Difference between revisions of "Diffusers"

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'''Diffusers''' are items that add [[Resistance]] to a structure, whether it be a ship or a station. These devices require the [[Equipment]] skill to use, and vary mainly in what they protect against, by how much they protect, their size, and how often they fail and are destroyed. Some ships come with diffusers built in already, and cannot fail. You can equip as many as you want on one ship or station, the only limitations are your hull space, mind you that only if you have an Energy Diffuser 1 and 2 equipped, only the 2 will add resistance to energy, so equipping 50 Volatile Laser Diffusers is as good as 1 Volatile Laser Diffuser when it comes to resistance.
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'''Diffusers''' are items that add [[Resistance]] to a structure, whether it be a ship or a station. These devices require the [[Equipment]] skill to use, and vary mainly in what they protect against, by how much they protect, their size, and how much damage they are able to take. For ships, only one diffuser can be equipped at a time and you must be docked in order to equip/unequip them. The durability column in this page shows how much damage taken is required to reduce the durability of a diffuser by 1% (towing does not reduce diffuser durability anymore). See the [https://www.starsonata.com/patch_notes/server-patch-02072021/|02/07/2021 Healing Revamp 1.0 patch notes] for more details of this change.
  
For a list of Base Dampeners go [[List_of_base_gear#Dampeners|here]].
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For stations, you can equip an effectively unlimited number of diffusers (actual limit: 30). However, only the highest resistance for each damage type will apply. Bases also use the old failure system where diffusers have a chance of failing and getting destroyed. For a list of Base Dampeners go [[List_of_base_gear#Dampeners|here]].
  
 
= Diffuser Types =
 
= Diffuser Types =
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== Compressed Dampeners ==
 
== Compressed Dampeners ==
These are constructed from blueprints and provide protection for large hulled ships, the non-volatile version can only be used by Engineers and Shield Monkeys.
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These are constructed from blueprints and provide protection for large hulled ships, the + versions can only be used by Engineers and Shield Monkeys.
 
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== Inbuilt Diffusers ==
 
== Inbuilt Diffusers ==
Some stats may be incorrect.
 
 
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Revision as of 11:46, 24 July 2022

Diffusers2.jpg

Diffusers are items that add Resistance to a structure, whether it be a ship or a station. These devices require the Equipment skill to use, and vary mainly in what they protect against, by how much they protect, their size, and how much damage they are able to take. For ships, only one diffuser can be equipped at a time and you must be docked in order to equip/unequip them. The durability column in this page shows how much damage taken is required to reduce the durability of a diffuser by 1% (towing does not reduce diffuser durability anymore). See the Healing Revamp 1.0 patch notes for more details of this change.

For stations, you can equip an effectively unlimited number of diffusers (actual limit: 30). However, only the highest resistance for each damage type will apply. Bases also use the old failure system where diffusers have a chance of failing and getting destroyed. For a list of Base Dampeners go here.

Diffuser Types

Common Diffusers

These diffusers can be bought at most AI stations, or + versions from Free Market, in the 'von Mises' station.

