Difference between revisions of "Advanced Class Subskills"

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Advanced Class Subskills require Advanced Skill Points, which you can get by training your class skills above level 20 in [[Lyceum]].
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Each subskill costs 1 Advanced Skill Point.
 
 
 
== General Subskills<br/> ==
 
 
 
There are different advanced subskills for each focus and class, but 6 subskills are always trainable. These subskills are called '''General Subskills'''.
 
 
 
*'''Shake it Off''': +500 energy charge and +500 shield charge while in stasis
 
*'''Strategic Deployment'''; +50 speed (Effect is canceled on firing or taking damage. Requires 30 seconds to reapply. Also affects slaves)
 
*'''Centered''': +500 energy charge and +500 sheld charge (Effect is canceled on firing or taking damage. Requires 15 seconds to reapply)
 
*'''Slave Ph.D.''': +4 combat slave slots
 
*'''Resilient''': 100% chance on damage to gain +50% resistances (90% for slaves) for 1 second. Effect can occur at most once every 30 seconds.
 
*'''Droney''': +1 temporary drone deployment slot
 
 
 
== Focus Subskills<br/> ==
 
 
 
Some advanced subskills are focus locked. These subskills are called '''Focus Subskills'''.
 
 
 
*[[Combat Focus|''<u>(Combat Focus)</u>'']]
 
*[[Recon Focus|''<u>(Recon Focus)</u>'']]
 
*[[Support Focus|''<u>(Support Focus)</u>'']]
 
*[[Fleet Focus|''<u>(Fleet Focus)</u>'']] '''Extra Tweaked''': Up to +20% augmenter tweaking (+40% for slaves). Bonus tweaking is scaled by the number of equipped augmenters.
 
 
 
Each class has 4 advanced subskills which they can only train. These are called '''Class Subskills'''.
 
 
 
=== [[Berserker Class|Berserker]]<br/> ===
 
 
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
 
 
=== [[Sniper]]<br/> ===
 
 
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
 
 
=== [[Speed Demon Class|Speed Demon]]<br/> ===
 
 
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
 
 
=== [[Seer Class|Seer]] ===
 
 
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
 
 
=== [[Shield Monkey Class|Shield Monkey]]<br/> ===
 
 
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
 
 
=== [[Engineer Class|Engineer]]<br/> ===
 
 
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
 
 
=== [[Fleet Commander Class|Fleet Commander]]<br/> ===
 
 
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
*&nbsp;
 
 
 
Gunner Advance SubSkills
 
 
 
Strategic Deployment (General Subskill)
 
+50 speed (effect is canceled on firing and damage) 30 second cool down
 
Reward Skill Strategic Deployment Though Lvl 1
 
 
 
Centered (general Subskill)
 
 
 
+500 energy and shield regen (Effect canceled on firing and taking damage) 15 second cool down
 
Reward Skill Centered Though Lvl1
 
 
 
Slave Ph.D. (General Subskill)
 
 
 
+4 Combat Slave Slots Reward Slave Ph.D. though lvl 1
 
 
 
Resilient
 
 
 
100% chance on damage to gain +50% resistance (+90% for slaves) for 1 second affect can occur at most every 30 seconds
 
Reward Skill Resilient Though Lvl 1
 
 
 
Droney (General Subskill)
 
+1 Temporary Drone Deployment slot
 
Reward Skill Droney Though Lvl 1
 
 
 
Extra Tweaked
 
+20% Augmenter Tweaking (+40% for slaves)
 
Bonus tweaking is scaled by the number of equipped augmenters
 
Reward Skill Extra Tweaked Though Lvl 1
 
 
 
Advanced Targeting Computers (Class Subskill)
 
 
 
+1 Deathblosson target +100 Energy per second for Deathblossom
 
Reward Skill Advanced Targeting Computers Though Lvl 1
 
 
 
Automated Reloading (class Subskill)
 
 
 
+20% Missile bay charge rate +2 missile bay queue slots
 
Reward Automated Reloading Though Lvl 1
 
 
 
Mass Destruction (class Subskill)
 
+100% Splash range to weapon effects
 
Reward Skill Mass Destruction Though Lvl 1
 
 
 
Gunboat Diplomat (Class Subskill)
 
 
 
HEAVY FIGHTER
 
+100% shield and energy bank
 
+1 super item slot
 
Reward Skill Gunboat Diplomat Though Lvl 1
 

Latest revision as of 19:15, 8 April 2023


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