Difference between revisions of "Advanced Targeting Computers"

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'''Deathblossoms''' are gunner items that allow you to fire additional weaponry when there is more than one enemy. Although they're classed as overloaders, they can be equipped alongside an overloader despite this.
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'''Advanced Targeting Computers''', also known as '''Deathblossoms''', are [[Gunner]]-locked items that allow you to automatically target and fire at additional enemies within range.
  
The Deathblossom has 2 extra targets possible, this means that using the Deathblossom, if there are 3 enemies, when you fire at one of them, at the same time your weapons shots will be duplicated and fired at the other two enemies, if you are firing a single weapon, you will be firing 3 of that weapon at the same time, if you are multifiring, you will be firing 6 weapons at the same time. Although these extra shots do not take the full energy cost to fire, deathblossoms take a certain amount of energy at all times, for instance, the Deathblossom takes 200 energy a second, even when not doing anything with it. As such, it is recommended you keep your deathblossom unequipped until in combat, if it is draining your energy outside combat. If you run out of energy with a deathblossom equipped, it will be automatically unequipped.
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[[File:Deathblossom_Demos.png|thumb|650px|A [[Ruined Shujaa]] [[Gunner Class|Gunner]] practicing a little overkill against some Kalthi Depths DG [[Stellation]]s.]]
  
The Slave Deathblossom is a version of the Deathblossom designed for slaves, when you equip your deathblossom, they will equip theirs, and same for unequipping. If they run out of energy, they will automatically unequip their deathblossom, it must be either manually reenabled via their inventory or you must reequip yours for them to reequip theirs.
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<br>
  
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
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When active, firing your weapons will be managed by the deathblossom, where additional targets will be shot at within the effective arc of the deathblossom -- and if the weapon is a beam, within the maximum tracking angle of that beam weapon.
!rowspan="2"|Deathblossom
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!rowspan="2"|Tech
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For example, a Tech 20 deathblossom with an active arc of 180 frontal degrees with a beam weapon with 50 degrees of tracking will allow you to shoot at targets within 50 degrees (or an arc of 100 degrees in front) to either side of your ship's front. However, deathblossoming with a projectile weapon will allow you to fire shots anywhere within this 180 frontal degree arc.
!Size
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!rowspan="2"|Extra Targets
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If the main selected target is out of the deathblossom's firing arc, a shot will come from the regular firing port of your ship, and track as normal.
!Elect Cost
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!Vis
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If there are no detected enemies or there is no main selected target, a shot will come from the regular firing port of your ship, and track as normal (or in the case of no target, not track at all).
!Comments
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!rowspan="2"|Source
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<br>
!Requirement
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|-
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For each additional shot accompanying your first shot, the deathblossom will consume additional energy proportional to the regular energy consumption of your weapons. This proportion depends on the specific deathblossom used.
!Weight
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!Additional Cost
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The Tech 20 deathblossom decreases to a minimum of 25% energy consumption at 4 or more targets -- this means that any number of targets beyond 4 will not increase the energy consumption of your weapons, so the deathblossom's Damage-Per-Energy ratio (DPE) increases beyond this point, up to its maximum of 10 targets.
!colspan="2"|Hull Lock
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!Description
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<br>
|-
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|rowspan="2"|Prototype Deathblossom
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Deathblossoms, with the exception of the [[Twisted Fate of Death]]'s inbuilt '''Twisted Punch''' deathblossom, will deal slightly reduced damage per shot in comparison to a regular non-deathblossomed shot. This means it's slightly more efficient to turn your deathblossom off when only shooting at one target.
|rowspan="2" align="center"|5
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|align="center"|1
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Bots used to have their own '''Bot Deathblossoms''' that could be automatically enabled and disabled alongside your main ship's deathblossom, but were removed in a patch that revised deathblossom and fighter mechanics to reduce server load in high-player situations. https://www.starsonata.com/announcements/dev-diary-upcoming-fighter-and-deathblossom-adjustments/
|rowspan="2" align="center"|1
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|align="center"|100/s
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|align="center"|12,000
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|align="center"|
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{| width="100%" cellspacing="0" cellpadding="0" border="2" class="wikitable sortable"
|rowspan="2"|[[Lyceum|Ordnance Testing Grounds]]<br>5,000,000 Credits
 
|[[Gunner Class]] 1
 
|-
 
|align="center"|10,000
 
|align="center"|60%
 
|colspan="2"|
 
|Hammer them. Hard.
 
