Energies

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Almost every item or action in the game requires energy to run. Energy is provided by generators that can be found under the "Energy" tab in Trading bay at AI or player-controlled stations. To use an energy generator you need the same skill level in Electrical Engineering as the tech level of the energy.

In addition to size and weight, energy generators have a number of important stats to consider when choosing one.

  • Bank: The maximum amount of energy available.
  • Regeneration: How much energy the generator regenerates per unit of time.
  • Visibility: The amount of visibility added to your ship when it is equipped.
  • Fuel: Some energies require fuel to use. The basic ones require Nuclear waste while the more advanced might require Promethium or even Enriched Nuclear Material. Most Base energies require large amounts of nuclear waste to run, though some actually are capable of producing such fuel! Without fuel, any such energy will function at 25%.

A negative sign in front of a number for a certain energy in the fuel column means that the aforementioned energy the creates the item that is described next to the aforementioned number as it runs.

Ship Energy

Name Tech Size Bank Regen/1.2 Vis Weight Source/Price Fuel Mods Description Comments
Arcadian Energy 0 16 700 53 1,600 32,000 AI Base 8,000 Credits Damage +20% large-scale power
Core Power 0 4 200 58 0 8,000 AI Base 19,000 Credits Electric Tempering -20% expensive low-tech energy
Core Power+ 0 4 220 64 0 8,000 Free Market -- 155,000 Electric Tempering -20% expensive low-tech energy
Flux Capacitor 0 11 1,210 39 0 8,250 AI Base 2,000 Credits Shields +10%, Shield Recharge +10% 1 point 21 gigawatts
Flux Capacitor+ 0 11 1,210 50 0 8,250 Free Market -- 23,000 Shields +10%, Shield Recharge +10% 1 point 21 gigawatts
Gigantic Core Power 0 39 620 89 0 156,000 Gargan Missions Electric Tempering -20% expensive low-tech energy
Micro Core Power 0 2 160 51 0 4,000 Micron -- 19,000 Electric Tempering -20% expensive low-tech energy
Nano Core Power 0 2 130 56 0 2,000 Nano Core Power Blueprint Electric Tempering -20% expensive low-tech energy
Oversized Core Power 0 12 340 62 0 24,000 Gargan -- 22,000 Electric Tempering -20% expensive low-tech energy
Vazaha Flicker Array 0 86 1,825 126 400 860,000 Ruin -- 44,760,000 1 Enriched Nuclear Material per 180s Rate of Fire +30% Anyone got a Flicker? Require Enriched Nuclear Material
Vazaha Flicker Cluster 0 21 1,200 82 200 84,000 Ruin -- 2,080,000 1 Nuclear Waste per 180s Rate of Fire +40% Anyone got a Flicker? Require Nuke Waste
Vazaha Flicker Pack 0 10 800 72 100 20,000 Ruin -- 1,180,000 Rate of Fire +20% Anyone got a Flicker?
ColdFusion 1 5 210 72 0 7,500 AI Base 41,000 Credits no really, it works
ColdFusion+ 1 5 231 79 0 7,500 Free Market -- 331,000 no really, it works
Gigantic HotFusion 1 76 1,700 99 0 760,000 Gargan Missions Shield Recharge +20%, Electric Tempering -20% toastier than your average sun
HotFusion 1 9 800 57 0 18,000 AI Base 21,000 Credits Shield Recharge +20%, Electric Tempering -20% toastier than your average sun
HotFusion+ 1 9 880 67 0 18,000 Free Market -- 122,000 Shield Recharge +20%, Electric Tempering -20% toastier than your average sun
LithiumIon Pack 1 81 10,000 18 0 60,750 AI Base 10,000 Credits holds a bunch, but how to charge it?
LithiumIon Pack+ 1 80 11,000 24 0 60,000 Free Market -- 59,000 holds a bunch, but how to charge it?
Micro HotFusion 1 2 338 53 0 8,000 Micron -- 25,000 Shield Recharge +20%, Electric Tempering -20% toastier than your average sun
Mzungu Clang 1 41 4,600 79 600 164,000 Ruin -- 3,060,000 1 Nuclear Waste per 180s Electric Tempering -5%, Range +10%, How do they get all that power by just clanging?
Mzungu Clap 1 31 3,500 69 300 124,000 Ruin -- 1,520,000 Electric Tempering -5%, Range +20%, How do they get all that power by just clapping?
Mzungu Clash 1 57 6,550 86 1,200 570,000 Ruin -- 6,320,000 1 Enriched Nuclear Material per 180s Electric Tempering -5%, Range +10%, How do they get all that power by just clashing?
Nano HotFusion 1 1 281 61 0 2,000 Nano HotFusion Blueprint Shield Recharge +20%, Electric Tempering -20% toastier than your average sun
Oversized HotFusion 1 20 800 68 0 80,000 Gargan -- 32,000 Shield Recharge +20%, Electric Tempering -20% toastier than your average sun
Rat Heart 1 12 1,250 44 0 6,000 Space Rat Ewwww, it's still beating.
Bubble and Squeak 2 10 700 87 200 10,000 Nexus Missions Shields +30%, Rate Of Fire +30% Ahab's gift to you.
Cadet Stamina 2 15 1,300 90 0 15,000 Cadet Academy Mission Range +10%, Electric Tempering -10% Cadet Power!
Faranji Energy 1 2 11 800 88 100 11,000 Ruin -- 2,160,000 Damage +5%, Turning +10% Faranji Energy Specialization
Faranji Force 1 2 18 1,500 117 200 36,000 Ruin -- 12,760,000 1 Nuclear Waste per 160s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste
Faranji Power 1 2 29 2,850 117 400 116,000 Ruin -- 12,260,000 1 Enriched Nuclear Material per 160s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material
Freon Foundation 2 11 450 77 0 16,500 AI Base 66,000 Credits Range +40% powered by a thousand discarded refridgerators
Freon Foundation+ 2 11 495 91 0 16,500 Free Market -- 385,000 Range +40% powered by a thousand discarded refridgerators
Gigantic Freon Foundation 2 77 1,600 121 0 308,000 Gargan Missions Range +40% powered by a thousand discarded refridgerators
Heavy Core Power 2 9 800 65 0 18,000 Master Maggot, Flyswatter Flylet, Black Powder Wreckage drop Electric Tempering -20% This is probably dangerous.
