery Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Marksman Augmenter: 4
  • Adv. Minor Rage Augmenter: 2
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Assassin Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Assassin Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Patrol Augmenter: 3
  • Adv. Minor Rage Augmenter: 3
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Barrage Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Barrage Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Invigorating Augmenter: 1
  • Adv. Minor Marksman Augmenter: 2
  • Adv. Minor Rage Augmenter: 3
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Defender Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Defender Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Defensive Augmenter: 2
  • Adv. Minor Invigorating Augmenter: 1
  • Adv. Minor Monkey Augmenter: 1
  • Adv. Minor Rage Augmenter: 2
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Defensive Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Minor Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 2,000
  • Minor Recovery Augmenter: 4
  • Minor Shield Augmenter: 4
  • Titanium Sheet: 1
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Minor Frenzy Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Frenzy Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Invigorating Augmenter: 1
  • Adv. Minor Racer Augmenter: 1
  • Adv. Minor Rage Augmenter: 4
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Harrier Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Harrier Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Marksman Augmenter: 2
  • Adv. Minor Racer Augmenter: 2
  • Adv. Minor Rage Augmenter: 2
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Hauling Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Hauling Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Invigorating Augmenter: 1
  • Adv. Minor Monkey Augmenter: 1
  • Adv. Minor Patrol Augmenter: 2
  • Adv. Minor Sardine Augmenter: 2
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Holding Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Holding Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Invigorating Augmenter: 1
  • Adv. Minor Racer Augmenter: 2
  • Adv. Minor Sardine Augmenter: 3
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Insanity Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Insanity Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Invigorating Augmenter: 1
  • Adv. Minor Rage Augmenter: 4
  • Adv. Minor Sardine Augmenter: 1
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Interceptor Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Interceptor Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Invigorating Augmenter: 1
  • Adv. Minor Marksman Augmenter: 1
  • Adv. Minor Racer Augmenter: 3
  • Adv. Minor Rage Augmenter: 1
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Invigorating Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Minor Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 2,000
  • Minor Electric Augmenter: 4
  • Minor Energy Augmenter: 4
  • Titanium Sheet: 1
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Minor Madness Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Madness Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Invigorating Augmenter: 1
  • Adv. Minor Racer Augmenter: 2
  • Adv. Minor Rage Augmenter: 3
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Marauder Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Marauder Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Monkey Augmenter: 1
  • Adv. Minor Patrol Augmenter: 2
  • Adv. Minor Rage Augmenter: 2
  • Adv. Minor Sardine Augmenter: 1
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Marksman Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Minor Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 2,000
  • Minor Range Augmenter: 4
  • Minor Targeting Augmenter: 4
  • Titanium Sheet: 1
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Minor Messenger Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Messenger Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Defensive Augmenter: 1
  • Adv. Minor Monkey Augmenter: 2
  • Adv. Minor Racer Augmenter: 3
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Monkey Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Minor Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 2,000
  • Minor Agility Augmenter: 4
  • Minor Thrust Augmenter: 4
  • Titanium Sheet: 1
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Minor Obliteration Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Obliteration Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Marksman Augmenter: 3
  • Adv. Minor Rage Augmenter: 3
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Patrol Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Minor Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 2,000
  • Minor Radar Augmenter: 4
  • Minor Stealth Augmenter: 4
  • Titanium Sheet: 1
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Minor Racer Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Minor Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 2,000
  • Minor Docking Augmenter: 4
  • Minor Speed Augmenter: 4
  • Titanium Sheet: 1
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Minor Rage Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Minor Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 2,000
  • Minor Damage Augmenter: 4
  • Minor Firing Augmenter: 4
  • Titanium Sheet: 1
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Minor Rejuvenating Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Rejuvenating Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Defensive Augmenter: 3
  • Adv. Minor Invigorating Augmenter: 3
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Reviving Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Reviving Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Invigorating Augmenter: 1
  • Adv. Minor Racer Augmenter: 1
  • Adv. Minor Rage Augmenter: 4
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Sardine Augmenter Blueprint
Tech Size Weight
1 10 1,000
Manhours Max Workforce Uses
20,000 infinite infinite
Items Produced
Minor Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000
  • Metals: 2,000
  • Minor Capacity Augmenter: 4
  • Minor Nimbleness Augmenter: 4
  • Titanium Sheet: 1
  • Credits: 1,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Minor Scoundrel Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Scoundrel Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Defensive Augmenter: 1
  • Adv. Minor Patrol Augmenter: 2
  • Adv. Minor Rage Augmenter: 3
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Smuggling Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Smuggling Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Defensive Augmenter: 1
  • Adv. Minor Racer Augmenter: 3
  • Adv. Minor Sardine Augmenter: 2
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Stimulating Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Stimulating Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Defensive Augmenter: 2
  • Adv. Minor Invigorating Augmenter: 2
  • Adv. Minor Marksman Augmenter: 2
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Vanguard Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Vanguard Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Defensive Augmenter: 1
  • Adv. Minor Invigorating Augmenter: 2
  • Adv. Minor Monkey Augmenter: 1
  • Adv. Minor Rage Augmenter: 2
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Minor Warrior Augmenter Fabrication Module
Tech Size Weight
0 10 1,000
Manhours Max Workforce Uses
16,000 2 1
Items Produced
  • Minor Warrior Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Minor Defensive Augmenter: 2
  • Adv. Minor Invigorating Augmenter: 1
  • Adv. Minor Rage Augmenter: 3
  • Credits: 5,000,000
  • Combonite: 1
  • Steel Girders: 100
  • Sub-Shield Buffers: 100
Source Price Skill Needed
- 10,000,000 -
Description
This is what happens when you don't fund research.