Name TL Size Beam Energy Heat Durability Elec Vis Weight Source Description
Energy Diffuser 0 10 43% 690 1,000 AI Base 9,000 Credits protection 'gainst energy damage
Energy Diffuser+ 0 10 53% 690 1,000 Free Market 90,000 Credits protection 'gainst energy damage
Heat Shield 0 10 33% 7,900 1,000 AI Base 9,000 Credits protection 'gainst heat
Heat Shield+ 0 10 46% 7,900 1,000 Free Market 90,000 Credits protection 'gainst heat
Laser Diffuser 0 10 13% 690 1,000 AI base 9,000 Credits protection 'gainst lasers
Laser Diffuser+ 0 10 19% 690 1,000 Free Market 90,000 Credits protection 'gainst lasers
Reactive Energy Diffuser 2 10 43% 4,500 2/s 1,000 AI Base 64,000 Credits protection 'gainst energy damage
Reactive Energy Diffuser+ 2 10 53% 4,500 4/s 1,000 Free Market 640,000 Credits protection 'gainst energy damage
Reactive Laser Diffuser 2 10 13% 4,500 2/s 1,000 AI Base 64,000 Credits protection 'gainst lasers
Reactive Laser Diffuser+ 2 10 19% 4,500 4/s 1,000 Free Market 640,000 Credits protection 'gainst lasers
Solid Energy Diffuser 4 10 33% 930,000 3/s 1,000 AI base 320,000 Credits protection 'gainst energy damage
Solid Energy Diffuser+ 4 10 46% 930,000 5/s 1,000 Free Market 3,200,000 Credits protection 'gainst energy damage
Solid Laser Diffuser 4 10 9% 930,000 3/s 1,000 AI base 320,000 Credits protection 'gainst lasers
Solid Laser Diffuser+ 4 10 15% 930,000 5/s 1,000 Free Market 3,200,000 Credits protection 'gainst lasers
Volatile Energy Diffuser 6 10 50% 9,000 10/s 1,000 AI base 1,400,000 Credits protection 'gainst energy damage
Volatile Energy Diffuser+ 6 10 59% 9,000 14/s 1,000 Free Market 14,000,000 Credits protection 'gainst energy damage
Volatile Laser Diffuser 6 10 17% 9,000 10/s 1,000 AI base 1,400,000 Credits protection 'gainst lasers
Volatile Laser Diffuser+ 6 10 22% 9,000 14/s 1,000 Free Market 14,000,000 Credits protection 'gainst lasers
Energy Diffuser 2 8 10 43% 110,000 10/s 1,000 AI Base 4,900,000 Credits protection 'gainst energy damage
Energy Diffuser 2+ 8 10 50% 110,000 13/s 1,000 Free Market 49,000,000 Credits protection 'gainst energy damage
Laser Diffuser 2 8 10 13% 110,000 10/s 1,000 AI Base 4,900,000 Credits protection 'gainst lasers
Laser Diffuser 2+ 8 10 17% 110,000 13/s 1,000 Free Market 49,000,000 Credits protection 'gainst lasers
Energy Diffuser 3 13 10 43% 410,000 16/s 1,000 AI Base 15,000,000 Credits protection 'gainst energy damage
Energy Diffuser 3+ 13 10 50% 410,000 21/s 1,000 Free Market 150,000,000 Credits protection 'gainst energy damage
Laser Diffuser 3 13 10 13% 410,000 16/s 1,000 AI Base 15,000,000 Credits protection 'gainst lasers
Laser Diffuser 3+ 13 10 17% 410,000 21/s 1,000 Free Market 150,000,000 Credits protection 'gainst lasers

Diffusers

Protection is color coded to what it gives, as it's resistance icon is colored in-game.

Name TL Size Beam Energy Heat Phys Rad Surg Mining Mods Durability Elec Vis Weight Source Comments Description
Pax Legacy 2 10 11% 11% 11% 11% 11% 200,000 1/s 1,000 Paxius Missions Some protection against elements.
Uj'qii Damaged Plating 2 10 16% 4,500 3/s 1,000 Kasa Qii, Jujo'qii Drop Still offers a lot of protection versus beams if used right
Hazard Dissipator 3 10 22% 22% 470,000 2/s 1,000 Random w1 Drop Multiple Protection
MicroFragment Dissipator 3 10 37% 470,000 2/s 1,000 Random w1 Drop Multiple Protection
Mirror Dissipator 3 10 5% 22% 470,000 2/s 1,000 Random w1 Drop Multiple Protection
TecTonic Dissipator 3 10 22% 22% 470,000 2/s 1,000 Random w1 Drop Multiple Protection
Urzod Special Coating 3 10 6% 24% 470,000 3/s 1,000 Mission Reward, Urzod Drop Strange spray-like substance that seem to offer marvelous protections once applied to the exterior of the ship
Cedric's Marble 6 10 11% 2,500,000 6/s 1,000 Free Market mission reward protection 'gainst lasers
Mzungu Energy Diffuser 6 10 38% 2,500,000 6/s 1,000 Ruin -- 25,940,000 protection 'gainst energy damage
Uka Uzu Qo 7 10 11% 3,800,000 7/s 1,000 Mira drop Uka Uzu
Constable's Blocker 10 10 10% 10% 10% 10% 10% 10% 9,800,000 10/s 1,000 Sol mission reward Requires 1 in Peacemaking Reinforced armored coating
Darkened Diffuser 10 39 12% 4% 4% 4% 4% 4% 4% Visibility -10%, Reflectivity -10% 200,000 19/s 1,000 Darkened Blueprint Slip into the shadows
Energy Diffuser Kali 10 10 37% 9,800,000 10/s 1,000 Random w2 Drop protection 'gainst energy damage
Heat Shield Kali 10 10 37% 9,800,000 10/s 1,000 Random w2 Drop protection 'gainst heat
Laser Diffuser Kali 10 10 10% 9,800,000 10/s 1,000 Random w2 Drop Protection 'gainst lasers
Lead Blanket 10 10 61% 33,000 25/s 1,000  ? It's probably too late for your future children anyway.
Swabbie Shield 10 10 7% 26% 9,800,000 11/s 1,000 Tortuga Missions Requires 5 in Piracy Standing behind a swabbie won't stop them from shooting
Advanced Hazard Dissipator 11 10 22% 22% 13,000,000 10/s 1,000 Random w3 Drop Multiple Protection
Advanced MicroFragment Dissipator 11 10 37% 13,000,000 10/s 1,000 Random w3 Drop Multiple Protection
Advanced Mirror Dissipator 11 10 5% 22% 13,000,000 10/s 1,000 Random w3 Drop Multiple Protection
Advanced TecTonic Dissipator 11 10 22% 22% 13,000,000 10/s 1,000 Random w3 Drop Multiple Protection
Darkened Diffuser 2 13 39 13% 3% 3% 3% 3% 3% 3% Visibility -10%, Reflectivity -10% 410,000 23/s 1,000 Darkened Blueprint Slip into the shadows
Ragnarock Protection 13 10 14% 14% 14% 14% 14% 14% 410,000 20/s 1,000 Protection, ragnarock style.
Tiger Diffuser 15 10 22% 22% 30,000,000 14/s 1,000 Jungle drop Heat protection!
UrQa Uka Uzu 15 100 16% 30,000,000 23/s 1,000 Ruin -- 20,000,000 Uka Uzu
Darkened Diffuser 3 16 39 13% 3% 3% 3% 3% 3% 3% Visibility -10%, Reflectivity -10% 730,000 28/s 1,000 Darkened Blueprint Slip into the shadows
Hazard Dissipator Ultra 16 10 22% 22% 36,000,000 15/s 1,000 Random w3/DG Drop Multiple Protection
MicroFragment Dissipator Ultra 16 10 37% 36,000,000 15/s 1,000 Random w3 Drop Multiple Protection
Mirror Dissipator Ultra 16 10 5% 22% 36,000,000 15/s 1,000 Random w3 Drop Multiple Protection
TecTonic Dissipator Ultra 16 10 22% 22% 36,000,000 15/s 1,000 Random w3 Drop Multiple Protection
Ar'hath's Stripes 20 100 46% 1,400,000 56/s 1,000 UZ -- Zebra Boss Drop Heavy Fighter Only, 46% Transference Resist A piece of Prince Ar'hath Rhak'kai's Primal Zebra systems.
Paxian Grand Reinforcement 20 100 48% 69,000,000 31/s 1,000 Ruin -- 800m Top of the line of protection
Rakhnis' Horn 20 1000 43% -23% 43% 69,000,000 56/s 1,000 UZ -- Rhino Boss Drop Freighter Only A piece of High Vizir Rakhnis Grahad'rhi's Primal Rhino systems.
Rathos' Mane 20 100 40% 40% 69,000,000 45/s 1,000 UZ -- Lion Boss Drop A piece of King Rathos Rhak'kai's Primal Lion systems
Sharahn's Tusks 20 1000 46% 46% 69,000,000 56/s 1,000 UZ - Emperor Drop Capital Ship Only A piece of Emperor Sharahn Rhak'kai IV's Mastodonte systems.
Takhagha's Rosettes 20 10 25% 230,000 56/s 1,000 UZ -- Panther Boss Drop Light Fighter Only A piece of Princess Takhagha Rhak'kai's Primal Panther systems.
Unt Faranji Diffuser 20 10 6% 24% 69,000,000 20/s 1,000 Ruin? deflect incoming ouchies!
UrQa Uka Uzu Qi 20 100 16% 69,000,000 31/s 1,000 Ruin -- 400m Uka Uzu Qi
Ares Heavy Armor 21 10 13% 13% 13% 13% 13% 13% 1,600,000 30/s 1,000 Ares Drop Light Fighter Only Essential armor for a light fighter
Ares Very Heavy Armor 21 10 15% 15% 15% 15% 15% 15% 1,600,000 38/s 1,000 Ares Drop Light Fighter Only Essential armor for a light fighter
Divine Protection of Zeus 21 112 12% 12% 12% 12% 12% 17% Rate of Fire +2% 79,000,000 31/s 1,000 Zeus drop Capital Ship Only Essential armor for a capital ship
Divine Protection of Zeus+ 21 130 14% 14% 14% 14% 14% 20% Rate of Fire +5% 79,000,000 41/s 1,000 Zeus drop Capital Ship Only Essential armor for a capital ship
Hephaestus Regenerative Armor 21 175 11% 28% 11% 11% 11% 11% Shield Recovery +10% 79,000,000 44/s 1,000 Hephaestus drop Freighter Only Armor is integrated with shields to improve them
Poseidon Space Barnacles 21 212 10% 10% 10% 10% 24% 10% Speed +5 79,000,000 42/s 1,000 Poseidon drop Heavy Fighter Only Harness the life force from space barnacles
Corrupted Cyborg Force Field 22 250 19% 19% 19% 19% 19% 35% 1,800,000 63/s 1,000 A Powerful Protection Field.
Grand Navigator's Hazard Plating 22 10 24% 24% 90,000,000 23/s 1,000 Capital Ship Only A premier Paxian defense against thermal and kinetic threats.
Grand Navigator's MicroFragment Plating 22 10 38% 90,000,000 23/s 1,000 Capital Ship Only A premier Paxian defense against thermal and kinetic threats.
Grand Navigator's TecTonic Plating 22 10 24% 24% 90,000,000 23/s 1,000 Capital Ship Only A premier Paxian defense against thermal and kinetic threats.
Uka Uzu Qi'oj 22 250 1% 20% -27% 20% 20% 20% 20% 90,000,000 55/s 1,000 Bana King drop A tough matrix used to protect the most powerful of UrQa ships.
Ultimate Hazard Dissipator 22 10 30% 30% 1,800,000 31/s 1,000 Ultimate Hazard Dissipator Crate Multiple Protection
Ultimate MicroFragment Dissipator 22 10 30% 30% 1,800,000 31/s 1,000 Ultimate Hazard Dissipator Crate Multiple Protection
Ultimate TecTonic Dissipator 22 10 30% 30% 1,800,000 31/s 1,000 Ultimate TecTonic Dissipator Crate Multiple Protection

Compressed Dampeners

These are constructed from blueprints and provide protection for large hulled ships, the + versions can only be used by Engineers and Shield Monkeys.

Name TL Size Beam Energy Mining Phys Durability Elec Vis Weight Source Description Skill Required
Compressed Energy Dampener 16 250 44% 36,000,000 20/s 1,000 Compressed Energy Dampener Blueprint Protection, compressed
Compressed Energy Dampener+ 16 250 53% 36,000,000 30/s 1,000 Compressed Energy Dampener+ Blueprint Protection, compressed Requires 1 in Support Focus
Compressed Beam Dampener 16 250 14% 36,000,000 20/s 1,000 Compressed Beam Dampener Blueprint Protection, compressed
Compressed Beam Dampener+ 16 250 19% 36,000,000 30/s 1,000 Compressed Beam Dampener+ Blueprint Protection, compressed Requires 1 in Support Focus
Compressed Mining Dampener 16 250 44% 36,000,000 20/s 1,000 Compressed Mining Dampener Blueprint Protection, compressed
Compressed Mining Dampener+ 16 250 53% 36,000,000 30/s 1,000 Compressed Mining Dampener+ Blueprint Protection, compressed Requires 1 in Support Focus
Compressed Physical Dampener 16 250 25% 36,000,000 20/s 1,000 Compressed Physical Dampener Blueprint Protection, compressed
Compressed Physical Dampener+ 16 250 28% 36,000,000 30/s 1,000 Compressed Physical Dampener+ Blueprint Protection, compressed Requires 1 in Support Focus
Microscopic Energy Dampener+ 17 10 40% 43,000,000 18/s 1,000 Microscopic Energy Dampener+ Blueprint Protection, compressed Requires 1 in Support Focus
Microscopic Beam Dampener+ 17 10 12% 43,000,000 18/s 1,000 Microscopic Beam Dampener+ Blueprint Protection, compressed Requires 1 in Support Focus
Microscopic Mining Dampener+ 17 10 40% 43,000,000 18/s 1,000 Microscopic Mining Dampener+ Blueprint Protection, compressed Requires 1 in Support Focus
Microscopic Physical Dampener+ 17 10 12% 43,000,000 18/s 1,000 Microscopic Physical Dampener+ Blueprint Protection, compressed Requires 1 in Support Focus

Transference Diffusers

These diffusers are for healing and being healed. Transference resistance will allow you to heal an object and not take as much damage, while transference vulnerability will allow you to be healed more.

Specialized inhibitors and facilitators require Shield Monkey and Berserker class to use, respectively.

Name TL Size Transference Durability Elec Vis Weight Source Comments Description
Transference Facilitator 10 10 -10% 1,000,000 16/s 100 10,000 Help catalyze the flow of transference energy.
Transference Inhibitor 10 100 10% 1,000,000 16/s 100 10,000 Help regulate the ratio of transference energy.
Oversized Transference Facilitator 11 40 -15% 1,000,000 25/s 200 10,000 Help catalyze the flow of transference energy.
Oversized Transference Inhibitor 11 200 15% 1,000,000 25/s 200 10,000 Help regulate the ratio of transference energy.
Gigantic Transference Facilitator 12 160 -20% 1,000,000 33/s 400 10,000 Help catalyze the flow of transference energy.
Gigantic Transference Inhibitor 12 400 20% 1,000,000 33/s 400 10,000 Help regulate the ratio of transference energy.
Specialized Transference Facilitator 15 15 -15% 3,000,000 25/s 100 10,000 Requires 1 in Berserker Class Help catalyze the flow of transference energy.
Specialized Transference Inhibitor 15 150 -15% 3,000,000 25/s 100 10,000 Requires 1 in Shield Monkey Class Help regulate the ratio of transference energy.
Specialized Oversized Transference Facilitator 16 60 -23% 3,000,000 37/s 200 10,000 Requires 1 in Berserker Class Help catalyze the flow of transference energy.
Specialized Oversized Transference Inhibitor 16 300 -20% 3,000,000 37/s 200 10,000 Requires 1 in Shield Monkey Class Help regulate the ratio of transference energy.
Specialized Gigantic Transference Facilitator 17 240 -30% 3,000,000 50/s 400 10,000 Requires 1 in Berserker Class Help catalyze the flow of transference energy.
Specialized Gigantic Transference Inhibitor 17 600 -25% 3,000,000 50/s 400 10,000 Requires 1 in Shield Monkey Class Help regulate the ratio of transference energy.

Inbuilt Diffusers

Name TL Size Beam Energy Heat Phys Rad Surg Mining Durability Elec Vis Weight Ship Description
Imperial Guard 0 10,000 75% 75% 75% 75% 75% 75% 1,000,000 Emperor's Crown Royal Resistance
Brittle Rat Hide 1 1 50% 50% 50% 50% 50% 50% 25 10,000 Queen Rat Tough but fragile Rat flesh!
Enforcer Blocker 5 10 20% 20% 20% 20% 20% 20% 5,900 12/s 1,000 Enforcer, Sergeant's Enforcer and Subspace Enforcer Standard on all Enforcers.
Micro Physical Dampener 6 10 43% 2,500,000 7/s 1,000 Vazaha Prototype Ease your mind, body, and soul.
Celestica Legacy 12 10 11% 11% 11% 11% 11% 11% 16,000,000 15/s 1,000 Pax Celestica Celestica protection.
Marshal's Defence 19 10 3% 15% 15% 15% 15% 15% 15% 200,000 40/s 1,000 Marshal Soak all the pain
Snowy Diffuser 19 10 18% 1,200,000 35/s 1,000 Snowflake Ice particle defense against lasers.

AI-only Diffusers

These diffusers are usually found on stronger variants of AI.

Name TL Size Beam Energy Heat Phys Rad Surg Mining Durability Elec Vis Weight Ship Comments Description
Impassable Protection 2 15 1 13% 13% 13% 13% 13% 13% 1,000 AI inbuilt AI gear
Impervious Protection 20 1 25% 25% 25% 25% 25% 25% 1,000 AI inbuilt AI gear


The following AI ships have the Impassable Protection 2 inbuilt:

The following AI ships have the Impervious Protection inbuilt: