Difference between revisions of "Arena 2"

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Arena 2 is accessed through [[Arena 1]] and is just one in a series of arenas you must go through to face Pretender Ares, the mighty God of War. Towards the bottom of the arena lies [[Far Jupiter Orbit]] the entry to Zeus' domain, to the west lies the gate to [[Arena 3]] which leads to Deimos and to the north is a fake [[Fake Arena 3|Arena 3]] wormhole which leads you into a deadly trap containing a Corrupted Hive.
 
Arena 2 is accessed through [[Arena 1]] and is just one in a series of arenas you must go through to face Pretender Ares, the mighty God of War. Towards the bottom of the arena lies [[Far Jupiter Orbit]] the entry to Zeus' domain, to the west lies the gate to [[Arena 3]] which leads to Deimos and to the north is a fake [[Fake Arena 3|Arena 3]] wormhole which leads you into a deadly trap containing a Corrupted Hive.
  
If you wish to progress to the next arena you must first prove your worth against Ares' minions; a fleet of a dozen [[Ares Warriors]]. The Ares Warriors wield [[Weapons#Physical|Small Knockers]] which have a large knock-back, making this zone a difficult place to multi-client. Six Neurals Keysyncs are required to open either of the Arena 3 gates.
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If you wish to progress to the next arena you must first prove your worth against Ares' minions; a fleet of a dozen [[Ares Warriors]]. The Ares Warriors wield [[Weapons#Physical_Weapons|Small Knockers]] which have a large knock-back, making this zone a difficult place to multi-client. Six Neurals Keysyncs are required to open either of the Arena 3 gates.

Revision as of 07:05, 24 February 2011

Arena 2

Arena 2 is accessed through Arena 1 and is just one in a series of arenas you must go through to face Pretender Ares, the mighty God of War. Towards the bottom of the arena lies Far Jupiter Orbit the entry to Zeus' domain, to the west lies the gate to Arena 3 which leads to Deimos and to the north is a fake Arena 3 wormhole which leads you into a deadly trap containing a Corrupted Hive.

If you wish to progress to the next arena you must first prove your worth against Ares' minions; a fleet of a dozen Ares Warriors. The Ares Warriors wield Small Knockers which have a large knock-back, making this zone a difficult place to multi-client. Six Neurals Keysyncs are required to open either of the Arena 3 gates.