Navigator's Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
1,600,000 infinite infinite
Items Produced
Navigator's Augmenter
Initial Materials Periodic Materials
  • Credits: 125,000,000
  • Eridium: 2
  • Silver: 125
  • Subnavigators Augmenter: 2
  • Credits: 125,000,000
Source Price Skill Needed
- 50,000,000 -
Description
A Paxian designed ship modification.
Ohm Augmenter Blueprint
Tech Size Weight
22 15 1,000,000
Manhours Max Workforce Uses
4,000,000,000 250,000 1
Items Produced
Ohm Augmenter
Initial Materials Periodic Materials
  • Credits: 500,000,000
  • Metals: 100,000
  • Dark Matter: 50
  • F Cell: 25
  • Credits: 500,000,000
  • Dementium: 3
  • Energon: 50
  • Energy Globule: 10
  • Enriched Nuclear Material: 500
  • Exc. Electric Augmenter: 5
  • Exc. Energy Augmenter: 5
  • Rubicite Lattice: 1
  • Sup. Resistance Augmenter: 5
  • Vortex Pellets: 1
Source Price Skill Needed
- 900,000,000 -
Description
Your enemies will put up no resistance.
One Dozen Roses Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
1,600,000 infinite infinite
Items Produced
One Dozen Roses Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Exc. Resistance Augmenter: 1
  • Exc. Speed Augmenter: 1
  • Gold: 120
  • Rose Augmenter*: 12
  • Credits: 160,000,000
Source Price Skill Needed
- 500,000,000 -
Description
Beautiful and Prickly and Expensive
Opaque Augmenter Blueprint
Tech Size Weight
6 10 1,000
Manhours Max Workforce Uses
50,000 infinite infinite
Items Produced
Opaque Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000
  • Metals: 5,000
  • Tinted Augmenter: 2
  • Credits: 2,000,000
  • Kromelite: 5
Source Price Skill Needed
- 100,000 -
Description
Block out the light
Poseidon+ Augmenter Blueprint
Tech Size Weight
13 10 1,000
Manhours Max Workforce Uses
130,000 infinite infinite
Items Produced
Poseidon+ Augmenter
Initial Materials Periodic Materials
  • Credits: 13,000,000
  • Metals: 130,000
  • Poseidon Augmenter: 5
  • Credits: 13,000,000
  • Promethium: 800
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Poseidon, the Earthshaker Tablet
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 infinite
Items Produced
Poseidon, the Earthshaker
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 100,000
  • Poseidon Augmenter: 9
  • Credits: 1,000,000,000
  • Dementium: 5
  • Platinum Bar: 2
Source Price Skill Needed
- 1,000,000,000 -
Description
God of the Sea, Earthquakes and Horses.
Racing Hermes Augmenter Blueprint
Tech Size Weight
21 10 1,000,000
Manhours Max Workforce Uses
40,000,000 infinite 3
Items Produced
Racing Hermes Augmenter
Initial Materials Periodic Materials
  • Credits: 5,000,000,000
  • Metals: 250,000
  • Adv. Exc. Racer Augmenter*: 1
  • Hermes+ Augmenter*: 1
  • Credits: 1,000,000,000
  • Jelly Beans: 1,500
  • Promethium: 15,000
  • Titanium Sheet: 5,000
Source Price Skill Needed
- 1,000 -
Description
Next second delivery, Guaranteed
Raging Aphrodite Augmenter Blueprint
Tech Size Weight
21 10 1,000,000
Manhours Max Workforce Uses
40,000,000 infinite 3
Items Produced
Raging Aphrodite Augmenter
Initial Materials Periodic Materials
  • Credits: 5,000,000,000
  • Metals: 250,000
  • Adv. Exc. Rage Augmenter*: 1
  • Aphrodite+ Augmenter*: 1
  • Credits: 5,000,000,000
  • Promethium: 15,000
  • Rubicite: 50
  • Titanium Sheet: 5,000
Source Price Skill Needed
- 1,000 -
Description
When lovers argue, we fight but the end of the night we're alright.
Raging Dionysis Augmenter Blueprint
Tech Size Weight
21 10 1,000,000
Manhours Max Workforce Uses
40,000,000 infinite 3
Items Produced
Raging Dionysis Augmenter
Initial Materials Periodic Materials
  • Credits: 5,000,000,000
  • Metals: 250,000
  • Adv. Exc. Rage Augmenter*: 1
  • Dionysis+ Augmenter*: 1
  • Credits: 5,000,000,000
  • Promethium: 15,000
  • Rubicite: 50
  • Titanium Sheet: 5,000
Source Price Skill Needed
- 1,000 -
Description
Deny a God a drink, expect a damage bill
Rhea+ Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
1,760,000,000 infinite infinite
Items Produced
Rhea+ Augmenter
Initial Materials Periodic Materials
  • Credits: 220,000,000
  • Metals: 2,200,000
  • Dementium: 3
  • Rhea Augmenter: 5
  • Credits: 220,000,000
  • Promethium: 6,400
Source Price Skill Needed
- 200,000 -
Description
Power of the Gods.