Jelly's Heart 2 15 1,200 103 100 15,000 Space Jelly Drop Produces 1 Jelly's Blood per 60s Still beating
Micro Freon Foundation 2 3 360 68 0 4,500 Micron -- 91,000 Range +40% powered by a thousand discarded refridgerators
Nano Freon Foundation 2 1 300 70 0 1,000 Nano Freon Foundation Blueprint Range +40% powered by a thousand discarded refridgerators
Oversized Freon Foundation 2 21 800 83 0 31,500 Gargan -- 101,000 Range +40% powered by a thousand discarded refridgerators
Volcom Dynamo 2 11 1,300 82 50 11,000 Volcom Outpost Missions Damage +10% Small and compact energy for small and compact ships.
Bule BrightBank 3 3 400 80 0 2,250 Ruin -- 2,100,000 light is right
Faranji Energy 2 3 13 1,000 102 0 19,500 Ruin -- 4,680,000 Damage +5%, Turning +10% Faranji Energy Specialization
Faranji Force 2 3 21 1,800 133 200 42,000 Ruin -- 24,900,000 1 Nuclear Waste per 145s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste
Faranji Power 2 3 34 3,350 134 400 136,000 Ruin -- 23,900,000 1 Enriched Nuclear Material per 145s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material
Gigantic Ion Bank 3 172 4,500 127 0 688,000 Gargan Missions Damage +15% karmic coils of crazy capacity
Ginmill 3 34 3,450 128 200 136,000 Whiskey Outpost, Whiskey Outpost 489,000 Credits 1 Space Whisky per 120s Run on "special" Space Whisky fuel.
Ion Bank 3 44 5,000 71 0 66,000 AI Base 173,000 Credits Damage +15% karmic coils of crazy capacity
Ion Bank+ 3 47 6,000 76 0 70,500 Free Market -- 1,398,000 Damage +15% karmic coils of crazy capacity
Micro Ion Bank 3 17 4,000 65 0 25,500 Micron -- 245,000 Damage +15% karmic coils of crazy capacity
Nano Ion Bank 3 7 3,500 70 0 7,000 Nano Ion Bank Blueprint Damage +15% karmic coils of crazy capacity
NiCad Pack 3 98 12,000 30 0 73,500 AI Base 43,000 Credits large-scale energy storage, but no charging
NiCad Pack+ 3 97 13,200 38 0 72,750 Free Market -- 248,000 large-scale energy storage, but no charging
Oversized Ion Bank 3 42 2,000 94 0 84,000 Gargan -- 230,000 Damage +15% karmic coils of crazy capacity
Paximinus Mythos 3 17 1,500 99 100 25,500 Zobitan Drop Somewhat legendary
Prototype Blue Energy 3 6 150 94 100 6,000 Brigand's Stronghold 111,000 Credits The beginnings of blue power
Vazaha Glint Array 3 42 4,400 135 400 168,000 Ruin -- 23,900,000 1 Enriched Nuclear Material per 160s Anyone got a Glint? Require Enriched Nuclear Material
Vazaha Glint Cluster 3 28 2,700 130 200 42,000 Ruin -- 21,320,000 1 Nuclear Waste per 160s Anyone got a Glint? Require Nuke Waste
Vazaha Glint Pack 3 20 1,800 115 100 30,000 Ruin -- 10,600,000 Anyone got a Glint?
Vulcanite Core 3 12 1,500 80 0 9,000 Vulcan drop Rate Of Fire +5% Very hot, do not touch.
Whiskey Outpost Generator 3 16 1,200 128 100 24,000 Whiskey Outpost, Whiskey Outpost 357,000 Credits Produces 1 Space Whisky per 120s Produce a special kind of recyclable "waste".
Atoms and Bits 4 8 400 103 0 8,000 Atoms and Bits Blueprint Things that give you juice.
Cyanotic Fission 4 8 400 102 0 12,000 AI Base 313,000 Credits Shields +25%, Turning +25% we don't understand it, but it works
Cyanotic Fission+ 4 8 440 112 0 12,000 Free Market -- 2,520,000 Shields +25%, Turning +25% we don't understand it, but it works
Gigantic Cyanotic Fission 4 92 1,800 159 0 368,000 Gargan Missions Shields +25%, Turning +25% we don't understand it, but it works
Gigantic Quantum Bank 4 318 9,000 132 200 3,180,000 Gargan Missions Electric Tempering -20% store your subatomic particles here, please
Oversized Cyanotic Fission 4 22 650 114 0 44,000 Gargan -- 415,000 Shields +25%, Turning +25% we don't understand it, but it works
Oversized Quantum Bank 4 82 4,500 94 200 123,000 Gargan -- 355,000 Electric Tempering -20% store your subatomic particles here, please
Quantum Bank 4 29 3,000 96 200 58,000 AI Base 504,000 Electric Tempering -20% store your subatomic particles here, please
Quantum Bank+ 4 28 3,300 103 200 56,000 Free Market -- 2,944,000 Electric Tempering -20% store your subatomic particles here, please
Steam Power 4 154 3,500 196 200 616,000 DG Drop 1 Baobabs per 200s Powered by....water?
Blue Energy 5 8 255 111 0 8,000 Space Blue Prototype, Space Blue Alpha Scout drop feelin' blue
Faranji Energy 3 5 15 1,120 128 0 22,500 Ruin -- 14,320,000 Damage +5%, Turning +10% Faranji Energy Specialization
Faranji Force 3 5 26 2,240 149 200 52,000 Ruin -- 33,660,000 1 Nuclear Waste per 130s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste
Faranji Power 3 5 43 4,280 167 400 172,000 Ruin -- 72,960,000 1 Enriched Nuclear Material per 130s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material
Gigantic Synergy Pack 5 822 25,000 79 0 822,000 Gargan Missions energy storage, no charging
Gigantic Tesslator 5 124 2,680 178 0 248,000 Gargan Missions tess ya later
Heated Vulcanite Core 5 14 1,750 100 0 10,500 Vulcan drop Rate Of Fire +6% Very hot, do not touch.
Micro Synergy Pack 5 61 15,000 50 0 122,000 Micron -- 635,000 energy storage, no charging
Micro Tesslator 5 5 600 104 0 5,000 Micron -- 678,000 tess ya later
Mzungu Bang 5 27 6,200 89 300 54,000 Ruin -- 13,440,000 Electric Tempering -5%, Range +10%, How do they get all that power from a bang?
