Difference between revisions of "Super items"

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Super items are normally class only items that one can use to turn the tide of the battle. Only 2 super items can be equipped at a time.  
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The Crucible super items are normally class only items that one can use to turn the tide of the battle. Only 2 super items can be equipped at a time.  
  
 
=Engineer=
 
=Engineer=
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[[Category: Items]]
 
[[Category: Items]]
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[[Category: Superitem]]

Revision as of 12:38, 21 March 2014

The Crucible super items are normally class only items that one can use to turn the tide of the battle. Only 2 super items can be equipped at a time.

Engineer

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments
Super Thunder Drone Device 5 50 Super Thunder Drone 2,000 67/s Roughly 30 Seconds No 5,000 Deploys a drone of electric excitement. Deploys a drone that doesn't count toward ones temporary drone slots. Uses a jumping laser and gives an elec aura.
Super Capacitor Device 9 90 Super Capacitor 9,000 20.0/s 450 seconds Yes, if energy is below 10% 9,000 Use spare energy to charge this super capacitor, then instaneously release it to your advantage. Takes part of your energy regen and when activated gives it all back.
Repair Rejigger Drone Device 13 130 Repair Rejigger Deployment Drone 2,000 33.3/s Roughly 60 seconds No 13,000 Repair Rejigger Drone Deployment to repair damages. Deploys a drone that doesn't count toward ones temporary drone slots. It is a mobile healing drone that whatever target it heals gains +damage and +resist for ~2 seconds.
Heavy Thunder Drone Device 17 170 Heavy Thunder Drone 6,800 226/s Roughly 30 seconds No 17,000 Deploys a drone of electric excitement. Deploys a drone that doesn't count toward ones temporary drone slots. Uses a jumping laser and gives an elec aura that is better than the Adv. C&C Drone.
Heavy Capacitor Device 20 200 Super Capacitor Mk II 14,000 31.1/s Rougly 450 seconds Yes, if energy is below 10% 20,000 Use spare energy to charge this super capacitor, then instaneously release it to your advantage. Takes part of your energy regen and when activated gives it all back.
Heavy Repair Rejigger Drone Device 22 220 Heavy Repair Rejigger Deployment Drone 8,000 133/s Roughly 30 seconds No 22,000 Repair Rejigger Drone Deployment to repair damages. Deploys a drone that doesn't count toward ones temporary drone slots. It is a mobile healing drone that whatever target it heals gains +damage and +resist for ~2 seconds.

Shield Monkey

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments
Field Hospital 5 25 Field Hospital Drone, Large Group Blocker 2,250 25.0/s 90 seconds No 2,500 Large Emergency Shield Regen Uses 2250 shields on activation. Deploys a drone that heals and whoever it heals gets shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving.
Shield Inversion Device 9 45 Shield Inversion Beam 400 44.4/s Roughly 9 seconds Yes 45,000 reverse shield polarity Uses 2000 shields on activation, 300 range, 1,000 damage, does not do pure damage, it gives target -shield regen.
Shield Battery 13 65 Shield Battery Discharge, Shield Battery Group Charge 600 10.0/s 60 seconds Yes, once slave's shields are below 10% 65,000 An extra store of shields for when needed Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen.
Large Field Hospital 17 170 Large Field Hospital Drone, Large Group Blocker 9,000 100/s 90 seconds No 17,000 Large Emergency Shield Regen Uses 12000 shields on activation. Deploys a drone that heals and whoever it heals gets ~300% shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving.
Large Shield Inversion Device 20 200 Large Shield Inversion Beam 1,000 100/s 10 seconds Yes 200,000 reverse shield polarity Uses 8000 shields on activation, 300 range, 4,000 damage, does not do pure damage, instead it gives target -shield regen.
Large Shield Battery 22 Large Shield Battery Discharge, Large Shield Batter Group Charge Yes, when slave's shields go below 10% An extra store of shields for when needed Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen.

Fleet Commander

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments
Field Amplification Device 5 15 Field Projector Amplification 60,000 2000/s 30 seconds No 1,500 Amplies field generators by 350% and decreasing range to a maximum of 750. Beefs your aura at the cost of it's range for a while.
Dirty Bomb Device 9 15 Dirty Bomb 4,181 13.9/s Roughly 300 seconds No? 1,500 Set them up the bomb. Damage:1,650, Range: 50, does radiation damage to any enemy under you.
Fighter Recall 13 39 Fleet Commander Fighter Recall 3,000 25.0/s 120 seconds No, but if used on main ship, slave's fighters are recalled. 3,900 Using the miracle of microwarp technology, this device will bring back all deployed fighters. Recalls fighters that has been deployed.
Amplified Dirty Bomb Device 20 51 Amplified Dirty Bomb 13,500 45.0/s 300 seconds No? 5,100 Really set them up the bomb. Damage:7,425, Range: 50, does radiation damage to any enemy under you.

Gunner

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments

Berzerker

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments
Berserker Engagement Device 5 15 Berserker Engager, Engagement Warhead 2,000 67/s Roughly 30 seconds No? 5,000 Get in there and grab 'em! Damage: 250, Range: 500, Turn yourself into a ram and pill-drive through them.
Shield Redistribution Device 9 15 Berserker Shield Redistribution 1,500 50.0/s 30 seconds No 9,000 From each according to his abilities, to each according to his needs... Any damage done to the enemy, a percent of it goes towards healing you.
Reactive Hull Explosion 13 15 Berserker Enrage, Berserker Flak Cannon x12, Berserker Gravometric Disturbance 3,000 100/s 30 seconds Yes 1,500 Blow up in their faces. Damage: 9,956, Range: 200, does a spray attack around your ship.
Enraged Engagement Device 17 30 Enraged Engager, Enraged Engagement Warhead 6,800 226/s Roughly 30 Seconds No? 17,000 Get in there and grab 'em! Damage: 350, Range: 500, Turn yourself into a ram and pill-drive through them.
Enraged Shield Redistribution Device 20 30 Enraged Shield Redistribution 3,500 116/s Roughly 30 seconds No 20,000 From each according to his abilities, to each according to his needs... Any damage done to the enemy, a percent of it goes towards healing you.
Enraged Reactive Hull Explosion 22 Yes Blow up in their faces. Damage: , Range: 200, does a spray attack around your ship.

Sniper

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments

Seer

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments

Speed Demon

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments
Demon Tracking Device 5 8 Speed Demon Target Tracker 12,000 200/s 60 seconds ? 1,500 Lock onto your target, give em hell like a demon. -20 speed to target, +100% damage to target for 5 seconds. Doubled dps for a short time.
Overdrive Device 9 8 Overdrive Untangler, Overdrive Microwarper x3 7,000 116/s ? seconds ? 2,700 Untangle yourself, rid yourself of gemlins and get away. Cancels annoying effects for short amount of time.