Augmenter Setups

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Revision as of 22:54, 7 March 2020 by Max235 (talk | contribs) (Gunner Class)

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This page is a list of Augmenter setups given by current players. Some of these setups may be questionable, it is advisable to ask your nearest knowledgeable endgamer for advice before blindly following one of these setups. Also, the estimated cost doesn't not include the price of the ships themselves. Good luck. Last edited Februrary 2020.

Also see: Ship Calculator http://www.andsimo.com/StarSonata/

To allay concerns about eyepopping build costs [[1]] and [[2]]

IMPORTANT! Remember that the Ship Tech Upgrades exist, so you can change the tech level of a ship to equip higher tech augmenters!

Contents

Skill Class

Tech Category

Ship Name

  • Tech: Tech of ship.
  • Type: Type of ship. (HF, LF etc.) Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).
  • Augs: The augs the player suggests.
  • Cost: Cost of the augs, unless stated otherwise.
  • Notes: Why this setup is good, and info about it.
  • Bonuses: Percent bonus the augmenters do, not including AT or anything else that may affect it.
    • Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)
  • Negatives: Percent negative the augmenters do, not including AT or anything else that may affect it.
    • Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)

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  • Another Setup

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  • Bolded Stats are top 3 bonuses
  • Italic stats are unimportant stats, but higher % than top 3 bolded

Intro ships (Tech 5 to Tech 10)

Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug. If you are having trouble then a couple of Minor or Basic Damage Augs should see you through. However, after tech 5 most direct fire classes start need to put augmenters on their ship. It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended.

Any direct fire class

  • Ship: Inferno, Sergents Enforcer, Ragnarok
  • Augs: 1 basic rage 2 Barbe Bleus Mods, 1 basic Rage 1 barbe Blue mods 1 Infernus, 1 Basic Rage Aug 2 infernus
  • Aug Cost: 400 million for the rage aug, the others can be picked up for free.
  • Notes: The Barbe Augs come from Blue Outpost (post missions) and Infernus comes from Vuclan. More range is for Sniper, more shield is for zerk.
  • Aug Bonuses: varies
  • Negatives:


  • Ship: HotRod Mega
  • Augs: 1 basic rage 2 Barbe Bleus Mods 2 infernus
  • Aug Cost: 400 million for the rage aug
  • Notes: five aug light figter is huge. YOu will need remote control 7 and the assistance of a team member to get this ship (it can only be capped) but it is absolutely worth it and a good test of if you are on a decent team or not.
  • Aug Bonuses:
  • Negatives:

Engineer

  • Ship: Rosfire
  • Augs: 2 lavrites 1 hestia, or 2 Banu Qo Akk'oj 1 Hestia, or 1 Lavrite 1 Banu Qo Akk'oj and 1 Hestia
  • Aug Cost: Nothing, these augs drop like candy from Vulcan, Mira, and random AI
  • Notes: This is a simple starting engineer build, however engineer is in for a LARGE rework so meta might change very soon. BE CAREFUL! Also, the inbuilt drones benifit from your drone ops bonus, keep them up at ALL TIMES!
  • Aug Bonuses: varies
  • Negatives: No resistances to speak of, KEEP THOSE ROSDRONES RUNNING!

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Low tech ships (Tech 10 to Tech 15)

Low tech setups are generally designed around low end players

Because of the existence of the aspect augmenters found in jungle this area is substantially boring. It is nearly impossible to mess up a direct fire load out by simply putting more tiger augs onto it. Therefore this section will probably focus upon the few times when "More tiger augs" are not the best thing you might be doing.

Seer Class

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Speed Demon Class

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Berserker Class

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Sniper Class

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Engineer Class

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Shield Monkey Class

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Fleet Commander Class

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Gunner Class

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Mid tech ships (Tech 15 to Tech 20)

Tech 20 setups are aimed at low to mid end players

Seer Class

Tech 20 Light Fighters

  • Augs: 2 Seer Mastery Augmenter, Ares, Athena
  • Cost: Less than 800 million credits
  • Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: 2 Art of Stealth Augmenter, Ares+, Athena+
  • Cost: 10-25 billion credits
  • Notes: Same as previous setup, just more expensive and stronger in every way.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion
  • Cost: 40-70 billion credits.
  • Notes: Same as previous setup, just more expensive and stronger in every way.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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Speed Demon Class

Panther

  • Augs: 4 Speedy Demon Mastery Augmenters
  • Cost: Less than 500 million credits
  • Notes: This is a dirt cheap setup with no range bonus and limited damage output. It's meant to use a MagCannon of some description. Upgrade out of it as fast as you can.
  • Bonuses:
  • Negatives:

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  • Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter
  • Cost: 10 to 15 billion credits
  • Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup. Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.
  • Bonuses:
  • Negatives:

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Berserker Class

Blue Gamma Scout tech upgraded to 16

  • Augs: 2 Heracles
  • Cost: 2 billion credits
  • Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.
  • Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering
  • Negatives: Very expensive for a ship you will likely use for less then a week.

