Base Items

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Revision as of 23:21, 16 January 2010 by Yugioh124 (talk | contribs) (Added Imperial Mint)

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Base Item.jpg

Items that can only be equipped on bases.

Extractors

Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. Extraction Expert speeds up the rate of extraction.

The amount of extractors you can equip depends on the amount of resource, as follows:

Amount of Resource Amount of Extractors
Smidgen 1-2
Little 3-4
Bit 5-8
Bunch 9-16
A Lot 17-32
Plenty 33-64
Loads 65-128


Extractors TL Size Commod Extracted Rate of Extraction Weight Mastery Needed Source Comment Description
Ablution Extractor 0 10 Ablution Crystals ? 4,000 None Absolution -- 300,000 Credits None Extract Ablution crystals
Alien Bacteria Extractor 0 100 Alien Bacteria ? 100,000 None Built from BP bought in Biologique for 100,000,000 Credits None Extract Alien Bacteria
Ariadnite Spinner 0 10 Ariadnite ? 4,000 None Labyrinth _ harvest ariadnites
Copper Extractor 0 10 Copper About 1 per 36h 10,000 None Ring -- 10,000,000 Credits None Extract Copper
Diamond Extractor 0 100 Diamond ? 100,000 None Built from BP bought in Ring for 100,000,000 Credits None Extract Diamond
Enriched Nuclear Material Extractor 0 100 E-Nukes ? 100,000 None Ring -- 100,000,000 Credits None Extract Enriched Nuclear Material
Fermium Extractor ? ? Fermium ? ? None Ring -- Mission needed item 10 nuclear converter II none Extract Fermium
Gold Extractor 0 100 Gold ? 100,000 None Built from BP bought in Ring for 100,000,000 Credits None Extract Gold
Harvester 0 15 Space Oats About 7 per minute 6,000 None AI Station -- 50,000 Credits None come down farm
Advanced Harvester ? ? Space Oats ? ? ? ? ? ?
Jelly Beans Extractor 0 10 Jelly Beans ? 10,000 None Biologique -- 10,000,000 Credits None Extract Jelly Beans
Metal Drill 0 10 Metal About 6 per minute 4,000 None AI Station -- 100,000 Credits None stip-mine to riches
Nuclear Waste Collector 0 10 Nuclear Waste About ? per minute 4,000 None AI Station -- 100,000 Credits None Collect Nuclear Waste
Petroleum Extractor 0 10 Petroleum ? 10,000 None Biologique -- 10,000,000 Credits None Extract Petroleum
Plasma Extractor 0 10 Plasma Crystals ? ? None Hyper -- 300,000 Credits ? ?
Platinum Extractor 0 100 Platinum ? 100,000 None Built from BP bought in Ring for 1,000,000,000 Credits None Extract Platinum
Protoganglae Extractor 0 30 Protoganglae ? 20,000 None Nexus Mission None Extract Protoganglae
Psion Icicles Extractor 0 100 Psion Icicles ? 100,000 None Absolution -- 100,000,000 Credits None Extract Psion Icicles
Silicon Extractor 0 10 Silicon 6 per minute 4,000 None AI Station -- 100,000 Credits None Extract Silicon at your attached base
Silver Extractor 0 10 Silver ? 10,000 None Ring -- 10,000,000 Credits None Extract Silver
Tin Extractor 0 10 Tin about 1 every 48h 10,000 None Ring -- 10M None Extract Tin
Titanium Extractor 0 10 Titanium ? 10,000 None Ring -- 10,000,000 Credits None Extract Titanium
Tree Cutter 0 25 Baobabs About 6 per minute 30,000 None AI Station -- 200,000 Credits None an automated buzzsaw android
Vis Extractor 0 10 Vis ? 10,000 None Absolution -- 10,000,000 Credits None Extract Vis
Advanced Tree Cutter 9 15 Baobabs About ? per minute 60,000 None Mission Reward None come down farm
Undead Metal Miners 15 10 Metal About ? per minute 60,000 None Halloween Drop None The Undead don't care about work related injuries.
Undead Nuclear Waste Miners 15 10 Nuclear Waste About ? per minute 60,000 None Halloween Drop None If only they were living, this might worry them!
Undead Silicon Miners 15 10 Silicon About ? per minute 60,000 None Halloween Drop None Dangerous? Who cares, they're already undead!
Kikale Mzungu Extractors 16 25 Metals About ? per minute 60,000 16 in Mzungu Lore Ruin -- 250,000,000 Impoves: Hull Space +2% Ancient ways to mine metals!

Converters/Manufacturing Items

Converter TL Size Item Produced Rate of Production Items/Credits Required Weight Mastery Needed Source Comment Description
Imperial Mint 0 100 Unclean Imperial Seal 1 Unclean Imperial Seal per 24 hours 1 Gold, 1 Credit 2,000,000 none Built into the Imperial Palace. none Printing your face in gold on a credit makes it special.
A 1000 monkeys and typewriters 0 125000 Shakespeare's Work 1 Shakespeare's Work per 2 minutes 1 Infinite Improbability Drive 1,000,000 none The End of the Universe -- 100,000,000 none Maybe with enough luck you might be able to get the complete Shakespeare
Crack House 0 10 Crack Whores 1 Crack Whore per 1 minute 1 Silicon, 1 Peasants, 1 Credits 18,000 None Some AI Stations -- 500,000 Credits None in come the peasants, out come crack whores
Cyanure Lab 0 100 Cyanure 1 Cyanure per 15 seconds 1 Silicon, 1 Peasants, 750 Credits 1,000,000 None Lunacy -- 10,000,000 Credits None _
Rat Hatchery 0 20 Immature Rat Kitten 1 Immature Rat Kitten per 10 minutes 1 Rat Flesh, 1 Rations, 500,000 Credits 3000 None Halloween Arena Contest Reward None Somehow this makes Rat Kittens?
MRE Factory 3 20 Rations 1 Ration per 12 seconds 2 space oats, 5 Credits 3000 None AI Station -- 250,000 Credits None You don't have to like it, just eat it
Vortex Converter 4 80 Vortex Pellets 1 Vortex Pellet per 20sec 1Kromelite 1 Blue Vapor, 10,000 Credits 700,000 None Ice Matrix -- 10,000,000 Credits None Trans-dimentionnal Conversion
Bronze Furnace 5 10 Bronze 1 Bronze per 1 minute 1 Tin, 1 Copper, 50000 Credits 10,000 None Ring -- 10 million Credits None Some tin and some copper, in some quantity. Magic.
Cannery 6 90 Rations 1 Ration per 40 seconds 1 Peasants, 20 Credits 320000 None DG Drop None Canned food using modified CanNibble Food Processor
Crack Den 6 15 Crack Whores 1 Crack Whore per 15 seconds 1 Silicon, 1 Peasants, 40 Credits 4000 None Some AI Stations -- 1,000,000 Credits None improves the neighborhood
Galactic Training Module 6 15 Workers 1 Worker per 20 seconds 1 Peasants, 1 Microchips, 20 Credits 4000 None Serpica -- 500,000 Credits None put those slackers to work
Giant Space Still 6 110 Fine Space Whiskey 100 Fine Space Whiskey per 3 hours 100 Space Whiskey, 1 Baobabs, 100,000 Credits 5000 None Serpica -- 5,000,000 Credits None let's make us some moonshine!
MicroFab 6 30 Micrchips 1 Microchips per 15 seconds 1 Silicon, 5 Credits 5000 None AI Stations -- 250,000 Credits None no cubicles required
Space Still 6 30 Space Whiskey 1 Space Whiskey per 120 seconds 4 Space Oats 5000 None AI Stations -- 250,000 Credits None let's make us some moonshine!
Nuclear Convo-Tronic 6 90 Promethium 1 Promethium per 15 seconds 1 Fermium, 1000 Credits 320,000 None Lavanite -- 5,000,000 Credits None Break down elements into stable forms
Crack Palace 9 15 Crack Whores 1 Crack Whore every 10 seconds 1 Silicon, 1 Peasants, 20 Credits 4,000 None DG Drop None improves the neighborhood
Nuclear Convo-Tronic II 9 120 Promethium 1 Promethium per 7 seconds 1 Fermium, 500 Credits 420,000 None DG Drop None Break down elements into stable forms
Dall Computers Assembly Plant 10 10 Personal Computers 1 Personal Computers per 15 seconds 100 Microchips, 1 Metals, 195 Credits 18000 None BP None Computers make the 'verse go round.
Iquea Workshop 10 10 Funky Furniture 1 Funky Furniture per 15 seconds 2 Baobabs, 110 Credits 18000 None BP None Creating do-it yourself furniture since 2035.
Lavatory Factory 10 10 Portable Lavatory 1 Portable Lavatory per 15 seconds 2 Baobabs, 1 Microchips, 140 Credits 18000 None BP None At lest you'll never have to look for the can.
Enrichment Plant 16 1000 Enriched Nuclear Material 1 Enriched Nuclear Material per 1 minute 1 Nuclear Waste, 1 Promethium, 10000 Credits 1,000,000 None Ring -- 10 million Credits None It's where the magic is done and the mysterious U-243 is put together.
Energized Microchips Factory 19 150 Energized Microchips 1 Energized Microchips per 40 minutes 1 Energon, 1 Microchips, 100,000 Credits 300,000 19 in Infinite Knowledge ? None AMD Tripathperon special modded chip.
Exc. Damage Materiel Factory 19 200 Exc. Damage Materiel 1 Exc. Damage Materiel per 40 minutes 1 Gold Sensor, 1 Exc. Damage Augmenter, 1,000,000 Credits 300,000 19 in Infinite Knowledge ? None Old technology mixed with new technology for improved results?
Exc. Fading Apparatus Factory 19 200 Exc. Fading Apparatus 1 Exc. Fading Apparatus per 40 minutes 1 Gold Sensor, 1 Exc. Fading Augmenter, 1,000,000 Credits 300,000 19 in Infinite Knowledge ? None Old technology mixed with new technology for improved results?
Gold Sensor Factory 19 150 Gold Sensor 1 Gold Sensor per 40 minutes 1 Gold, 1 Energized Microchips, 100,000 Credits 300,000 19 in Infinite Knowledge ? None Detect in a can.