Mzungu Boom 5 102 11,750 141 1,200 1,020,000 Ruin -- 81,440,000 1 Enriched Nuclear Material per 150s Electric Tempering -5%, Range +10%, How do they get all that power from a boom?
Mzungu Burst 5 72 8,100 130 600 288,000 Ruin -- 39,520,000 1 Nuclear Waste per 150s Electric Tempering -5%, Range +10%, How do they get all that power from a burst?
Nano Synergy Pack 5 28 14,000 57 0 42,000 Nano Synergy Pack Blueprint energy storage, no charging
Nano Tesslator 5 2 500 100 0 1,500 Nano Tesslator Blueprint tess ya later
Oversized Synergy Pack 5 406 25,000 37 0 812,000 Gargan -- 704,000 energy storage, no charging
Oversized Tesslator 5 36 1,340 142 0 54,000 Gargan -- 1,360,000 tess ya later
Prototype Berserker Core 5 29 2,500 170 100 116,000 Berserker Halls 4,644,000 Credits 1 Nuclear Waste per 180s Damage +10% Keep the guns going.
Synergy Pack 5 162 20,000 29 0 121,500 AI Base 297,000 Credits energy storage
Synergy Pack+ 5 161 22,000 37 0 120,750 Free Market -- 5,984,000 energy storage
Tesslator 5 11 670 119 0 11,000 AI Base 661,000 Credits tess ya later
Tesslator+ 5 11 737 135 0 11,000 Free Market -- 9,638,000 tess ya later
Ares Energy 6 21 2,000 101 400 84,000 AI Base 518,000 Credits Shields +20%, Damage +20%, Range +20% Power the fight
Ares Energy+ 6 21 2,200 118 400 84,000 Free Market -- 2,988,000 Shields +20%, Damage +20%, Range +20% Power the fight
Bule LightBank 6 5 500 123 0 3,750 Ruin -- 23,500,000 light is right
Flapping Wings 6 17 1,500 106 0 12,750 DG Drop don't ask
Gigantic Joie de Vivre 6 196 4,800 196 0 784,000 Gargan Missions Why cry about life's troubles?
Joie de Vivre 6 15 1,200 105 0 11,250 AI Base 479,000 Credits Electric Tempering -25% Why cry about life's troubles?
Joie de Vivre+ 6 15 1,320 121 0 11,250 Free Market -- 9,638,000 Electric Tempering -25% Why cry about life's troubles?
Micro Joie de Vivre 6 7 1,100 103 0 10,500 Micron -- 875,000 Electric Tempering -25% Why cry about life's troubles?
Nano Joie de Vivre 6 3 1,000 107 0 3,000 Nano Joie de Vivre Blueprint Electric Tempering -25% Why cry about life's troubles?
Oversized Joie de Vivre 6 52 2,400 129 0 104,000 Gargan -- 1,133,000 Electric Tempering -25% Why cry about life's troubles?
Swabbies Kitchen 6 20 1,750 125 200 40,000 Random Drop Tractor +50% Did you clean the kitchen? Piracy 3
Vazaha Spark Array 6 58 6,100 178 400 116,000 Ruin -- 100,080,000 1 Enriched Nuclear Material per 140s Anyone got a Spark? Require Enriched Nuclear Material
Vazaha Spark Cluster 6 39 3,800 159 200 58,500 Ruin -- 46,400,000 1 Nuclear Waste per 140s Anyone got a Spark? Require Nuke Waste
Vazaha Spark Pack 6 27 2,500 141 100 40,500 Ruin -- 23,060,000 Anyone got a Spark?
Berserker Core 7 50 5,000 190 100 200,000 Berserker Halls 11,556,000 Credits 1 Nuclear Waste per 180s Damage +15% Keep the guns going.
Faranji Energy 4 7 19 1,350 154 0 28,500 Ruin -- 35,640,000 Damage +5%, Turning +10% Faranji Energy Specialization
Faranji Force 4 7 31 2,700 173 200 46,500 Ruin -- 71,700,000 1 Nuclear Waste per 115s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste
Faranji Power 4 7 52 5,125 201 400 208,000 Ruin -- 181,560,000 1 Enriched Nuclear Material per 115s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material
Gigantic Mobious Coil 7 490 14,200 152 0 1,960,000 Gargan Missions Turning +40%, Damage +10%, Electric Tempering -10% 1.5 dimensional energy
Interceptor's Energy Coil 7 18 1,250 150 0 18,000 Blue Outpost Missions -- 10 Gold Dubloon A more advanced blue energy.
Micro Mobious Coil 7 18 4,000 106 0 27,000 Micron -- 1,353,000 Turning +20%, Electric Tempering -10% 1.5 dimensional energy
Mobious Coil 7 54 6,000 109 0 81,000 AI Base 1,319,000 Turning +20%, Damage +10%, Electric Tempering -10% 1.5 dimensional energy
Mobious Coil+ 7 53 6,600 120 0 79,500 Free Market -- 10,622,000 Turning +20%, Damage +10%, Electric Tempering -10% 1.5 dimensional energy
Molten Vulcanite Core 7 16 2,000 121 0 12,000 Vulcan drop Rate Of Fire +7% Very hot, do not touch.
Nano Mobious Coil 7 8 3,500 115 0 12,000 Nano Mobious Coil Blueprint Turning +20%, Electric Tempering -10% 1.5 dimensional energy
Neutrino Schism 7 8 150 139 0 12,000 AI Base 1,820,000 Electric Tempering -20% Sponge off the feuding neutrino's
Neutrino Schism+ 7 8 165 150 0 12,000 Free Market -- 10,622,000 Electric Tempering -20% Sponge off the feuding neutrino's
Oversized Mobious Coil 7 125 7,000 114 0 93,750 Gargan -- 1,900,000 Turning +30%, Damage +10%, Electric Tempering -10% 1.5 dimensional energy
Subspace Enforcer's Power Core 7 34 5,000 118 0 25,500 Subspace Mission reward Electrical Tempering -10% A small and light, but durable ship energy system.
Undead Squeaks 7 14 900 131 0 14,000 Graveyard Missions Shields +3%, Shield Recharge -2% Dead and still squeakin'
Buccaneer's Rum Keg 8 36 3,500 161 200 72,000 Tortuga Missions Hmm, rum!!!! Piracy 4
Faraday Collapse 8 10 350 134 0 10,000 AI Base 1,779,000 Damage +20%, Rate Of Fire +20% From a specially protected cage
Faranji Energy 5 8 21 1,500 167 0 31,500 Ruin -- 53,200,000 Damage +5%, Turning +10% Faranji Energy Specialization
Faranji Force 5 8 34 3,000 193 200 68,000 Ruin -- 125,000,000 1 Nuclear Waste per 100s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste
Faranji Power 5 8 55 5,425 218 400 220,000 Ruin -- 270,920,000 1 Enriched Nuclear Material per 100s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material
Gigantic Faraday Collapse 8 77 1,000 210 0 154,000 Gargan Missions Damage +20%, Rate Of Fire +20% From a specially protected cage
Infernal Battery 8 249 30,000 140 200 373,500 Infernal Tempest Missions Produces 1 Solar Radiation per 30s The longest lasting brand of battery out there. Piracy 4
Infernal Energy 8 17 1,100 170 0 25,500 Inferno Drop Let the rage fuel your fire
Micro Faraday Collapse 8 4 300 117 0 4,000 Micron -- 1,825,000 Damage +20%, Rate Of Fire +20% From a specially protected cage
Nano Faraday Collapse 8 1 200 113 0 750 Nano Faraday Collapse Blueprint Damage +20%, Rate Of Fire +20% From a specially protected cage
Oversized Faraday Collapse 8 23 500 148 0 34,500 Gargan -- 2,237,000 Damage +20%, Rate Of Fire +20% From a specially protected cage
Paxian Mythos Forge 8 37 3,500 163 100 74,000 Ruin -- 50,660,000 Legendary Forge
Uncoiler 8 38 4,000 111 300 76,000 AI Base 1,018,000 Credits Damage +20%, Range +25% when a double-A battery isn't enough
Uncoiler+ 8 38 4,400 138 300 76,000 Free Market -- 18,515,000 Damage +20%, Range +25% when a double-A battery isn't enough
Bule PhotonBank 9 6 600 156 0 4,500 Ruin -- 78,500,000 light is right
Burns Plant 9 15 1,000 136 0 30,000 AI Base 1,475,000 Credits Shield Recharge +30%, Damage +10% Excellent
Burns Plant+ 9 15 1,100 159 0 30,000 Free Market -- 8,501,000 Shield Recharge +30%, Damage +10% Excellent
Gigantic Uncoiler 9 430 12,000 204 300 43,000,000 Gargan Missions when a double-A battery isn't enough
Lux et Veritas 9 40 4,100 143 0 60,000 Lunacy/Glass Matrix -- 3,638,000 Shields +30%, Shield Recharge +30% amen
Micro Uncoiler 9 17 3,600 100 300 17,000 Micron -- 1,170,000 Damage +20%, Range +25% when a double-A battery isn't enough
Mzungu Bolt 9 64 7,000 149 0 96,000 Ruin -- 77,060,000 Damage +10%, Electric Tempering -5%, Range +10%, How do they get all that power from a bunch of fabric?
Mzungu Whack 9 86 9,500 176 600 129,000 Ruin -- 155,000,000 1 Nuclear Waste per 120s Electric Tempering -5%, Range +10%, How do they get all that power from a bunch of Whack?
Mzungu Wham 9 123 13,900 202 1,200 492,000 Ruin -- 392,440,000 1 Enriched Nuclear Material per 120s Electric Tempering -5%, Range +10%, How do they get all that power from a bunch of Wham?
Nano Uncoiler 9 7 3,000 133 200 28,000 Nano Uncoiler Blueprint Damage +20%, Range +25% when a double-A battery isn't enough
Oversized Uncoiler 9 124 6,700 154 300 248,000 Gargan -- 1,896,000 when a double-A battery isn't enough
Simple Power 9 11 500 139 0 16,500 Absolution (Ship) Drop Electric Tempering -25% Keep It Simple Stupid
Vazaha Flash Array 9 67 6,800 231 400 134,000 Ruin -- 334,260,000 1 Enriched Nuclear Material per 120s Anyone got a Flash? Require Enriched Nuclear Material
Vazaha Flash Cluster 9 45 4,300 204 200 67,500 Ruin -- 155,000,000 1 Nuclear Waste per 120s Anyone got a Flash? Require Nuke Waste
Vazaha Flash Pack 9 32 2,880 181 100 48,000 Ruin -- 77,060,000 Anyone got a Flash?
Vazaha PureSource 9 17 1,100 153 0 8,500 Ruin -- 27,980,000 untainted
Advanced Berserker Core 10 72 7,500 227 100 288,000 Berserker Halls 35,266,000 Credits 1 Nuclear Waste per 180s Damage +20% Keep the guns going.
Blue Power 10 14 700 165 0 14,000 Space Blue Beta Drop feelin' blue
Condemned Cage 10 17 1,050 161 200 25,500 Random Drop Open the cage! Piracy 5
Constable Stamina 10 48 5,000 150 200 96,000 Constable Missions The power to last Peacemaking 10
Entropy Cascade 10 47 5,000 136 800 94,000 AI Base 2,082,000 Electric Tempering -25% just how much do you need?
Entropy Cascade+ 10 47 5,500 160 800 94,000 Free Market -- 12,003,000 Electric Tempering -25% just how much do you need?
Gigantic Entropy Cascade 10 372 10,000 235 800 3,720,000 Gargan Missions Electric Tempering -25% just how much do you need?
Hot Goods 10 19 1,500 142 0 14,250 Pretty Boy and Pretty Girl Drop Damage +20%, Rate Of Fire +20%, Range +25% real cheap
Infernal Supercollider 10 46 4,000 274 200 92,000 Diablo Drop 1 Infernal Cell per 120s Uber bank Piracy 5
Micro Entropy Cascade 10 19 4,000 123 700 38,000 Micron -- 2,136,000 Electric Tempering -20% just how much do you need?
Multi Mythos Energizer 10 160 8,000 294 1,200 320,000 Multi Mythos Energizer Blueprint 1 Nuclear Waste per 120s Electric Tempering -5% Multiple power for multiple weapons Berserker Class 10
Mythos Energizer 10 24 2,000 155 500 48,000 Mythos Energizer Blueprint, Pax Astralogica Drop legendary
Nano Entropy Cascade 10 9 3,900 143 600 13,500 Nano Entropy Cascade Blueprint Electric Tempering -20% just how much do you need?
Oversized Entropy Cascade 10 138 7,650 145 800 207,000 Gargan -- 2,292,000 Electric Tempering -20% just how much do you need?
Paxius Mythos 10 20 1,000 238 0 30,000 Paxius Mythos Blueprint Even more Legendary!
Faranji Energy 6 11 24 1,700 206 0 36,000 Ruin -- 150,240,000 Damage +5%, Turning +10% Faranji Energy Specialization
Faranji Force 6 11 40 3,400 239 200 80,000 Ruin -- 353,040,000 1 Nuclear Waste per 85s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste
Faranji Power 6 11 67 6,550 269 400 268,000 Ruin -- 765,120,000 1 Enriched Nuclear Material per 85s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material
Momma's Furnace 11 22 1,500 196 100 33,000 Underworld -- 1,650,000 1 Nuclear Waste per 60s Uses Nuclear Waste
Nuclear Steam Power 11 77 4,500 292 300 308,000 DG Drop 1 Baobabs per 150s Shields +50% Powered by....nuclear water?
Bule BrightPack 12 7 700 190 0 5,250 Ruin -- 207,240,000 light is right
Doomed Box 12 32 2,500 224 200 48,000 Mission in Infernal Tempest Will you risk it and open that box? Piracy 6
Ka' Qur 12 14 700 165 0 14,000 Roaming Jujuso'qi Drop What is this?
Simple Space Troll Technical Tummy 12 44 500 338 50 66,000 Baby Troll Drop 1 Space Whisky per 100s Shield Recharge +10% The Tummy is where the Space Troll's power originates, even if it's mechanical
Vazaha Sparkle Array 12 164 8,000 329 400 328,000 Ruin -- 1,774,980,000 1 Enriched Nuclear Material per 100s Anyone got a Sparkle? Require Enriched Nuclear Material
Vazaha Sparkle Cluster 12 57 5,450 247 200 85,500 Ruin -- 409,220,000 1 Nuclear Waste per 100s Anyone got a Sparkle? Require Nuke Waste
Vazaha Sparkle Pack 12 40 3,550 219 100 60,000 Ruin -- 203,440,000 Anyone got a Sparkle
Faranji Energy 7 13 29 1,950 258 0 43,500 Ruin -- 611,380,000 Damage +5%, Turning +10% Faranji Energy Specialization
Faranji Force 7 13 47 3,900 300 200 94,000 Ruin -- 1,436,540,000 1 Nuclear Waste per 70s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste
Faranji Power 7 13 75 7,400 302 400 300,000 Ruin -- 1,378,800,000 1 Enriched Nuclear Material per 70s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material
Gigantic HeBr Pack 13 1,645 50,000 162 300 6,580,000 Gargan Missions Electric Tempering +10% energy storage, no charging
HeBr Pack 13 245 30,000 80 300 245,000 AI Base 4,010,000 Credits Electric Tempering +10% big energy storage
HeBr Pack+ 13 244 33,000 101 300 244,000 Free Market -- 23,112,000 Electric Tempering +10% big energy storage
Micro HeBr Pack 13 102 25,000 75 300 102,000 Micron -- 4,113,000 Electric Tempering +10% energy storage, no charging
Nano HeBr Pack 13 49 24,000 113 200 49,000 Nano HeBr Pack Blueprint Electric Tempering +10% energy storage, no charging
Oversized HeBr Pack 13 650 40,000 59 300 487,500 Gargan -- 6,391,000 Electric Tempering +10% energy storage, no charging
Splitting Heavens 13 13 500 176 0 13,000 Seraph Drop The thunder spews forth
Alien Steam Power 14 98 6,000 327 200 392,000 DG Drop 1 Baobabs per 90s Tractor +50% Powered by....alien water?
Mzungu Lightning 14 88 9,500 222 300 176,000 Ruin -- 414,480,000 Electric Tempering -5%, Range +10%, How do they get all that power from some lightning?
Mzungu Slam 14 115 12,600 249 600 230,000 Ruin -- 833,680,000 1 Nuclear Waste per 90s Electric Tempering -5%, Range +10%, How do they get all that power from some slamming?
Mzungu Smash 14 168 19,100 273 1,200 672,000 Ruin -- 1,806,780,000 1 Enriched Nuclear Material per 90s Electric Tempering -5%, Range +10%, How do they get all that power from some smashing?
Paxian Mythos Fire 14 72 7,000 298 100 108,000 Ruin -- 1,074,160,000 1 Vis per 600s Legendary Fire
Slimeberg Slime Producer 14 0 5,600 365 0 96,000 Slimeberg inbuilt Produces Slime, yucky Can't unequip
Basil Energy 15 21 2,000 233 0 21,000 No Longer Obtainable, old Basil Energy Range +20% enerzhi'e rayhoon
Basil's Energy 15 24 2,000 307 0 24,000 Wild Basil Inbuilt Range +20% enerzhi'e rayhoon Sticky
Bule LightPack 15 9 800 224 0 6,750 Ruin -- 467,080,000 light is right
CeBo Pack 15 206 25,000 100 200 103,000 AI Base 6,162,000 lightweight energy storage
CeBo Pack+ 15 201 27,000 112 200 100,500 Free Market -- 49,623,000 lightweight energy storage
Face Hugger's Heart 15 50 4,000 348 100 75,000 Face Hugger Drop Produces 1 Face Hugger's Acid Blood per 80s Damage +10%, Electric Tempering -25% Constantly spill acid Organic
Furnace of the Gods 15 88 4,400 437 100 352,000 Furnace of the Gods Blueprint 1 Enriched Nuclear Material per 40s Somewhat still untainted. Enriched Nuclear Material.
Gigantic CeBo Pack 15 1,810 55,000 180 200 18,100,000 Gargan Missions energy storage, no charging
Ion Justice 15 22 1,350 215 100 33,000 Space Blue Gamma Drop, DG Drop ironic, huh?
Micro CeBo Pack 15 91 22,000 90 200 45,500 Micron -- 8,724,000 energy storage, no charging
Nano CeBo Pack 15 43 21,000 104 200 21,500 Nano CeBo Pack Blueprint energy storage, no charging
Oversized CeBo Pack 15 540 33,000 85 200 270,000 Gargan -- 7,005,000 energy storage, no charging
Vazaha Discharge Array 15 108 11,250 324 400 216,000 Ruin -- 1,988,880,000 1 Enriched Nuclear Material per 80s Anyone got a Discharge? Require Enriched Nuclear Material
Vazaha Discharge Cluster 15 63 5,900 293 200 94,500 Ruin -- 922,280,000 1 Nuclear Waste per 80s Anyone got a Discharge? Require Nuke Waste
Vazaha Discharge Pack 15 47 4,000 284 100 47,000 Ruin -- 935,900,000 Anyone got a Discharge?
Faranji Energy 8 16 34 2,250 302 0 51,000 Ruin -- 1,321,460,000 Damage +5%, Turning +10% Faranji Energy Specialization
Gigantic Halved Antimatter 16 680 19,100 302 0 1,360,000 Gargan Missions Damage +10% splitting the antimatter
Halved Antimatter 16 67 10,000 182 0 100,500 AI Base 20,165,000 Credits Damage +10% splitting the antimatter
Halved Antimatter+ 16 67 11,000 200 0 100,500 Free Market -- 162,381,000 Damage +10% splitting the antimatter
Micro Halved Antimatter 16 44 9,800 175 0 66,000 Micron -- 22,209,000 Damage +10% splitting the antimatter
Mzungu Beteri 16 49 6,500 244 0 49,000 Mzungu Liquid Inbuilt Shields +20%, Shield Recharge +20%, Damage +20%, Rate Of Fire +20%, Range +20%, Electric Tempering +20%, Tractor +20% Ancient secondary energy storage device Sticky
Nano Halved Antimatter 16 20 8,900 194 0 30,000 Nano Halved Antimatter Blueprint Damage +10% splitting the antimatter
Oversized Halved Antimatter 16 128 14,900 158 0 192,000 Gargan -- 6,130,000 Damage +10% splitting the antimatter
Oversized Ion Justice 16 107 5,200 219 100 214,000 DG Drop ironic, huh?
Panther Kitten Will 16 16 6,500 245 0 12,000 Panther Kitten Inbuilt Damage +25% The will to play! Light Fighter, Sticky
Space Troll Technical Tummy 16 114 500 458 50 228,000 Troll Drop 1 Space Whisky per 100s Shield Recharge +20% The Tummy is where the Space Troll's power originates, even if it's mechanical
Faranji Force 8 17 51 4,250 320 200 76,500 Ruin -- 1,485,360,000 1 Nuclear Waste per 65s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste
Faranji Power 8 17 88 8,500 372 400 352,000 Ruin -- 3,760,560,000 1 Enriched Nuclear Material per 65s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material
Gigantic Ion Justice 17 434 10,800 405 100 1,736,000 DG Drop ironic, huh?
Obsidian Ionizer 17 20 3,200 286 0 80,000 DG Drop Dark energy
Urqa Broken Aku' Qa 17 8 2,500 248 0 8,000 Ruin -- 2,241,060,000 What? Broken?
Yallow 17 25 1,000 332 0 37,500 DG Drop bright
Bule PhotonPack 18 10 900 257 0 7,500 Ruin -- 939,480,000 light is right
Hot Little Candle 18 112 12,000 297 1,200 168,000 Drop Range +10%, Electric Tempering -5% Jack was nimble, Jack was Quick… Capital
Mzungu Rumble 18 225 25,800 320 1,200 900,000 Ruin -- 4,696,540,000 1 Enriched Nuclear Material per 80s Electric Tempering -5%, Range +10%, How do they get all that power from rumbling?!?
Mzungu Strike 18 149 16,500 297 600 298,000 Ruin -- 2,167,060,000 1 Nuclear Waste per 80s Electric Tempering -5%, Range +10%, How do they get all that power from striking?!?
Mzungu Thunder 18 128 14,000 284 300 192,000 Ruin -- 2,082,540,000 Electric Tempering -5%, Range +10%, How do they get all that power from thunder?!?
Oversized Obsidian Ionizer 18 56 4,400 400 10 112,000 DG Drop 1 Nuclear Waste per 120s Dark energy
Oversized Yallow 18 114 4,000 464 0 228,000 DG Drop 1 Nuclear Waste per 120s Bright
Vampyre Heart 18 176 20,000 282 0 176,000 Halloween Drop The cold, dark heart of a Vampyre
Vazaha Voltage Array 18 240 12,000 440 400 480,000 Ruin -- 8,046,160,000 1 Enriched Nuclear Material per 80s Anyone got a Voltage? Require Enriched Nuclear Material
Vazaha Voltage Cluster 18 71 6,600 337 200 106,500 Ruin -- 1,855,060,000 1 Nuclear Waste per 80s Anyone got a Voltage? Require Nuke Waste
Vazaha Voltage Pack 18 40 4,800 294 100 40,000 Ruin -- 1,753,280,000 Anyone got a Voltage?
Warrior Energy 18 165 40,000 175 0 247,500 Warrior Inbuilt Damage +10% A lot of bluster up front Sticky
Arrata Hrday'alasa 19 32 4,000 219/1.2 0 24,000 Random drop
Broodmother's Squeaks 19 80 7,000 444 1,200 80,000 Undead Broodmother Drop 1 Rations per 180s Shields +5%, Shield Recharge -3% Brains? Maybe. Regardless you should probably feed it.
Crystalline Pulsini 19 28 1,500 480 0 28,000 Prism Missions 1 Promethium per 300s Shields +5%, Shield Recharge +5% Uses a mini resonating, pulsating crystal matrix Light Fighter, Neuro Bound
Faranji Energy 9 19 39 2,650 345 0 58,500 Ruin -- 2,576,400,000 Damage +5%, Turning +10% Faranji Energy Specialization
Fire of the Gods 19 51 4,000 366 0 204,000 Fire of the Gods Blueprint 1 Promethium per 210s untainted
Forge of the Gods 19 95 4,500 510 200 380,000 Forge of the Gods Blueprint 1 Nuclear Waste per 40s Tainted
Gigantic Obsidian Ionizer 19 245 11,800 519 20 490,000 DG Drop 1 Enriched Nuclear Material per 120s Dark energy
Gigantic Yallow 19 350 7,000 580 0 525,000 DG Drop 1 Enriched Nuclear Material per 120s bright. Enriched Nuclear Material.
Thanar's Astral Fire 19 85 7,000 545 300 340,000 Thanar's Astral Fire Missions 1 Promethium per 300s Electric Tempering -10% More bang for the prom Berserker Class 19
Venusian Vitality 19 75 6,700 395 500 112,500 DG Drop 1 Nuclear Waste per 120s Venusian Technology
Aku' Qa 20 28 4,500 373 0 112,000 Aku' Qa Blueprint Ok this one seems to work for real.
Capital Crystalline Reserve 20 229 55,000 315 200 916,000 Prism Missions 1 Promethium per 300s Turning +15%, Rate Of Fire +5%, Electric Tempering -10% Crystal Matrix upgraded for use with capital ships, with added glide Capital, Neuro Bound
Crystalline Pulsations 20 52 3,000 529 0 78,000 Prism Missions 1 Promethium per 300s Shields +5%, Shield Recharge +5% Uses a resonating, pulsating crystal matrix Neuro Bound
Crystalline Reserve 20 167 40,000 244 200 334,000 DG Drop 1 Promethium per 300s Electric Tempering -5% Uses a large crystal matrix to store energy
Dark Infernal Battery 20 158 9,000 614 400 632,000 BP 1 Dark Cell per 600s The fastest charging brand of battery out there
Faranji Force 9 20 59 5,000 363 200 88,500 Ruin -- 2,814,620,000 1 Nuclear Waste per 60s Damage +5%, Turning +10% Faranji Force Specialization, require Nuke Waste
Faranji Power 9 20 195 9,000 465 400 780,000 Ruin -- 7,179,920,000 1 Enriched Nuclear Material per 60s Damage +5%, Turning +10% Faranji Power Specialization, require Enriched Nuclear Material
Giant Space Alien Heart 20 87 7,500 508 100 174,000 Giant Space Alien Drop Produces 1 Face Hugger's Acid Blood per 40s Constantly spill acid Organic
Golagoay Vazaha Atomic Pack 20 345 19,000 360 100 517,500 Ruin -- 11,194,480,000 Electric Tempering -5%Shield Charge +15%, Shield +15% Anyone got an Atom? Vazaha Culture 20
Kikale Mzungu Outburst 20 256 19,000 324 300 512,000 Ruin -- 3,533,280,000 Electric Tempering -5%, Range +10%, How do they get all that power from an outburst?!? Mzungu Lore 20
Lion Heart 20 178 11,600 474 400 178,000 Lion Drop 1 Promethium per 240s Coeur de Lion
Mercurian Zeal 20 122 12,200 446 500 244,000 Mercurian Zeal Blueprint 1 Nuclear Waste per 105s Mercurian Technology
Myriad Crystalline Reserve 20 190 45,000 358 200 760,000 Prism Missions 1 Promethium per 300s Electric Tempering -15% Crystal Matrix upgraded to provide uniform flow from six manifolds Berserker Class 20, Neuro Bound
Panther Will 20 22 3,500 331 0 44,000 Panther Drop The will to fight Light Fighter
Primal Lion Heart 20 306 15,000 602 400 1,224,000 Primal Lion Heart Blueprint 1 Promethium per 210s Tractor +5% Coeur de Lion
Primal Panther Will 20 28 4,500 373 0 56,000 Primal Panther Will Blueprint Shields +6% The will to fight Light Fighter
Primal Rhino Endurance 20 245 27,500 444 800 980,000 Primal Rhino Endurance Blueprint 1 Nuclear Waste per 105s Electric Tempering -5% Should outlast about anything Freighter
Primal Zebra Life 20 99 9,000 506 300 198,000 Primal Zebra Life Blueprint 1 Nuclear Waste per 100s Turning +6% The heart that bump Heavy Fighter
Rhino Endurance 20 183 20,000 412 800 732,000 Rhino Drop 1 Nuclear Waste per 120s Should outlast about anything Freighter
Strontium Energy 20 68 2,500 472 300 272,000 Strontium-90 Missions Damage +8% Recommissioned pirate energy. Piracy 20
Titan Energy 20 76 4,000 353 500 304,000 AI Base 165,946,000 Mighty energy
Titan Energy+ 20 75 4,400 380 500 300,000 Free Market -- 968,255,000 Mighty energy
Unt Faranji Energy X 20 47 3,200 409 0 188,000 Ruin -- 7,633,200,000 Damage +5%, Turning +10% Ancient Faraji Energy Specalization Faranji Research 20
Vampyre Black Heart 20 56 4,000 458 0 56,000 Vampyre drop (Halloween) 1 Distilled Life Force every 60,480 seconds The cold, black heart of a Vampyre
Zebra Life 20 92 8,500 442 300 184,000 Zebra Drop 1 Nuclear Waste per 120s The heart that bump Heavy Fighter
Advanced Eucration Flux 21 75 16,000 405 800 300,000 Advanced Eucration Flux Blueprint 1 Promethium per 300s Speed +20% All that from flux?
Damaged Pretender Ares Energy 21 21 3,500 289 0 42,000 Pretender Ares Drop Damage +3% Energy for strife Tier 0.75
Eridium Furnace 21 92 20,000 445 0 368,000 Produces 1 Eridium Fragment per 3600s An extremely powerful Paxian artifact.
Pretender Ares Energy 21 25 4,000 332 0 100,000 Pretender Ares Energy Blueprint, Pretender Ares Drop Damage +3% Energy for strife Tier 1
Heavy Pretender Ares Energy 21 57 4,400 416 0 228,000 Heavy Pretender Ares Energy Blueprint, Pretender Ares Drop Damage +3% Energy for strife Tier 1 OS
Bloodstained Ares Energy 21 26 4,200 375 0 104,000 Bloodstained Ares Energy Blueprint, Pretender Ares Drop Damage +6% Energy for super strife Tier 2
Heavy Bloodstained Ares Energy 21 101 5,000 514 0 1,010,000 Heavy Bloodstained Ares Energy Blueprint, Pretender Ares Drop Damage +6% Energy for super strife Tier 2 OS
Heavy Bloodstained Mars Energy 21 111 5,500 557 0 1,110,000 Mission Damage +9% Energy for super strife Tier 2 OS NB
Dark Doom Battery 21 263 30,000 409 400 1,052,000 BP The longest lasting brand of battery out there.
Eucration Flux 21 69 15,000 337 800 138,000 DG Drop 1 Promethium per 300s Speed +20% All that from flux?