Solid Rock Augmenter Blueprint
Tech Size Weight
9 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Solid Rock Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Rock Augmenter: 2
  • Credits: 4,000,000
  • Nuclear Waste: 20,000
Source Price Skill Needed
- 100,000 -
Description
Solidify
Spirit of the Bear Blueprint
Tech Size Weight
12 10 5,000
Manhours Max Workforce Uses
50,000 infinite infinite
Items Produced
Spirit of the Bear
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 40,000
  • Jungle Armada Crest: 2
  • Promethium: 16
  • Std. Aggravation Augmenter: 1
  • Std. Electric Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Won't back down
Spirit of the Elephant Blueprint
Tech Size Weight
12 10 5,000
Manhours Max Workforce Uses
50,000 infinite infinite
Items Produced
Spirit of the Elephant
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 40,000
  • Jungle Armada Crest: 2
  • Promethium: 16
  • Std. Resistance Augmenter: 1
  • Std. Shield Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Long memory
Spirit of the Leopard Blueprint
Tech Size Weight
12 10 5,000
Manhours Max Workforce Uses
50,000 infinite infinite
Items Produced
Spirit of the Leopard
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 40,000
  • Jungle Armada Crest: 2
  • Promethium: 16
  • Std. Aggravation Augmenter: 1
  • Std. Firing Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Quick to strike
Spirit of the Lion Blueprint
Tech Size Weight
20 20 5,000
Manhours Max Workforce Uses
50,000 infinite 6
Items Produced
Spirit of the Lion
Initial Materials Periodic Materials
  • Credits: 500,000,000
  • Metals: 100,000
  • Aspect of the Lion: 2
  • Promethium: 1,000
  • Zebra Armada Crest: 2
Source Price Skill Needed
- 2,000,000 -
Description
Majestic
Spirit of the Mastodon Blueprint
Tech Size Weight
20 20 5,000
Manhours Max Workforce Uses
50,000 infinite 6
Items Produced
Spirit of the Mastodon
Initial Materials Periodic Materials
  • Credits: 500,000,000
  • Metals: 100,000
  • Aspect of the Mastodon: 2
  • Promethium: 1,000
  • Zebra Armada Crest: 2
Source Price Skill Needed
- 2,000,000 -
Description
An ancient beast
Spirit of the Monkey Blueprint
Tech Size Weight
12 10 5,000
Manhours Max Workforce Uses
50,000 infinite infinite
Items Produced
Spirit of the Monkey
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 40,000
  • Jungle Armada Crest: 2
  • Promethium: 16
  • Std. Electric Augmenter: 1
  • Std. Radar Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
Trouble maker
Spirit of the Panther Blueprint
Tech Size Weight
20 20 5,000
Manhours Max Workforce Uses
50,000 infinite 6
Items Produced
Spirit of the Panther
Initial Materials Periodic Materials
  • Credits: 500,000,000
  • Metals: 100,000
  • Aspect of the Panther: 2
  • Promethium: 1,000
  • Zebra Armada Crest: 2
Source Price Skill Needed
- 2,000,000 -
Description
On the hunt
Spirit of the Rhino Blueprint
Tech Size Weight
20 20 5,000
Manhours Max Workforce Uses
50,000 infinite 6
Items Produced
Spirit of the Rhino
Initial Materials Periodic Materials
  • Credits: 500,000,000
  • Metals: 100,000
  • Aspect of the Rhino: 2
  • Promethium: 1,000
  • Zebra Armada Crest: 2
Source Price Skill Needed
- 2,000,000 -
Description
Slow to anger, slow to forget
Spirit of the Tiger Blueprint
Tech Size Weight
12 10 5,000
Manhours Max Workforce Uses
50,000 infinite infinite
Items Produced
Spirit of the Tiger
Initial Materials Periodic Materials
  • Credits: 8,000,000
  • Metals: 40,000
  • Jungle Armada Crest: 2
  • Promethium: 16
  • Std. Damage Augmenter: 1
  • Std. Resistance Augmenter: 1
Source Price Skill Needed
- 2,000,000 -
Description
One strike and its over
Spirit of the Zebra Blueprint
Tech Size Weight
20 20 5,000
Manhours Max Workforce Uses
50,000 infinite 6
Items Produced
Spirit of the Zebra
Initial Materials Periodic Materials
  • Credits: 500,000,000
  • Metals: 100,000
  • Aspect of the Zebra: 2
  • Promethium: 1,000
  • Zebra Armada Crest: 2
Source Price Skill Needed
- 2,000,000 -
Description
Always alert
Station Engineer's Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
250,000 infinite infinite
Items Produced
Station Engineer's Augmenter
Initial Materials Periodic Materials
  • Credits: 128,000,000
  • Metals: 100,000
  • Promethium: 200
  • Sup. Fading Augmenter: 1
  • Sup. Resistance Augmenter: 1
  • Metals: 1,000,000
  • Promethium: 4,800
  • Titanium Sheet: 128
Source Price Skill Needed
- 1,000,000 -
Description
Prevent the problem
Station Mechanic's Augmenter Blueprint
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
50,000 infinite infinite
Items Produced
Station Mechanic's Augmenter
Initial Materials Periodic Materials
  • Credits: 16,000,000
  • Metals: 30,000
  • Promethium: 20
  • Std. Fading Augmenter: 1
  • Std. Resistance Augmenter: 1
  • Metals: 30,000
  • Titanium Sheet: 10
Source Price Skill Needed
- 200,000 -
Description
Prevent the problem
Station Technician's Augmenter Blueprint
Tech Size Weight
15 10 1,000
Manhours Max Workforce Uses
150,000 infinite infinite
Items Produced
Station Technician's Augmenter
Initial Materials Periodic Materials
  • Credits: 64,000,000
  • Metals: 60,000
  • Good Fading Augmenter: 1
  • Good Resistance Augmenter: 1
  • Promethium: 20
  • Metals: 300,000
  • Promethium: 1,200
  • Titanium Sheet: 64
Source Price Skill Needed
- 800,000 -
Description
Prevent the problem
Std. Artillery Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Artillery Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Marksman Augmenter: 4
  • Adv. Std. Rage Augmenter: 2
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Assassin Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Assassin Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Patrol Augmenter: 3
  • Adv. Std. Rage Augmenter: 3
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Barrage Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Barrage Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Invigorating Augmenter: 1
  • Adv. Std. Marksman Augmenter: 2
  • Adv. Std. Rage Augmenter: 3
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Defender Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Defender Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Defensive Augmenter: 2
  • Adv. Std. Invigorating Augmenter: 1
  • Adv. Std. Monkey Augmenter: 1
  • Adv. Std. Rage Augmenter: 2
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Defensive Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Std. Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Std. Recovery Augmenter: 4
  • Std. Shield Augmenter: 4
  • Titanium Sheet: 4
  • Credits: 4,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Std. Frenzy Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Frenzy Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Invigorating Augmenter: 1
  • Adv. Std. Racer Augmenter: 1
  • Adv. Std. Rage Augmenter: 4
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Harrier Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Harrier Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Marksman Augmenter: 2
  • Adv. Std. Racer Augmenter: 2
  • Adv. Std. Rage Augmenter: 2
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Hauling Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Hauling Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Invigorating Augmenter: 1
  • Adv. Std. Monkey Augmenter: 1
  • Adv. Std. Patrol Augmenter: 2
  • Adv. Std. Sardine Augmenter: 2
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Holding Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Holding Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Invigorating Augmenter: 1
  • Adv. Std. Racer Augmenter: 2
  • Adv. Std. Sardine Augmenter: 3
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Insanity Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Insanity Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Invigorating Augmenter: 1
  • Adv. Std. Rage Augmenter: 4
  • Adv. Std. Sardine Augmenter: 1
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Interceptor Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Interceptor Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Invigorating Augmenter: 1
  • Adv. Std. Marksman Augmenter: 1
  • Adv. Std. Racer Augmenter: 3
  • Adv. Std. Rage Augmenter: 1
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Invigorating Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Std. Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Std. Electric Augmenter: 4
  • Std. Energy Augmenter: 4
  • Titanium Sheet: 4
  • Credits: 4,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Std. Madness Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Madness Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Invigorating Augmenter: 1
  • Adv. Std. Racer Augmenter: 2
  • Adv. Std. Rage Augmenter: 3
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Marauder Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Marauder Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Monkey Augmenter: 1
  • Adv. Std. Patrol Augmenter: 2
  • Adv. Std. Rage Augmenter: 2
  • Adv. Std. Sardine Augmenter: 1
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Marksman Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Std. Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Std. Range Augmenter: 4
  • Std. Targeting Augmenter: 4
  • Titanium Sheet: 4
  • Credits: 4,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Std. Messenger Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Messenger Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Defensive Augmenter: 1
  • Adv. Std. Monkey Augmenter: 2
  • Adv. Std. Racer Augmenter: 3
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Monkey Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Std. Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Std. Agility Augmenter: 4
  • Std. Thrust Augmenter: 4
  • Titanium Sheet: 4
  • Credits: 4,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Std. Obliteration Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Obliteration Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Marksman Augmenter: 3
  • Adv. Std. Rage Augmenter: 3
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Patrol Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Std. Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Std. Radar Augmenter: 4
  • Std. Stealth Augmenter: 4
  • Titanium Sheet: 4
  • Credits: 4,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Std. Racer Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Std. Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Std. Docking Augmenter: 4
  • Std. Speed Augmenter: 4
  • Titanium Sheet: 4
  • Credits: 4,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Std. Rage Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Std. Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Std. Damage Augmenter: 4
  • Std. Firing Augmenter: 4
  • Titanium Sheet: 4
  • Credits: 4,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Std. Rejuvenating Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Rejuvenating Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Defensive Augmenter: 3
  • Adv. Std. Invigorating Augmenter: 3
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Reviving Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Reviving Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Defensive Augmenter: 3
  • Adv. Std. Racer Augmenter: 1
  • Adv. Std. Rage Augmenter: 2
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Sardine Augmenter Blueprint
Tech Size Weight
11 10 1,000
Manhours Max Workforce Uses
80,000 infinite infinite
Items Produced
Std. Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 4,000,000
  • Metals: 8,000
  • Std. Capacity Augmenter: 4
  • Std. Nimbleness Augmenter: 4
  • Titanium Sheet: 4
  • Credits: 4,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Std. Scoundrel Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Scoundrel Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Defensive Augmenter: 1
  • Adv. Std. Patrol Augmenter: 2
  • Adv. Std. Rage Augmenter: 3
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Smuggling Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Smuggling Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Defensive Augmenter: 1
  • Adv. Std. Racer Augmenter: 3
  • Adv. Std. Sardine Augmenter: 2
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Stimulating Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Stimulating Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Defensive Augmenter: 2
  • Adv. Std. Invigorating Augmenter: 2
  • Adv. Std. Marksman Augmenter: 2
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Vanguard Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Vanguard Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Defensive Augmenter: 1
  • Adv. Std. Invigorating Augmenter: 2
  • Adv. Std. Monkey Augmenter: 1
  • Adv. Std. Rage Augmenter: 2
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Std. Warrior Augmenter Fabrication Module
Tech Size Weight
10 10 1,000
Manhours Max Workforce Uses
1,200,000 150 1
Items Produced
  • Std. Warrior Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Std. Defensive Augmenter: 2
  • Adv. Std. Invigorating Augmenter: 1
  • Adv. Std. Rage Augmenter: 3
  • Credits: 50,000,000
  • Combonite: 20
  • Sub-Shield Reactors: 3
  • Titanium Reinforced Girders: 3
Source Price Skill Needed
- 250,000,000 -
Description
This is what happens when you don't fund research.
