Parasite

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Parasite.jpg

Parasites feed off of the resources in your ship. They board your ship by your ship being on the receiving end of a parasitic weapon, such as Sleet Sludger or Parasitic Flare Gun, or any other weapon with * listed as the damage. To get rid of a parasite, either dock at a station and they will pop out of your ship, or equip an Exterminator which will eat parasites at a specified rate. Some Parasites have a defined size, and can take up hull space. Others have indefinite space and can keep on accumlating, making your ship unbearable, and more useful to buy an exterminator. All Parasites are tech 0.


Name Weapon Type Damage Health Size Weight Description Half-Life Comments
Black Coal Santa's Coal Shooter Fire 1 every 1 second 1000 0 100000 Ho, Ho, TAKE THAT! 60 seconds Improves: Speed -1%
Blowworm Blowworm Syringe Organic 29 every 2.5 seconds 250 1 1 ugh 30 seconds Duplicates every 20 seconds
Burger Sludge Possible green debris in 1st level of UZ 0 0 1000000 ugh


Face Hugger Web Spray


Flare Parasitic Flare Gun Nanite 1 every 1 second 100 0 1 ugh 120 seconds Visibility: 3500, 4 elec


Ice Sludge Ice Sludger Organic 5 every 5 seconds 80 0 15000 slooow me down 50 seconds Duplicates every 20 seconds
Jelly Spit Jelly Spitter Organic 1 every 1 second 10 1 5000 Sticky stuff, seem to eat power cables and grow off it somehow. 300 seconds Duplicates every 60 seconds
Seer's Blindy Sauce Seer's Blinder Nanite 1 every 0.7 seconds 100 0 1 Who turned out the lights? 30 seconds Improves: Radar -50%
Sleet Sludge Sleet Sludger 60/ .5 sec   1 15,000 slooow me down


Sludge Sludge Spewer Organic 2 every 1.5 seconds 80 0 10000 ugh 15 seconds  
Stemworm Stemworm Syringe Organic 7 every 1 second 200 0 1 ugh 30 seconds  


All of these parasites below are Base-Only, and therefore will not appear on Player Ships.

Name Weapon Tech Weapon Type Damage Health Size Weight Elec Duplicates? Description Mods Half-Life
Class I Core Drain Device 14 Unidyme Core Drain Nanite 112 every 2 seconds 1400 0 1000 10/s no Attaches to large hulls and leaches the energy from all systems Improves: Shield Recharge -30%, Damage -15% 3600 Seconds