Eucration Fusion 21 372 20,000 465 800 1,488,000 DG Drop 1 Nuclear Waste per 120s Speed +10%, Range -5% All that from fusion?
Damaged Hermes Energy 21 57 7,000 387 5 114,000 Pretender Hermes Drop 1 Promethium per 120s Speed +3% Juice of Hermes Tier 0.75
Hermes Energy 21 62 7,500 427 5 124,000 Hermes Energy Blueprint, Pretender Hermes Drop 1 Promethium per 120s Speed +5% Juice of Hermes Tier 1
Tapered Hermes Energy 21 39 7,000 417 0 78,000 Tapered Hermes Energy Blueprint, Pretender Hermes Drop 1 Promethium per 120s Speed +5% Juice of Hermes Tier 1.5 Mini (?)
Scopic Hermes Energy 21 95 8,500 500 5 190,000 Tapered Hermes Energy Blueprint, Pretender Hermes Drop 1 Promethium per 120s Speed +5% Juice of Hermes Tier 2 OS (?)
Hydra Belly 21 41 3,000 325 10 41,000 DG Drop Multifiring +25% Can almost fire another shot
Brackish Poseidon Energy 21 218 35,000 167 100 218,000 Pretender Poseidon Drop Shield Recharge +15% Endless energy from the deep Tier 0.75
Poseidon Energy 21 248 40,000 181 100 248,000 Poseidon Energy Blueprint, Pretender Poseidon Drop Shield Recharge +15% Endless energy from the deep Tier 1
Distilled Poseidon Energy 21 62 30,000 180 100 62,000 Distilled Poseidon Energy Blueprint, Pretender Poseidon Drop Shield Charge +15% Endless energy from the deep Tier 1.5 Mini
Kidd's Energy Grid 21 103 50,000 202 300 1,030,000 ? 1 Promethium per 300s Electric Tempering -17% For those who just don't know when to quit
Poseidon Hippios Energy 21 279 45,000 197 100 279,000 Poseidon Hippios Energy Blueprint, Pretender Poseidon Drop Shield Recharge +30% Endless energy from the deep Tier 2
Surging Poseidon Hippios Energy 21 913 55,000 257 100 913,000 Surging Poseidon Hippios Energy Blueprint, Pretender Poseidon Drop Shield Recharge +30% Endless energy from the deep Tier 2 OS
Solarian Vigor 21 167 17,700 469 500 334,000 Stellation Drop 1 Nuclear Waste per 90s Solarian Technology
Red Photon Power Matrix 21 385 20,000 585 0 1,540,000 Red Photon Warship Prototype Drop 1 Enriched Nuclear Material per 120s Advanced energy generation. Enriched Nuclear Material. Capital Ship
Shorted Zeus Energy 21 115 4,000 479 20 115,000 Pretender Zeus Drop 1 Promethium per 300s Electric Tempering -6% Master Energy Tier 0.75
Zeus Energy 21 137 5,000 530 20 137,000 Zeus Energy Blueprint, Pretender Zeus Drop 1 Promethium per 300s Electric Tempering -6% Master Energy Tier 1
Zeus Olympios Energy 21 148 5,250 596 20 148,000 Zeus Olympios Energy Blueprint, Pretender Zeus Drop 1 Promethium per 300s Electric Tempering -12% Master of all Energies Tier 2
Jupiter Olympios Energy 21 163 5,800 651 20 163,000 Mission 1 Promethium per 300s Electric Tempering -14% Master of all Energies Tier 2 NB
Amped Zeus Olympios Energy 21 1,027 8,000 713 20 513,500 Amped Zeus Olympios Energy Blueprint, Pretender Zeus Drop 1 Promethium per 300s Electric Tempering -12% Master of all Energies Tier 2 OS
Dark Cage 21 145 500 604 100 580,000 Blueprint Open the cage!
Dhatri Jivika 22 83 3,500 516 0 124,500 Produces 1 Nila Rakta per 23s Shield Recharge +5% A strange energy composed of organic matter.
Dhatri Jivikadeva 22 91 3,500 613 0 136,500 Dhatri Jivikadeva Blueprint Produces 1 Nila Rakta per 46s Shield Recharge +7%, Tractor +8% An Aveksaka energy system with unusual properities.
Cara Hrdaya 22 46 3,000 413 0 34,500 Produces 1 Nila Rakta per 30s Shield Recharge +5% A strange energy composed of organic matter.
Cara Hrday'ara 22 50 3,000 490 0 37,500 Cara Hrday'ara Blueprint Produces 1 Nila Rakta per 60s Shield Recharge +7%, Rate Of Fire +10% An Aveksaka energy system with unusual properities.
Gargantuan Yallow 22 829 5,000 797 0 37,500 Uses 1 prom per 240s
Gargantuan Obsidian Ionizer 22 1,064 8,000 785 20 2,128,000 DF 400+ DG drop Uses 1 Promethium per 240s Gargantuan power
Ayudhin Bala 22 50 3,250 455 0 50,000 Produces 1 Nila Rakta per 26s Shield Recharge +5% A strange energy composed of organic matter.
Ayudhin Balakrura 22 55 3,250 540 0 55,000 Ayudhin Balakrura Blueprint Produces 1 Nila Rakta per 53s Shield Recharge +7%, Damage +4% An Aveksaka energy system with unusual properities.
Antu Vrkka 22 88 3,750 532 0 176,000 Produces 1 Nila Rakta per 20s Shield Recharge +5% A strange energy composed of organic matter.
Antu Vrkkasamvita 22 96 3,750 631 0 192,000 Antu Vrrkasamvita Blueprint Produces 1 Nila Rakta per 40s Shield Recharge +7%, Electric Tempering -6% An Aveksaka energy system with unusual properities.
Sahvika Vrkka 22 250 60,000 337 200 1,000,000 Produces 1 Pyritic Radiation per 900s A strange energy composed of organic matter.
Sahvitra Hrdaya 22 140 15,000 370 0 105,000 Produces 1 Nila Rakta per 30s A weakened Aveksaka energy system.
Subhatta Hrdaya 22 82 7,500 415 0 82,000 Produces 1 Nila Rakta per 45s Multifiring +25% A strange energy composed of organic matter.
Malfunctioning Kalthi Power 22 284 15,000 407 500 1,136,000 Kalthi Stronghold -- 5,000,000,000 Credits To keep those offenses going