Subnavigator's Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
1,600,000 infinite infinite
Items Produced
Subnavigator's Augmenter
Initial Materials Periodic Materials
  • Credits: 125,000,000
  • Athena Augmenter: 1
  • Eridium: 1
  • Exc. Resistance Augmenter: 1
  • Silver: 125
  • Credits: 125,000,000
Source Price Skill Needed
- 50,000,000 -
Description
A Paxian designed ship modification.
Sup. Artillery Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Artillery Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Marksman Augmenter: 4
  • Adv. Sup. Rage Augmenter: 2
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Assassin Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Assassin Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Patrol Augmenter: 3
  • Adv. Sup. Rage Augmenter: 3
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Barrage Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Barrage Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Invigorating Augmenter: 1
  • Adv. Sup. Marksman Augmenter: 2
  • Adv. Sup. Rage Augmenter: 3
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Defender Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Defender Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Defensive Augmenter: 2
  • Adv. Sup. Invigorating Augmenter: 1
  • Adv. Sup. Monkey Augmenter: 1
  • Adv. Sup. Rage Augmenter: 2
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Defensive Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Sup. Defensive Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Sup. Recovery Augmenter: 4
  • Sup. Shield Augmenter: 4
  • Titanium Sheet: 32
  • Credits: 32,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Sup. Frenzy Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Frenzy Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Invigorating Augmenter: 1
  • Adv. Sup. Racer Augmenter: 1
  • Adv. Sup. Rage Augmenter: 4
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Harrier Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Harrier Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Marksman Augmenter: 2
  • Adv. Sup. Racer Augmenter: 2
  • Adv. Sup. Rage Augmenter: 2
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Hauling Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Hauling Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Invigorating Augmenter: 1
  • Adv. Sup. Monkey Augmenter: 1
  • Adv. Sup. Patrol Augmenter: 2
  • Adv. Sup. Sardine Augmenter: 2
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Holding Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Holding Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Invigorating Augmenter: 1
  • Adv. Sup. Racer Augmenter: 2
  • Adv. Sup. Sardine Augmenter: 3
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Insanity Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Insanity Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Invigorating Augmenter: 1
  • Adv. Sup. Rage Augmenter: 4
  • Adv. Sup. Sardine Augmenter: 1
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Interceptor Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Interceptor Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Invigorating Augmenter: 1
  • Adv. Sup. Marksman Augmenter: 1
  • Adv. Sup. Racer Augmenter: 3
  • Adv. Sup. Rage Augmenter: 1
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Invigorating Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Sup. Invigorating Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Sup. Electric Augmenter: 4
  • Sup. Energy Augmenter: 4
  • Titanium Sheet: 32
  • Credits: 32,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Sup. Madness Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Madness Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Invigorating Augmenter: 1
  • Adv. Sup. Racer Augmenter: 2
  • Adv. Sup. Rage Augmenter: 3
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Marauder Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Marauder Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Monkey Augmenter: 1
  • Adv. Sup. Patrol Augmenter: 2
  • Adv. Sup. Rage Augmenter: 2
  • Adv. Sup. Sardine Augmenter: 1
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Marksman Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Sup. Marksman Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Sup. Range Augmenter: 4
  • Sup. Targeting Augmenter: 4
  • Titanium Sheet: 32
  • Credits: 32,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Sup. Messenger Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Messenger Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Defensive Augmenter: 1
  • Adv. Sup. Monkey Augmenter: 2
  • Adv. Sup. Racer Augmenter: 3
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Monkey Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Sup. Monkey Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Sup. Agility Augmenter: 4
  • Sup. Thrust Augmenter: 4
  • Titanium Sheet: 32
  • Credits: 32,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Sup. Obliteration Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Obliteration Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Marksman Augmenter: 3
  • Adv. Sup. Rage Augmenter: 3
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Patrol Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Sup. Patrol Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Sup. Radar Augmenter: 4
  • Sup. Stealth Augmenter: 4
  • Titanium Sheet: 32
  • Credits: 32,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Sup. Racer Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Sup. Racer Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Sup. Docking Augmenter: 4
  • Sup. Speed Augmenter: 4
  • Titanium Sheet: 32
  • Credits: 32,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Sup. Rage Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Sup. Rage Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Sup. Damage Augmenter: 4
  • Sup. Firing Augmenter: 4
  • Titanium Sheet: 32
  • Credits: 32,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Sup. Rejuvenating Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Rejuvenating Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Defensive Augmenter: 3
  • Adv. Sup. Invigorating Augmenter: 3
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Reviving Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Reviving Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Defensive Augmenter: 3
  • Adv. Sup. Racer Augmenter: 1
  • Adv. Sup. Rage Augmenter: 2
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Sardine Augmenter Blueprint
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
640,000 infinite infinite
Items Produced
Sup. Sardine Augmenter
Initial Materials Periodic Materials
  • Credits: 32,000,000
  • Metals: 64,000
  • Sup. Capacity Augmenter: 4
  • Sup. Nimbleness Augmenter: 4
  • Titanium Sheet: 32
  • Credits: 32,000,000
Source Price Skill Needed
- 100,000 -
Description
Combine and Conquer.
Sup. Scoundrel Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Scoundrel Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Defensive Augmenter: 1
  • Adv. Sup. Patrol Augmenter: 2
  • Adv. Sup. Rage Augmenter: 3
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Smuggling Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Smuggling Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Defensive Augmenter: 1
  • Adv. Sup. Racer Augmenter: 3
  • Adv. Sup. Sardine Augmenter: 2
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Stimulating Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Stimulating Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Defensive Augmenter: 2
  • Adv. Sup. Invigorating Augmenter: 2
  • Adv. Sup. Marksman Augmenter: 2
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Vanguard Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Vanguard Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Defensive Augmenter: 1
  • Adv. Sup. Invigorating Augmenter: 2
  • Adv. Sup. Monkey Augmenter: 1
  • Adv. Sup. Rage Augmenter: 2
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Sup. Warrior Augmenter Fabrication Module
Tech Size Weight
20 10 1,000
Manhours Max Workforce Uses
800,000,000 100,000 1
Items Produced
  • Sup. Warrior Augmenter: 1
Initial Materials Periodic Materials
  • Adv. Sup. Defensive Augmenter: 2
  • Adv. Sup. Invigorating Augmenter: 1
  • Adv. Sup. Rage Augmenter: 3
  • Credits: 600,000,000
  • Adamantium Reinforced Girders: 2
  • Combonite: 250
  • Sub-Shield Lattices: 2
Source Price Skill Needed
- 3,000,000,000 -
Description
This is what happens when you don't fund research.
Tablet of the Dark Gods
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
50,000 1 infinite
Items Produced
The Dark Gods Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 100,000
  • Dogar Augmenter*: 1
  • Kazon Augmenter*: 1
  • Umbra*: 5
  • Credits: 1,000,000,000
  • Dementium: 3
  • Umbra: 10
Source Price Skill Needed
- 1,000,000,000 -
Description
The cruel twins of pain and death; together again.
Tarkin's Augmenter Blueprint
Tech Size Weight
21 10 100,000
Manhours Max Workforce Uses
40,000,000,000 infinite 1
Items Produced
  • Tarkins Augmenter: 1
Initial Materials Periodic Materials
  • Credits: 2,000,000,000
  • Metals: 15,000
  • Range Crystallizers: 1
  • Rubicite Matrix Sheath: 2
  • Credits: 2,000,000,000
  • Enriched Nuclear Material: 200,000
  • Metals: 1,000,000
  • Promethium: 150,000
Source Price Skill Needed
- 200,000,000 -
Description
Only through the projection of power do we bring order.
The Art of Commanding Blueprint
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 1
Items Produced
The Art of Commanding Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 100,000
  • Lion Armor*: 1
  • Panther Skin*: 1
  • Rhino Hide*: 1
  • Urk Qokujiii Qaik*: 1
  • Zebra Hide*: 1
  • Credits: 1,000,000,000
  • Energon: 5
  • Plasma Crystals: 5
  • Vis: 5
Source Price Skill Needed
- 200,000,000 -
Description
Effective Commanding
The Art of Destruction Blueprint
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 1
Items Produced
The Art of Destruction Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 100,000
  • Copper Heart*: 1
  • Lion Breath*: 1
  • Lion Incinerator*: 1
  • Lion Quick Snap*: 1
  • Lion Scratch*: 1
  • Lion V2 Rocket*: 1
  • Credits: 1,000,000,000
  • Energon: 5
  • Plasma Crystals: 5
  • Vis: 5
Source Price Skill Needed
- 200,000,000 -
Description
Effective Destruction
The Art of Engineering Blueprint
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 1
Items Produced
The Art of Engineering Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 100,000
  • Lion Heart*: 1
  • Mad Scientists Brain*: 1
  • Panther Will*: 1
  • Rhino Endurance*: 1
  • Zebra Life*: 1
  • Credits: 1,000,000,000
  • Energon: 5
  • Plasma Crystals: 5
  • Vis: 5
Source Price Skill Needed
- 200,000,000 -
Description
Effective Engineering
The Art of Fast Killing Blueprint
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 1
Items Produced
The Art of Fast Killing Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 100,000
  • Neutrinon*: 1
  • Panther Fang*: 1
  • Panther Paws*: 1
  • Panther Prowl*: 1
  • Credits: 1,000,000,000
  • Energon: 5
  • Plasma Crystals: 5
  • Vis: 5
Source Price Skill Needed
- 200,000,000 -
Description
Effective Killing
The Art of Gunnery Blueprint
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 1
Items Produced
The Art of Gunnery Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 100,000
  • Capital Armageddon Laser Prototype*: 1
  • Gargantuan Goblets*: 1
  • Credits: 1,000,000,000
  • Energon: 5
  • Plasma Crystals: 5
  • Vis: 5
Source Price Skill Needed
- 200,000,000 -
Description
Effective Gunnery
The Art of Healing Blueprint
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 1
Items Produced
The Art of Healing Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 100,000
  • Anaconda Scales*: 1
  • Armada Wand*: 1
  • Panther Charger*: 1
  • Rhino Charger*: 1
  • Rhino Restructuranter*: 1
  • Zebra Charger*: 1
  • Credits: 1,000,000,000
  • Energon: 5
  • Plasma Crystals: 5
  • Vis: 5
Source Price Skill Needed
- 200,000,000 -
Description
Effective healing
The Art of Sharpshooting Blueprint
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 1
Items Produced
