Difference between revisions of "Advanced Targeting Computers"

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(Rewrite of page in accordance to current deathblossom mechanics. Revised table.)
(Revised table, part 2.)
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Bots used to have their own '''Bot Deathblossoms''' that could be automatically enabled and disabled alongside your main ship's deathblossom, but were removed in a patch that revised deathblossom and fighter mechanics to reduce server load in high-player situations. https://www.starsonata.com/announcements/dev-diary-upcoming-fighter-and-deathblossom-adjustments/  
 
Bots used to have their own '''Bot Deathblossoms''' that could be automatically enabled and disabled alongside your main ship's deathblossom, but were removed in a patch that revised deathblossom and fighter mechanics to reduce server load in high-player situations. https://www.starsonata.com/announcements/dev-diary-upcoming-fighter-and-deathblossom-adjustments/  
  
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
+
 
!rowspan="2"|Deathblossom
+
 
!rowspan="2"|Tech
+
{| width="100%" cellspacing="0" cellpadding="0" border="2" class="wikitable sortable"
!Size
 
!rowspan="2"|Extra Targets
 
!Elect Cost
 
!Vis
 
!Firing Arc
 
!rowspan="2"|Source
 
!Requirement
 
 
|-
 
|-
!Weight
+
! align="center" | Name
!Additional Cost
+
! align="center" | Tech
!colspan="2"|Comments
+
! align="center" | Size
!Description
+
! align="center" | Weight
 +
! align="center" | Extra Targets
 +
! align="center" | Cost Per Extra Target
 +
! align="center" | Damage Ratio
 +
! align="center" | Firing Arc
 +
! align="center" | Visibility
 +
! align="center" | Description
 +
! align="center" | Comments
 +
! align="center" | Source
 
|-
 
|-
|rowspan="2"|Advanced Targeting Computer: Trishot
+
| align="center" Nm  | <span style="color:#40BF00">Advanced Targeting Computer: Trishot</span>
|rowspan="2" align="center"|0
+
| align="center" Tc  | 0
|align="center"|3
+
| align="center" Sz  | 1
|rowspan="2" align="center"|1
+
| align="center" Wgt | 10,000
|align="center"|100/s
+
| align="center" XTg | 3
|align="center"|12,000
+
| align="center" Cst | minimum of 33% when at 3 or more targets
|align="center"|
+
| align="center" DRt | 95%
|rowspan="2"|[[Lyceum|Ordnance Testing Grounds]]<br>5,000,000 Credits
+
| align="center" Arc | 240 deg
|[[Gunner Class]] 2
+
| align="center" Vis | 12,000
 +
| align="center" Dsc | Line em up, and knock em down.
 +
| align="center" Cmt | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 2 in [[Gunner Class]], Capital Ship
 +
| align="center" Src | [[Lyceum|Ordnance Testing Grounds]] -- 5,000,000 Credits
 
|-
 
|-
|align="center"|10,000
+
| align="center" Nm  | <span style="color:#40BF00">Advanced Targeting Computer: Deathblossom</span>
|align="center"|60%
+
| align="center" Tc  | 20
|colspan="2"|
+
| align="center" Sz  | 1
|Hammer them. Hard.
+
| align="center" Wgt | 10,000
 +
| align="center" XTg | 10
 +
| align="center" Cst | minimum of 25% when at 4 or more
 +
| align="center" DRt | 90%
 +
| align="center" Arc | 180 deg
 +
| align="center" Vis | 12,000
 +
| align="center" Dsc | So many targets. So many calculations. So little time.
 +
| align="center" Cmt | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in [[Gunner Class]], Capital Ship
 +
| align="center" Src | [[Lyceum|Ordnance Testing Grounds]] -- 5,000,000 Credits
 
|-
 
|-
|rowspan="2"|Bot Deathblossom
+
| align="center" Nm  | <span style="color:#0080FF">Advanced Targeting Computer: Aveksaka Deathblossom</span>
|rowspan="2" align="center"|5
+
| align="center" Tc  | 20
|align="center"|1
+
| align="center" Sz  | 1
|rowspan="2" align="center"|2
+
| align="center" Wgt | 10,000
|align="center"|200/s
+
| align="center" XTg | 12
|align="center"|24,000
+
| align="center" Cst | minimum of 25% when at 6 or more targets
|align="center"|
+
| align="center" DRt | 80%
|rowspan="2"|[[Lyceum|Ordnance Testing Grounds]]<br>20,000,000 Credits
+
| align="center" Arc | 240 deg
|[[Gunner Class]] 1
+
| align="center" Vis | 12,000
|-
+
| align="center" Dsc | Biogenic circuits, a powerful super computer, what more could you ask for?
|align="center"|10,000
+
| align="center" Cmt | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in [[Gunner Class]], Capital Ship
|align="center"|60%
+
| align="center" Src | [[Kumari]] -- Medal of Valor random reward
|colspan="2"|Capital Ship, Bots only
 
|Now your bots can hammer them too!
 
|-
 
|rowspan="2"|Deathblossom
 
|rowspan="2" align="center"|10
 
|align="center"|1
 
|rowspan="2" align="center"|2
 
|align="center"|200/s
 
|align="center"|24,000
 
|align="center"|
 
|rowspan="2"|[[Lyceum|Ordnance Testing Grounds]]<br>10,000,000 Credits
 
|[[Gunner Class]] 10
 
|-
 
|align="center"|10,000
 
|align="center"|60%
 
|colspan="2"|
 
|Hammer them. Even harder.
 
|-
 
|rowspan="2"|Mighty Deathblossom
 
|rowspan="2" align="center"|15
 
|align="center"|1
 
|rowspan="2" align="center"|3
 
|align="center"|300/s
 
|align="center"|36,000
 
|align="center"|
 
|rowspan="2"|[[Lyceum|Ordnance Testing Grounds]]<br>20,000,000 Credits
 
|[[Gunner Class]] 15
 
|-
 
|align="center"|10,000
 
|align="center"|60%
 
|colspan="2"|Capital Ship
 
|Hammer them. Extremely hard.
 
|-
 
|rowspan="2"|Ultimate Deathblossom
 
|rowspan="2" align="center"|20
 
|align="center"|1
 
|rowspan="2" align="center"|4
 
|align="center"|400/s
 
|align="center"|48,000
 
|align="center"|
 
|rowspan="2"|[[Lyceum|Ordnance Testing Grounds]]<br>20,000,000 Credits
 
|[[Gunner Class]] 20
 
|-
 
|align="center"|10,000
 
|align="center"|60%
 
|colspan="2"|Capital Ship
 
|Hammer them. Crazy harder.
 
|-
 
|rowspan="2"|Aveksaka Deathblossom
 
|rowspan="2" align="center"|22
 
|align="center"|1
 
|rowspan="2" align="center"|5
 
|align="center"|400/s
 
|align="center"|48,000
 
|align="center"|Damage -20%*
 
|rowspan="2"|[[Subspace Missions|Valor Reward]]
 
|[[Gunner Class]] 20
 
|-
 
|align="center"|10,000
 
|align="center"|60%
 
|colspan="2"|Capital Ship
 
|Hammer them. Alien hard.
 
|-
 
|rowspan="2"|Twisted Deathblossom
 
|rowspan="2" align="center"|22
 
|align="center"|1
 
|rowspan="2" align="center"|1
 
|align="center"|400/s
 
|align="center"|48,000
 
|align="center"|Critical Hit Chance +20%
 
|rowspan="2"|[[Twisted Fate of Death]] inbuilt
 
|[[Gunner Class]] 1
 
|-
 
|align="center"|10,000
 
|align="center"|0%
 
|colspan="2"|Capital Ship
 
|They thought they could get away.
 
