List of Game Updates

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Revision as of 03:04, 6 March 2013 by Naleen (talk | contribs) (Patched in)

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This page will contain all PENDING items that will be patched in with the next update, also will include PATCHED notes.


To be patched:

Drone fixes(All the drones orb added in.)



(striken = code is done)

Patched in

Date ??, 2013


Feb 19, 2013

Client changes (r3865)

  • Fixed timer related bug affecting a few players.
  • Fixed a bug with some of the dark suns rendering.
  • Fixed the team xp bar and tooltip


Server changes (r9214)

  • Added support for Crystal (Crate) containing multiple different items.
  • Fixed attached HQs and Outposts


Content changes (r9214) Additions:

  • Added galaxy revealing for the locations to get the skills for the Player Progression missions
  • A couple new DG boss drops

Tweaks:

  • Reduced the AI base value of Gold and Gold Nuggets
  • Slimeberg reduced to 1500 hull, 4 aug slots remain, slower max speed, and -5% turning, diameter reduced, new texture
  • Complete rewrite of DG droplist -- See below

Fixes:

  • Fixed the Player Progression missions being complete at incorrect times


In part of fixing the DG drops for bosses, the DG boss list has been completely rewritten, you'll find that items will seem more appropriate for their tech etc. Although as a result, the DG drops page on the wiki is now completely incorrect.


Feb 16, 2013

Client changes (r3857) Additions:

  • Added some stuff to mod panel - Drag the right boarder out to reveal
  • Added /lkc bufficons to control the number of spaceobject on which you can see the rotating buff (aura/tweaks) icons around. Its only a temporary solution to help with heavy load galaxy lag on slower computer. A new implementation of the buff icons rendering is in process.

Tweaks:

  • Greatly reduced client load when it is not rendering (background client rendering disabled and the client is not in focus).
  • Disabled banking when using orthogonal camera.
  • Slowed down slightly the small target (squad target) render updates to reduce their load on the system
  • Smoothed up and improved the precision for the logicfps limit (although it will take slightly longer for it to adapt to a sudden change in system load). This should pretty much eliminate the stutter that was caused by the old implementation (there is other sources of stutter that are still being tracked and fixed).
  • Reduced the amount of render state changes by almost 50%, what that mean is that weak graphic cards for which the state changes were a bottleneck, aren't as limited by it anymore resulting in a drastic fps increases in those few cases.

Fixes:

  • Removed a few dozen source of fps stutter (a very few slow frame not long enough to drastically impact average fps, but enough for the game to not feel fluid).
  • Fixed a few bugs in orthographic camera background renders.
  • Fixed a few bug when background client rendering is disabled.


Server code changes (r9177): Additions:

  • Team skills are partially added, most of the effects will be temporarily disabled temporarily for the transition.

Tweaks:

  • Made it so that if you should have more Skill Points than you have, it will be instantly added on connection.
  • Activity score calculation changed so that small teams (less than 10 accounts) will not grab 100 so easily.
  • Permanent mutes now also apply in earthforce protected galaxies.

Fixes:

  • Fixed Sun damage! Suns will now correctly deal damage taking your heat resistances into account.
  • Fix for wildspace slave item tossing.
  • Fixed a minor bug with the no jumping after PvP timer which was preventing jumps right after a server load
  • Fixed a bug where the requirement to own a base in wildspace to attack bases and drones was preventing the player from attacking AI drones
  • Decreased SP costs for core skills. Piloting now has a cost of 4+(2*level). All the other core skills follow 3+level


Content changes (r9177): Tweaks:

  • Made Massif III/X larger and Massif II smaller (diameter)
  • Made the Psionic ships look (200%~) cooler!
  • Changed the missile on the Volcom Outpost in Nexus to be easier, removed the second Volcom Outpost

Fixes:

  • Fixed a typo in the Paxian Warp Navigation 4 mission requesting 10 Ancient Pax Medals instead of 20 Paxian Medallions
  • Fixed a bug in the Proficiency Augmenter mission descriptions requesting Sup. Tokens instead of Basic Tokens.
  • Fixed Dem/Ada Attached kits BPs requiring stationary kits


Universe reset specific: + Shrunk some of the Nexus galaxies a bit to reduce travel times and make the experience more accessible + Revamped the advanced target drones in Nexus + *Shiny* new DG boss + Reworked the trader missions, they now give more XP and money. ++ Additionally, the minimum level requirements have been removed, and the minimum Danger Factor they appear in have been reduced. + Added a couple of extra non-roaming Star Runners to The Nexus + New Goldenboy home system in the Earthforce Layer, includes some ship upgrades for their ships.


July 23, 2009

  • Make engineer missions non-exclusive.
  • Issue with slaves with sludges not giving XP on kill
  • Buy/Sell pop up box
  • Forcefield drones
  • 24 Hour timer before gals become unowned after a link or the Hq has been killed
  • Tech of ship+10 removed from combat slaves.
  • Fix Shm Slave damage bonus to be what it says on the page
  • Bug fix for fighters/slave issue
  • Bug fix for outpost ownership
  • Added new chat rules to each tab
  • Drone Mastery skill bonus incorrectly lost on player death


All items approved by an administrator before posted.