Multifire

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Multifiring is a stat that allows a ship to fire multiple of a specific weapon at once. As a stat, Multifire is represented as a flat number, and +100 to Multifiring allows a ship to multifire 2 weapons.

A Berserker in a Roswell, multifiring two Pulse Gun IIs. Blazkowicz would be proud.

The maximum multifire amount is +400 -- allowing 5 of a weapon to be fired at once. Any more multifire stat beyond this amount will not have any effect.

The Berserker and Gunner classes and their bots naturally gain multifire from class skills, but other classes and bots must gain multifire from other sources. In the case of players, this usually comes from a few multifire-enabling augmenters, but bots have access to combat controlbots that grant multifiring.


Multifire count is often shortened to MF(X), based on the total weapon count fired. A Berserker multifiring 5 of a weapon can be described as an 'MF5 zerk'.

Similarly, multifire as a trait can be referred to as 'MF'. The multifiring variants of Bigger Greens found in DGs compared to their singlefire (SF) variants can be described as 'MF Bigger Greens'.

For some classes like Fleet Commander or Shield Monkey, there can be pros and cons between 'SF bots' and 'MF bots' (i.e. weapon variety and hullspace leniency VS higher DPS potentials).

Items and Gear with multifiring

Trivia

  • Under the old specialization system, Multifiring used to be it's own skill you could train that gave 100% multifire per level. The skill was capped at level 5.
  • Historically, a wider range of Hydra gear such as the Hydra Awesomeness and the Hydra Belly granted a higher multifire bonus that allowed players to MF without sacrificing an aug slot for augmenters like Cerberus or Isvasa. A popular setup was the Hydra-geared MF Prawn for much of 2013-2015.