Difference between revisions of "GalDev:Testing Templates"

From Starsonata Wiki
Jump to: navigation, search
Line 3: Line 3:
 
:I changed the levels for peacekeeping, took out slave mastery for all but shm, and put slave tweaking up to 30.  I also changed out the CALs for ACALs.  I need to do a bit more testing with the rest of the skills and talk to Jeff - the skill numbers are from a list he gave me.  A few of us have tested now and the skills seem to be working.  The berserker, fighter ace, and merchant must have been changed at some point because they are appearing as combat, focus, and support unless I'm just not seeing something.  I don't know why the merchant fleet master and fleet commander are where they are in the list, but that's the only way I could get the skills to show up correctly on a local server.  I found the whole thing really really confusing and appreciate the input.  If you see anything else let me know. --TG
 
:I changed the levels for peacekeeping, took out slave mastery for all but shm, and put slave tweaking up to 30.  I also changed out the CALs for ACALs.  I need to do a bit more testing with the rest of the skills and talk to Jeff - the skill numbers are from a list he gave me.  A few of us have tested now and the skills seem to be working.  The berserker, fighter ace, and merchant must have been changed at some point because they are appearing as combat, focus, and support unless I'm just not seeing something.  I don't know why the merchant fleet master and fleet commander are where they are in the list, but that's the only way I could get the skills to show up correctly on a local server.  I found the whole thing really really confusing and appreciate the input.  If you see anything else let me know. --TG
  
::slave mastery is a FC subskill, not shmonk. also, you changed gunner destruction to be skill number 20 for some reason, so now there are 2 skills with that number. --[[Image:Simon Game.gif|20px]][[User:Simon|Simon]] <small>[[User talk:Simon|''talk'']]</small> 15:29, 9 January 2012 (UTC)
+
::slave mastery is a FC subskill, not shmonk. also, you changed gunner destruction to be skill number 20 for some reason, so now there are 2 skills with that number. Crazy glue maxes at 25. --[[Image:Simon Game.gif|20px]][[User:Simon|Simon]] <small>[[User talk:Simon|''talk'']]</small> 15:29, 9 January 2012 (UTC)

Revision as of 11:32, 9 January 2012

many of the skills are labelled incorrectly, or used incorrectly. I havent checked them, but from memory here's what i see wrong. 16 is slave mastery but most of the builds have it even though it is a class subskill. many of the skills in the section labelled "FOCUS" (35-43) are old skills that arent used anymore, tho Radiation Expert is used, but it isnt a Focus. 27,28,29 are the outdated Berserker, Fighter Ace, and Merchant skills. Slave Tweaking maxes out at 30, not 20. Peacekeeping maxes out at 16 not 20, unless theres new content for it. 41 is probably MFM and not 124. Your gunner has radex 20 which is FC only. Neither your FC nor your Gunner use ACALs, but simply CALs. I'm sure theres more, but i just glanced over this. --Simon Game.gifSimon talk 14:49, 3 January 2012 (UTC)

I changed the levels for peacekeeping, took out slave mastery for all but shm, and put slave tweaking up to 30.  I also changed out the CALs for ACALs.  I need to do a bit more testing with the rest of the skills and talk to Jeff - the skill numbers are from a list he gave me.  A few of us have tested now and the skills seem to be working.  The berserker, fighter ace, and merchant must have been changed at some point because they are appearing as combat, focus, and support unless I'm just not seeing something.  I don't know why the merchant fleet master and fleet commander are where they are in the list, but that's the only way I could get the skills to show up correctly on a local server.  I found the whole thing really really confusing and appreciate the input.  If you see anything else let me know. --TG
slave mastery is a FC subskill, not shmonk. also, you changed gunner destruction to be skill number 20 for some reason, so now there are 2 skills with that number. Crazy glue maxes at 25. --Simon Game.gifSimon talk 15:29, 9 January 2012 (UTC)