Tech 20 Heavy Fighters

  • Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter
  • Cost: Less than 1 billion credits.
  • Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter
  • Cost: 30-50 billion credits
  • Notes: Short range, high burst dps, tanky build.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter
  • Cost: 20-25 billion credits
  • Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter
  • Cost: 30-80 billion credits
  • Notes: Longer range, sustained dps, decently tanky build.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

Sniper Class

Tech 20 Heavy Fighters

  • Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter
  • Cost: 1-2 billion credits
  • Notes: Long range, decent sustained dps, stealth setup.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter
  • Cost: 10-15 billion credits
  • Notes: Same as previous setup, but stronger in every way.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter
  • Cost: 60-90 billion credits
  • Notes: Same as previous setup, but stronger in every way except stealth.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter
  • Cost: 60-90 billion credits
  • Notes: Mostly the same as previous setup, just higher DPS and less tank.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

Engineer Class

Rhino

  • Tech: 20
  • Type: Support Freighter
  • Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter
  • Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)
  • Notes: All purpose basic Engineer setup. Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.
  • Bonuses:
  • Negatives:

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  • Augs: 3 General Ops Mastery Augmenters
  • Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)
  • Notes: All purpose basic Engineer setup. Trades some firepower for better overall stats with an emphasis on Speed and Capacity. May have some energy recharge problems owing to lack of an augmenter that boosts those stats. Can use Solar Panels to compensate somewhat.
  • Bonuses:
  • Negatives:

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  • Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter
  • Cost: 5 to 10 billion credits
  • Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.
  • Bonuses:
  • Negatives:

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  • Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter
  • Cost: 5 to 10 billion credits
  • Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.
  • Bonuses:
  • Negatives:

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  • Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter
  • Cost: 10 to 15 billion credits
  • Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement. It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.
  • Bonuses:
  • Negatives:

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  • Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter
  • Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)
  • Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast. It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often. It has inferior damage output compared to most setups.
  • Bonuses:
  • Negatives:

Shield Monkey Class

Tech 20 Support Freighters

  • Augs: 3 Shield Monkey Mastery Augmenter
  • Cost: Less than 1 billion credits
  • Notes: Extremely budget, will get the ball rolling.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter
  • Cost: Less than 3 billion credits
  • Notes: Less regen, more HPS than previous setup.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: 2 The Art of Healing Augmenter, Mattock Augmenter
  • Cost: 10-20 billion credits
  • Notes: Same as previous, just stronger.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter
  • Cost: 15-30 billion credits
  • Notes: High HPS, may be hard to sustain shields.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

Fleet Commander Class

Tech 20 tanky Capital Ships

  • Augs: 2 Fleet Commander Mastery Augmenter
  • Cost: Less than 1 billion credits
  • Notes: Budget tank setup. All you need to be honest.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: 2 The Art of Commanding Augmenters
  • Cost: 5 to 10 billion credits
  • Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full. Pairs well with Centered advanced skill.
  • Bonuses:
  • Negatives:

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  • Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter
  • Cost: 5 billion credits
  • Notes: Mixture of both above setups.
  • Bonuses:
  • Negatives:

Gunner Class

Tech 20 offensive Capital Ships

  • Augs: Gunner Mastery Augmenter, Ares Augmenter
  • Cost: Less than 1 billion credits
  • Notes: Budget starter setup, decent damage and range.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter
  • Cost: 20-40 billion credits
  • Notes: Similar to previous setup, just stronger in every way.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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Paxian Battle Frigate

  • Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter
  • Cost: 20-50 billion credits
  • Notes: Glass cannon DPS setup, made for long range kiting.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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  • Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter
  • Cost: 60-90 billion credits
  • Notes: Tankier than previous setup, made for sustained DPS.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

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High tech ships (Tech 20 to Tech 22)

Tech 20 setups are aimed at higher end players

Seer Class

Rajanicar'ayu

  • Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter
  • Cost: 200 to 250 billion credits
  • Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build. It has limited stealth, but it doesn't need huge amounts of stealth. Very nice electricity means it can use a wide variety of weapons.
  • Bonuses:
  • Negatives:

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Speed Demon Class

Panther/Hybridized Panther

  • Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter
  • Aug Cost: 100 credits
  • Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build
  • Aug Bonuses:
  • Negatives: Almost no defense.

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Ares War Chariot

  • Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter
  • Aug Cost: 100 to 150 billion credits
  • Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup
  • Aug Bonuses:
  • Negatives:

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Phoenix/Glaucopennia

  • Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter
  • Cost: 500 billion credits
  • Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser. This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco. Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield. The bulkiness of the setup is meant to be used around that mechanic.
  • Bonuses:
  • Negatives:

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Kalthi Wrathful Stinger

  • Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter
  • Cost: 400 to 500 billion credits
  • Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range. This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.
  • Bonuses:
  • Negatives:

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Harrier

  • Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter
  • Cost: 500 billion credits
  • Notes: This is the standard glasscannon offensive build for Speed Demons. It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.
  • Bonuses:
  • Negatives:

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Rajanicar'ayu

  • Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter
  • Cost: 300 to 350 billion credits
  • Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload.
  • Bonuses:
  • Negatives:

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Silent Night

  • Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter
  • Cost: 400 to 500 billion credits
  • Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.
  • Bonuses:
  • Negatives:

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  • Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter
  • Cost: 350 to 500 billion credits
  • Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.
  • Bonuses:
  • Negatives:

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  • Augs: 4 Ultimate Art of Fast Killing Augmenters
  • Cost: 400 to 600 billion credits
  • Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups. It sacrifices range for more damage, and is meant to be used with close range weapons only.
  • Bonuses:
  • Negatives:

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Berserker Class

= Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior

  • Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter
  • Cost: 100-300 billion credits
  • Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

= Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior

  • Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter
  • Cost: 200-400 billion credits
  • Notes: Tanky hostility setup made for mod stacking evil/radio.
  • Bonuses:
  • Negatives:

= Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior

  • Augs: Ultimate Art of Destruction Augmenter x 3
  • Cost: 300-400 billion credits
  • Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

= Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior

  • Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter
  • Cost: 600-800 billion credits
  • Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

Sniper Class

= Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard

  • Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter
  • Cost: 100-300 billion credits
  • Notes: Starter glass cannon setup, to get the DPS flowing.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

= Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard

  • Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter
  • Cost: 150-350 billion credits
  • Notes: Higher DPS, better sustain, less shields than previous setup.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

= Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard

  • Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2
  • Cost: 150-350 billion credits
  • Notes: Higher DPS, better sustain, less shields than previous setup.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

= Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard

  • Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter
  • Cost: 550-750 billion credits
  • Notes: Higher DPS, better sustain, more shields than previous setup.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

= Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard

  • Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj
  • Cost: 850 billion to 1 trillion+ credits
  • Notes: Higher DPS, less sustain, more shields than previous setup.
  • Bonuses:
  • Negatives:
  • Added by: Lemon

Engineer Class

Kalthi Deployer/Kalthi Armored Deployer

  • Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter
  • Aug Cost: 15 billion credits
  • Notes: This is a basic 2 gen 1 off build for Engineers. Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.
  • Aug Bonuses:
  • Negatives:

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  • Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter
  • Aug Cost: 15 billion credits
  • Notes: This setup only exists because the Zeus aug has +5% General Ops. The intent is to permanently run the firing controller because this is an excessive amount of sustain already.
  • Aug Bonuses:
  • Negatives:

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  • Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter
  • Aug Cost: 15 billion credits
  • Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build. Upgrade that Art aug to Ult. Art.
  • Aug Bonuses:
  • Negatives:

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  • Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter
  • Aug Cost: 120 billion credits
  • Notes: Basically the same as the above setup, but way better.
  • Aug Bonuses:
  • Negatives:

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  • Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter
  • Aug Cost: 200 to 250 billion credits
  • Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.
  • Aug Bonuses:
  • Negatives:

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  • Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter
  • Aug Cost: 100 to 150 billion credits
  • Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.
  • Aug Bonuses:
  • Negatives:

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Flamberge/Voulge

  • Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter
  • Aug Cost: 100 to 150 billion credits
  • Notes: Voulges are big, fat, and slow. Instead you get your "mobility" through your tractors. You'll have excessive amounts of hull. The Flamberge uses the normal art aug.
  • Aug Bonuses:
  • Negatives:

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  • Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter
  • Aug Cost: 200 to 250 billion credits
  • Notes: Less hull (still big by engineer standards), more mobility, more ops.
  • Aug Bonuses:
  • Negatives:

Shield Monkey Class

Drone Builds

Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.

Voulge
  • Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter
  • Cost: 400 to 600 billion credits
  • Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well. Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers. Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones. Droney advanced skill is a requirement to use this setup.
  • Bonuses:
  • Negatives:

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Fleet Commander Class

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Gunner Class

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Bots

Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage. Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has.


Template

  • Ship:
  • Augs:
  • Aug Cost:
  • Notes:
  • Aug Bonuses:
  • Negatives: