Difference between revisions of "Basil"

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|Capturable = yes
 
|Radex = yes
 
|Radex = yes
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Revision as of 18:17, 30 December 2011

The Basil is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire. AI Basils are about level 350 for single-fire, or 460 for Multi-fire Basils. As a player owned ship it is available from the Blueprint and Commod dropped off of the Bonnet Uber Ai Stede Bonnet, or may be captured. The capped Basil comes with some nice basil only sticky gear.

Maximum Danger factor the Multi-fire AI Basils can go seems to be DF190.



Basil
Hull Class {{{imagesize}}}
Heavy Fighter
Tech
15
Hull Space
400
Speed
84
Augmenter Slots 3 Weapon Slots 4
Size 58 Weight 80,000
Visibility 5 Reflectivity 44%
Resists
B E H P R S M T
 40%  50%  30%  0  80%  0  0  0
Soaks
B E H P R S M T
0 0 0 0 0 0 0 0
Inbuilt Elec Skill Needed Docking Speed
120? none
Built in Items
none
Mods
Improves Damage +20%
Source Price Item Size
BP, or Capture N/A 800
Description
distinctiveness flavor
Capturable Radex-able
yes yes



Regular Spawn:
  • Level 350ish
  • Spawns with this gear:
  • Basil Bacteria Blaster
  • Basil Chill Ray
  • Basil Sheath
  • Dime Motion
  • Sticky Control (exterminator)
  • Energy Diffuser 2
  • Laser Diffuser 2
  • Self Destructor
  • Super Quartz Charger
  • Electro Scoop
  • Basil Energy
  • Herbal Vision
  • Random Augmenter (3)
MF Spawn:
  • Level 460ish
  • Spawns with this gear:
  • ?


Basil Blueprint
Tech Size Weight
15 10 10,000
Manhours Max Workforce Uses
15,000,000 7,500 Infinite
Items Produced
Basil
Initial Materials Periodic Materials
Source Price Skill Needed
Stede Bonnet drop N/A None
Description
distinctive flavor






To meet the quality standards of the Star Sonata Wiki, this ship page may require a list of the AI's Gear, or it has a list for one version, and needs a list for another version. For a list of all articles marked with this tag check out the category.