Advanced Class Subskills

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Advanced Class Subskills require Advanced Skill Points, which you can get by training your class skills above level 20 in Lyceum.

Each subskill costs 1 Advanced Skill Point.

General Subskills

There are different advanced subskills for each focus and class, but 6 subskills are always trainable. These subskills are called General Subskills.

  • Shake it Off: +500 energy charge and +500 shield charge while in stasis
  • Strategic Deployment; +50 speed (Effect is canceled on firing or taking damage. Requires 30 seconds to reapply. Also affects slaves)
  • Centered: +500 energy charge and +500 sheld charge (Effect is canceled on firing or taking damage. Requires 15 seconds to reapply)
  • Slave Ph.D.: +4 combat slave slots
  • Resilient: 100% chance on damage to gain +50% resistances (90% for slaves) for 1 second. Effect can occur at most once every 30 seconds.
  • Droney: +1 temporary drone deployment slot

Focus Subskills

Some advanced subskills are focus locked. These subskills are called Focus Subskills.

Each class has 4 advanced subskills which they can only train. These are called Class Subskills.

Berserker

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Sniper

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Speed Demon

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Seer

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Shield Monkey

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Engineer

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Fleet Commander

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Gunner

  •  Advanced Targeting Computers: +1 deathblossom target. +100 energy per second for deathblossom
  •  Automated Reloading: +20% missile bay charge rate, +2 missile bay queue slots
  •  Mass Destruction: +100% splash range to weapon effects
  •  Gunboat Diplomat: Heavy Fighters: +100% shield bank, +100% energy bank and +1 super item slot