Extensors

These will increase the amount of space in your station.
The blueprint information for these is given here.

Extensor Type TL Size Weight Extra space given Materials needed to make Manhours needed to make Blueprint Source Comment Description
Station Expansion Unit 0 2 ? 100 30 metals 10 Blueprint built into every station kit None ?
Station Extensor 0 5 1000 300 100 metals, 5000 credits 100 AI Station -- 10,000 credits None Biggest is best
Station Extension X 0 100 50000 1,000 1000 metals, 25000 credits 1000 AI Station -- 50,000 credits, tech 9 None Biggest is best
Station Extension Y 0 150 150,000 2,000 5000 metals, 50k credits 5,000 Blueprint, ai station, tech 12 None Biggester is Bester
Transdim Station Extension 12 250 200,000 4,000 10,000 metals, 500k Credits 10,000 DG drop, Ruin, tech ? None so much room
ReTardis Station Extension 12 500 250,000 10,000 20,000 metals, 50 prom, 1,500,000 credits 100,000 DG drop 12 in Station Mastery For the intellectually challenged.
Tardis Station Extension 14 1000 1000 75,000 1 Dementium, 100,000 metal 400,000 DG drop none yep
Ancient Transdim Extension 16 500 200,000 15,000 ? ? Ruin -- ?? 16 in Mzungu Lore so...much...room...

Station Techs

Allow you to upgrade your station to a higher tech level.

Name TL Size upgrade From Tech New Tech Level Weight Mastery Needed Source Comment Description
Station Tech Upgrade 1 1 0 1 400 None AI Base -- 20,000 Credits _ improves station technology
Station Tech Upgrade II 2 1 0 to 1 2 100 None AI Base -- 100,000 Credits _ improves station technology
Station Tech Upgrade III 3 1 0 to 2 3 100 None AI Base -- 500,000 Credits _ improves station technology
Mzungu Station Tech 0 1 6 to 7 8 100 None Ruin -- 1,000,000 Credits _ improves station technology
Faranji Station Tech 0 1 9 10 100 None Ruin -- ? _ improves station technology
Station Tech Upgrade XIV 12 1 9 to 11 12 100 12 in Station Mastery AI Base -- 4,000,000 Credits _ improves station technology
Station Tech Upgrade XIV 14 1 12 to 13 14 100 14 in Station Mastery AI Base -- 6,000,000 Credits _ improves station technology
Station Tech Upgrade XVI 16 1 14 to 15 16 100 16 in Station Mastery Free Market -- 90,000,000 Credits _ Serious upgrading work involved.
Station Tech Upgrade XVII 18 1 16 to 17 18 100 18 in Station Mastery DG Drop _ Serious upgrading work involved.
Unt Faranji Station Tech 16 1 16 to 19 20 100 16 in Faranji Research Ruin -- ?? _ improves station technology

Blueprints

Items that when equipped to a base give you the option of building the item in the construction tab of the base.
See Blueprints.

Base Gear

Weapons, Shields, Energies, Capacitors and Overloaders only useable on bases.
See List of base gear.

Other

Name TL Size Weight What it does Mastery Needed Source Comment Description
Trading Bay 0 1 ? Creates a Trade Tab on your Base none BP built into all base kits   ?