The Art of Sharpshooting Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 100,000
  • Barbe Noire*: 1
  • Zebra Bite Lasergun*: 1
  • Zebra Hooves Torpedoe*: 1
  • Zebra Spitter*: 1
  • Credits: 1,000,000,000
  • Energon: 5
  • Plasma Crystals: 5
  • Vis: 5
Source Price Skill Needed
- 200,000,000 -
Description
Effective Sharpshooting
The Art of Stealth Blueprint
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 1
Items Produced
The Art of Stealth Augmenter
Initial Materials Periodic Materials
  • Credits: 1,000,000,000
  • Metals: 100,000
  • Dark Curse Helmet*: 1
  • Lion Flair*: 1
  • Panther Instinct*: 1
  • Rhino Radar*: 1
  • Zebra Heightened Senses*: 1
  • Credits: 1,000,000,000
  • Energon: 5
  • Plasma Crystals: 5
  • Vis: 5
Source Price Skill Needed
- 200,000,000 -
Description
Effective Stealth
Twisted Death Augmenter Blueprint
Tech Size Weight
22 1 1,000
Manhours Max Workforce Uses
3,200,000,000 100,000 1
Items Produced
Twisted Death Augmenter
Initial Materials Periodic Materials
  • Credits: 15,000,000,000
  • Adamanturized Sardine Augmenter*: 1
  • Anti-Friction Jelly Coating*: 2
  • Dementium*: 5
  • Fuel Injectors*: 2
  • Fusion Cells: 4,000
  • Photon Dissipators*: 2
  • Steel Girders: 10,000
  • Credits: 15,000,000,000
  • Dementium: 10
  • Fusion Cells: 40,000
  • Promethium: 6,000
  • Steel Girders: 100,000
Source Price Skill Needed
- 10,000,000 -
Description
Construct a Twisted Death Augmenter.
Twisted Tesla Augmenter Blueprint
Tech Size Weight
22 1 1,000
Manhours Max Workforce Uses
3,200,000,000 100,000 1
Items Produced
Twisted Tesla Augmenter
Initial Materials Periodic Materials
  • Credits: 15,000,000,000
  • Dementium*: 5
  • Fusion Cells: 2,000
  • Platform Augmentation Gamma*: 25
  • Steel Girders: 5,000
  • Superconducting Plasma Conduits*: 2
  • Ult. Capacity Augmenter*: 10
  • Ult. Electric Augmenter*: 10
  • Ult. Recovery Augmenter*: 10
  • Credits: 15,000,000,000
  • Dementium: 10
  • Fusion Cells: 20,000
  • Promethium: 4,000
  • Steel Girders: 50,000
Source Price Skill Needed
- 10,000,000 -
Description
Construct a Twisted Tesla Augmenter.
Two Dozen Roses Augmenter Blueprint
Tech Size Weight
18 10 1,000
Manhours Max Workforce Uses
1,600,000 infinite infinite
Items Produced
Two Dozen Roses Augmenter
Initial Materials Periodic Materials
  • Credits: 2,000,000,000
  • Exc. Resistance Augmenter: 2
  • Exc. Speed Augmenter: 2
  • Gold: 240
  • Rose Augmenter*: 24
  • Credits: 160,000,000
Source Price Skill Needed
- 500,000,000 -
Description
Beautiful and Prickly and Expensive
Ult. Artillery Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Artillery Augmenter: 1
Initial Materials Periodic Materials
  • Demented Marksman Augmenter: 4
  • Demented Rage Augmenter: 2
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Assassin Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Assassin Augmenter: 1
Initial Materials Periodic Materials
  • Demented Patrol Augmenter: 3
  • Demented Rage Augmenter: 3
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Barrage Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Barrage Augmenter: 1
Initial Materials Periodic Materials
  • Demented Invigorating Augmenter: 1
  • Demented Marksman Augmenter: 2
  • Demented Rage Augmenter: 3
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Defender Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Defender Augmenter: 1
Initial Materials Periodic Materials
  • Demented Defensive Augmenter: 2
  • Demented Invigorating Augmenter: 1
  • Demented Monkey Augmenter: 1
  • Demented Rage Augmenter: 2
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Frenzy Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Frenzy Augmenter: 1
Initial Materials Periodic Materials
  • Demented Invigorating Augmenter: 1
  • Demented Racer Augmenter: 1
  • Demented Rage Augmenter: 4
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Harrier Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Harrier Augmenter: 1
Initial Materials Periodic Materials
  • Demented Marksman Augmenter: 2
  • Demented Racer Augmenter: 2
  • Demented Rage Augmenter: 2
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Hauling Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Hauling Augmenter: 1
Initial Materials Periodic Materials
  • Demented Invigorating Augmenter: 1
  • Demented Monkey Augmenter: 1
  • Demented Patrol Augmenter: 2
  • Demented Sardine Augmenter: 2
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Holding Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Holding Augmenter: 1
Initial Materials Periodic Materials
  • Demented Invigorating Augmenter: 1
  • Demented Racer Augmenter: 2
  • Demented Sardine Augmenter: 3
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Insanity Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Insanity Augmenter: 1
Initial Materials Periodic Materials
  • Demented Invigorating Augmenter: 1
  • Demented Rage Augmenter: 4
  • Demented Sardine Augmenter: 1
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Interceptor Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Interceptor Augmenter: 1
Initial Materials Periodic Materials
  • Demented Invigorating Augmenter: 1
  • Demented Marksman Augmenter: 1
  • Demented Racer Augmenter: 3
  • Demented Rage Augmenter: 1
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Madness Augmenter Fabrication Module
