Difference between revisions of "Missiles"

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Most missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000. Most (All, needs checking) missiles now have an item called 'Missile Stabiliser', which reduces the effect of concussions on them by 50%.
+
Most missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. Most (All, needs checking) missiles now have an item called 'Missile Stabiliser', which reduces the effect of concussions on them by 50%.  
  
 
see also [[Base Missiles]].  
 
see also [[Base Missiles]].  
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| 150  
 
| 150  
 
| 2 minutes  
 
| 2 minutes  
| [[:Category:Crates|Ammo Crate]] from [[ Missile Factories | Small Kinetic Type I/II/III ]]  
+
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Small Kinetic Type I/II/III ]]  
 
| none  
 
| none  
 
| 1000  
 
| 1000  
Line 43: Line 43:
 
| 75  
 
| 75  
 
| 2 minutes  
 
| 2 minutes  
| [[:Category:Crates|Ammo Crate]] from [[ Missile Factories | Small AP Type I/II/III ]]  
+
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Small AP Type I/II/III ]]  
 
| none  
 
| none  
 
| 1000  
 
| 1000  
Line 57: Line 57:
 
| 200  
 
| 200  
 
| 2 minutes  
 
| 2 minutes  
| [[:Category:Crates|Ammo Crate]] from [[ Missile Factories | Medium Kinetic Type I/II/III ]]  
+
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Medium Kinetic Type I/II/III ]]  
| none
+
| none  
 
| 2000  
 
| 2000  
 
| Physical damage payload delivered to a single target  
 
| Physical damage payload delivered to a single target  
Line 71: Line 71:
 
| 75  
 
| 75  
 
| 2 minutes  
 
| 2 minutes  
| [[:Category:Crates|Ammo Crate]] from [[ Missile Factories | Medium AP Type I/II/III ]]  
+
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Medium AP Type I/II/III ]]  
 
| none  
 
| none  
 
| 2000  
 
| 2000  
Line 85: Line 85:
 
| 250  
 
| 250  
 
| 2 minutes  
 
| 2 minutes  
| [[:Category:Crates|Ammo Crate]] from [[ Missile Factories | Large Kinetic Type I/II/III ]]
+
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Large Kinetic Type I/II/III ]]  
 
| none  
 
| none  
 
| 3000  
 
| 3000  
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|  
 
|  
 
|-
 
|-
| Eggsile
+
| Eggsile  
| 15
+
| 15  
| 2
+
| 2  
| 650
+
| 650  
| 1250
+
| 1250  
| Physical
+
| Physical  
| 80~?
+
| 80~?  
| 30s or 1min
+
| 30s or 1min  
| [[Eggbox Crate]] from [[Easter]] Drop
+
| [[Eggbox Crate]] from [[Easter]] Drop  
| none
+
| none  
| 10000
+
| 10000  
| How is this going to work? Cover their view ports with egg?
+
| How is this going to work? Cover their view ports with egg?  
 
| Has 5000 vis, seems buggy
 
| Has 5000 vis, seems buggy
 
|-
 
|-
Line 127: Line 127:
 
| 75  
 
| 75  
 
| 2 minutes  
 
| 2 minutes  
| [[:Category:Crates|Ammo Crate]] from [[ Missile Factories | Large AP Type I/II/III ]]  
+
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Large AP Type I/II/III ]]
 +
| none
 +
| 3000
 +
| Mining damage payload delivered to a single target
 +
|
 +
|-
 +
| Zaphragi Cheetah Missile
 +
| 16
 +
| 2
 +
| 750
 +
| 1250
 +
| Surgical
 +
|  ?
 +
| 10 seconds
 +
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Armada WMD Factory]]  
 
| none  
 
| none  
 
| 3000  
 
| 3000  
| Mining damage payload delivered to a single target
+
| Faster than any other missile on the prairies
|
+
|  
 
|-
 
|-
| Zaphragi Cheetah Missile
 
| 16
 
| 2
 
| 750
 
| 1250
 
| Surgical
 
| ?
 
| 10 seconds
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Armada WMD Factory]]
 
| none
 
| 3000
 
| Faster than any other missile on the prairies
 
|
 
|-
 
 
| Flaming Lantern Missile  
 
| Flaming Lantern Missile  
| 17
+
| 17  
 
| 2  
 
| 2  
 
| 350  
 
| 350  
| 7000
+
| 7000  
 
| Heat  
 
| Heat  
| ?
+
|  ?  
| ?  
+
|  ?  
| [[:Category:Crates|Ammo Crate]] from [[Halloween|Halloween]] drop
+
| [[:Category:Crates|Ammo Crate]] from [[Halloween|Halloween]] drop  
 
| none  
 
| none  
 
| 2000  
 
| 2000  
| Flaming Skull of Dooom.
+
| Flaming Skull of Dooom.  
|
+
|  
|-  
+
|-
| Red Photon Plasma Missile
+
| Red Photon Plasma Missile  
| 20
+
| 20  
 
| 3  
 
| 3  
| 1000
+
| 1000  
| 2100
+
| 2100  
| Heat
+
| Heat  
 +
|  ?
 +
|  ?
 +
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Red Photon Missile Factory]]
 +
| none
 +
| 3,000
 +
| Red Photon specialized missile
 +
|
 +
|-
 +
| Large Lancer Missile
 +
| 20
 +
| 6
 +
| 4000
 +
| 3000
 +
| Heat
 +
| fast?
 
| ?  
 
| ?  
| ?
+
| Built from Large Lancer Missile Production
| [[:Category:Crates|Ammo Crate]] from [[Missile_Factories|Red Photon Missile Factory]]
+
| none  
| none
+
| 3000
| 3,000
+
| Thunderbolts and lightning, very, very frightening.
| Red Photon specialized missile
 
 
|  
 
|  
|-
+
Shoots heat laser ~299 base damage. Laser does add destruction equivalent to a slave firing one weapon. Min. Launch of 1200 max. of 5000
 +
 
 
|}
 
|}
  
 
[[Category:Missile_Bays]] [[Category:Items]]
 
[[Category:Missile_Bays]] [[Category:Items]]

Revision as of 20:23, 29 March 2012

Most missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. Most (All, needs checking) missiles now have an item called 'Missile Stabiliser', which reduces the effect of concussions on them by 50%.

see also Base Missiles.

{{#ev:youtube|QF81BRW53w4|200}}

         Name          Tech Size Launch Energy Damage Damage Type Speed Lifespan             Source               Skill Needed Weight          Description                  Notes       
Small Kinetic Missile 5 1 200 250 Physical 150 2 minutes Ammo Crate from Small Kinetic Type I/II/III none 1000 Physical damage payload delivered to a single target
Small Armor Piercing Missile 6 1 200 500 Mining 75 2 minutes Ammo Crate from Small AP Type I/II/III none 1000 Mining damage payload delivered to a single target
Medium Kinetic Missile 10 2 350 500 Physical 200 2 minutes Ammo Crate from Medium Kinetic Type I/II/III none 2000 Physical damage payload delivered to a single target
Medium Armor Piercing Missile 11 2 350 1250 Mining 75 2 minutes Ammo Crate from Medium AP Type I/II/III none 2000 Mining damage payload delivered to a single target
Large Kinetic Missile 15 3 500 1000 Physical 250 2 minutes Ammo Crate from Large Kinetic Type I/II/III none 3000 Physical damage payload delivered to a single target
Eggsile 15 2 650 1250 Physical 80~? 30s or 1min Eggbox Crate from Easter Drop none 10000 How is this going to work? Cover their view ports with egg? Has 5000 vis, seems buggy
Carcass Missile 16 1 1000 5000 Heat 100 7 seconds Carcass Missile Generator none 10000 If its worth killing, its probably worth overkilling splash 1000 at 100 range.
Large Armor Piercing Missile 16 3 500 2500 Mining 75 2 minutes Ammo Crate from Large AP Type I/II/III none 3000 Mining damage payload delivered to a single target
Zaphragi Cheetah Missile 16 2 750 1250 Surgical  ? 10 seconds Ammo Crate from Armada WMD Factory none 3000 Faster than any other missile on the prairies
Flaming Lantern Missile 17 2 350 7000 Heat  ?  ? Ammo Crate from Halloween drop none 2000 Flaming Skull of Dooom.
Red Photon Plasma Missile 20 3 1000 2100 Heat  ?  ? Ammo Crate from Red Photon Missile Factory none 3,000 Red Photon specialized missile
Large Lancer Missile 20 6 4000 3000 Heat fast?  ? Built from Large Lancer Missile Production none 3000 Thunderbolts and lightning, very, very frightening.

Shoots heat laser ~299 base damage. Laser does add destruction equivalent to a slave firing one weapon. Min. Launch of 1200 max. of 5000