 
|-
 
|-
|rowspan="2"|Slave Deathblossom
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! align="center" | Name
|rowspan="2" align="center"|5
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! align="center" | Tech
|align="center"|1
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! align="center" | Size
|rowspan="2" align="center"|2
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! align="center" | Weight
|align="center"|200/s
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! align="center" | Extra Targets
|align="center"|24,000
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! align="center" | Cost Per Extra Target
|align="center"|
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! align="center" | Damage Ratio
|rowspan="2"|[[Lyceum|Ordnance Testing Grounds]]<br>20,000,000 Credits
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! align="center" | Firing Arc
|[[Gunner Class]] 1
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! align="center" | Visibility
 +
! align="center" | Description
 +
! align="center" | Comments
 +
! align="center" | Source
 
|-
 
|-
|align="center"|10,000
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| align="center" Nm  | <span style="color:#40BF00">Advanced Targeting Computer: Trishot</span>
|align="center"|60%
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| align="center" Tc  | 0
|colspan="2"|Capital Ship, Slaves only
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| align="center" Sz  | 1
|Now your slaves can hammer them too!
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| align="center" Wgt | 10,000
 +
| align="center" XTg | 3
 +
| align="center" Cst | minimum of 33% when at 3 or more targets
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| align="center" DRt | 95%
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| align="center" Arc | 240 deg
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| align="center" Vis | 12,000
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| align="center" Dsc | Line em up, and knock em down.
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| align="center" Cmt | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 2 in [[Gunner Class]], Capital Ship
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| align="center" Src | [[Lyceum|Ordnance Testing Grounds]] -- 5,000,000 Credits
 
|-
 
|-
|rowspan="2"|Deathblossom
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| align="center" Nm  | <span style="color:#40BF00">Advanced Targeting Computer: Deathblossom</span>
|rowspan="2" align="center"|10
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| align="center" Tc  | 20
|align="center"|1
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| align="center" Sz  | 1
|rowspan="2" align="center"|2
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| align="center" Wgt | 10,000
|align="center"|200/s
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| align="center" XTg | 10
|align="center"|24,000
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| align="center" Cst | minimum of 25% when at 4 or more
|align="center"|
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| align="center" DRt | 90%
|rowspan="2"|[[Lyceum|Ordnance Testing Grounds]]<br>10,000,000 Credits
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| align="center" Arc | 180 deg
|[[Gunner Class]] 10
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| align="center" Vis | 12,000
 +
| align="center" Dsc | So many targets. So many calculations. So little time.
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| align="center" Cmt | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in [[Gunner Class]], Capital Ship
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| align="center" Src | [[Lyceum|Ordnance Testing Grounds]] -- 5,000,000 Credits
 
|-
 
|-
|align="center"|10,000
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| align="center" Nm  | <span style="color:#0080FF">Advanced Targeting Computer: Aveksaka Deathblossom</span>
|align="center"|60%
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| align="center" Tc  | 20
|colspan="2"|
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| align="center" Sz  | 1
|Hammer them. Even harder.
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| align="center" Wgt | 10,000
|-
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| align="center" XTg | 12
|rowspan="2"|Mighty Deathblossom
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| align="center" Cst | minimum of 25% when at 6 or more targets
|rowspan="2" align="center"|15
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| align="center" DRt | 80%
|align="center"|1
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| align="center" Arc | 240 deg
|rowspan="2" align="center"|3
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| align="center" Vis | 12,000
|align="center"|300/s
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| align="center" Dsc | Biogenic circuits, a powerful super computer, what more could you ask for?
|align="center"|36,000
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| align="center" Cmt | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in [[Gunner Class]], Capital Ship
|align="center"|
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| align="center" Src | [[Kumari]] -- Medal of Valor random reward
|rowspan="2"|[[Lyceum|Ordnance Testing Grounds]]<br>20,000,000 Credits
 
|[[Gunner Class]] 15
 
|-
 
|align="center"|10,000
 
|align="center"|60%
 
|colspan="2"|Capital Ship
 
|Hammer them. Extremely hard.
 
|-
 
|rowspan="2"|Ultimate Deathblossom
 
|rowspan="2" align="center"|20
 
|align="center"|1
 
|rowspan="2" align="center"|4
 
|align="center"|400/s
 
|align="center"|48,000
 
|align="center"|
 
|rowspan="2"|[[Lyceum|Ordnance Testing Grounds]]<br>20,000,000 Credits
 
|[[Gunner Class]] 20
 
|-
 
|align="center"|10,000
 
|align="center"|60%
 
|colspan="2"|Capital Ship
 
|Hammer them. Crazy harder.
 
|-
 
|rowspan="2"|Aveksaka Deathblossom
 
|rowspan="2" align="center"|22
 
|align="center"|1
 
|rowspan="2" align="center"|4
 
|align="center"|400/s
 
|align="center"|48,000
 
|align="center"|Damage -20%*
 
|rowspan="2"|[[Subspace Missions|Valor Reward]]
 
|[[Gunner Class]] 20
 
|-
 
|align="center"|10,000
 
|align="center"|60%
 
|colspan="2"|Capital Ship
 
|Hammer them. Alien hard.
 
 
|-
 
|-
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| align="center" Nm  | <span style="color:#FF6767">Advanced Targeting Computer: Twisted Punch</span>
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| align="center" Tc  | 0
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| align="center" Sz  | 1
 +
| align="center" Wgt | 10,000
 +
| align="center" XTg | 5
 +
| align="center" Cst | minimum of 30% when at 4 or more
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| align="center" DRt | 100%
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| align="center" Arc | 120 deg
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| align="center" Vis | 12,000
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| align="center" Dsc | They thought they could get away. Show them how wrong they are.
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| align="center" Cmt | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in [[Gunner Class]], Capital Ship, <br> Additional Stats: Projectile Velocity +25%
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| align="center" Src | [[Twisted Fate of Death]] inbuilt
 
|}
 
|}
<nowiki>*</nowiki>This does not mean you lose 20% of your DPS from equipping this deathblossom, instead, take your total damage bonus and remove 20% from that, it will likely not affect your DPS very much.
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[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 02:08, 14 February 2024

Advanced Targeting Computers, also known as Deathblossoms, are Gunner-locked items that allow you to automatically target and fire at additional enemies within range.

A Ruined Shujaa Gunner practicing a little overkill against some Kalthi Depths DG Stellations.


When active, firing your weapons will be managed by the deathblossom, where additional targets will be shot at within the effective arc of the deathblossom -- and if the weapon is a beam, within the maximum tracking angle of that beam weapon.

For example, a Tech 20 deathblossom with an active arc of 180 frontal degrees with a beam weapon with 50 degrees of tracking will allow you to shoot at targets within 50 degrees (or an arc of 100 degrees in front) to either side of your ship's front. However, deathblossoming with a projectile weapon will allow you to fire shots anywhere within this 180 frontal degree arc.

If the main selected target is out of the deathblossom's firing arc, a shot will come from the regular firing port of your ship, and track as normal.

If there are no detected enemies or there is no main selected target, a shot will come from the regular firing port of your ship, and track as normal (or in the case of no target, not track at all).


For each additional shot accompanying your first shot, the deathblossom will consume additional energy proportional to the regular energy consumption of your weapons. This proportion depends on the specific deathblossom used.

The Tech 20 deathblossom decreases to a minimum of 25% energy consumption at 4 or more targets -- this means that any number of targets beyond 4 will not increase the energy consumption of your weapons, so the deathblossom's Damage-Per-Energy ratio (DPE) increases beyond this point, up to its maximum of 10 targets.


Deathblossoms, with the exception of the Twisted Fate of Death's inbuilt Twisted Punch deathblossom, will deal slightly reduced damage per shot in comparison to a regular non-deathblossomed shot. This means it's slightly more efficient to turn your deathblossom off when only shooting at one target.

Bots used to have their own Bot Deathblossoms that could be automatically enabled and disabled alongside your main ship's deathblossom, but were removed in a patch that revised deathblossom and fighter mechanics to reduce server load in high-player situations. https://www.starsonata.com/announcements/dev-diary-upcoming-fighter-and-deathblossom-adjustments/


Name Tech Size Weight Extra Targets Cost Per Extra Target Damage Ratio Firing Arc Visibility Description Comments Source
Advanced Targeting Computer: Trishot 0 1 10,000 3 minimum of 33% when at 3 or more targets 95% 240 deg 12,000 Line em up, and knock em down. Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 2 in Gunner Class, Capital Ship Ordnance Testing Grounds -- 5,000,000 Credits
Advanced Targeting Computer: Deathblossom 20 1 10,000 10 minimum of 25% when at 4 or more 90% 180 deg 12,000 So many targets. So many calculations. So little time. Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in Gunner Class, Capital Ship Ordnance Testing Grounds -- 5,000,000 Credits
Advanced Targeting Computer: Aveksaka Deathblossom 20 1 10,000 12 minimum of 25% when at 6 or more targets 80% 240 deg 12,000 Biogenic circuits, a powerful super computer, what more could you ask for? Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in Gunner Class, Capital Ship Kumari -- Medal of Valor random reward
Advanced Targeting Computer: Twisted Punch 0 1 10,000 5 minimum of 30% when at 4 or more 100% 120 deg 12,000 They thought they could get away. Show them how wrong they are. Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in Gunner Class, Capital Ship,
Additional Stats: Projectile Velocity +25%
Twisted Fate of Death inbuilt