Tech Size Weight
21 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Madness Augmenter: 1
Initial Materials Periodic Materials
  • Demented Invigorating Augmenter: 1
  • Demented Racer Augmenter: 2
  • Demented Rage Augmenter: 3
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Marauder Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Marauder Augmenter: 1
Initial Materials Periodic Materials
  • Demented Monkey Augmenter: 1
  • Demented Patrol Augmenter: 2
  • Demented Rage Augmenter: 2
  • Demented Sardine Augmenter: 1
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Messenger Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Messenger Augmenter: 1
Initial Materials Periodic Materials
  • Demented Defensive Augmenter: 1
  • Demented Monkey Augmenter: 2
  • Demented Racer Augmenter: 3
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Obliteration Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Obliteration Augmenter: 1
Initial Materials Periodic Materials
  • Demented Marksman Augmenter: 3
  • Demented Rage Augmenter: 3
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Rejuvenating Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Rejuvenating Augmenter: 1
Initial Materials Periodic Materials
  • Demented Defensive Augmenter: 3
  • Demented Invigorating Augmenter: 3
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Reviving Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Reviving Augmenter: 1
Initial Materials Periodic Materials
  • Demented Defensive Augmenter: 3
  • Demented Racer Augmenter: 1
  • Demented Rage Augmenter: 2
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Scoundrel Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Scoundrel Augmenter: 1
Initial Materials Periodic Materials
  • Demented Defensive Augmenter: 1
  • Demented Patrol Augmenter: 2
  • Demented Rage Augmenter: 3
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Smuggling Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Smuggling Augmenter: 1
Initial Materials Periodic Materials
  • Demented Defensive Augmenter: 1
  • Demented Racer Augmenter: 3
  • Demented Sardine Augmenter: 2
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Stimulating Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Stimulating Augmenter: 1
Initial Materials Periodic Materials
  • Demented Defensive Augmenter: 2
  • Demented Invigorating Augmenter: 2
  • Demented Marksman Augmenter: 2
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Vanguard Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Vanguard Augmenter: 1
Initial Materials Periodic Materials
  • Demented Defensive Augmenter: 1
  • Demented Invigorating Augmenter: 2
  • Demented Monkey Augmenter: 1
  • Demented Rage Augmenter: 2
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Ult. Warrior Augmenter Fabrication Module
Tech Size Weight
22 10 1,000
Manhours Max Workforce Uses
2,000,000,000 250,000 1
Items Produced
  • Ult. Warrior Augmenter: 1
Initial Materials Periodic Materials
  • Demented Defensive Augmenter: 2
  • Demented Invigorating Augmenter: 1
  • Demented Rage Augmenter: 3
  • Credits: 1,000,000,000
  • Adamantium Reinforced Girders: 3
  • Combonite: 500
  • Sub-Shield Lattices: 3
Source Price Skill Needed
- 5,000,000,000 -
Description
This is what happens when you don't fund research.
Vulture Augmenter Blueprint
Tech Size Weight
20 10 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 1
Items Produced
Vulture Augmenter
Initial Materials Periodic Materials
  • Credits: 500,000,000
  • Metals: 100,000
  • Good Shield Augmenter: 5
  • Credits: 500,000,000
  • Dementium: 2
  • Exc. Speed Augmenter: 5
  • Exc. Targeting Augmenter: 5
  • Good Speed Augmenter: 5
  • Platinum: 100
Source Price Skill Needed
- 700,000,000 -
Description
Feed on the carcasses of dead players
Wattage Augmenter Blueprint
Tech Size Weight
19 15 1,000,000
Manhours Max Workforce Uses
1,600,000,000 100,000 1
Items Produced
Wattage Augmenter
Initial Materials Periodic Materials
  • Credits: 400,000,000
  • Metals: 100,000
  • Enriched Nuclear Material: 50
  • Exc. Electric Augmenter: 5
  • Credits: 400,000,000
  • Dementium: 2
  • Energon: 55
  • Energy Globule: 30
  • Enriched Nuclear Material: 50
  • Exc. Damage Augmenter: 5
  • Exc. Electric Augmenter: 5
  • Exc. Energy Augmenter: 5
  • Good Range Augmenter: 5
  • Plasma Crystals: 20
  • Vis: 25
  • Wattage Specialized Trade Goods: 20
Source Price Skill Needed
- 900,000,000 -
Description
Feel the energy flowing through your veins.
Zeus+ Augmenter Blueprint
Tech Size Weight
19 10 1,000
Manhours Max Workforce Uses
1,900,000 infinite infinite
Items Produced
Zeus+ Augmenter
Initial Materials Periodic Materials
  • Credits: 190,000,000
  • Metals: 1,900,000
  • Dementium: 2
  • Zeus Augmenter: 5
  • Credits: 190,000,000
  • Promethium: 3,200
Source Price Skill Needed
- 100,000 -
Description
Power of the Gods.
Zeus- Augmenter Blueprint
Tech Size Weight
18 10 1,000,000
Manhours Max Workforce Uses
256,000,000 16,000 1
Items Produced
Zeus- Augmenter
Initial Materials Periodic Materials
  • Credits: 50,000,000
  • Metals: 100,000
  • Zeus Augmenter*: 1
  • Credits: 50,000,000
  • Alien Bacteria: 5
  • Jelly Beans: 10
  • Shrinkonium: 2
  • Tin: 10
Source Price Skill Needed
- 20,000,000 -
Description
Power of the Gods

Last imported update (UTC): 2019-03-14 05:14:47.732509