 
|-
 
|-
 +
| align="center" Nm  | <span style="color:#FF6767">Advanced Targeting Computer: Twisted Punch</span>
 +
| align="center" Tc  | 0
 +
| align="center" Sz  | 1
 +
| align="center" Wgt | 10,000
 +
| align="center" XTg | 5
 +
| align="center" Cst | minimum of 30% when at 4 or more
 +
| align="center" DRt | 100%
 +
| align="center" Arc | 120 deg
 +
| align="center" Vis | 12,000
 +
| align="center" Dsc | They thought they could get away. Show them how wrong they are.
 +
| align="center" Cmt | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in [[Gunner Class]], Capital Ship, <br> Additional Stats: Projectile Velocity +25%
 +
| align="center" Src | [[Twisted Fate of Death]] inbuilt
 
|}
 
|}
 +
  
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 07:40, 4 December 2023

Advanced Targeting Computers, also known as Deathblossoms, are Gunner-locked items that allow you to automatically target and fire at additional enemies within range.


When active, firing your weapons will be managed by the deathblossom, where additional targets will be shot at within the effective arc of the deathblossom -- and if the weapon is a beam, within the maximum tracking angle of that beam weapon.

For example, a Tech 20 deathblossom with an active arc of 180 frontal degrees with a beam weapon with 54 degrees of tracking will allow you to shoot at targets within 54 degrees (or 108 frontal degrees) to either side of your ship's front. However, deathblossoming with a projectile weapon will allow you to fire shots anywhere within this 180 frontal degree arc.

If the main selected target is out of the deathblossom's firing arc, a shot will come from the regular firing port of your ship, and track as normal.

If there are no detected enemies or there is no main selected target, a shot will come from the regular firing port of your ship, and track as normal (or in the case of no target, not track at all).


For each additional shot accompanying your first shot, the deathblossom will consume additional energy proportional to the regular energy consumption of your weapons. This proportion depends on the specific deathblossom used.

The Tech 20 deathblossom decreases to a minimum of 25% energy consumption at 4 or more targets -- this means that any number of targets beyond 4 will not increase the energy consumption of your weapons, so the deathblossom's Damage-Per-Energy ratio (DPE) increases beyond this point, up to its maximum of 10 targets.


Deathblossoms, with the exception of the Twisted Fate of Death's inbuilt Twisted Punch deathblossom, will deal slightly reduced damage per shot in comparison to a regular non-deathblossomed shot. This means it's slightly more efficient to turn your deathblossom off when only shooting at one target.

Bots used to have their own Bot Deathblossoms that could be automatically enabled and disabled alongside your main ship's deathblossom, but were removed in a patch that revised deathblossom and fighter mechanics to reduce server load in high-player situations. https://www.starsonata.com/announcements/dev-diary-upcoming-fighter-and-deathblossom-adjustments/


Name Tech Size Weight Extra Targets Cost Per Extra Target Damage Ratio Firing Arc Visibility Description Comments Source
Advanced Targeting Computer: Trishot 0 1 10,000 3 minimum of 33% when at 3 or more targets 95% 240 deg 12,000 Line em up, and knock em down. Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 2 in Gunner Class, Capital Ship Ordnance Testing Grounds -- 5,000,000 Credits
Advanced Targeting Computer: Deathblossom 20 1 10,000 10 minimum of 25% when at 4 or more 90% 180 deg 12,000 So many targets. So many calculations. So little time. Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in Gunner Class, Capital Ship Ordnance Testing Grounds -- 5,000,000 Credits
Advanced Targeting Computer: Aveksaka Deathblossom 20 1 10,000 12 minimum of 25% when at 6 or more targets 80% 240 deg 12,000 Biogenic circuits, a powerful super computer, what more could you ask for? Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in Gunner Class, Capital Ship Kumari -- Medal of Valor random reward
Advanced Targeting Computer: Twisted Punch 0 1 10,000 5 minimum of 30% when at 4 or more 100% 120 deg 12,000 They thought they could get away. Show them how wrong they are. Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in Gunner Class, Capital Ship,
Additional Stats: Projectile Velocity +25%
Twisted Fate of Death inbuilt